mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-19 17:44:45 +00:00
v22755 (05/11/01):
- (optimization) Damage Decal toggle applies to ALL damage decals now. This improves performance on video cards with lower VRAM. Those cards should turn this feature OFF for best gameplay. - (optimization) Dynamic lighting now fades with distance so that systems do less calculations on lights that make little or no difference anyway. - (optimization) The following missions were edited/revised in order to achieve much higher framerates in-game. They are: Death Birds Fly Dust to Dust Recalascence Reversion Riverdance - (optimization) There is now a PARTICLE DENSITY slider on the GRAPHICS menu that allows you to turn down the number of particles used in explosions and weapon effects. Systems with low VRAM should turn this down as low as possible. The effects will still look good, but will use many less polygons and alpha translucencies. - (optimization) The force shield effect on players and objects has been greatly simplified. The old effect was hammering the frame rates on older video cards when played. This new effect greatly speeds gameplay on all cards, and particularly on Voodoo cards. - (memory leak) Memory leaks were located and eradicated. This most likely was the cause of the "degradation over time" that folks were experiencing on their servers. - (bug fix) "Vote Spamming" has been prevented in-game. - (bug fix) Moved some of the CD check from script into code, where it should be. - (bug fix) The "sticking" mouse button problem is now fixed. - (bug fix) Deployables are now easier to place on walls and other surfaces. There were some inconsistencies on which surfaces could be placed upon and those are now resolved. - (bug fix) There was a bug that prevented users from deleting some Server Filters. That is resolved now. - (bug fix) There was a Siege bug where a base item (like a turret) could be destroyed, and then repaired, but it would no longer receive power after being repaired. That is now fixed. The items will receive power correctly after being repaired. - (bug fix) Resolved the Team Damage OFF situation where friendly troops could destroy permanent "base" objects. - (bug fix) Removed a packet overrun in the net code that *could* have allowed hackers to bring down servers. This had not occurred to date and is now prevented. - (bug fix) Deployable inventory stations can no longer be deployed directly next to each other. They must be at least 20 meters apart in order to be deployed properly. - (bug fix) Ejection speed increased slightly to more easily accomodate jumping out of moving vehicles. - (bug fix) Many team damage fixes occurred. When Team Damage is OFF the following are now true: Friendly teammates are no longer prevented from destroying deployables. The ELF will no longer drain energy from friendly players. If a friendly player blinds another friendly player with Whiteout grenades, then a message is displayed in the Chat HUD so that the blinded person knows who did it. (There are more Team Damage changes coming in the next patch.) - (bug fix) Medium now has a standard loadout of 12 grenades in the grenade launcher instead of 10. Light: 10; Medium: 12; Heavy: 15. - (bug fix) Deployable pulse sensors now have a range of 150m instead of 120m to make them a more attractive option to deploy. - (bug fix) Fixed an indoor turret proximity bug introduced in the last patch. - (improvement) Flag captures are now worth 100 points (for the team), instead of 1 point. Additionally, each time someone grabs the flag *from the enemy flag stand* they will gain 1 point (for the team), regardless of whether they actually capture it or not. You will ONLY get this single point if the flag was actually on the flagstand. You will NOT get the point by touching the flag anywhere else on the field. This change will help prevent tie situations and will reward aggressive offensive play. NOTE: The "touch" point can only be gained once every 20 seconds...so a "scrum" around the flag base will not result in a large group of points being gained. - (improvement) Siege: Alcatraz. The generators have been moved around a bit. There are two entrances to that base. One is the "front door" and the other is the "back door". (The back door is the one that has a team-pass-only force field blocking enemies from the switch room.) There is now an upper generator down the chute from the "front door" that powers the "back door" force field. Additionally, there is a solar panel outside that powers the base turrets and sentry turrets. None of these generators have to be destroyed to get to the switch, but their destruction makes it MUCH easier to do so. There are four generators total on this map (all are waypointed now), and the destruction of all four is necessary before the base power will go down. - (improvement) Siege: Caldera. The generator has been moved out of the switch room and into the very big main room that has the inventory stations in it. It is no longer necessary to destroy the generators in a particular sequence. Destroying the two main generators (Primary and Secondary) will drop the force field that protects the switch. Both gens must be down in order for the switch force field to drop. - (improvement) Added "quickbuy" keyboard shortcuts to use at vehicle station. (Default keys are the 1-6 number keys. 1 is the top vehicle on the list, 6 is the bottom vehicle on the list). NOTE: These key bindings are not currently editable. However, since you are on the vehicle purchase pad when they are in effect, they cannot interfere with any custom keys you've created, so you should have no problems. - (improvement) Team Damage ON/OFF can be changed by Admins/SuperAdmins as well as being voted on by players. If you are an Admin or SuperAdmin, then just go to Lobby and look up where the "Vote" options are listed. There are options there to toggle the Team Damage flag. Regular players can also Vote to Enable/Disable Team Damage in the same spot. - (improvement) Default server prefs have been changed so that the default time limit is now 30 minutes (instead of 20) and Team Damage is OFF. - (improvement) Fixed buddy filter. You can now use the Filter option on the JOIN screen to find games that have players in them that are listed on your buddy list. (Use the Email or Warrior Browser functions to add/remove people from your buddy list.) NOTE: We feel that there is an issue that may be related to NAT (Network Address Translation). Sierra QA uses public IP addresses on it's internal network that are not routable on the Internet. They experience a problem that occurs when anyone inside their firewall uses the Internet for anything, their internal address is "changed" to a legal external address. In their case, they use "many to one" NAT, so everyone appears to be the same address outside our walls. This issue prevents Sierra QA from seeing "buddies" that are on systems *inside* their firewall (they can see "buddies" on external servers just fine). We are hypothesizing that it is NAT that is causing the buddy list lookup to fail internally. We are continuing to work on this. ALSO NOTE: This feature works correctly for everyone else. - (improvement) You can now add a player to your server admin lists (so that server admins can auto-admin players when they join a server, if desired). How this is done: If you are a SuperAdmin (owner of the server), you can go into the lobby and right-click on a player's name. You will then have the ability to add them to your Admin or SuperAdmin lists. - (improvement) Master Server list no longer insists on keeping your current game highlighted while refreshing a query. This allows you to page up and down more easily on the list while it is refreshing. - (improvement) Added "Team Damage ON/OFF" and "Windows/Linux" as options for creating new Server Filters. - (improvement) Missile reticle is improved aesthetically. This is part 1 of 2 of the missile reticle changes. The second part will be in the next patch. - (community) Made changes to Tribe Forums to make posting new topics work better with the current cache architecture. - (community) Fixed buttons on Tribe/Warrior Browser to reflect visitors membership in tribe - (community) Changed NEWS button on Tribe page to OPTIONS, added links to Tribe Forum, Tribe Public Chat and Tribe Private Chat. - (community) Added "EMail" and "Add To Buddylist" options into the right click menu in the Chat Channel member list. - (community) Changed layout of right click menu's in the Community for easier understandability. - (community) Added Moderator functions to the T2 Community - allows post removal, ability to send warnings and execute ban's to the perp. - (community) Added confirmation box to the News page on Submit News - explains purpose and requires yes/no. - (community) Upgraded Forum Cache version - (community) Added ability to Lock Topic for Moderators - (community) Added locking for posts where Topic is already in cache. - (community) Implemented a ban structure on the Database - (community) Fixed DBProxy thread disconnections - removed blank error boxes. - (community) Fixed bug in Blocking Email Senders
This commit is contained in:
parent
a7153c654d
commit
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -28,6 +28,7 @@
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*.dts
