mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-19 17:44:45 +00:00
- (optimization) Damage Decal toggle applies to ALL damage decals now. This improves performance on video cards with lower VRAM. Those cards should turn this feature OFF for best gameplay. - (optimization) Dynamic lighting now fades with distance so that systems do less calculations on lights that make little or no difference anyway. - (optimization) The following missions were edited/revised in order to achieve much higher framerates in-game. They are: Death Birds Fly Dust to Dust Recalascence Reversion Riverdance - (optimization) There is now a PARTICLE DENSITY slider on the GRAPHICS menu that allows you to turn down the number of particles used in explosions and weapon effects. Systems with low VRAM should turn this down as low as possible. The effects will still look good, but will use many less polygons and alpha translucencies. - (optimization) The force shield effect on players and objects has been greatly simplified. The old effect was hammering the frame rates on older video cards when played. This new effect greatly speeds gameplay on all cards, and particularly on Voodoo cards. - (memory leak) Memory leaks were located and eradicated. This most likely was the cause of the "degradation over time" that folks were experiencing on their servers. - (bug fix) "Vote Spamming" has been prevented in-game. - (bug fix) Moved some of the CD check from script into code, where it should be. - (bug fix) The "sticking" mouse button problem is now fixed. - (bug fix) Deployables are now easier to place on walls and other surfaces. There were some inconsistencies on which surfaces could be placed upon and those are now resolved. - (bug fix) There was a bug that prevented users from deleting some Server Filters. That is resolved now. - (bug fix) There was a Siege bug where a base item (like a turret) could be destroyed, and then repaired, but it would no longer receive power after being repaired. That is now fixed. The items will receive power correctly after being repaired. - (bug fix) Resolved the Team Damage OFF situation where friendly troops could destroy permanent "base" objects. - (bug fix) Removed a packet overrun in the net code that *could* have allowed hackers to bring down servers. This had not occurred to date and is now prevented. - (bug fix) Deployable inventory stations can no longer be deployed directly next to each other. They must be at least 20 meters apart in order to be deployed properly. - (bug fix) Ejection speed increased slightly to more easily accomodate jumping out of moving vehicles. - (bug fix) Many team damage fixes occurred. When Team Damage is OFF the following are now true: Friendly teammates are no longer prevented from destroying deployables. The ELF will no longer drain energy from friendly players. If a friendly player blinds another friendly player with Whiteout grenades, then a message is displayed in the Chat HUD so that the blinded person knows who did it. (There are more Team Damage changes coming in the next patch.) - (bug fix) Medium now has a standard loadout of 12 grenades in the grenade launcher instead of 10. Light: 10; Medium: 12; Heavy: 15. - (bug fix) Deployable pulse sensors now have a range of 150m instead of 120m to make them a more attractive option to deploy. - (bug fix) Fixed an indoor turret proximity bug introduced in the last patch. - (improvement) Flag captures are now worth 100 points (for the team), instead of 1 point. Additionally, each time someone grabs the flag *from the enemy flag stand* they will gain 1 point (for the team), regardless of whether they actually capture it or not. You will ONLY get this single point if the flag was actually on the flagstand. You will NOT get the point by touching the flag anywhere else on the field. This change will help prevent tie situations and will reward aggressive offensive play. NOTE: The "touch" point can only be gained once every 20 seconds...so a "scrum" around the flag base will not result in a large group of points being gained. - (improvement) Siege: Alcatraz. The generators have been moved around a bit. There are two entrances to that base. One is the "front door" and the other is the "back door". (The back door is the one that has a team-pass-only force field blocking enemies from the switch room.) There is now an upper generator down the chute from the "front door" that powers the "back door" force field. Additionally, there is a solar panel outside that powers the base turrets and sentry turrets. None of these generators have to be destroyed to get to the switch, but their destruction makes it MUCH easier to do so. There are four generators total on this map (all are waypointed now), and the destruction of all four is necessary before the base power will go down. - (improvement) Siege: Caldera. The generator has been moved out of the switch room and into the very big main room that has the inventory stations in it. It is no longer necessary to destroy the generators in a particular sequence. Destroying the two main generators (Primary and Secondary) will drop the force field that protects the switch. Both gens must be down in order for the switch force field to drop. - (improvement) Added "quickbuy" keyboard shortcuts to use at vehicle station. (Default keys are the 1-6 number keys. 1 is the top vehicle on the list, 6 is the bottom vehicle on the list). NOTE: These key bindings are not currently editable. However, since you are on the vehicle purchase pad when they are in effect, they cannot interfere with any custom keys you've created, so you should have no problems. - (improvement) Team Damage ON/OFF can be changed by Admins/SuperAdmins as well as being voted on by players. If you are an Admin or SuperAdmin, then just go to Lobby and look up where the "Vote" options are listed. There are options there to toggle the Team Damage flag. Regular players can also Vote to Enable/Disable Team Damage in the same spot. - (improvement) Default server prefs have been changed so that the default time limit is now 30 minutes (instead of 20) and Team Damage is OFF. - (improvement) Fixed buddy filter. You can now use the Filter option on the JOIN screen to find games that have players in them that are listed on your buddy list. (Use the Email or Warrior Browser functions to add/remove people from your buddy list.) NOTE: We feel that there is an issue that may be related to NAT (Network Address Translation). Sierra QA uses public IP addresses on it's internal network that are not routable on the Internet. They experience a problem that occurs when anyone inside their firewall uses the Internet for anything, their internal address is "changed" to a legal external address. In their case, they use "many to one" NAT, so everyone appears to be the same address outside our walls. This issue prevents Sierra QA from seeing "buddies" that are on systems *inside* their firewall (they can see "buddies" on external servers just fine). We are hypothesizing that it is NAT that is causing the buddy list lookup to fail internally. We are continuing to work on this. ALSO NOTE: This feature works correctly for everyone else. - (improvement) You can now add a player to your server admin lists (so that server admins can auto-admin players when they join a server, if desired). How this is done: If you are a SuperAdmin (owner of the server), you can go into the lobby and right-click on a player's name. You will then have the ability to add them to your Admin or SuperAdmin lists. - (improvement) Master Server list no longer insists on keeping your current game highlighted while refreshing a query. This allows you to page up and down more easily on the list while it is refreshing. - (improvement) Added "Team Damage ON/OFF" and "Windows/Linux" as options for creating new Server Filters. - (improvement) Missile reticle is improved aesthetically. This is part 1 of 2 of the missile reticle changes. The second part will be in the next patch. - (community) Made changes to Tribe Forums to make posting new topics work better with the current cache architecture. - (community) Fixed buttons on Tribe/Warrior Browser to reflect visitors membership in tribe - (community) Changed NEWS button on Tribe page to OPTIONS, added links to Tribe Forum, Tribe Public Chat and Tribe Private Chat. - (community) Added "EMail" and "Add To Buddylist" options into the right click menu in the Chat Channel member list. - (community) Changed layout of right click menu's in the Community for easier understandability. - (community) Added Moderator functions to the T2 Community - allows post removal, ability to send warnings and execute ban's to the perp. - (community) Added confirmation box to the News page on Submit News - explains purpose and requires yes/no. - (community) Upgraded Forum Cache version - (community) Added ability to Lock Topic for Moderators - (community) Added locking for posts where Topic is already in cache. - (community) Implemented a ban structure on the Database - (community) Fixed DBProxy thread disconnections - removed blank error boxes. - (community) Fixed bug in Blocking Email Senders
1948 lines
54 KiB
C#
1948 lines
54 KiB
C#
if($Host::TimeLimit $= "")
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$Host::TimeLimit = 20;
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$SB::WODec = 0.004; // whiteout
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$SB::DFDec = 0.02; // damageFlash
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function VerifyCDCheck(%func)
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{
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if (!cdFileCheck())
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messageBoxOkCancel("TRIBES 2 CD CHECK", "You must have the Tribes 2 CD in the CD-ROM drive while playing Tribes 2. Please insert the CD.", "schedule(0, 0, VerifyCDCheck, " @ %func @ ");", "quit();");
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else
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call(%func);
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}
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function CreateServer(%mission, %missionType)
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{
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DestroyServer();
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// Load server data blocks
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exec("scripts/commanderMapIcons.cs");
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exec("scripts/markers.cs");
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exec("scripts/serverAudio.cs");
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exec("scripts/damageTypes.cs");
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exec("scripts/deathMessages.cs");
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exec("scripts/inventory.cs");
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exec("scripts/camera.cs");
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exec("scripts/particleEmitter.cs"); // Must exist before item.cs and explosion.cs
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exec("scripts/particleDummies.cs");
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exec("scripts/projectiles.cs"); // Must exits before item.cs
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exec("scripts/player.cs");
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exec("scripts/gameBase.cs");
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exec("scripts/staticShape.cs");
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exec("scripts/weapons.cs");
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exec("scripts/turret.cs");
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exec("scripts/weapTurretCode.cs");
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exec("scripts/pack.cs");
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exec("scripts/vehicles/vehicle_spec_fx.cs"); // Must exist before other vehicle files or CRASH BOOM
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exec("scripts/vehicles/serverVehicleHud.cs");
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exec("scripts/vehicles/vehicle_shrike.cs");
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exec("scripts/vehicles/vehicle_bomber.cs");
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exec("scripts/vehicles/vehicle_havoc.cs");
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exec("scripts/vehicles/vehicle_wildcat.cs");
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exec("scripts/vehicles/vehicle_tank.cs");
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exec("scripts/vehicles/vehicle_mpb.cs");
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exec("scripts/vehicles/vehicle.cs"); // Must be added after all other vehicle files or EVIL BAD THINGS
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exec("scripts/ai.cs");
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exec("scripts/item.cs");
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exec("scripts/station.cs");
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exec("scripts/simGroup.cs");
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exec("scripts/trigger.cs");
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exec("scripts/forceField.cs");
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exec("scripts/lightning.cs");
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exec("scripts/weather.cs");
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exec("scripts/deployables.cs");
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exec("scripts/stationSetInv.cs");
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exec("scripts/navGraph.cs");
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exec("scripts/targetManager.cs");
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exec("scripts/serverCommanderMap.cs");
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exec("scripts/environmentals.cs");
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exec("scripts/power.cs");
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exec("scripts/serverTasks.cs");
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exec("scripts/admin.cs");
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exec("prefs/banlist.cs");
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//automatically load any mission type that follows naming convention typeGame.name.cs
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%search = "scripts/*Game.cs";
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for(%file = findFirstFile(%search); %file !$= ""; %file = findNextFile(%search))
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{
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%type = fileBase(%file); // get the name of the script
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exec("scripts/" @ %type @ ".cs");
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}
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$missionSequence = 0;
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$CurrentMissionType = %missionType;
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$HostGameBotCount = 0;
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$HostGamePlayerCount = 0;
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if ( $HostGameType !$= "SinglePlayer" )
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allowConnections(true);
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$ServerGroup = new SimGroup (ServerGroup);
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if(%mission $= "")
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{
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%mission = $HostMissionFile[$HostMission[0,0]];
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%missionType = $HostTypeName[0];
