Classes: Tweak skill and health gain with some classes

This commit is contained in:
Jusctsch5 2016-02-14 12:42:24 -06:00
parent 06a35b6a2c
commit f66ca72bf9

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@ -202,14 +202,14 @@ $SkillMultiplier[Cleric, $Skill::Haggling] = 1.0;
$SkillMultiplier[Cleric, $Skill::Cleaving] = 0.5; $SkillMultiplier[Cleric, $Skill::Cleaving] = 0.5;
$SkillMultiplier[Cleric, $Skill::IgniteArrow] = 0.4; $SkillMultiplier[Cleric, $Skill::IgniteArrow] = 0.4;
$SkillMultiplier[Cleric, $Skill::Focus] = 1.5; $SkillMultiplier[Cleric, $Skill::Focus] = 1.5;
$HPPerLvl[Cleric] = 0; $HPPerLvl[Cleric] = 1;
$EXPmultiplier[Cleric] = 0.85; $EXPmultiplier[Cleric] = 0.85;
//-------------- //--------------
// Druid // Druid
//-------------- //--------------
// Druids are good with Bludgeoning weapons and are somewhat familiar with spells. They specialize in Neutral casting. // Druids are good with Slashing weapons and are somewhat familiar with spells. They specialize in Neutral casting.
// However they are also able to easily hide. // However they are also able to easily hide and are well versed in utility skills.
//Primary Skill: Neutral Casting //Primary Skill: Neutral Casting
//Secondary Skill: Hiding, Slashing, Spell Resistance //Secondary Skill: Hiding, Slashing, Spell Resistance
@ -238,7 +238,7 @@ $SkillMultiplier[Druid, $Skill::Haggling] = 1.3;
$SkillMultiplier[Druid, $Skill::Cleaving] = 1.0; $SkillMultiplier[Druid, $Skill::Cleaving] = 1.0;
$SkillMultiplier[Druid, $Skill::IgniteArrow] = 0.5; $SkillMultiplier[Druid, $Skill::IgniteArrow] = 0.5;
$SkillMultiplier[Druid, $Skill::Focus] = 1.0; $SkillMultiplier[Druid, $Skill::Focus] = 1.0;
$HPPerLvl[Druid] = 1; $HPPerLvl[Druid] = 2;
$EXPmultiplier[Druid] = 0.8; $EXPmultiplier[Druid] = 0.8;
//-------------- //--------------
@ -381,7 +381,7 @@ $SkillMultiplier[Paladin, $Skill::Haggling] = 1.3;
$SkillMultiplier[Paladin, $Skill::Cleaving] = 0.5; $SkillMultiplier[Paladin, $Skill::Cleaving] = 0.5;
$SkillMultiplier[Paladin, $Skill::IgniteArrow] = 0.5; $SkillMultiplier[Paladin, $Skill::IgniteArrow] = 0.5;
$SkillMultiplier[Paladin, $Skill::Focus] = 0.7; $SkillMultiplier[Paladin, $Skill::Focus] = 0.7;
$HPPerLvl[Paladin] = 5; $HPPerLvl[Paladin] = 10;
$EXPmultiplier[Paladin] = 1.0; $EXPmultiplier[Paladin] = 1.0;
//-------------- //--------------
@ -417,7 +417,7 @@ $SkillMultiplier[Ranger, $Skill::Haggling] = 0.7;
$SkillMultiplier[Ranger, $Skill::Cleaving] = 0.5; $SkillMultiplier[Ranger, $Skill::Cleaving] = 0.5;
$SkillMultiplier[Ranger, $Skill::IgniteArrow] = 1.8; $SkillMultiplier[Ranger, $Skill::IgniteArrow] = 1.8;
$SkillMultiplier[Ranger, $Skill::Focus] = 0.1; $SkillMultiplier[Ranger, $Skill::Focus] = 0.1;
$HPPerLvl[Ranger] = 10; $HPPerLvl[Ranger] = 7;
$EXPmultiplier[Ranger] = 0.95; $EXPmultiplier[Ranger] = 0.95;
//-------------- //--------------
@ -448,7 +448,7 @@ $SkillMultiplier[Mage, $Skill::Endurance] = 0.5;
$SkillMultiplier[Mage, $Skill::Mining] = 1.0; $SkillMultiplier[Mage, $Skill::Mining] = 1.0;
$SkillMultiplier[Mage, $Skill::Speech] = 1.5; $SkillMultiplier[Mage, $Skill::Speech] = 1.5;
$SkillMultiplier[Mage, $Skill::SenseHeading] = 0.1; $SkillMultiplier[Mage, $Skill::SenseHeading] = 0.1;
$SkillMultiplier[Mage, $Skill::Energy] = 0.0;//not in $SkillMultiplier[Mage, $Skill::Energy] = 1.5;
$SkillMultiplier[Mage, $Skill::Haggling] = 1.0; $SkillMultiplier[Mage, $Skill::Haggling] = 1.0;
$SkillMultiplier[Mage, $Skill::Cleaving] = 0.1; $SkillMultiplier[Mage, $Skill::Cleaving] = 0.1;
$SkillMultiplier[Mage, $Skill::IgniteArrow] = 1.0; $SkillMultiplier[Mage, $Skill::IgniteArrow] = 1.0;