engine/ai/texturePreload.h

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2024-01-07 04:36:33 +00:00
//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _TEXTUREPRELOAD_H_
#define _TEXTUREPRELOAD_H_
class PreloadTextures
{
enum {MaxHandles = 512};
TextureHandle mTextures[MaxHandles];
S32 mNext;
public:
PreloadTextures();
~PreloadTextures();
void load(const char * name, bool clamp);
};
#endif