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}
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if ( $HostGameType $= "Online" && $pref::Net::DisplayOnMaster !$= "Never" )
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schedule(0,0,startHeartbeat);
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// setup the bots for this server
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if( $Host::BotsEnabled )
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initGameBots( %mission, %missionType );
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// load the mission...
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loadMission(%mission, %missionType, true);
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}
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function initGameBots( %mission, %mType )
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{
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echo( "adding bots..." );
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AISystemEnabled( false );
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if ( $Host::BotCount > 0 && %mType !$= "SinglePlayer" )
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{
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// Make sure this mission is bot enabled:
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for ( %idx = 0; %idx < $HostMissionCount; %idx++ )
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{
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if ( $HostMissionFile[%idx] $= %mission )
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break;
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}
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if ( $BotEnabled[%idx] )
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{
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if ( $Host::BotCount > 16 )
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$HostGameBotCount = 16;
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else
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$HostGameBotCount = $Host::BotCount;
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if ( $Host::BotCount > $Host::MaxPlayers - 1 )
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$HostGameBotCount = $Host::MaxPlayers - 1;
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//set the objective reassessment timeslice var
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$AITimeSliceReassess = 0;
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aiConnectMultiple( $HostGameBotCount, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
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}
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else
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{
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$HostGameBotCount = 0;
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}
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}
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}
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function findNextCycleMission()
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{
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%numPlayers = ClientGroup.getCount();
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%tempMission = $CurrentMission;
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%failsafe = 0;
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while (1)
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{
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%nextMissionIndex = getNextMission(%tempMission, $CurrentMissionType);
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%nextPotentialMission = $HostMissionFile[%nextMissionIndex];
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//just cycle to the next if we've gone all the way around...
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if (%nextPotentialMission $= $CurrentMission || %failsafe >= 1000)
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{
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%nextMissionIndex = getNextMission($CurrentMission, $CurrentMissionType);
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return $HostMissionName[%nextMissionIndex];
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}
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//get the player count limits for this mission
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%limits = $Host::MapPlayerLimits[%nextPotentialMission, $CurrentMissionType];
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if (%limits $= "")
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return %nextPotentialMission;
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else
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{
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%minPlayers = getWord(%limits, 0);
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%maxPlayers = getWord(%limits, 1);
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if ((%minPlayers < 0 || %numPlayers >= %minPlayers) && (%maxPlayers < 0 || %numPlayers <= %maxPlayers))
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return %nextPotentialMission;
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}
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//since we didn't return the mission, we must not have an acceptable number of players - check the next
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%tempMission = %nextPotentialMission;
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%failsafe++;
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}
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}
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function CycleMissions()
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{
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echo( "cycling mission. " @ ClientGroup.getCount() @ " clients in game." );
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%nextMission = findNextCycleMission();
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messageAll( 'MsgClient', 'Loading %1 (%2)...', %nextMission, $MissionTypeDisplayName );
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loadMission( %nextMission, $CurrentMissionType );
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}
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function DestroyServer()
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{
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$missionRunning = false;
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allowConnections(false);
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stopHeartbeat();
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MissionGroup.delete();
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MissionCleanup.delete();
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if(isObject(game))
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{
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game.deactivatePackages();
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game.delete();
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}
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if(isObject($ServerGroup))
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$ServerGroup.delete();
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// delete all the connections:
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while(ClientGroup.getCount())
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{
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%client = ClientGroup.getObject(0);
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if (%client.isAIControlled())
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%client.drop();
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else
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%client.delete();
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}
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// delete all the data blocks...
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// this will cause problems if there are any connections
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deleteDataBlocks();
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// reset the target manager
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resetTargetManager();
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echo( "exporting server prefs..." );
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export( "$Host::*", "prefs/ServerPrefs.cs", false );
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purgeResources();
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}
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function Disconnect()
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{
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if ( isObject( ServerConnection ) )
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ServerConnection.delete();
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DisconnectedCleanup();
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DestroyServer();
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}
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function DisconnectedCleanup()
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{
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// clear the chat hud message vector
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HudMessageVector.clear();
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if ( isObject( PlayerListGroup ) )
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PlayerListGroup.delete();
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// terminate all playing sounds
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alxStopAll();
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// clean up voting
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voteHud.voting = false;
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mainVoteHud.setvisible(0);
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// clear all print messages
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clientCmdclearBottomPrint();
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clientCmdClearCenterPrint();
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// clear the inventory and weapons hud
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weaponsHud.clearAll();
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inventoryHud.clearAll();
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// back to the launch screen
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Canvas.setContent(LaunchGui);
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if ( isObject( MusicPlayer ) )
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MusicPlayer.stop();
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clearTextureHolds();
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purgeResources();
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// Restart the email check:
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if ( !EmailGui.checkingEmail && EmailGui.checkSchedule $= "" )
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CheckEmail( true );
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IRCClient::onLeaveGame();
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}
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// we pass the guid as well, in case this guy leaves the server.
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function kick( %client, %admin, %guid )
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{
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if(%admin)
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messageAll( 'MsgAdminForce', '\c2The Admin has kicked %1.', %client.name );
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else
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messageAll( 'MsgVotePassed', '\c2%1 was kicked by vote.', %client.name );
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messageClient(%client, 'onClientKicked', "");
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messageAllExcept( %client, -1, 'MsgClientDrop', "", %client.name, %client );
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if( %client.isAIControlled() )
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{
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$HostGameBotCount--;
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%client.drop();
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}
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else
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{
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%count = ClientGroup.getCount();
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for( %i = 0; %i < %count; %i++ )
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{
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%cl = ClientGroup.getObject( %i );
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if( %cl.guid == %guid )
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{
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// kill and delete this client
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if( isObject( %cl.player ) )
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%cl.player.scriptKill(0);
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%cl.schedule(700, "delete");
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BanList::add( %guid, "0", $Host::KickBanTime );
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Game.kickGuid = "";
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}
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}
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}
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}
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function ban( %client, %admin )
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{
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if ( %admin )
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messageAll('MsgAdminForce', '\c2The Admin has banned %1.', %client.name);
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else
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messageAll( 'MsgVotePassed', '\c2%1 was banned by vote.', %client.name );
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messageClient(%client, 'onClientBanned', "");
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messageAllExcept( %client, -1, 'MsgClientDrop', "", %client.name, %client );
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// kill and delete this client
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if( isObject(%client.player) )
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%client.player.scriptKill(0);
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%client.schedule(700, "delete");
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BanList::add(%client.guid, %client.getAddress(), $Host::BanTime);
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}
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function getValidVoicePitch(%voice, %voicePitch)
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{
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if (%voicePitch < -1.0)
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%voicePitch = -1.0;
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else if (%voicePitch > 1.0)
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%voicePitch = 1.0;
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//Voice pitch range is from 0.5 to 2.0, however, we should tighten the range to
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//avoid players sounding like mickey mouse, etc...