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*.WAV
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*.cfg
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*.dso
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*EULA.txt
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*UKEULA.txt
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*UpdatePatch.txt
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@ -1,7 +1,7 @@
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ProductName "Tribes2"
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DisplayName "Tribes 2"
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PatchFolder .\patch
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CurrentVersion 0.22649.0.0
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CurrentVersion 0.22755.0.0
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AutoStart
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MonitorPatch
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LaunchExe "tribes2.exe"
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@ -93,7 +93,6 @@ if($LaunchMode $= "DedicatedServer")
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$Host::Dedicated = true;
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$HostGameType = "Online";
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$ServerName = $Host::GameName;
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$HostGameBotCount = $Host::BotCount;
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setNetPort($Host::Port);
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CreateServer($Host::Map, $Host::MissionType);
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return;
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@ -7,16 +7,20 @@ new GuiControl(FilterEditDlg) {
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extent = "640 480";
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||||
minExtent = "8 8";
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||||
visible = "1";
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||||
hideCursor = "0";
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||||
bypassHideCursor = "0";
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||||
helpTag = "0";
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new ShellPaneCtrl() {
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profile = "ShellDlgPaneProfile";
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horizSizing = "center";
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vertSizing = "center";
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position = "20 55";
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extent = "600 370";
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position = "22 37";
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extent = "600 390";
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minExtent = "48 92";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "EDIT GAME FILTER";
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maxLength = "255";
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@ -30,6 +34,8 @@ new GuiControl(FilterEditDlg) {
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extent = "80 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Filter Name:";
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maxLength = "255";
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@ -42,11 +48,15 @@ new GuiControl(FilterEditDlg) {
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extent = "180 38";
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minExtent = "32 38";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "New Filter";
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maxLength = "16";
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historySize = "0";
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password = "0";
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tabComplete = "0";
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deniedSound = "InputDeniedSound";
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glowOffset = "9 9";
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};
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new GuiTextCtrl() {
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@ -57,6 +67,8 @@ new GuiControl(FilterEditDlg) {
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extent = "60 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Rules Set:";
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maxLength = "255";
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@ -69,6 +81,8 @@ new GuiControl(FilterEditDlg) {
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extent = "60 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Game Type:";
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maxLength = "255";
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@ -81,6 +95,8 @@ new GuiControl(FilterEditDlg) {
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extent = "106 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Min Player Count:";
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maxLength = "255";
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@ -93,6 +109,8 @@ new GuiControl(FilterEditDlg) {
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extent = "106 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Max Player Count:";
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maxLength = "255";
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@ -101,10 +119,12 @@ new GuiControl(FilterEditDlg) {
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profile = "ShellTextProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "42 230";
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position = "42 244";
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extent = "82 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Server Location:";
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maxLength = "255";
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@ -117,6 +137,8 @@ new GuiControl(FilterEditDlg) {
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extent = "160 36";
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minExtent = "49 36";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Any";
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maxLength = "255";
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@ -134,12 +156,16 @@ new GuiControl(FilterEditDlg) {
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extent = "80 38";
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minExtent = "32 38";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "0";
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maxLength = "3";
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validate = "FilterEditDlg.setMinPlayers();";
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historySize = "0";
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password = "0";
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tabComplete = "0";
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deniedSound = "InputDeniedSound";
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glowOffset = "9 9";
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};
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new GuiTextCtrl() {
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@ -150,6 +176,8 @@ new GuiControl(FilterEditDlg) {
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extent = "84 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Max Bot Count:";
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maxLength = "255";
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@ -162,12 +190,16 @@ new GuiControl(FilterEditDlg) {
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extent = "80 38";
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minExtent = "32 38";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "16";
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maxLength = "3";
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validate = "FilterEditDlg.setMaxBots();";
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historySize = "0";
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password = "0";
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tabComplete = "0";
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deniedSound = "InputDeniedSound";
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glowOffset = "9 9";
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};
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new ShellPopupMenu(FilterEditMissionType) {
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@ -178,6 +210,8 @@ new GuiControl(FilterEditDlg) {
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extent = "160 36";
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minExtent = "49 36";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Any";
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maxLength = "255";
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@ -195,12 +229,16 @@ new GuiControl(FilterEditDlg) {
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extent = "80 38";
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minExtent = "32 38";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "255";
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maxLength = "3";
