//Basic Levels; //These make up the spawning behaviour of the mtc weapon types //Only starting ideas for now //Changes are culmative //Only targeting lasers function MTCLevel0() { $MTCCHANGE::weapon[0] = "target"; $MTCCHANGE::change[0] = 1; $MTCCHANGE::totchange = 1; $MTCCHANGE::count = 1; } //9 targeting lasers //1 blaster function MTCLevel1() { $MTCCHANGE::weapon[0] = "target"; $MTCCHANGE::change[0] = 9; $MTCCHANGE::weapon[0] = "blaster"; $MTCCHANGE::change[0] = 10; $MTCCHANGE::totchange = 10; $MTCCHANGE::count = 2; } //8 targeting lasers //2 blasters //1 grenades function MTCLevel2() { $MTCCHANGE::weapon[0] = "target"; $MTCCHANGE::change[0] = 8; $MTCCHANGE::weapon[0] = "blaster"; $MTCCHANGE::change[0] = 10; $MTCCHANGE::weapon[0] = "grenade"; $MTCCHANGE::change[0] = 11; $MTCCHANGE::totchange = 11; $MTCCHANGE::count = 3; }