mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-04-21 12:25:25 +00:00
113 lines
2.2 KiB
C#
113 lines
2.2 KiB
C#
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datablock StaticShapeData(EasterEggs)
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{
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catagory = "RPGMisc";
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shapefile = "EEggs.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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};
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datablock StaticShapeData(RPGWindows)
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{
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catagory = "RPGMisc";
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shapefile = "Window.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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datablock StaticShapeData(env_bottle)
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{
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catagory = "RPGMisc";
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shapefile = "env_bottle.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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datablock StaticShapeData(env_plate)
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{
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catagory = "RPGMisc";
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shapefile = "env_plate.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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datablock StaticShapeData(StainedGlass)
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{
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catagory = "RPGMisc";
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shapefile = "StainedGlass.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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datablock StaticShapeData(Chandelier)
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{
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catagory = "RPGMisc";
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shapefile = "Chandelier.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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datablock StaticShapeData(WallBanner)
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{
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catagory = "RPGMisc";
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shapefile = "Banner_Wall.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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datablock StaticShapeData(FlagBanner)
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{
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catagory = "RPGMisc";
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shapefile = "Banner_Pole.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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datablock StaticShapeData(WallLantern)
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{
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catagory = "RPGMisc";
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shapefile = "WallLamp.dts";
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mass = 10;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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alwaysAmbient = true;
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needsNoPower = true;
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emap = true;
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};
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