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//see if we're pitching down - clamp the min pitch at 0.875
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if (%voicePitch < 0)
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return (1.0 + (0.125 * %voicePitch));
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//max voice pitch is 1.125
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else if (%voicePitch > 0)
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return 1.0 + (0.125 * %voicePitch);
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else
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return 1.0;
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}
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function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, %voicePitch )
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{
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%client.setMissionCRC($missionCRC);
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sendLoadInfoToClient( %client );
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//%client.setSimulatedNetParams(0.1, 30);
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// if hosting this server, set this client to superAdmin
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if(%client.getAddress() $= "Local")
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{
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%client.isAdmin = true;
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%client.isSuperAdmin = true;
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}
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// Get the client's unique id:
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%authInfo = %client.getAuthInfo();
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%client.guid = getField( %authInfo, 3 );
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// check admin and super admin list, and set status accordingly
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if ( !%client.isSuperAdmin )
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{
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if ( isOnSuperAdminList( %client ) )
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{
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%client.isAdmin = true;
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%client.isSuperAdmin = true;
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}
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else if( isOnAdminList( %client ) )
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{
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%client.isAdmin = true;
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}
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}
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// Sex/Race defaults
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switch$ ( %raceGender )
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{
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case "Human Male":
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%client.sex = "Male";
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%client.race = "Human";
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case "Human Female":
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%client.sex = "Female";
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%client.race = "Human";
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case "Bioderm":
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%client.sex = "Male";
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%client.race = "Bioderm";
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default:
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error("Invalid race/gender combo passed: " @ %raceGender);
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%client.sex = "Male";
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%client.race = "Human";
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}
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%client.armor = "Light";
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// Override the connect name if this server does not allow smurfs:
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%realName = getField( %authInfo, 0 );
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if ( $PlayingOnline && $Host::NoSmurfs )
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%name = %realName;
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if ( strcmp( %name, %realName ) == 0 )
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{
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%client.isSmurf = false;
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// Add the tribal tag:
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%tag = getField( %authInfo, 1 );
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%append = getField( %authInfo, 2 );
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if ( %append )
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%name = "\cp\c6" @ %name @ "\c7" @ %tag @ "\co";
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else
|
|
%name = "\cp\c7" @ %tag @ "\c6" @ %name @ "\co";
|
|
|
|
%client.sendGuid = %client.guid;
|
|
}
|
|
else
|
|
{
|
|
%client.isSmurf = true;
|
|
%client.sendGuid = 0;
|
|
%name = stripTrailingSpaces( strToPlayerName( %name ) );
|
|
if ( strlen( %name ) < 3 )
|
|
%name = "Poser";
|
|
|
|
// Make sure the alias is unique:
|
|
%isUnique = true;
|
|
%count = ClientGroup.getCount();
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%test = ClientGroup.getObject( %i );
|
|
%rawName = stripChars( detag( getTaggedString( %test.name ) ), "\cp\co\c6\c7\c8\c9" );
|
|
if ( strcmp( %name, %rawName ) == 0 )
|
|
{
|
|
%isUnique = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Append a number to make the alias unique:
|
|
if ( !%isUnique )
|
|
{
|
|
%suffix = 1;
|
|
while ( !%isUnique )
|
|
{
|
|
%nameTry = %name @ "." @ %suffix;
|
|
%isUnique = true;
|
|
|
|
%count = ClientGroup.getCount();
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%test = ClientGroup.getObject( %i );
|
|
%rawName = stripChars( detag( getTaggedString( %test.name ) ), "\cp\co\c6\c7\c8\c9" );
|
|
if ( strcmp( %nameTry, %rawName ) == 0 )
|
|
{
|
|
%isUnique = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
%suffix++;
|
|
}
|
|
|
|
// Success!
|
|
%name = %nameTry;
|
|
}
|
|
|
|
%smurfName = %name;
|
|
// Tag the name with the "smurf" color:
|
|
%name = "\cp\c8" @ %name @ "\co";
|
|
}
|
|
|
|
%client.name = addTaggedString(%name);
|
|
if(%client.isSmurf)
|
|
%client.nameBase = %smurfName;
|
|
else
|
|
%client.nameBase = %realName;
|
|
%client.justConnected = true;
|
|
%client.isReady = false;
|
|
|
|
// Make sure that the connecting client is not trying to use a bot skin:
|
|
%temp = detag( %skin );
|
|
if ( %temp $= "basebot" || %temp $= "basebbot" )
|
|
%client.skin = addTaggedString( "base" );
|
|
else
|
|
%client.skin = addTaggedString( %skin );
|
|
|
|
// full reset of client target manager
|
|
clientResetTargets(%client, false);
|
|
|
|
%client.voice = %voice;
|
|
%client.voiceTag = addtaggedString(%voice);
|
|
|
|
//set the voice pitch based on a lookup table from their chosen voice
|
|
%client.voicePitch = getValidVoicePitch(%voice, %voicePitch);
|
|
|
|
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
|
%client.score = 0;
|
|
%client.team = 0;
|
|
|
|
$instantGroup = ServerGroup;
|
|
$instantGroup = MissionCleanup;
|
|
|
|
echo("CADD: " @ %client @ " " @ %client.getAddress());
|
|
|
|
%count = ClientGroup.getCount();
|
|
for(%cl = 0; %cl < %count; %cl++)
|
|
{
|
|
%recipient = ClientGroup.getObject(%cl);
|
|
if((%recipient != %client))
|
|
{
|
|
// These should be "silent" versions of these messages...