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validate = "FilterEditDlg.setMaxPlayers();";
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historySize = "0";
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password = "0";
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tabComplete = "0";
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deniedSound = "InputDeniedSound";
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glowOffset = "9 9";
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};
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new GuiTextCtrl() {
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@ -211,6 +249,8 @@ new GuiControl(FilterEditDlg) {
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extent = "84 22";
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minExtent = "8 8";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "Min CPU Speed:";
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maxLength = "255";
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@ -223,22 +263,28 @@ new GuiControl(FilterEditDlg) {
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extent = "80 38";
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minExtent = "32 38";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "0";
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maxLength = "4";
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validate = "FilterEditDlg.setMinCPU();";
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historySize = "0";
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password = "0";
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tabComplete = "0";
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deniedSound = "InputDeniedSound";
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glowOffset = "9 9";
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};
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new ShellToggleButton(FilterEditUsePingTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "61 145";
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position = "38 145";
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extent = "165 27";
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minExtent = "26 27";
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visible = "1";
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hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "FILTER BY MAX PING";
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maxLength = "255";
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@ -247,50 +293,116 @@ new GuiControl(FilterEditDlg) {
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profile = "NewTextEditNumericProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "230 140";
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position = "207 140";
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extent = "80 38";
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minExtent = "32 38";
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visible = "1";
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hideCursor = "0";
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||||
bypassHideCursor = "0";
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||||
helpTag = "0";
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text = "0";
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maxLength = "3";
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||||
validate = "FilterEditDlg.setMaxPing();";
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historySize = "0";
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password = "0";
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||||
tabComplete = "0";
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deniedSound = "InputDeniedSound";
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glowOffset = "9 9";
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};
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new ShellToggleButton(FilterEditDedicatedTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "336 145";
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position = "396 145";
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extent = "165 27";
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minExtent = "26 27";
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visible = "1";
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||||
hideCursor = "0";
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||||
bypassHideCursor = "0";
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helpTag = "0";
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text = "DEDICATED";
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maxLength = "255";
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};
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new ShellToggleButton(FilterEditTDOnTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "38 175";
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extent = "165 27";
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minExtent = "26 27";
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||||
visible = "1";
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||||
hideCursor = "0";
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bypassHideCursor = "0";
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helpTag = "0";
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text = "TEAM DAMAGE ON";
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maxLength = "255";
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};
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new ShellToggleButton(FilterEditWindowsTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "217 177";
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||||
extent = "165 27";
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||||
minExtent = "26 27";
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||||
visible = "1";
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||||
hideCursor = "0";
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||||
bypassHideCursor = "0";
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helpTag = "0";
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text = "WINDOWS ONLY";
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maxLength = "255";
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};
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new ShellToggleButton(FilterEditNoPwdTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "336 175";
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||||
position = "396 175";
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extent = "165 27";
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minExtent = "26 27";
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visible = "1";
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||||
hideCursor = "0";
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||||
bypassHideCursor = "0";
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||||
helpTag = "0";
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text = "NOT PASSWORDED";
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||||
maxLength = "255";
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||||
};
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new ShellToggleButton(FilterEditTDOffTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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||||
vertSizing = "bottom";
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||||
position = "38 205";
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||||
extent = "165 27";
|
||||
minExtent = "26 27";
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||||
visible = "1";
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||||
hideCursor = "0";
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||||
bypassHideCursor = "0";
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||||
helpTag = "0";
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||||
text = "TEAM DAMAGE OFF";
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||||
maxLength = "255";
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||||
};
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new ShellToggleButton(FilterEditLinuxTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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||||
position = "217 205";
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||||
extent = "165 27";
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||||
minExtent = "26 27";
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||||
visible = "1";
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||||
hideCursor = "0";
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||||
bypassHideCursor = "0";
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||||
helpTag = "0";
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text = "LINUX ONLY";
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maxLength = "255";
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};
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new ShellToggleButton(FilterEditCurVersionTgl) {
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profile = "ShellRadioProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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||||
