//--- OBJECT WRITE BEGIN --- new SimGroup(rpgdayeffect) { powerCount = "0"; new ParticleEmissionDummy() { position = "-292.138 918.647 61.5591"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "defaultEmissionDummy"; lockCount = "0"; homingCount = "0"; emitter = "HeavyDamageSmoke"; velocity = "1"; locked = "true"; }; new ParticleEmissionDummy() { position = "-343.54 944.728 61.0053"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "defaultEmissionDummy"; lockCount = "0"; homingCount = "0"; emitter = "SmallLightDamageSmoke"; velocity = "1"; locked = "true"; }; new AudioEmitter() { position = "-525.475 455.923 90.1746"; rotation = "1 0 0 0"; scale = "1 1 1"; fileName = "ambient_birds.wav"; useProfileDescription = "0"; outsideAmbient = "1"; volume = "0.4"; isLooping = "1"; is3D = "1"; minDistance = "100"; maxDistance = "500"; coneInsideAngle = "360"; coneOutsideAngle = "360"; coneOutsideVolume = "1"; coneVector = "0 0 1"; loopCount = "-1"; minLoopGap = "0"; maxLoopGap = "0"; type = "EffectAudioType"; locked = "true"; }; new AudioEmitter() { position = "50.1069 -186.997 143.399"; rotation = "1 0 0 0"; scale = "1 1 1"; fileName = "ambient_birds.wav"; useProfileDescription = "0"; outsideAmbient = "1"; volume = "0.4"; isLooping = "1"; is3D = "1"; minDistance = "100"; maxDistance = "500"; coneInsideAngle = "360"; coneOutsideAngle = "360"; coneOutsideVolume = "1"; coneVector = "0 0 1"; loopCount = "-1"; minLoopGap = "0"; maxLoopGap = "0"; type = "EffectAudioType"; locked = "true"; }; new AudioEmitter() { position = "-440.844 1080.95 97.676"; rotation = "1 0 0 0"; scale = "1 1 1"; fileName = "ambient_birds2.wav"; useProfileDescription = "0"; outsideAmbient = "1"; volume = "0.4"; isLooping = "1"; is3D = "1"; minDistance = "100"; maxDistance = "500"; coneInsideAngle = "360"; coneOutsideAngle = "360"; coneOutsideVolume = "1"; coneVector = "0 0 1"; loopCount = "-1"; minLoopGap = "0"; maxLoopGap = "0"; type = "EffectAudioType"; locked = "true"; }; new AudioEmitter() { position = "-334.259 919.975 119.893"; rotation = "1 0 0 0"; scale = "1 1 1"; fileName = "fx/environment/howlingwind2.wav"; useProfileDescription = "0"; outsideAmbient = "1"; volume = "0.3"; isLooping = "1"; is3D = "0"; minDistance = "200"; maxDistance = "2560"; coneInsideAngle = "360"; coneOutsideAngle = "360"; coneOutsideVolume = "1"; coneVector = "0 0 1"; loopCount = "-1"; minLoopGap = "0"; maxLoopGap = "0"; type = "EffectAudioType"; locked = "true"; }; }; //--- OBJECT WRITE END ---