|
|
messageClient(%client, 'MsgClientJoin', "",
|
|
%recipient.name,
|
|
%recipient,
|
|
%recipient.target,
|
|
%recipient.isAIControlled(),
|
|
%recipient.isAdmin,
|
|
%recipient.isSuperAdmin,
|
|
%recipient.isSmurf,
|
|
%recipient.sendGuid);
|
|
|
|
messageClient(%client, 'MsgClientJoinTeam', "", %recipient.name, $teamName[%recipient.team], %recipient, %recipient.team );
|
|
}
|
|
}
|
|
|
|
// commandToClient(%client, 'getManagerID', %client);
|
|
|
|
commandToClient(%client, 'setBeaconNames', "Target Beacon", "Marker Beacon", "Bomb Target");
|
|
|
|
if ( $CurrentMissionType !$= "SinglePlayer" )
|
|
{
|
|
messageClient(%client, 'MsgClientJoin', '\c2Welcome to Tribes2 %1.',
|
|
%name,
|
|
%client,
|
|
%client.target,
|
|
false, // isBot
|
|
%client.isAdmin,
|
|
%client.isSuperAdmin,
|
|
%client.isSmurf,
|
|
%client.sendGuid );
|
|
|
|
messageAllExcept(%client, -1, 'MsgClientJoin', '\c1%1 joined the game.',
|
|
%name,
|
|
%client,
|
|
%client.target,
|
|
false, // isBot
|
|
%client.isAdmin,
|
|
%client.isSuperAdmin,
|
|
%client.isSmurf,
|
|
%client.sendGuid );
|
|
}
|
|
else
|
|
messageClient(%client, 'MsgClientJoin', "\c0Mission Insertion complete...",
|
|
%name,
|
|
%client,
|
|
%client.target,
|
|
false, // isBot
|
|
false, // isAdmin
|
|
false, // isSuperAdmin
|
|
false, // isSmurf
|
|
%client.sendGuid );
|
|
|
|
//Game.missionStart(%client);
|
|
setDefaultInventory(%client);
|
|
|
|
if($missionRunning)
|
|
%client.startMission();
|
|
$HostGamePlayerCount++;
|
|
}
|
|
|
|
function GameConnection::onDrop(%client, %reason)
|
|
{
|
|
if(isObject(Game))
|
|
Game.onClientLeaveGame(%client);
|
|
|
|
if ( $CurrentMissionType $= "SinglePlayer" )
|
|
messageAllExcept(%client, -1, 'MsgClientDrop', "", %client.name, %client);
|
|
else
|
|
messageAllExcept(%client, -1, 'MsgClientDrop', '\c1%1 has left the game.', %client.name, %client);
|
|
|
|
if ( isObject( %client.camera ) )
|
|
%client.camera.delete();
|
|
|
|
freeClientTarget(%client);
|
|
removeTaggedString(%client.name);
|
|
echo("CDROP: " @ %client @ " " @ %client.getAddress());
|
|
$HostGamePlayerCount--;
|
|
|
|
// reset the server if everyone has left the game
|
|
if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::Dedicated)
|
|
schedule(0, 0, "resetServerDefaults");
|
|
}
|
|
|
|
function dismountPlayers()
|
|
{
|
|
// make sure all palyers are dismounted from vehicles and have normal huds
|
|
%count = ClientGroup.getCount();
|
|
for(%cl = 0; %cl < %count; %cl++)
|
|
{
|
|
%client = ClientGroup.getObject(%cl);
|
|
%player = %client.player;
|
|
if(%player.isMounted()) {
|
|
%player.unmount();
|
|
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
function loadMission( %missionName, %missionType, %firstMission )
|
|
{
|
|
cls();
|
|
buildLoadInfo( %missionName, %missionType );
|
|
|
|
// reset all of these
|
|
ClearCenterPrintAll();
|
|
ClearBottomPrintAll();
|
|
|
|
if( $Host::TournamentMode )
|
|
resetTournamentPlayers();
|
|
|
|
// Send load info to all the connected clients:
|
|
%count = ClientGroup.getCount();
|
|
for ( %cl = 0; %cl < %count; %cl++ )
|
|
{
|
|
%client = ClientGroup.getObject( %cl );
|
|
if ( !%client.isAIControlled() )
|
|
{
|
|
sendLoadInfoToClient( %client );
|
|
}
|
|
}
|
|
|
|
// allow load condition to exit out
|
|
schedule(0,ServerGroup,loadMissionStage1,%missionName,%missionType,%firstMission);
|
|
}
|
|
|
|
function loadMissionStage1(%missionName, %missionType, %firstMission)
|
|
{
|
|
// if a mission group was there, delete prior mission stuff
|
|
if(isObject(MissionGroup))
|
|
{
|
|
// clear out the previous mission paths
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
{
|
|
// clear ghosts and paths from all clients
|
|
%cl = ClientGroup.getObject(%clientIndex);
|
|
%cl.resetGhosting();
|
|
%cl.clearPaths();
|
|
%cl.isReady = "";
|
|
%cl.matchStartReady = false;
|
|
}
|
|
Game.endMission();
|
|
$lastMissionTeamCount = Game.numTeams;
|
|
|
|
MissionGroup.delete();
|
|
MissionCleanup.delete();
|
|
Game.deactivatePackages();
|
|
Game.delete();
|
|
$ServerGroup.delete();
|
|
$ServerGroup = new SimGroup(ServerGroup);
|
|
}
|
|
|
|
$CurrentMission = %missionName;
|
|
$CurrentMissionType = %missionType;
|
|
|
|
createInvBanCount();
|
|
echo("LOADING MISSION: " @ %missionName);
|
|
|
|
// increment the mission sequence (used for ghost sequencing)
|
|
$missionSequence++;
|
|
|
|
// if this isn't the first mission, allow some time for the server
|
|
// to transmit information to the clients:
|
|
|
|
// jff: $currentMission already being used for this purpose, used in 'finishLoadMission'
|
|
$MissionName = %missionName;
|
|
$missionRunning = false;
|
|
|
|
if(!%firstMission)
|
|
schedule(15000, ServerGroup, loadMissionStage2);
|
|
else
|
|
loadMissionStage2();
|
|
}
|
|
|
|
|
|
function loadMissionStage2()
|
|
{
|
|
// create the mission group off the ServerGroup
|
|
echo("Stage 2 load");
|
|
$instantGroup = ServerGroup;
|
|
|
|
new SimGroup (MissionCleanup);
|
|
|
|
if($CurrentMissionType $= "")
|
|
{
|
|
new ScriptObject(Game) {
|
|
class = DefaultGame;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
new ScriptObject(Game) {
|
|
class = $CurrentMissionType @ "Game";
|
|
superClass = DefaultGame;
|
|
};
|
|
}
|
|
// allow the game to activate any packages.
|
|
Game.activatePackages();
|
|
|
|
// reset the target manager
|
|
resetTargetManager();
|
|
|
|
%file = "missions/" @ $missionName @ ".mis";
|
|
if(!isFile(%file))
|
|
return;
|
|
|
|
// send the mission file crc to the clients (used for mission lighting)
|
|
$missionCRC = getFileCRC(%file);
|
|
%count = ClientGroup.getCount();
|
|
for(%i = 0; %i < %count; %i++)
|
|
{
|
|
%client = ClientGroup.getObject(%i);
|
|
if(!%client.isAIControlled())
|
|
%client.setMissionCRC($missionCRC);
|
|
}
|
|
|
|
$countDownStarted = false;
|
|
exec(%file);
|
|
$instantGroup = MissionCleanup;
|
|
|
|
// pre-game mission stuff
|
|
if(!isObject(MissionGroup))
|
|
{
|
|
error("No 'MissionGroup' found in mission \"" @ $missionName @ "\".");
|
|
schedule(3000, ServerGroup, CycleMissions);
|
|
return;
|
|
}
|
|
|
|
MissionGroup.cleanNonType($CurrentMissionType);
|
|
|
|
// construct paths
|
|
pathOnMissionLoadDone();
|
|
|
|
$ReadyCount = 0;
|
|
$MatchStarted = false;
|
|
$CountdownStarted = false;
|
|
AISystemEnabled( false );
|
|
|
|
// Set the team damage here so that the game type can override it:
|
|
if ( $Host::TournamentMode )
|
|
$TeamDamage = 1;
|
|
else
|
|
$TeamDamage = $Host::TeamDamageOn;
|
|
|
|
Game.missionLoadDone();
|
|
|
|
// start all the clients in the mission
|
|
$missionRunning = true;
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
ClientGroup.getObject(%clientIndex).startMission();
|
|
|
|
if(!$MatchStarted && $LaunchMode !$= "NavBuild" && $LaunchMode !$= "SpnBuild" )
|
|
{
|
|
if( $Host::TournamentMode )
|
|
checkTourneyMatchStart();
|
|
else if( $currentMissionType !$= "SinglePlayer" )
|
|
checkMissionStart();
|
|
}
|
|
|
|
// offline graph builder...
