ironsphererpg/scripts/rpgshapes.cs

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C#
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datablock StaticShapeData(EasterEggs)
{
catagory = "RPGMisc";
shapefile = "EEggs.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
};
datablock StaticShapeData(RPGWindows)
{
catagory = "RPGMisc";
shapefile = "Window.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(env_bottle)
{
catagory = "RPGMisc";
shapefile = "env_bottle.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(env_plate)
{
catagory = "RPGMisc";
shapefile = "env_plate.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(StainedGlass)
{
catagory = "RPGMisc";
shapefile = "StainedGlass.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(Chandelier)
{
catagory = "RPGMisc";
shapefile = "Chandelier.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(WallBanner)
{
catagory = "RPGMisc";
shapefile = "Banner_Wall.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(FlagBanner)
{
catagory = "RPGMisc";
shapefile = "Banner_Pole.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(WallLantern)
{
catagory = "RPGMisc";
shapefile = "WallLamp.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};