position = "336 205";
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||||
position = "396 205";
|
||||
extent = "165 27";
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||||
minExtent = "26 27";
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||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
helpTag = "0";
|
||||
text = "CURRENT VERSION";
|
||||
maxLength = "255";
|
||||
|
|
@ -299,10 +411,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "38 252";
|
||||
position = "38 266";
|
||||
extent = "165 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "FilterEditDlg.checkRegionMasks( 0 );";
|
||||
helpTag = "0";
|
||||
text = "NORTH AMERICA EAST";
|
||||
|
|
@ -312,10 +426,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "217 252";
|
||||
position = "217 266";
|
||||
extent = "165 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "FilterEditDlg.checkRegionMasks( 2 );";
|
||||
helpTag = "0";
|
||||
text = "SOUTH AMERICA";
|
||||
|
|
@ -325,10 +441,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "396 252";
|
||||
position = "396 266";
|
||||
extent = "165 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "FilterEditDlg.checkRegionMasks( 3 );";
|
||||
helpTag = "0";
|
||||
text = "AUSTRALIA";
|
||||
|
|
@ -338,10 +456,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "38 280";
|
||||
position = "38 294";
|
||||
extent = "165 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "FilterEditDlg.checkRegionMasks( 1 );";
|
||||
helpTag = "0";
|
||||
text = "NORTH AMERICA WEST";
|
||||
|
|
@ -351,10 +471,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "217 280";
|
||||
position = "217 294";
|
||||
extent = "165 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "FilterEditDlg.checkRegionMasks( 5 );";
|
||||
helpTag = "0";
|
||||
text = "EUROPE";
|
||||
|
|
@ -364,10 +486,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "396 280";
|
||||
position = "396 294";
|
||||
extent = "165 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "FilterEditDlg.checkRegionMasks( 4 );";
|
||||
helpTag = "0";
|
||||
text = "ASIA";
|
||||
|
|
@ -377,10 +501,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellButtonProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "top";
|
||||
position = "83 315";
|
||||
position = "83 335";
|
||||
extent = "128 38";
|
||||
minExtent = "32 38";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "Canvas.popDialog(FilterEditDlg);";
|
||||
accelerator = "escape";
|
||||
helpTag = "0";
|
||||
|
|
@ -391,10 +517,12 @@ new GuiControl(FilterEditDlg) {
|
|||
profile = "ShellButtonProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "top";
|
||||
position = "396 315";
|
||||
position = "396 335";
|
||||
extent = "128 38";
|
||||
minExtent = "32 38";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "ChooseFilterDlg.saveFilter();";
|
||||
helpTag = "0";
|
||||
text = "SAVE";
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -78,7 +78,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
position = "3 27";
|
||||
extent = "550 272";
|
||||
minExtent = "16 18";
|
||||
visible = "0";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
helpTag = "0";
|
||||
|
|
@ -119,7 +119,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
position = "9 9";
|
||||
extent = "288 224";
|
||||
extent = "272 224";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
|
|
@ -131,7 +131,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
position = "0 0";
|
||||
extent = "272 16";
|
||||
extent = "272 262";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
|
|
@ -168,7 +168,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
helpTag = "0";
|
||||
bitmap = "texticons/twb_Lineup.jpg";
|
||||
bitmap = "texticons/twb/twb_Lineup.jpg";
|
||||
useVariable = "0";
|
||||
wrap = "0";
|
||||
};
|
||||
|
|
@ -222,7 +222,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "8 8";
|
||||
extent = "8 392";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
|
|
@ -243,7 +243,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
bypassHideCursor = "0";
|
||||
altCommand = "TribePane.RosterDblClick();";
|
||||
helpTag = "0";
|
||||
startScrollRegion = "2 0";
|
||||
startScrollRegion = "3 0";
|
||||
headerBitmap = "gui/server_tabs";
|
||||
sortArrowBitmap = "gui/shll_sortarrow";
|
||||
fieldBase = "gui/shll_field";
|
||||
|
|
@ -267,8 +267,8 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "477 -2";
|
||||
extent = "64 30";
|
||||
position = "486 -2";
|
||||
extent = "63 30";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
|
|
@ -283,7 +283,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
profile = "ShellRadioProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "414 -2";
|
||||
position = "423 -2";
|
||||
extent = "66 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
|
|
@ -332,14 +332,14 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "357 -2";
|
||||
extent = "60 27";
|
||||
extent = "69 27";
|
||||
minExtent = "26 27";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
command = "TribePane.ButtonClick(2);";
|
||||
helpTag = "0";
|
||||
text = "NEWS";
|
||||
text = "OPTIONS";
|
||||
maxLength = "255";
|
||||
groupNum = "4";
|
||||
};
|
||||
|
|
@ -351,7 +351,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
position = "3 27";
|
||||
extent = "550 272";
|
||||
minExtent = "16 18";
|
||||
visible = "1";
|
||||
visible = "0";
|
||||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
helpTag = "0";
|
||||
|
|
@ -404,7 +404,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "286 16";
|
||||
extent = "286 100";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
|
|
@ -441,7 +441,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
hideCursor = "0";
|
||||
bypassHideCursor = "0";
|
||||
helpTag = "0";
|
||||
bitmap = "texticons/twb_soclose.jpg";
|
||||
bitmap = "texticons/twb/twb_Laserrifle.jpg";
|
||||
useVariable = "0";
|
||||
wrap = "0";
|
||||
};
|
||||
|
|
@ -621,7 +621,7 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
position = "7 5";
|
||||
extent = "142 26";
|
||||
extent = "8 26";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
hideCursor = "0";
|
||||
|
|
@ -629,8 +629,6 @@ new GuiChunkedBitmapCtrl(TribeAndWarriorBrowserGui) {
|
|||
helpTag = "0";
|
||||
text = "EAST [DEV]";
|
||||
maxLength = "255";
|
||||
name = "EAST";
|
||||
OldText = "EAST";
|
||||
};
|
||||
};
|
||||
new ShellBitmapButton(TWBClosePaneBtn) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Input log opened at Fri May 4 19:01:37 2001
|
||||
Input log opened at Fri May 11 15:28:52 2001
|
||||
|
||||
Operating System:
|
||||
WinNT version 5.0
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]5 flag captures to win
|
||||
//[CTF]500 points to win
|
||||
//Four structures per side: main base, flag tower, two sensor towers
|
||||
//Low visibility; skiing near impossible
|
||||
//--- MISSION STRING END ---
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]8 flag captures needed to win
|
||||
//[CTF]800 points to win
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
|
|
|
|||
|
|
@ -357,9 +357,6 @@ new SimGroup(MissionGroup) {
|
|||
locked = "true";
|
||||
originalBarrel = "PlasmaBarrelLarge";
|
||||
};
|
||||
};
|
||||
new SimGroup(Stations) {
|
||||
|
||||
new StaticShape() {
|
||||
position = "239.01 -4.57 219.7";
|
||||
rotation = "0 0 1 179.909";
|
||||
|
|
@ -449,8 +446,6 @@ new SimGroup(MissionGroup) {
|
|||
};
|
||||
};
|
||||
};
|
||||
new SimGroup(team0) {
|
||||
};
|
||||
};
|
||||
new AudioEmitter() {
|
||||
position = "206.17 3.7 104.499";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]Six flag captures to win
|
||||
//[CTF]600 points to win
|
||||
//Balanced mission (both sides identical)
|
||||
//No vehicle stations
|
||||
//--- MISSION STRING END ---
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -6,9 +6,9 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]Five flag captures to win
|
||||
//[CTF]500 points to win
|
||||
//[CTF]Destroy force field generators to expose flag
|
||||
//Low visibility makes sensor networks critical
|
||||
//Low visibility makes sensors critical
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]Eight flag captures to win
|
||||
//[CTF]800 points to win
|
||||
//[Hunters TeamHunters]Nexus is on a floating platform located near center of map
|
||||
//No inventory or vehicle stations, but hidden weapons caches exist
|
||||
//--- MISSION STRING END ---
|
||||
|
|
@ -38,10 +38,10 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed1 = "0.0001";
|
||||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "800";
|
||||
visibleDistance = "550";
|
||||
useSkyTextures = "1";
|
||||
SkySolidColor = "0.390000 0.390000 0.390000 0.000000";
|
||||
fogDistance = "200";
|
||||
fogDistance = "150";
|
||||
fogColor = "0.800000 0.700000 0.500000 1.000000";
|
||||
fogVolume1 = "0 0 0";
|
||||
fogVolume2 = "0 0 0";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]Eight flag captures to win
|
||||
//[CTF]800 points to win
|
||||
//[CnH]Single control point on center island
|
||||
//No vehicle stations
|
||||
//[CnH]1200 points to win
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]8 flag captures to win
|
||||
//[CTF]800 points to win
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]10 flag captures to win
|
||||
//[CTF]1000 points to win
|
||||
