datablock StaticShapeData(EasterEggs) { catagory = "RPGMisc"; shapefile = "EEggs.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; }; datablock StaticShapeData(RPGWindows) { catagory = "RPGMisc"; shapefile = "Window.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; }; datablock StaticShapeData(env_bottle) { catagory = "RPGMisc"; shapefile = "env_bottle.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; }; datablock StaticShapeData(env_plate) { catagory = "RPGMisc"; shapefile = "env_plate.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; }; datablock StaticShapeData(StainedGlass) { catagory = "RPGMisc"; shapefile = "StainedGlass.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; }; datablock StaticShapeData(Chandelier) { catagory = "RPGMisc"; shapefile = "Chandelier.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; }; datablock StaticShapeData(WallBanner) { catagory = "RPGMisc"; shapefile = "Banner_Wall.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; }; datablock StaticShapeData(FlagBanner) { catagory = "RPGMisc"; shapefile = "Banner_Pole.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; }; datablock StaticShapeData(WallLantern) { catagory = "RPGMisc"; shapefile = "WallLamp.dts"; mass = 10; elasticity = 0.2; friction = 0.6; pickupRadius = 2; alwaysAmbient = true; needsNoPower = true; emap = true; };