|
|
if( $LaunchMode $= "NavBuild" )
|
|
buildNavigationGraph( "Nav" );
|
|
|
|
if( $LaunchMode $= "SpnBuild" )
|
|
buildNavigationGraph( "Spn" );
|
|
purgeResources();
|
|
|
|
}
|
|
|
|
|
|
function ShapeBase::cleanNonType(%this, %type)
|
|
{
|
|
if(%this.missionTypesList $= "")
|
|
return;
|
|
|
|
for(%i = 0; (%typei = getWord(%this.missionTypesList, %i)) !$= ""; %i++)
|
|
if(%typei $= %type)
|
|
return;
|
|
|
|
// first 32 targets are team targets (never allocated/freed)
|
|
// - must reallocate the target if unhiding
|
|
if(%this.getTarget() >= 32)
|
|
{
|
|
freeTarget(%this.getTarget());
|
|
%this.setTarget(-1);
|
|
}
|
|
|
|
%this.hide(true);
|
|
}
|
|
|
|
function SimObject::cleanNonType(%this, %type)
|
|
{
|
|
}
|
|
|
|
function SimGroup::cleanNonType(%this, %type)
|
|
{
|
|
for (%i = 0; %i < %this.getCount(); %i++)
|
|
%this.getObject(%i).cleanNonType(%type);
|
|
}
|
|
|
|
function GameConnection::endMission(%this)
|
|
{
|
|
commandToClient(%this, 'MissionEnd', $missionSequence);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// client start phases:
|
|
// 0: start mission
|
|
// 1: got phase1 done
|
|
// 2: got datablocks done
|
|
// 3: got phase2 done
|
|
// 4: got phase3 done
|
|
function GameConnection::startMission(%this)
|
|
{
|
|
// send over the information that will display the server info
|
|
// when we learn it got there, we'll send the data blocks
|
|
%this.currentPhase = 0;
|
|
commandToClient(%this, 'MissionStartPhase1', $missionSequence, $MissionName, MissionGroup.musicTrack);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase1Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 0)
|
|
return;
|
|
%client.currentPhase = 1;
|
|
|
|
// when the datablocks are transmitted, we'll send the ghost always objects
|
|
%client.transmitDataBlocks($missionSequence);
|
|
}
|
|
|
|
function GameConnection::dataBlocksDone( %client, %missionSequence )
|
|
{
|
|
echo("GOT DATA BLOCKS DONE FOR: " @ %client);
|
|
if(%missionSequence != $missionSequence)
|
|
return;
|
|
|
|
if(%client.currentPhase != 1)
|
|
return;
|
|
%client.currentPhase = 2;
|
|
|
|
// only want to set this once... (targets will not be updated/sent until a
|
|
// client has this flag set)
|
|
if(!%client.getReceivedDataBlocks())
|
|
{
|
|
%client.setReceivedDataBlocks(true);
|
|
sendTargetsToClient(%client);
|
|
}
|
|
|
|
commandToClient(%client, 'MissionStartPhase2', $missionSequence);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase2Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 2)
|
|
return;
|
|
%client.currentPhase = 3;
|
|
|
|
// when all this good love is over, we'll know that the mission lighting is done
|
|
%client.transmitPaths();
|
|
|
|
// setup the client team state
|
|
if ( $CurrentMissionType !$= "SinglePlayer" )
|
|
serverSetClientTeamState( %client );
|
|
|
|
// start ghosting
|
|
%client.activateGhosting();
|
|
%client.camera.scopeToClient(%client);
|
|
|
|
// to the next phase...
|
|
commandToClient(%client, 'MissionStartPhase3', $missionSequence, $CurrentMission);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase3Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 3)
|
|
return;
|
|
%client.currentPhase = 4;
|
|
|
|
%client.isReady = true;
|
|
Game.clientMissionDropReady(%client);
|
|
}
|
|
|
|
function serverSetClientTeamState( %client )
|
|
{
|
|
// set all player states prior to mission drop ready
|
|
|
|
// create a new camera for this client
|
|
%client.camera = new Camera()
|
|
{
|
|
dataBlock = Observer;
|
|
};
|
|
|
|
if( isObject( %client.rescheduleVote ) )
|
|
Cancel( %client.rescheduleVote );
|
|
%client.canVote = true;
|
|
%client.rescheduleVote = "";
|
|
|
|
MissionCleanup.add( %client.camera ); // we get automatic cleanup this way.
|
|
|
|
%observer = false;
|
|
if( !$Host::TournamentMode )
|
|
{
|
|
if( %client.justConnected )
|
|
{
|
|
%client.justConnected = false;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "justJoined" );
|
|
}
|
|
else
|
|
{
|
|
// server just changed maps - this guy was here before
|
|
if( %client.lastTeam !$= "" )
|
|
{
|
|
// see if this guy was an observer from last game
|
|
if(%client.lastTeam == 0)
|
|
{
|
|
%observer = true;
|
|
|
|
%client.camera.getDataBlock().setMode( %client.camera, "ObserverFly" );
|
|
}
|
|
else // let this player join the team he was on last game
|
|
{
|
|
if(Game.numTeams > 1 && %client.lastTeam <= Game.numTeams )
|
|
{
|
|
Game.clientJoinTeam( %client, %client.lastTeam, false );
|
|
}
|
|
else
|
|
{
|
|
Game.assignClientTeam( %client );
|
|
|
|
// spawn the player
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Game.assignClientTeam( %client );
|
|
|
|
// spawn the player
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
|
|
if( !%observer )
|
|
{
|
|
if(!$MatchStarted && !$CountdownStarted)
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
else if(!$MatchStarted && $CountdownStarted)
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
%client.camera.getDataBlock().setMode( %client.camera, "ObserverFly" );
|
|
|
|
if( !$MatchStarted && !$CountdownStarted)
|
|
{
|
|
if($TeamDamage)
|
|
%damMess = "ENABLED";
|
|
else
|
|
%damMess = "DISABLED";
|
|
|
|
if(Game.numTeams > 1)
|
|
BottomPrint(%client, "Server is Running in Tournament Mode.\nPick a Team\nTeam Damage is " @ %damMess, 0, 3 );
|
|
}
|
|
else
|
|
{
|
|
BottomPrint( %client, "\nServer is Running in Tournament Mode", 0, 3 );
|
|
}
|
|
}
|
|
}
|
|
|
|
//function serverCmdPreviewDropReady( %client )
|
|
//{
|
|
// $MatchStarted = true;
|
|
// commandToClient( %client, 'SetMoveKeys', true);
|
|
// %markerObj = "0 0 0";
|
|
// %client.camera.mode = "PreviewMode";
|
|
// %client.camera.setTransform( %markerObj );
|
|
// %client.camera.setFlyMode();
|
|
//
|
|
// %client.setControlObject( %client.camera );
|
|
//}
|
|
|
|
function HideHudHACK(%visible)
|
|
{
|
|
//compassHud.setVisible(%visible);
|
|
//enerDamgHud.setVisible(%visible);
|
|
retCenterHud.setVisible(%visible);
|
|
reticleFrameHud.setVisible(%visible);
|
|
//invPackHud.setVisible(%visible);
|
|
weaponsHud.setVisible(%visible);
|
|
outerChatHud.setVisible(%visible);
|
|
objectiveHud.setVisible(%visible);
|
|
chatHud.setVisible(%visible);
|
|
navHud.setVisible(%visible);
|
|
//watermarkHud.setVisible(%visible);
|
|
hudClusterBack.setVisible(%visible);
|
|
inventoryHud.setVisible(%visible);
|
|
clockHUD.setVisible(%visible);
|
|
lagHudIndicator.setVisible(false);
|
|
}
|
|
|
|
function ServerPlay2D(%profile)
|
|
{
|
|
for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
|
|
ClientGroup.getObject(%idx).play2D(%profile);
|
|
}
|
|
|
|
function ServerPlay3D(%profile,%transform)
|
|
{
|
|
for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
|
|
ClientGroup.getObject(%idx).play3D(%profile,%transform);
|
|
}
|
|
|
|
function clientCmdSetFirstPerson(%value)
|
|
{
|
|
$firstPerson = %value;
|
|
if(%value)
|
|
ammoHud.setVisible(true);
|
|
else
|
|
ammoHud.setVisible(false);
|
|
}
|
|
|
|
function clientCmdVehicleMount()
|
|
{
|
|
if ( $pref::toggleVehicleView )
|
|
{
|
|
$wasFirstPerson = $firstPerson;
|
|
$firstPerson = false;
|
|
}
|
|
}
|
|
|
|
function clientCmdVehicleDismount()
|
|
{
|
|
if ( $pref::toggleVehicleView )
|
|
$firstPerson = $wasFirstPerson;
|
|
}
|
|
|
|
function serverCmdSAD( %client, %password )
|
|
{
|
|
if( %password !$= "" && %password $= $Host::AdminPassword)
|
|
{
|
|
%client.isAdmin = true;
|
|
%client.isSuperAdmin = true;
|
|
%name = getTaggedString( %client.name );
|
|
MessageAll( 'MsgSuperAdminPlayer', '\c2%2 has become a Super Admin by force.', %client, %client.name );
|
|
}
|
|
}
|
|
|
|
function serverCmdSADSetPassword(%client, %password)
|
|
{
|
|
if(%client.isSuperAdmin)
|
|
$Host::AdminPassword = %password;
|
|
}
|
|
|
|
function serverCmdSuicide(%client)
|
|
{
|
|
if( $MatchStarted )
|
|
%client.player.scriptKill($DamageType::Suicide);
|
|
}
|
|
|
|
function serverCmdToggleCamera(%client)
|
|
{
|
|
if ($testcheats || $CurrentMissionType $= "SinglePlayer")
|
|
{
|
|
%control = %client.getControlObject();
|
|
if (%control == %client.player)
|
|
{
|
|
%control = %client.camera;
|
|
%control.mode = toggleCameraFly;
|
|
%control.setFlyMode();
|
|
}
|
|
else
|
|
{
|
|
%control = %client.player;
|
|
%control.mode = observerFly;
|
|
%control.setFlyMode();
|
|
}
|
|
%client.setControlObject(%control);
|
|
}
|
|
}
|
|
|
|
function serverCmdDropPlayerAtCamera(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%client.player.setTransform(%client.camera.getTransform());
|
|
%client.player.setVelocity("0 0 0");
|
|
%client.setControlObject(%client.player);
|
|
}
|
|
}
|
|
|
|
function serverCmdDropCameraAtPlayer(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%client.camera.setTransform(%client.player.getTransform());
|
|
%client.camera.setVelocity("0 0 0");
|
|
%client.setControlObject(%client.camera);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleRace(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.race $= "Human")
|
|
%client.race = "Bioderm";
|
|
else
|
|
%client.race = "Human";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleGender(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.sex $= "Male")