//No vehicle stations
|
||||
//Lightning strikes are hazardous
|
||||
//--- MISSION STRING END ---
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]6 flag captures to win
|
||||
//[CTF]600 points to win
|
||||
//No vehicle stations
|
||||
//Water can be used to tactical advantage
|
||||
//--- MISSION STRING END ---
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -6,7 +6,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]5 flag captures for victory
|
||||
//[CTF]500 points to win
|
||||
//Remotely located repair packs could bolster opposition
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]4 flag captures to win
|
||||
//[CTF]400 points to win
|
||||
//[CTF]Flag located outside base
|
||||
//Vehicle-centric mission
|
||||
//High visibility
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]5 flag captures to win
|
||||
//[CTF]500 points to win
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//--- MISSION QUOTE END ---
|
||||
|
||||
//--- MISSION STRING BEGIN ---
|
||||
//[CTF]5 flag captures to win
|
||||
//[CTF]500 points to win
|
||||
//--- MISSION STRING END ---
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
|
|
|
|||
99
base/prefs/MyConfig.cs
Normal file
99
base/prefs/MyConfig.cs
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
// Tribes 2 Input Map File
|
||||
moveMap.delete();
|
||||
new ActionMap(moveMap);
|
||||
moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();");
|
||||
moveMap.bind(keyboard, "alt e", toggleEditor);
|
||||
moveMap.bind(keyboard, "s", moveleft);
|
||||
moveMap.bind(keyboard, "f", moveright);
|
||||
moveMap.bind(keyboard, "e", moveforward);
|
||||
moveMap.bind(keyboard, "d", movebackward);
|
||||
moveMap.bind(keyboard, "space", jump);
|
||||
moveMap.bind(keyboard, "pageup", pageMessageHudUp);
|
||||
moveMap.bind(keyboard, "pagedown", pageMessageHudDown);
|
||||
moveMap.bind(keyboard, "x", voiceCapture);
|
||||
moveMap.bind(keyboard, "shift w", prevWeapon);
|
||||
moveMap.bind(keyboard, "w", nextWeapon);
|
||||
moveMap.bind(keyboard, "z", toggleFreeLook);
|
||||
moveMap.bind(keyboard, "q", useRepairKit);
|
||||
moveMap.bind(keyboard, "r", useBackPack);
|
||||
moveMap.bind(keyboard, "1", useFirstWeaponSlot);
|
||||
moveMap.bind(keyboard, "2", useSecondWeaponSlot);
|
||||
moveMap.bind(keyboard, "3", useThirdWeaponSlot);
|
||||
moveMap.bind(keyboard, "4", useFourthWeaponSlot);
|
||||
moveMap.bind(keyboard, "5", useFifthWeaponSlot);
|
||||
moveMap.bind(keyboard, "6", useSixthWeaponSlot);
|
||||
moveMap.bind(keyboard, "g", throwGrenade);
|
||||
moveMap.bind(keyboard, "b", placeMine);
|
||||
moveMap.bind(keyboard, "h", placeBeacon);
|
||||
moveMap.bind(keyboard, "l", useTargetingLaser);
|
||||
moveMap.bind(keyboard, "ctrl w", throwWeapon);
|
||||
moveMap.bind(keyboard, "ctrl r", throwPack);
|
||||
moveMap.bind(keyboard, "ctrl f", throwFlag);
|
||||
moveMap.bind(keyboard, "p", resizeChatHud);
|
||||
moveMap.bind(keyboard, "t", setZoomFOV);
|
||||
moveMap.bind(keyboard, "a", toggleZoom);
|
||||
moveMap.bind(keyboard, "numpadenter", toggleInventoryHud);
|
||||
moveMap.bind(keyboard, "numpad1", selectFavorite1);
|
||||
moveMap.bind(keyboard, "numpad2", selectFavorite2);
|
||||
moveMap.bind(keyboard, "numpad3", selectFavorite3);
|
||||
moveMap.bind(keyboard, "numpad4", selectFavorite4);
|
||||
moveMap.bind(keyboard, "numpad5", selectFavorite5);
|
||||
moveMap.bind(keyboard, "numpad6", selectFavorite6);
|
||||
moveMap.bind(keyboard, "numpad7", selectFavorite7);
|
||||
moveMap.bind(keyboard, "numpad8", selectFavorite8);
|
||||
moveMap.bind(keyboard, "numpad9", selectFavorite9);
|
||||
moveMap.bind(keyboard, "numpad0", selectFavorite10);
|
||||
moveMap.bind(keyboard, "shift numpad1", selectFavorite11);
|
||||
moveMap.bind(keyboard, "shift numpad2", selectFavorite12);
|
||||
moveMap.bind(keyboard, "shift numpad3", selectFavorite13);
|
||||
moveMap.bind(keyboard, "shift numpad4", selectFavorite14);
|
||||
moveMap.bind(keyboard, "shift numpad5", selectFavorite15);
|
||||
moveMap.bind(keyboard, "shift numpad6", selectFavorite16);
|
||||
moveMap.bind(keyboard, "shift numpad7", selectFavorite17);
|
||||
moveMap.bind(keyboard, "shift numpad8", selectFavorite18);
|
||||
moveMap.bind(keyboard, "shift numpad9", selectFavorite19);
|
||||
moveMap.bind(keyboard, "shift numpad0", selectFavorite20);
|
||||
moveMap.bind(keyboard, "ctrl numpad0", quickPackEnergyPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad1", quickPackRepairPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad2", quickPackShieldPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad3", quickPackCloakPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad4", quickPackJammerPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad5", quickPackAmmoPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad6", quickPackSatchelCharge);
|
||||
moveMap.bind(keyboard, "ctrl numpad7", quickPackDeployableStation);
|
||||
moveMap.bind(keyboard, "ctrl numpad8", quickPackIndoorTurret);
|
||||
moveMap.bind(keyboard, "ctrl numpad9", quickPackOutdoorTurret);
|
||||
moveMap.bind(keyboard, "ctrl numpaddivide", quickPackMotionSensor);
|
||||
moveMap.bind(keyboard, "ctrl *", quickPackPulse);
|
||||
moveMap.bind(keyboard, "tab", toggleFirstPerson);
|
||||
moveMap.bind(keyboard, "u", ToggleMessageHud);
|
||||
moveMap.bind(keyboard, "y", TeamMessageHud);
|
||||
moveMap.bind(keyboard, "v", activateChatMenuHud);
|
||||
moveMap.bind(keyboard, "c", toggleCommanderMap);
|
||||
moveMap.bind(keyboard, "ctrl k", suicide);
|
||||
moveMap.bind(keyboard, "f1", toggleHelpGui);
|
||||
moveMap.bind(keyboard, "f2", toggleScoreScreen);
|
||||
moveMap.bind(keyboard, "f6", toggleHudWaypoints);
|
||||
moveMap.bind(keyboard, "f7", toggleHudMarkers);
|
||||
moveMap.bind(keyboard, "f8", toggleHudCommands);
|
||||
moveMap.bind(keyboard, "f9", toggleHudTargets);
|
||||
moveMap.bind(keyboard, "n", toggleTaskListDlg);
|
||||
moveMap.bind(keyboard, "return", fnAcceptTask);
|
||||
moveMap.bind(keyboard, "backspace", fnDeclineTask);
|
||||
moveMap.bind(keyboard, "shift c", fnTaskCompleted);
|
||||
moveMap.bind(keyboard, "shift x", fnResetTaskList);
|
||||
moveMap.bind(keyboard, "insert", voteYes);
|
||||
moveMap.bind(keyboard, "delete", voteNo);
|
||||
moveMap.bind(mouse0, "button0", mouseFire);
|
||||
moveMap.bind(mouse0, "button1", mouseJet);
|
||||
moveMap.bind(mouse0, "xaxis", S, 1.000000, yaw);
|
||||
moveMap.bind(mouse0, "yaxis", S, 1.000000, pitch);
|
||||
moveMap.bind(mouse0, "zaxis", cycleWeaponAxis);
|
||||
observerMap.delete();
|
||||
new ActionMap(observerMap);
|
||||
observerMap.bind(keyboard, "t", moveup);
|
||||
observerMap.bind(keyboard, "b", movedown);
|
||||
observerMap.bind(keyboard, "space", jump);
|
||||
observerMap.bind(mouse0, "button0", mouseFire);
|
||||
observerMap.bind(mouse0, "button1", mouseJet);
|
||||
GlobalActionMap.bind(keyboard, "grave", toggleConsole);
|
||||
82
base/prefs/ServerPrefs.cs
Normal file
82
base/prefs/ServerPrefs.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
$Host::allowAdminPlayerVotes = 1;
|
||||
$Host::BanTime = 1800;
|
||||
$Host::BotCount = 2;
|
||||
$Host::BotsEnabled = "0";
|
||||
$Host::Dedicated = 0;
|
||||
$Host::FloodProtectionEnabled = 1;
|
||||
$Host::GameName = "Tribes 2 Server";
|
||||
$Host::Info = "This is a Tribes 2 Server.";
|
||||
$Host::KickBanTime = 300;
|
||||
$Host::Map = "Katabatic";
|
||||
$Host::MapPlayerLimitsAbominable_CnH = "-1 32";
|
||||
$Host::MapPlayerLimitsAgentsOfFortune_TeamHunters = "-1 32";
|
||||
$Host::MapPlayerLimitsArchipelago_CTF = "16 -1";
|
||||
$Host::MapPlayerLimitsAshesToAshes_CnH = "16 -1";
|
||||
$Host::MapPlayerLimitsBeggarsRun_CTF = "-1 16";
|
||||
$Host::MapPlayerLimitsCasernCavite_Bounty = "-1 24";
|
||||
$Host::MapPlayerLimitsCasernCavite_DM = "-1 32";
|
||||
$Host::MapPlayerLimitsCasernCavite_Hunters = "-1 32";
|
||||
$Host::MapPlayerLimitsDamnation_CTF = "-1 32";
|
||||
$Host::MapPlayerLimitsDeathBirdsFly_CTF = "32 -1";
|
||||
$Host::MapPlayerLimitsDesiccator_CTF = "16 -1";
|
||||
$Host::MapPlayerLimitsDustToDust_CTF = "-1 24";
|
||||
$Host::MapPlayerLimitsDustToDust_Hunters = "-1 32";
|
||||
$Host::MapPlayerLimitsDustToDust_TeamHunters = "-1 32";
|
||||
$Host::MapPlayerLimitsEquinox_CnH = "-1 32";
|
||||
$Host::MapPlayerLimitsEquinox_DM = "-1 32";
|
||||
$Host::MapPlayerLimitsEscalade_Bounty = "16 32";
|
||||
$Host::MapPlayerLimitsEscalade_DM = "16 -1";
|
||||
$Host::MapPlayerLimitsEscalade_Hunters = "16 -1";
|
||||
$Host::MapPlayerLimitsEscalade_Rabbit = "16 -1";
|
||||
$Host::MapPlayerLimitsEscalade_TeamHunters = "16 -1";
|
||||
$Host::MapPlayerLimitsFirestorm_CnH = "-1 24";
|
||||
$Host::MapPlayerLimitsFirestorm_CTF = "-1 24";
|
||||
$Host::MapPlayerLimitsFlashpoint_CnH = "16 -1";
|
||||
$Host::MapPlayerLimitsGehenna_Hunters = "16 -1";
|
||||
$Host::MapPlayerLimitsGehenna_TeamHunters = "16 -1";
|
||||
$Host::MapPlayerLimitsInsalubria_CnH = "-1 32";
|
||||
$Host::MapPlayerLimitsJacobsLadder_CnH = "-1 32";
|
||||
$Host::MapPlayerLimitsKatabatic_CTF = "-1 24";
|
||||
$Host::MapPlayerLimitsMasada_Siege = "-1 16";
|
||||
$Host::MapPlayerLimitsMinotaur_CTF = "-1 24";
|
||||
$Host::MapPlayerLimitsMyrkwood_DM = "-1 16";
|
||||
$Host::MapPlayerLimitsMyrkwood_Hunters = "-1 16";
|
||||
$Host::MapPlayerLimitsMyrkwood_Rabbit = "-1 24";
|
||||
$Host::MapPlayerLimitsOasis_DM = "-1 16";
|
||||
$Host::MapPlayerLimitsOverreach_CnH = "16 -1";
|
||||
$Host::MapPlayerLimitsQuagmire_CTF = "16 -1";
