engine/game/tribesGame.h
2024-01-07 04:36:33 +00:00

36 lines
1 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _TRIBESGAME_H_
#define _TRIBESGAME_H_
#ifndef _GAMEINTERFACE_H_
#include "platform/gameInterface.h"
#endif
class TribesGame : public GameInterface
{
public:
void textureKill();
void textureResurrect();
void refreshWindow();
S32 main(S32 argc, const char **argv);
void processPacketReceiveEvent(PacketReceiveEvent *event);
void processMouseMoveEvent(MouseMoveEvent *event);
void processInputEvent(InputEvent *event);
void processQuitEvent();
void processTimeEvent(TimeEvent *event);
void processConsoleEvent(ConsoleEvent *event);
void processConnectedAcceptEvent(ConnectedAcceptEvent *event);
void processConnectedReceiveEvent(ConnectedReceiveEvent *event);
void processConnectedNotifyEvent(ConnectedNotifyEvent *event);
};
#endif