|
|
%client.sex = "Female";
|
|
else
|
|
%client.sex = "Male";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleArmor(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.armor $= "Light")
|
|
%client.armor = "Medium";
|
|
else
|
|
if (%client.armor $= "Medium")
|
|
%client.armor = "Heavy";
|
|
else
|
|
%client.armor = "Light";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdPlayCel(%client,%anim)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%anim = %client.player.celIdx;
|
|
if (%anim++ > 8)
|
|
%anim = 1;
|
|
%client.player.setActionThread("cel"@%anim);
|
|
%client.player.celIdx = %anim;
|
|
}
|
|
}
|
|
|
|
// NOTENOTENOTE: Review
|
|
function serverCmdPlayAnim(%client, %anim)
|
|
{
|
|
if( %anim $= "Death1" || %anim $= "Death2" || %anim $= "Death3" || %anim $= "Death4" || %anim $= "Death5" ||
|
|
%anim $= "Death6" || %anim $= "Death7" || %anim $= "Death8" || %anim $= "Death9" || %anim $= "Death10" || %anim $= "Death11" )
|
|
return;
|
|
|
|
%player = %client.player;
|
|
// don't play animations if player is in a vehicle
|
|
if (%player.isMounted())
|
|
return;
|
|
|
|
%weapon = ( %player.getMountedImage($WeaponSlot) == 0 ) ? "" : %player.getMountedImage($WeaponSlot).getName().item;
|
|
if(%weapon $= "MissileLauncher" || %weapon $= "SniperRifle")
|
|
{
|
|
%player.animResetWeapon = true;
|
|
%player.lastWeapon = %weapon;
|
|
%player.unmountImage($WeaponSlot);
|
|
%obj.setArmThread(look);
|
|
}
|
|
%player.setActionThread(%anim);
|
|
}
|
|
|
|
function serverCmdPlayDeath(%client,%anim)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%anim = %client.player.deathIdx;
|
|
if (%anim++ > 11)
|
|
%anim = 1;
|
|
%client.player.setActionThread("death"@%anim,true);
|
|
%client.player.deathIdx = %anim;
|
|
}
|
|
}
|
|
|
|
// NOTENOTENOTE: Review these!
|
|
//------------------------------------------------------------
|
|
// TODO - make this function specify a team to switch to...
|
|
function serverCmdClientTeamChange( %client )
|
|
{
|
|
// pass this to the game object to handle:
|
|
if ( isObject( Game ) && Game.kickClient != %client)
|
|
{
|
|
%fromObs = %client.team == 0;
|
|
|
|
if(%fromObs)
|
|
clearBottomPrint(%client);
|
|
|
|
Game.clientChangeTeam( %client, "", %fromObs );
|
|
}
|
|
}
|
|
|
|
function serverCanAddBot()
|
|
{
|
|
//find out how many bots are already playing
|
|
%botCount = 0;
|
|
%numClients = ClientGroup.getCount();
|
|
for (%i = 0; %i < %numClients; %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if (%cl.isAIcontrolled())
|
|
%botCount++;
|
|
}
|
|
|
|
//add only if we have less bots than the bot count, and if there would still be room for a
|
|
if ($HostGameBotCount > 0 && %botCount < $Host::botCount && %numClients < $Host::maxPlayers - 1)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
function serverCmdAddBot( %client )
|
|
{
|
|
//only admins can add bots...
|
|
if (%client.isAdmin)
|
|
{
|
|
if (serverCanAddBot())
|
|
aiConnectMultiple( 1, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
|
|
}
|
|
}
|
|
|
|
function serverCmdClientJoinTeam( %client, %team )
|
|
{
|
|
if ( isObject( Game ) && Game.kickClient != %client)
|
|
{
|
|
if(%client.team != %team)
|
|
{
|
|
%fromObs = %client.team == 0;
|
|
|
|
if(%fromObs)
|
|
clearBottomPrint(%client);
|
|
|
|
if( %client.isAIControlled() )
|
|
Game.AIChangeTeam( %client, %team );
|
|
else
|
|
Game.clientChangeTeam( %client, %team, %fromObs );
|
|
}
|
|
}
|
|
}
|
|
|
|
// this should only happen in single team games
|
|
function serverCmdClientAddToGame( %client, %targetClient )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.clientJoinTeam( %targetClient, 0, $matchstarted );
|
|
|
|
clearBottomPrint(%targetClient);
|
|
|
|
if($matchstarted)
|
|
{
|
|
%targetClient.setControlObject( %targetClient.player );
|
|
commandToClient(%targetClient, 'setHudMode', 'Standard');
|
|
}
|
|
else
|
|
{
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
%client.setControlObject( %client.camera );
|
|
}
|
|
|
|
if($Host::TournamentMode && !$CountdownStarted)
|
|
{
|
|
%client.notReady = true;
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
}
|
|
|
|
function serverCmdClientJoinGame( %client )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.clientJoinTeam( %client, 0, 1 );
|
|
|
|
%client.setControlObject( %client.player );
|
|
clearBottomPrint(%client);
|
|
commandToClient(%client, 'setHudMode', 'Standard');
|
|
}
|
|
|
|
function serverCmdClientMakeObserver( %client )
|
|
{
|
|
if ( isObject( Game ) && Game.kickClient != %client )
|
|
Game.forceObserver( %client, "playerChoose" );
|
|
}
|
|
|
|
function serverCmdChangePlayersTeam( %clientRequesting, %client, %team)
|
|
{
|
|
if( isObject( Game ) && %client != Game.kickClient && %clientRequesting.isAdmin)
|
|
{
|
|
serverCmdClientJoinTeam(%client, %team);
|
|
|
|
if(!$MatchStarted)
|
|
{
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
%client.setControlObject( %client.camera );
|
|
|
|
if($Host::TournamentMode && !$CountdownStarted)
|
|
{
|
|
%client.notReady = true;
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
}
|
|
else
|
|
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
|
|
|
|
%multiTeam = (Game.numTeams > 1);
|
|
if(%multiTeam)
|
|
{
|
|
messageClient( %client, 'MsgClient', '\c1The Admin has changed your team.');
|
|
messageAllExcept( %client, -1, 'MsgClient', '\c1The Admin forced %1 to join the %2 team.', %client.name, $teamName[%client.team]);
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgClient', '\c1The Admin has added you to the game.');
|
|
messageAllExcept( %client, -1, 'MsgClient', '\c1The Admin added %1 to the game.', %client.name);
|
|
}
|
|
}
|
|
}
|
|
|
|
function serverCmdForcePlayerToObserver( %clientRequesting, %client )
|
|
{
|
|
if( isObject( Game ) && %clientRequesting.isAdmin)
|
|
Game.forceObserver( %client, "adminForce" );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
function serverCmdTogglePlayerMute(%client, %who)
|
|
{
|
|
if (%client.muted[%who])
|
|
{
|
|
%client.muted[%who] = false;
|
|
messageClient(%client, 'MsgPlayerUnmuted', '%1 has been unmuted.', %who.name);
|
|
}
|
|
else
|
|
{
|
|
%client.muted[%who] = true;
|
|
messageClient(%client, 'MsgPlayerMuted', '%1 has been muted.', %who.name);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// VOTE MENU FUNCTIONS:
|
|
function serverCmdGetVoteMenu( %client, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGameVoteMenu( %client, %key );
|
|
}
|
|
|
|
function serverCmdGetPlayerPopupMenu( %client, %targetClient, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGamePlayerPopupMenu( %client, %targetClient, %key );
|
|
}
|
|
|
|
function serverCmdGetTeamList( %client, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGameTeamList( %client, %key );
|
|
}
|
|
|
|
function serverCmdGetMissionTypes( %client, %key )
|
|
{
|
|
for ( %type = 0; %type < $HostTypeCount; %type++ )
|
|
messageClient( %client, 'MsgVoteItem', "", %key, %type, "", $HostTypeDisplayName[%type], true );
|
|
}
|
|
|
|
function serverCmdGetMissionList( %client, %key, %type )
|
|
{
|
|
if ( %type < 0 || %type >= $HostTypeCount )
|
|
return;
|
|
|
|
for ( %i = $HostMissionCount[%type] - 1; %i >= 0; %i-- )
|
|
{
|
|
%idx = $HostMission[%type, %i];
|
|
|
|
// If we have bots, don't change to a mission that doesn't support bots:
|
|
if ( $HostGameBotCount > 0 )
|
|
{
|
|
if( !$BotEnabled[%idx] )
|
|
continue;
|
|
}
|
|
|
|
messageClient( %client, 'MsgVoteItem', "", %key,
|
|
%idx, // mission index, will be stored in $clVoteCmd
|
|
"",
|
|
$HostMissionName[%idx],
|
|
true );
|
|
}
|
|
}
|
|
|
|
function serverCmdGetTimeLimitList( %client, %key, %type )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendTimeLimitList( %client, %key );
|
|
}
|
|
|
|
function serverCmdClientPickedTeam( %client, %option )
|
|
{
|
|
if( %option == 1 || %option == 2 )
|
|
Game.clientJoinTeam( %client, %option, false );
|
|
|
|
else if( %option == 3)
|
|
{
|
|
Game.assignClientTeam( %client, $MatchStarted );
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
else
|
|
{
|
|
Game.forceObserver( %client, "playerChoose" );
|
|
%client.observerMode = "observer";
|
|
%client.notReady = false;
|
|
return;
|
|
}
|
|
|
|
ClearBottomPrint(%client);
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
|
|
|
|
%client.setControlObject( %client.camera );
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
|
|
function playerPickTeam( %client )
|
|
{
|
|
%numTeams = Game.numTeams;
|
|
|
|
if(%numTeams > 1)
|
|
{
|
|
%client.camera.mode = "PickingTeam";
|
|
schedule( 0, 0, "commandToClient", %client, 'pickTeamMenu', getTaggedString($TeamName[1]), getTaggedString($TeamName[2]));
|
|
}
|
|
else
|
|
{
|
|
Game.clientJoinTeam(%client, 0, 0);
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
%client.setControlObject( %client.camera );
|
|
}
|
|
}
|
|
|
|
function serverCmdPlayContentSet( %client )
|
|
{
|
|
if( $Host::TournamentMode && !$CountdownStarted && !$MatchStarted )
|
|
playerPickTeam( %client );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// This will probably move elsewhere...