|
||||
$Host::MapPlayerLimitsRasp_Bounty = "-1 24";
|
||||
$Host::MapPlayerLimitsRasp_TeamHunters = "-1 32";
|
||||
$Host::MapPlayerLimitsRecalescence_CTF = "16 -1";
|
||||
$Host::MapPlayerLimitsReversion_CTF = "-1 32";
|
||||
$Host::MapPlayerLimitsRimehold_Hunters = "16 -1";
|
||||
$Host::MapPlayerLimitsRiverdance_CTF = "8 32";
|
||||
$Host::MapPlayerLimitsSanctuary_CTF = "-1 32";
|
||||
$Host::MapPlayerLimitsSirocco_CnH = "16 -1";
|
||||
$Host::MapPlayerLimitsSlapdash_CTF = "16 -1";
|
||||
$Host::MapPlayerLimitsSunDried_Bounty = "16 -1";
|
||||
$Host::MapPlayerLimitsSunDried_DM = "16 -1";
|
||||
$Host::MapPlayerLimitsTalus_Bounty = "-1 24";
|
||||
$Host::MapPlayerLimitsThinIce_CTF = "-1 32";
|
||||
$Host::MapPlayerLimitsTombstone_CTF = "8 32";
|
||||
$Host::MapPlayerLimitsUltimaThule_CTF = "-1 -1";
|
||||
$Host::MapPlayerLimitsUnderhill_Bounty = "-1 24";
|
||||
$Host::MapPlayerLimitsUnderhill_DM = "16 -1";
|
||||
$Host::MapPlayerLimitsWhiteout_Bounty = "16 -1";
|
||||
$Host::MapPlayerLimitsWhiteout_DM = "16 -1";
|
||||
$Host::MaxBotDifficulty = "0.75";
|
||||
$Host::MaxMessageLen = 120;
|
||||
$Host::MaxPlayers = "64";
|
||||
$Host::MinBotDifficulty = "0.5";
|
||||
$Host::MissionType = "CTF";
|
||||
$Host::NoSmurfs = 0;
|
||||
$Host::Password = "f";
|
||||
$Host::PlayerRespawnTimeout = 60;
|
||||
$Host::Port = 28000;
|
||||
$Host::TeamDamageOn = 0;
|
||||
$Host::TimeLimit = 30;
|
||||
$Host::TournamentMode = 0;
|
||||
$Host::VotePassPercent = 60;
|
||||
$Host::VoteSpread = 20;
|
||||
$Host::VoteTime = 20;
|
||||
$Host::warmupTime = 20;
|
||||
0
base/prefs/banlist.cs
Normal file
0
base/prefs/banlist.cs
Normal file
99
base/prefs/jett.cs
Normal file
99
base/prefs/jett.cs
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
// Tribes 2 Input Map File
|
||||
moveMap.delete();
|
||||
new ActionMap(moveMap);
|
||||
moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();");
|
||||
moveMap.bind(keyboard, "alt e", toggleEditor);
|
||||
moveMap.bind(keyboard, "space", movebackward);
|
||||
moveMap.bind(keyboard, "pageup", pageMessageHudUp);
|
||||
moveMap.bind(keyboard, "pagedown", pageMessageHudDown);
|
||||
moveMap.bind(keyboard, "x", moveright);
|
||||
moveMap.bind(keyboard, "shift w", prevWeapon);
|
||||
moveMap.bind(keyboard, "w", nextWeapon);
|
||||
moveMap.bind(keyboard, "z", moveleft);
|
||||
moveMap.bind(keyboard, "1", useBlaster);
|
||||
moveMap.bind(keyboard, "2", usePlasma);
|
||||
moveMap.bind(keyboard, "3", useChaingun);
|
||||
moveMap.bind(keyboard, "4", useDisc);
|
||||
moveMap.bind(keyboard, "5", useGrenadeLauncher);
|
||||
moveMap.bind(keyboard, "6", useSniperRifle);
|
||||
moveMap.bind(keyboard, "g", throwGrenade);
|
||||
moveMap.bind(keyboard, "b", setZoomFOV);
|
||||
moveMap.bind(keyboard, "l", useTargetingLaser);
|
||||
moveMap.bind(keyboard, "ctrl w", throwWeapon);
|
||||
moveMap.bind(keyboard, "ctrl r", throwPack);
|
||||
moveMap.bind(keyboard, "ctrl f", throwFlag);
|
||||
moveMap.bind(keyboard, "p", resizeChatHud);
|
||||
moveMap.bind(keyboard, "a", jump);
|
||||
moveMap.bind(keyboard, "numpad1", selectFavorite1);
|
||||
moveMap.bind(keyboard, "numpad2", selectFavorite2);
|
||||
moveMap.bind(keyboard, "numpad3", selectFavorite3);
|
||||
moveMap.bind(keyboard, "numpad4", selectFavorite4);
|
||||
moveMap.bind(keyboard, "numpad5", selectFavorite5);
|
||||
moveMap.bind(keyboard, "numpad6", selectFavorite6);
|
||||
moveMap.bind(keyboard, "numpad7", selectFavorite7);
|
||||
moveMap.bind(keyboard, "numpad8", selectFavorite8);
|
||||
moveMap.bind(keyboard, "numpad9", selectFavorite9);
|
||||
moveMap.bind(keyboard, "numpad0", selectFavorite10);
|
||||
moveMap.bind(keyboard, "shift numpad1", selectFavorite11);
|
||||
moveMap.bind(keyboard, "shift numpad2", selectFavorite12);
|
||||
moveMap.bind(keyboard, "shift numpad3", selectFavorite13);
|
||||
moveMap.bind(keyboard, "shift numpad4", selectFavorite14);
|
||||
moveMap.bind(keyboard, "shift numpad5", selectFavorite15);
|
||||
moveMap.bind(keyboard, "shift numpad6", selectFavorite16);
|
||||
moveMap.bind(keyboard, "shift numpad7", selectFavorite17);
|
||||
moveMap.bind(keyboard, "shift numpad8", selectFavorite18);
|
||||
moveMap.bind(keyboard, "shift numpad9", selectFavorite19);
|
||||
moveMap.bind(keyboard, "shift numpad0", selectFavorite20);
|
||||
moveMap.bind(keyboard, "ctrl numpad0", quickPackEnergyPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad1", quickPackRepairPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad2", quickPackShieldPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad3", quickPackCloakPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad4", quickPackJammerPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad5", quickPackAmmoPack);
|
||||
moveMap.bind(keyboard, "ctrl numpad6", quickPackSatchelCharge);
|
||||
moveMap.bind(keyboard, "ctrl numpad7", quickPackDeployableStation);
|
||||
moveMap.bind(keyboard, "ctrl numpad8", quickPackIndoorTurret);
|
||||
moveMap.bind(keyboard, "ctrl numpad9", quickPackOutdoorTurret);
|
||||
moveMap.bind(keyboard, "ctrl numpaddivide", quickPackMotionSensor);
|
||||
moveMap.bind(keyboard, "ctrl *", quickPackPulse);
|
||||
moveMap.bind(keyboard, "tab", toggleFirstPerson);
|
||||
moveMap.bind(keyboard, "u", ToggleMessageHud);
|
||||
moveMap.bind(keyboard, "y", TeamMessageHud);
|
||||
moveMap.bind(keyboard, "v", activateChatMenuHud);
|
||||
moveMap.bind(keyboard, "c", mouseJet);
|
||||
moveMap.bind(keyboard, "ctrl k", suicide);
|
||||
moveMap.bind(keyboard, "f1", toggleHelpGui);
|
||||
moveMap.bind(keyboard, "f2", toggleScoreScreen);
|
||||
moveMap.bind(keyboard, "f6", toggleHudWaypoints);
|
||||
moveMap.bind(keyboard, "f7", toggleHudMarkers);
|
||||
moveMap.bind(keyboard, "f8", toggleHudCommands);
|
||||
moveMap.bind(keyboard, "f9", toggleHudTargets);
|
||||
moveMap.bind(keyboard, "n", placeBeacon);
|
||||
moveMap.bind(keyboard, "return", fnAcceptTask);
|
||||
moveMap.bind(keyboard, "backspace", fnDeclineTask);
|
||||
moveMap.bind(keyboard, "shift c", fnTaskCompleted);
|
||||
moveMap.bind(keyboard, "shift x", fnResetTaskList);
|
||||
moveMap.bind(keyboard, "insert", voteYes);
|
||||
moveMap.bind(keyboard, "delete", voteNo);
|
||||
moveMap.bind(keyboard, "e", toggleZoom);
|
||||
moveMap.bind(keyboard, "7", useELFGun);
|
||||
moveMap.bind(keyboard, "8", useMissileLauncher);
|
||||
moveMap.bind(keyboard, "9", useShockLance);
|
||||
moveMap.bind(keyboard, "m", placeMine);
|
||||
moveMap.bind(keyboard, "d", useBackPack);
|
||||
moveMap.bind(keyboard, "f", useRepairKit);
|
||||
moveMap.bind(keyboard, "i", toggleInventoryHud);
|
||||
moveMap.bind(keyboard, "0", useMortar);
|
||||
moveMap.bind(mouse0, "button0", mouseFire);
|
||||
moveMap.bind(mouse0, "button1", moveforward);
|
||||
moveMap.bind(mouse0, "xaxis", S, 0.403508, yaw);
|
||||
moveMap.bind(mouse0, "yaxis", SI, 0.403508, pitch);
|
||||
moveMap.bind(mouse0, "zaxis", cycleWeaponAxis);
|
||||
observerMap.delete();
|
||||
new ActionMap(observerMap);
|
||||
observerMap.bind(keyboard, "t", moveup);
|
||||
observerMap.bind(keyboard, "b", movedown);
|
||||
observerMap.bind(keyboard, "space", jump);
|
||||
observerMap.bind(mouse0, "button0", mouseFire);
|
||||
observerMap.bind(mouse0, "button1", mouseJet);
|
||||
GlobalActionMap.bind(keyboard, "grave", toggleConsole);
|
||||
|
|
@ -431,7 +431,9 @@ function ChatRoomMemberList::onRightMouseDown(%this,%column,%row,%mousePos)
|
|||
else
|
||||
{
|
||||
if (strcmp(ChatMemberPopup.member.displayName,$IRCClient::currentChannel.getName()))
|
||||
{
|
||||
ChatMemberPopup.add("Chat",2);
|
||||
}
|
||||
|
||||
if ($IRCClient::currentChannel.getFlags(%im) & $PERSON_OPERATOR)
|
||||
{
|
||||
|
|
@ -445,6 +447,11 @@ function ChatRoomMemberList::onRightMouseDown(%this,%column,%row,%mousePos)
|
|||
ChatMemberPopup.add("Unmute",6);
|
||||
else
|
||||
ChatMemberPopup.add("Mute",6);
|
||||
|
||||
ChatMemberPopup.add( "--------------------",-1);
|
||||
ChatMemberPopup.add( "TMail", 10 );
|
||||
ChatMemberPopup.add( "Add To Buddylist",11);
|
||||
|
||||
for (%i = 1; %i < $IRCClient::channels.getCount(); %i++)
|
||||
{
|
||||
%c = $IRCClient::channels.getObject(%i);
|
||||
|
|
@ -476,6 +483,7 @@ function ChatPrivate()
|
|||
//------------------------------------------------------------------------------
|
||||
function ChatMemberPopup::onSelect(%this,%id,%text)
|
||||
{
|
||||
%member = getSubStr(ChatMemberPopup.member.displayName,0,strlen(ChatMemberPopup.member.displayname)-strlen(nextToken(ChatMemberPopup.member.displayname,name,"^"))-1);
|
||||
switch( %id )
|
||||
{
|
||||
case 0: // Set Back
|
||||
|
|
@ -494,6 +502,11 @@ function ChatMemberPopup::onSelect(%this,%id,%text)
|
|||
IRCClient::kick(ChatMemberPopup.member,$pref::IRCClient::banmsg);
|
||||
case 6: // Mute/Unmute
|
||||
IRCClient::ignore(ChatMemberPopup.member,!(ChatMemberPopup.member.flags & $PERSON_IGNORE));
|
||||
case 10: // TMail
|
||||
LinkEMail(%member);
|
||||
case 11: // Add To Buddylist
|
||||
MessageBoxYesNo("CONFIRM","Add " @ %member @ " to Buddy List?",
|
||||
"LinkAddBuddy(\"" @ %member @ "\",TWBText,\"addBuddy\");","");
|
||||
default: // Invite
|
||||
IRCClient::invite(ChatMemberPopup.member,%id);
|
||||
}
|
||||
|
|
@ -832,7 +845,7 @@ function IRCClient::notify(%event)
|
|||
$IRCClient::nextChannel = 0;
|
||||
}
|
||||
ChatTabView.removeTab($IRCClient::deletedChannel);
|
||||
case IDIRC_INVITED:
|
||||
case IDIRC_INVITED: //invited to join existing channel.
