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@ -2,8 +2,8 @@ This is the first SVN checkout of V12 / TorqueGameEngine. It represents Tribes 2
The largest obvious removal relates to WON authentication data. There's a lot of code in the engine dedicated to the pre-connect handshake that isn't present here. The largest obvious removal relates to WON authentication data. There's a lot of code in the engine dedicated to the pre-connect handshake that isn't present here.
Several NetObject and NetEvent classes in Tribes 2 are missing from this source code release. Several NetObject and NetEvent classes in Tribes 2 are missing from this source code release.\
The objects that do exist are in an intermediate state - bug fixes relating to unpacking network data are inconsistently applied. The final Tribes 2 release still has unpacking bugs, but fewer. The objects that do exist are in an intermediate state - bug fixes relating to unpacking network data are inconsistently applied. The final Tribes 2 release still has unpacking bugs, but fewer.\
Several network unpack methods have been reordered. It's hard to say why - sometimes there are obvious efficiency gains, but other times it appears they're making it incompatible with Tribes 2's unpack methods. Several network unpack methods have been reordered. It's hard to say why - sometimes there are obvious efficiency gains, but other times it appears they're making it incompatible with Tribes 2's unpack methods.
It's also vaugely interesting that there is evidence of a FogChallengeEvent. I can't find any usage in demo recordings, so it doesn't seem to be triggered by release builds. It's also vaugely interesting that there is evidence of a FogChallengeEvent. I can't find any usage in demo recordings.