|
|
function getServerStatusString()
|
|
{
|
|
return isObject(Game) ? Game.getServerStatusString() : "NoGame";
|
|
}
|
|
|
|
|
|
function dumpGameString()
|
|
{
|
|
error( getServerStatusString() );
|
|
}
|
|
|
|
function isOnAdminList(%client)
|
|
{
|
|
if( !%totalRecords = getFieldCount( $Host::AdminList ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for(%i = 0; %i < %totalRecords; %i++)
|
|
{
|
|
%record = getField( getRecord( $Host::AdminList, 0 ), %i);
|
|
if(%record == %client.guid)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function isOnSuperAdminList(%client)
|
|
{
|
|
if( !%totalRecords = getFieldCount( $Host::superAdminList ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for(%i = 0; %i < %totalRecords; %i++)
|
|
{
|
|
%record = getField( getRecord( $Host::superAdminList, 0 ), %i);
|
|
if(%record == %client.guid)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function ServerCmdAddToAdminList( %admin, %client )
|
|
{
|
|
if( !%admin.isSuperAdmin )
|
|
return;
|
|
|
|
%count = getFieldCount( $Host::AdminList );
|
|
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%id = getField( $Host::AdminList, %i );
|
|
if ( %id == %client.guid )
|
|
{
|
|
return; // They're already there!
|
|
}
|
|
}
|
|
|
|
if( %count == 0 )
|
|
$Host::AdminList = %client.guid;
|
|
else
|
|
$Host::AdminList = $Host::AdminList TAB %client.guid;
|
|
}
|
|
|
|
function ServerCmdAddToSuperAdminList( %admin, %client )
|
|
{
|
|
if( !%admin.isSuperAdmin )
|
|
return;
|
|
|
|
%count = getFieldCount( $Host::SuperAdminList );
|
|
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%id = getField( $Host::SuperAdminList, %i );
|
|
if ( %id == %client.guid )
|
|
return; // They're already there!
|
|
}
|
|
|
|
if( %count == 0 )
|
|
$Host::SuperAdminList = %client.guid;
|
|
else
|
|
$Host::SuperAdminList = $Host::SuperAdminList TAB %client.guid;
|
|
}
|
|
|
|
function resetTournamentPlayers()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%cl.notready = 1;
|
|
%cl.notReadyCount = "";
|
|
}
|
|
}
|
|
|
|
function forceTourneyMatchStart()
|
|
{
|
|
%playerCount = 0;
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.Mode $= "pre-game")
|
|
%playerCount++;
|
|
}
|
|
|
|
// don't start the mission until we have players
|
|
if(%playerCount == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.Mode $= "pickingTeam")
|
|
{
|
|
// throw these guys into observer mode
|
|
if(Game.numTeams > 1)
|
|
commandToClient( %cl, 'processPickTeam'); // clear the pickteam menu
|
|
Game.forceObserver( %cl, "adminForce" );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function startTourneyCountdown()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
ClearCenterPrint(%cl);
|
|
ClearBottomPrint(%cl);
|
|
}
|
|
|
|
// lets get it on!
|
|
Countdown( 30 * 1000 );
|
|
}
|
|
|
|
function checkTourneyMatchStart()
|
|
{
|
|
if( $CountdownStarted || $matchStarted )
|
|
return;
|
|
|
|
// loop through all the clients and see if any are still notready
|
|
%playerCount = 0;
|
|
%notReadyCount = 0;
|
|
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.mode $= "pickingTeam")
|
|
{
|
|
%notReady[%notReadyCount] = %cl;
|
|
%notReadyCount++;
|
|
}
|
|
else if(%cl.camera.Mode $= "pre-game")
|
|
{
|
|
if(%cl.notready)
|
|
{
|
|
%notReady[%notReadyCount] = %cl;
|
|
%notReadyCount++;
|
|
}
|
|
else
|
|
{
|
|
%playerCount++;
|
|
}
|
|
}
|
|
else if(%cl.camera.Mode $= "observer")
|
|
{
|
|
// this guy is watching
|
|
}
|
|
}
|
|
|
|
if(%notReadyCount)
|
|
{
|
|
if(%notReadyCount == 1)
|
|
MessageAll( 'msgHoldingUp', '\c1%1 is holding things up!', %notReady[0].name);
|
|
else if(%notReadyCount < 4)
|
|
{
|
|
for(%i = 0; %i < %notReadyCount - 2; %i++)
|
|
%str = getTaggedString(%notReady[%i].name) @ ", " @ %str;
|
|
|
|
%str = "\c2" @ %str @ getTaggedString(%notReady[%i].name) @ " and " @ getTaggedString(%notReady[%i+1].name)
|
|
@ " are holding things up!";
|
|
MessageAll( 'msgHoldingUp', %str );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(%playerCount != 0)
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%cl.notready = "";
|
|
%cl.notReadyCount = "";
|
|
ClearCenterPrint(%cl);
|
|
ClearBottomPrint(%cl);
|
|
}
|
|
|
|
if ( Game.scheduleVote !$= "" && Game.voteType $= "VoteMatchStart")
|
|
{
|
|
messageAll('closeVoteHud', "");
|
|
cancel(Game.scheduleVote);
|
|
Game.scheduleVote = "";
|
|
}
|
|
|
|
Countdown(30 * 1000);
|
|
}
|
|
}
|
|
|
|
function checkMissionStart()
|
|
{
|
|
%readyToStart = false;
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
{
|
|
%client = ClientGroup.getObject(%clientIndex);
|
|
if(%client.isReady)
|
|
{
|
|
%readyToStart = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(%readyToStart || ClientGroup.getCount() < 1)
|
|
{
|
|
if($Host::warmupTime > 0 && $CurrentMissionType !$= "SinglePlayer")
|
|
countDown($Host::warmupTime * 1000);
|
|
else
|
|
Game.startMatch();
|
|
|
|
for(%x = 0; %x < $NumVehiclesDeploy; %x++)
|
|
$VehiclesDeploy[%x].getDataBlock().schedule(%timeMS / 2, "vehicleDeploy", $VehiclesDeploy[%x], 0, 1);
|
|
$NumVehiclesDeploy = 0;
|
|
}
|
|
else
|
|
{
|
|
schedule(2000, ServerGroup, "checkMissionStart");
|
|
}
|
|
}
|
|
|
|
function Countdown(%timeMS)
|
|
{
|
|
if($countdownStarted)
|
|
return;
|
|
|
|
echo("starting mission countdown...");
|
|
|
|
if(isObject(Game))
|
|
%game = Game.getId();
|
|
else
|
|
return;
|
|
|
|
$countdownStarted = true;
|
|
Game.matchStart = Game.schedule( %timeMS, "StartMatch" );
|
|
|
|
if (%timeMS > 30000)
|
|
notifyMatchStart(%timeMS);
|
|
|
|
if(%timeMS >= 30000)
|
|