|
||||
//MessageBoxOKCancel("Invite", "You have been invited to channel " @ IRCClient::displayChannel($IRCClient::invitechannel) @ " by " @ $IRCClient::inviteperson @ ".", "IRCClient::join($IRCClient::invitechannel);");
|
||||
IRCClient::newMessage($IRCClient::CurrentChannel, "You have been invited to channel " @ $IRCClient::invitechannel @ " by " @ $IRCClient::inviteperson @ ".");
|
||||
case IDIRC_BAN_LIST:
|
||||
|
|
|
|||
|
|
@ -39,15 +39,24 @@ function ChooseFilterDlg::newFilter( %this )
|
|||
%this.editFilterIndex = CF_FilterList.rowCount();
|
||||
|
||||
FilterEditName.setValue( "New Filter" );
|
||||
FilterEditMinPlayers.setValue( 0 );
|
||||
FilterEditMaxPlayers.setValue( 255 );
|
||||
FilterEditGameType.setText( "Any" );
|
||||
FilterEditMissionType.setText( "Any" );
|
||||
for ( %i = 0; isObject( "FilterEditLocMask" @ %i ); %i++ )
|
||||
( "FilterEditLocMask" @ %i ).setValue( true );
|
||||
FilterEditMinPlayers.setValue( 0 );
|
||||
FilterEditMaxPlayers.setValue( 255 );
|
||||
FilterEditMaxBots.setValue( 16 );
|
||||
FilterEditMinCPU.setValue( 0 );
|
||||
FilterEditUsePingTgl.setValue( false );
|
||||
FilterEditMaxPing.setValue( 50 );
|
||||
FilterEditMaxPing.setVisible( false );
|
||||
FilterEditTDOnTgl.setValue( false );
|
||||
FilterEditTDOffTgl.setValue( false );
|
||||
FilterEditWindowsTgl.setValue( false );
|
||||
FilterEditLinuxTgl.setValue( false );
|
||||
FilterEditDedicatedTgl.setValue( false );
|
||||
FilterEditNoPwdTgl.setValue( false );
|
||||
FilterEditCurVersionTgl.setValue( false );
|
||||
for ( %i = 0; isObject( "FilterEditLocMask" @ %i ); %i++ )
|
||||
( "FilterEditLocMask" @ %i ).setValue( true );
|
||||
|
||||
Canvas.pushDialog( FilterEditDlg );
|
||||
}
|
||||
|
|
@ -115,6 +124,28 @@ function ChooseFilterDlg::editFilter( %this )
|
|||
|
||||
FilterEditMaxBots.setValue( %maxBots );
|
||||
FilterEditMinCPU.setValue( %minCPU );
|
||||
if ( %flags & 8 )
|
||||
{
|
||||
FilterEditWindowsTgl.setValue( true );
|
||||
FilterEditLinuxTgl.setValue( false );
|
||||
}
|
||||
else
|
||||
{
|
||||
FilterEditWindowsTgl.setValue( false );
|
||||
FilterEditLinuxTgl.setValue( %flags & 4 );
|
||||
}
|
||||
|
||||
if ( %flags & 16 )
|
||||
{
|
||||
FilterEditTDOnTgl.setValue( true );
|
||||
FilterEditTDOffTgl.setValue( false );
|
||||
}
|
||||
else
|
||||
{
|
||||
FilterEditTDOnTgl.setValue( false );
|
||||
FilterEditTDOffTgl.setValue( %flags & 32 );
|
||||
}
|
||||
|
||||
FilterEditDedicatedTgl.setValue( %flags & 1 );
|
||||
FilterEditNoPwdTgl.setValue( %flags & 2 );
|
||||
FilterEditCurVersionTgl.setValue( %flags & 128 );
|
||||
|
|
@ -142,6 +173,10 @@ function ChooseFilterDlg::saveFilter( %this )
|
|||
%minCPU = FilterEditMinCPU.getValue();
|
||||
%flags = FilterEditDedicatedTgl.getValue()
|
||||
| ( FilterEditNoPwdTgl.getValue() << 1 )
|
||||
| ( FilterEditLinuxTgl.getValue() << 2 )
|
||||
| ( FilterEditWindowsTgl.getValue() << 3 )
|
||||
| ( FilterEditTDOnTgl.getValue() << 4 )
|
||||
| ( FilterEditTDOffTgl.getValue() << 5 )
|
||||
| ( FilterEditCurVersionTgl.getValue() << 7 );
|
||||
%row = %filterName TAB %gameType TAB %misType
|
||||
TAB %minPlayers TAB %maxPlayers TAB %regionCode
|
||||
|
|
@ -161,7 +196,7 @@ function ChooseFilterDlg::deleteFilter( %this )
|
|||
return;
|
||||
|
||||
%row = CF_FilterList.getRowNumById( %rowId );
|
||||
%lastFilter = CF_FilterList.rowCount() - 3;
|
||||
%lastFilter = CF_FilterList.rowCount() - 4;
|
||||
|
||||
while ( ( %nextRow = CF_FilterList.getRowTextById( %rowId + 1 ) ) !$= "" )
|
||||
{
|
||||
|
|
@ -331,6 +366,34 @@ function addMissionType(%type)
|
|||
FilterEditMissionType.add( %type, 0 );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function FilterEditTDOnTgl::onAction( %this )
|
||||
{
|
||||
if ( %this.getValue() && FilterEditTDOffTgl.getValue() )
|
||||
FilterEditTDOffTgl.setValue( false );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function FilterEditTDOffTgl::onAction( %this )
|
||||
{
|
||||
if ( %this.getValue() && FilterEditTDOnTgl.getValue() )
|
||||
FilterEditTDOnTgl.setValue( false );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function FilterEditWindowsTgl::onAction( %this )
|
||||
{
|
||||
if ( %this.getValue() && FilterEditLinuxTgl.getValue() )
|
||||
FilterEditLinuxTgl.setValue( false );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function FilterEditLinuxTgl::onAction( %this )
|
||||
{
|
||||
if ( %this.getValue() && FilterEditWindowsTgl.getValue() )
|
||||
FilterEditWindowsTgl.setValue( false );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Make sure we still have at least one region selected:
|
||||
function FilterEditDlg::checkRegionMasks( %this, %lastIndex )
|
||||
|
|
|
|||
|
|
@ -370,7 +370,8 @@ function GMJ_Browser::onDatabaseRow( %this, %row, %isLastRow, %key )
|
|||
function GMJ_Browser::onSelect( %this, %address )
|
||||
{
|
||||
GMJ_JoinBtn.setActive( true );
|
||||
GMJ_RefreshServerBtn.setActive( true );
|
||||
if ( !isServerQueryActive() )
|
||||
GMJ_RefreshServerBtn.setActive( true );
|
||||
$JoinGamePassword = "";
|
||||
$JoinGameAddress = %address;
|
||||
|
||||
|
|
@ -489,7 +490,7 @@ function ServerInfoDlg::update( %this )
|
|||
// Fill in the content window:
|
||||
%content = GMJ_Browser.getServerContentString();
|
||||
SI_ContentWindow.fill( %content );
|
||||
%refreshable = true;
|
||||
%refreshable = !isServerQueryActive();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -506,7 +507,7 @@ function ServerInfoDlg::update( %this )
|
|||
case "timedOut":
|
||||
%temp = "<spush><color:DC1A1A>Timed out.<spop>";
|
||||
SI_ContentWindow.setText( "Not available." );
|
||||
%refreshable = true;
|
||||
%refreshable = !isServerQueryActive();
|
||||
}
|
||||
%infoText = %infoText NL "<lmargin:0><spush>" @ %this.headerStyle @ "STATUS: <spop><lmargin:70>" TAB %temp;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,6 +60,9 @@ function OptionsDlg::onWake( %this )
|
|||
OP_ShadowSlider.setValue( $pref::Shadows );
|
||||
OP_InteriorDetailSlider.setValue( $pref::Interior::detailAdjust );
|
||||
OP_VisibleDistanceSlider.setValue( $pref::VisibleDistanceMod );
|
||||
OP_ParticleDensitySlider.setValue( 4.0 - $pref::ParticleDensity );
|
||||
OP_DynamicLightSlider.setValue( 100 - $pref::Interior::DynamicLightsClipPix );
|
||||
updateDynamicLightSliderState();
|
||||
OP_SkyDetailMenu.init();
|
||||
if ( !$pref::SkyOn )
|
||||
%selId = 5;
|
||||
|
|
@ -514,6 +517,10 @@ function OptionsDlg::saveSettings( %this )
|
|||
$pref::TS::screenError = $max_TSScreenError - mFloor( OP_ShapeSlider.getValue() * ( $max_TSScreenError - $min_TSScreenError ) );
|
||||
$pref::TS::detailAdjust = $min_TSDetailAdjust + OP_ShapeSlider.getValue() * ( $max_TSDetailAdjust - $min_TSDetailAdjust );
|
||||
$pref::Shadows = OP_ShadowSlider.getValue();
|
||||
$pref::ParticleDensity = 4.0 - OP_ParticleDensitySlider.getValue();
|
||||
%val = 100 - OP_DynamicLightSlider.getValue();
|
||||
$pref::Interior::DynamicLightsClipPix = $pref::Terrain::DynamicLightsClipPix = %val;
|
||||
$pref::Interior::DynamicLightsFadePix = $pref::Terrain::DynamicLightsFadePix = 2 * %val;
|
||||
setShadowDetailLevel( $pref::Shadows );
|
||||
$pref::Interior::detailAdjust = OP_InteriorDetailSlider.getValue();
|
||||
$pref::VisibleDistanceMod = OP_VisibleDistanceSlider.getValue();
|
||||
|
|
@ -836,6 +843,15 @@ function updateTerrainDetail()
|
|||
OP_TerrainSlider.setValue( $max_screenerror - $pref::Terrain::screenError );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function updateDynamicLightSliderState()
|
||||
{
|
||||
%on = $pref::Interior::DynamicLights || $pref::Terrain::dynamicLights;
|
