//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #ifndef _TEXTUREPRELOAD_H_ #define _TEXTUREPRELOAD_H_ class PreloadTextures { enum {MaxHandles = 512}; TextureHandle mTextures[MaxHandles]; S32 mNext; public: PreloadTextures(); ~PreloadTextures(); void load(const char * name, bool clamp); }; #endif