Game.thirtyCount = schedule(%timeMS - 30000, Game, "notifyMatchStart", 30000);
|
|
if(%timeMS >= 15000)
|
|
Game.fifteenCount = schedule(%timeMS - 15000, Game, "notifyMatchStart", 15000);
|
|
if(%timeMS >= 10000)
|
|
Game.tenCount = schedule(%timeMS - 10000, Game, "notifyMatchStart", 10000);
|
|
if(%timeMS >= 5000)
|
|
Game.fiveCount = schedule(%timeMS - 5000, Game, "notifyMatchStart", 5000);
|
|
if(%timeMS >= 4000)
|
|
Game.fourCount = schedule(%timeMS - 4000, Game, "notifyMatchStart", 4000);
|
|
if(%timeMS >= 3000)
|
|
Game.threeCount = schedule(%timeMS - 3000, Game, "notifyMatchStart", 3000);
|
|
if(%timeMS >= 2000)
|
|
Game.twoCount = schedule(%timeMS - 2000, Game, "notifyMatchStart", 2000);
|
|
if(%timeMS >= 1000)
|
|
Game.oneCount = schedule(%timeMS - 1000, Game, "notifyMatchStart", 1000);
|
|
}
|
|
|
|
function EndCountdown(%timeMS)
|
|
{
|
|
echo("mission end countdown...");
|
|
|
|
if(isObject(Game))
|
|
%game = Game.getId();
|
|
else
|
|
return;
|
|
|
|
if(%timeMS >= 60000)
|
|
Game.endsixtyCount = schedule(%timeMS - 60000, Game, "notifyMatchEnd", 60000);
|
|
if(%timeMS >= 30000)
|
|
Game.endthirtyCount = schedule(%timeMS - 30000, Game, "notifyMatchEnd", 30000);
|
|
if(%timeMS >= 10000)
|
|
Game.endtenCount = schedule(%timeMS - 10000, Game, "notifyMatchEnd", 10000);
|
|
if(%timeMS >= 5000)
|
|
Game.endfiveCount = schedule(%timeMS - 5000, Game, "notifyMatchEnd", 5000);
|
|
if(%timeMS >= 4000)
|
|
Game.endfourCount = schedule(%timeMS - 4000, Game, "notifyMatchEnd", 4000);
|
|
if(%timeMS >= 3000)
|
|
Game.endthreeCount = schedule(%timeMS - 3000, Game, "notifyMatchEnd", 3000);
|
|
if(%timeMS >= 2000)
|
|
Game.endtwoCount = schedule(%timeMS - 2000, Game, "notifyMatchEnd", 2000);
|
|
if(%timeMS >= 1000)
|
|
Game.endoneCount = schedule(%timeMS - 1000, Game, "notifyMatchEnd", 1000);
|
|
}
|
|
|
|
function CancelCountdown()
|
|
{
|
|
if(Game.sixtyCount !$= "")
|
|
cancel(Game.sixtyCount);
|
|
if(Game.thirtyCount !$= "")
|
|
cancel(Game.thirtyCount);
|
|
if(Game.fifteenCount !$= "")
|
|
cancel(Game.fifteenCount);
|
|
if(Game.tenCount !$= "")
|
|
cancel(Game.tenCount);
|
|
if(Game.fiveCount !$= "")
|
|
cancel(Game.fiveCount);
|
|
if(Game.fourCount !$= "")
|
|
cancel(Game.fourCount);
|
|
if(Game.threeCount !$= "")
|
|
cancel(Game.threeCount);
|
|
if(Game.twoCount !$= "")
|
|
cancel(Game.twoCount);
|
|
if(Game.oneCount !$= "")
|
|
cancel(Game.oneCount);
|
|
if(isObject(Game))
|
|
cancel(Game.matchStart);
|
|
|
|
Game.matchStart = "";
|
|
Game.thirtyCount = "";
|
|
Game.fifteenCount = "";
|
|
Game.tenCount = "";
|
|
Game.fiveCount = "";
|
|
Game.fourCount = "";
|
|
Game.threeCount = "";
|
|
Game.twoCount = "";
|
|
Game.oneCount = "";
|
|
|
|
$countdownStarted = false;
|
|
}
|
|
|
|
function CancelEndCountdown()
|
|
{
|
|
//cancel the mission end countdown...
|
|
if(Game.endsixtyCount !$= "")
|
|
cancel(Game.endsixtyCount);
|
|
if(Game.endthirtyCount !$= "")
|
|
cancel(Game.endthirtyCount);
|
|
if(Game.endtenCount !$= "")
|
|
cancel(Game.endtenCount);
|
|
if(Game.endfiveCount !$= "")
|
|
cancel(Game.endfiveCount);
|
|
if(Game.endfourCount !$= "")
|
|
cancel(Game.endfourCount);
|
|
if(Game.endthreeCount !$= "")
|
|
cancel(Game.endthreeCount);
|
|
if(Game.endtwoCount !$= "")
|
|
cancel(Game.endtwoCount);
|
|
if(Game.endoneCount !$= "")
|
|
cancel(Game.endoneCount);
|
|
|
|
Game.endmatchStart = "";
|
|
Game.endthirtyCount = "";
|
|
Game.endtenCount = "";
|
|
Game.endfiveCount = "";
|
|
Game.endfourCount = "";
|
|
Game.endthreeCount = "";
|
|
Game.endtwoCount = "";
|
|
Game.endoneCount = "";
|
|
}
|
|
|
|
function resetServerDefaults()
|
|
{
|
|
echo( "Resetting server defaults..." );
|
|
|
|
if( isObject( Game ) )
|
|
Game.gameOver();
|
|
|
|
// Override server defaults with prefs:
|
|
exec( "scripts/ServerDefaults.cs" );
|
|
exec( "prefs/ServerPrefs.cs" );
|
|
|
|
// kick all bots...
|
|
removeAllBots();
|
|
|
|
// add bots back if they were there before..
|
|
if( $Host::botsEnabled )
|
|
initGameBots( $Host::Map, $Host::MissionType );
|
|
|
|
// load the missions
|
|
loadMission( $Host::Map, $Host::MissionType );
|
|
}
|
|
|
|
function removeAllBots()
|
|
{
|
|
while( ClientGroup.getCount() )
|
|
{
|
|
%client = ClientGroup.getObject(0);
|
|
if(%client.isAIControlled())
|
|
%client.drop();
|
|
else
|
|
%client.delete();
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function getServerGUIDList()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %i );
|
|
if ( isObject( %cl ) && !%cl.isSmurf && !%cl.isAIControlled() )
|
|
{
|
|
%guid = getField( %cl.getAuthInfo(), 3 );
|
|
if ( %guid != 0 )
|
|
{
|
|
if ( %list $= "" )
|
|
%list = %guid;
|
|
else
|
|
%list = %list TAB %guid;
|
|
}
|
|
}
|
|
}
|
|
|
|
return( %list );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// will return the first admin found on the server
|
|
function getAdmin()
|
|
{
|
|
%admin = 0;
|
|
for ( %clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %clientIndex );
|
|
if(%cl.isAdmin || %cl.isSuperAdmin)
|
|
{
|
|
%admin = %cl;
|
|
break;
|
|
}
|
|
}
|
|
return %admin;
|
|
}
|
|
|
|
function serverCmdSetPDAPose(%client, %val)
|
|
{
|
|
// if client is in a vehicle, return
|
|
if(%client.player.isMounted())
|
|
return;
|
|
|
|
if(%val)
|
|
{
|
|
// play "PDA" animation thread on player
|
|
%client.player.setActionThread("PDA", false);
|
|
}
|
|
else
|
|
{
|
|
// cancel PDA animation thread
|
|
%client.player.setActionThread("root", true);
|
|
}
|
|
}
|
|
|
|
function serverCmdProcessGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5)
|
|
{
|
|
Game.processGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5);
|
|
}
|