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41 lines
839 B
C#
41 lines
839 B
C#
//Basic Levels;
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//These make up the spawning behaviour of the mtc weapon types
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//Only starting ideas for now
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//Changes are culmative
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//Only targeting lasers
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function MTCLevel0()
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{
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$MTCCHANGE::weapon[0] = "target";
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$MTCCHANGE::change[0] = 1;
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$MTCCHANGE::totchange = 1;
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$MTCCHANGE::count = 1;
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}
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//9 targeting lasers
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//1 blaster
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function MTCLevel1()
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{
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$MTCCHANGE::weapon[0] = "target";
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$MTCCHANGE::change[0] = 9;
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$MTCCHANGE::weapon[0] = "blaster";
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$MTCCHANGE::change[0] = 10;
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$MTCCHANGE::totchange = 10;
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$MTCCHANGE::count = 2;
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}
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//8 targeting lasers
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//2 blasters
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//1 grenades
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function MTCLevel2()
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{
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$MTCCHANGE::weapon[0] = "target";
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$MTCCHANGE::change[0] = 8;
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$MTCCHANGE::weapon[0] = "blaster";
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$MTCCHANGE::change[0] = 10;
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$MTCCHANGE::weapon[0] = "grenade";
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$MTCCHANGE::change[0] = 11;
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$MTCCHANGE::totchange = 11;
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$MTCCHANGE::count = 3;
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} |