//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #ifndef _TRIBESGAME_H_ #define _TRIBESGAME_H_ #ifndef _GAMEINTERFACE_H_ #include "platform/gameInterface.h" #endif class TribesGame : public GameInterface { public: void textureKill(); void textureResurrect(); void refreshWindow(); S32 main(S32 argc, const char **argv); void processPacketReceiveEvent(PacketReceiveEvent *event); void processMouseMoveEvent(MouseMoveEvent *event); void processInputEvent(InputEvent *event); void processQuitEvent(); void processTimeEvent(TimeEvent *event); void processConsoleEvent(ConsoleEvent *event); void processConnectedAcceptEvent(ConnectedAcceptEvent *event); void processConnectedReceiveEvent(ConnectedReceiveEvent *event); void processConnectedNotifyEvent(ConnectedNotifyEvent *event); }; #endif