||||
OP_DynamicLightText.setVisible( %on );
|
||||
OP_DynamicLightText_Disabled.setVisible( !%on );
|
||||
OP_DynamicLightSlider.setActive( %on );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function OP_SkyDetailMenu::init( %this )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -81,6 +81,10 @@ function StaticShapeData::onEnabled(%data, %obj, %prevState)
|
|||
{
|
||||
if(%obj.waypoint)
|
||||
game.switchWaypoint(%obj.waypoint);
|
||||
|
||||
if(%obj.isPowered())
|
||||
%data.onGainPowerEnabled(%obj);
|
||||
Parent::onEnabled(%data, %obj, %prevState);
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
|||
|
|
@ -22,6 +22,9 @@ function Observer::onTrigger(%data,%obj,%trigger,%state)
|
|||
|
||||
//trigger types: 0:fire 1:altTrigger 2:jump 3:jet 4:throw
|
||||
%client = %obj.getControllingClient();
|
||||
if (%client == 0)
|
||||
return;
|
||||
|
||||
switch$ (%obj.mode)
|
||||
{
|
||||
case "justJoined":
|
||||
|
|
|
|||
|
|
@ -653,7 +653,7 @@ datablock SimDataBlock(MediumPlayerDamageProfile)
|
|||
damageScale[$DamageType::Bullet] = 1.0;
|
||||
damageScale[$DamageType::ELF] = 0.75;
|
||||
damageScale[$DamageType::ShockLance] = 1.0;
|
||||
damageScale[$DamageType::Laser] = 1.2;
|
||||
damageScale[$DamageType::Laser] = 1.1;
|
||||
damageScale[$DamageType::ShrikeBlaster] = 1.0;
|
||||
damageScale[$DamageType::BellyTurret] = 1.0;
|
||||
damageScale[$DamageType::AATurret] = 0.7;
|
||||
|
|
@ -686,7 +686,7 @@ datablock SimDataBlock(HeavyPlayerDamageProfile)
|
|||
damageScale[$DamageType::Bullet] = 0.6;
|
||||
damageScale[$DamageType::ELF] = 0.75;
|
||||
damageScale[$DamageType::ShockLance] = 1.0;
|
||||
damageScale[$DamageType::Laser] = 1.2;
|
||||
damageScale[$DamageType::Laser] = 0.63;
|
||||
damageScale[$DamageType::ShrikeBlaster] = 1.0;
|
||||
damageScale[$DamageType::BellyTurret] = 1.0;
|
||||
damageScale[$DamageType::AATurret] = 0.7;
|
||||
|
|
|
|||
|
|
@ -33,6 +33,8 @@ function TCPDebugger::onLine(%this, %line)
|
|||
%this.handleRunning();
|
||||
else if(%cmd $= "EVALOUT")
|
||||
%this.handleEvalOut(%rest);
|
||||
else if(%cmd $= "OBJTAGLISTOUT")
|
||||
%this.handleObjTagList(%rest);
|
||||
else
|
||||
%this.handleError(%line);
|
||||
}
|
||||
|
|
@ -168,6 +170,10 @@ function TCPDebugger::handleEvalOut(%this, %line)
|
|||
}
|
||||
}
|
||||
|
||||
function TCPDebugger::handleObjTagList(%this, %line)
|
||||
{
|
||||
}
|
||||
|
||||
function TCPDebugger::handleError(%this, %line)
|
||||
{
|
||||
DebuggerConsoleView.print("ERROR - bogus message: " @ %line);
|
||||
|
|
|
|||
|
|
@ -2773,7 +2773,7 @@ function DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit )
|
|||
%cause = "";
|
||||
if ( %admin )
|
||||
{
|
||||
messageAll( 'AdminSetTimeLimit', '\c2The Admin changed the mission time limit to %1 minutes.', %newLimit );
|
||||
messageAll( 'MsgAdminForce', '\c2The Admin changed the mission time limit to %1 minutes.', %newLimit );
|
||||
$Host::TimeLimit = %newLimit;
|
||||
%cause = "(admin)";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -612,9 +612,9 @@ function InventoryDeployableImage::testInventoryTooClose(%item, %plyr)
|
|||
return %turretInRange;
|
||||
}
|
||||
|
||||
function TurretOutdoorDeployableImage::testTurretTooClose(%item, %plyr)
|
||||
function TurretIndoorDeployableImage::testTurretTooClose(%item, %plyr)
|
||||
{
|
||||
InitContainerRadiusSearch(%item.surfacePt, $TurretOutdoorSpaceRadius, $TypeMasks::StaticShapeObjectType);
|
||||
InitContainerRadiusSearch(%item.surfacePt, $TurretIndoorSpaceRadius, $TypeMasks::StaticShapeObjectType);
|
||||
|
||||
// old function was only checking whether the first object found was a turret -- also wasn't checking
|
||||
// which team the object was on
|
||||
|
|
|
|||
|
|
@ -242,6 +242,9 @@ function SimObject::incCatagory(%this)
|
|||
|
||||
function ShapeBase::setInventory(%this,%data,%value,%force)
|
||||
{
|
||||
if (!isObject(%data))
|
||||
return;
|
||||
|
||||
%name = %data.getName();
|
||||
if (%value < 0)
|
||||
%value = 0;
|
||||
|
|
|
|||
|
|
@ -595,6 +595,8 @@ datablock StaticShapeData(DeployedBeacon) : StaticShapeDamageProfile
|
|||
beacon = true;
|
||||
targetNameTag = 'beacon';
|
||||
|
||||
deployedObject = true;
|
||||
|
||||
dynamicType = $TypeMasks::SensorObjectType;
|
||||
|
||||
debrisShapeName = "debris_generic_small.dts";
|
||||
|
|
|
|||
|
|
@ -1408,6 +1408,9 @@ datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
|
|||
//max[Rock] = 1;
|
||||
|
||||
observeParameters = "0.5 4.5 4.5";
|
||||
|
||||
shieldEffectScale = "0.7 0.7 1.0";
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -1663,6 +1666,8 @@ datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
|
|||
//max[Rock] = 1;
|
||||
|
||||
observeParameters = "0.5 4.5 4.5";
|
||||
|
||||
shieldEffectScale = "0.7 0.7 1.0";
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -1914,6 +1919,8 @@ datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
|
|||
//max[Rock] = 1;
|
||||
|
||||
observeParameters = "0.5 4.5 4.5";
|
||||
|
||||
shieldEffectScale = "0.7 0.7 1.0";
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -2535,7 +2542,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
|
|||
}
|
||||
|
||||
%targetClient = %targetObject.getOwnerClient();
|
||||
%sourceClient = %sourceObject ? %sourceObject.getOwnerClient() : 0;
|
||||
%sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0;
|
||||
|
||||
%targetTeam = %targetClient.team;
|
||||
|
||||
|
|
@ -2549,11 +2556,11 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
|
|||
else if(isObject(%sourceObject) && %sourceObject.getClassName() $= "Turret")
|
||||
%sourceTeam = getTargetSensorGroup(%sourceObject.getTarget());
|
||||
else if( isObject(%sourceObject) &&
|
||||
( %sourceObject.getClassName() $= "FlyingVehicle" || %sourceObject.getClassName() $= "WheeledVehicle" ) || %sourceObject.getClassName() $= "HoverVehicle")
|
||||
( %sourceObject.getClassName() $= "FlyingVehicle" || %sourceObject.getClassName() $= "WheeledVehicle" || %sourceObject.getClassName() $= "HoverVehicle"))
|
||||
%sourceTeam = getTargetSensorGroup(%sourceObject.getTarget());
|
||||
else
|
||||
{
|
||||
if (%sourceObject && %sourceObject.getTarget() >= 0 )
|
||||
if (isObject(%sourceObject) && %sourceObject.getTarget() >= 0 )
|
||||
{
|
||||
%sourceTeam = getTargetSensorGroup(%sourceObject.getTarget());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,21 +41,6 @@ function SniperProjectileData::onCollision(%data, %projectile, %targetObject, %m
|
|||
%targetObject.damage(%projectile.sourceObject, %position, %modifier * %damageAmount, %data.directDamageType);
|
||||
}
|
||||
|
||||
function TurretImageData::onFire( %data, %obj, %slot )
|
||||
{
|
||||
if( %data.muzzleFlash !$= "" )
|
||||
{
|
||||
%flash = new Shockwave()
|
||||
{
|
||||
dataBlock = %data.muzzleFlash;
|
||||
pos = %obj.getMuzzlePoint(%slot);
|
||||
normal = %obj.getMuzzleVector(%slot);
|
||||
};
|
||||
}
|
||||
|
||||
Parent::onFire( %data, %obj, %slot );
|
||||
}
|
||||
|
||||
function ShapeBaseImageData::onFire(%data, %obj, %slot)
|
||||
{
|
||||
%data.lightStart = getSimTime();
|
||||
|
|
|
|||
|
|
@ -73,6 +73,7 @@ function CreateServer(%mission, %missionType)
|
|||
|
||||
$missionSequence = 0;
|
||||
$CurrentMissionType = %missionType;
|
||||
$HostGameBotCount = 0;
|
||||
$HostGamePlayerCount = 0;
|
||||
if ( $HostGameType !$= "SinglePlayer" )
|
||||
allowConnections(true);
|
||||
|
|
@ -374,6 +375,10 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
|
|||
case "Bioderm":
|
||||
%client.sex = "Male";
|
||||
%client.race = "Bioderm";
|
||||
default:
|
||||
error("Invalid race/gender combo passed: " @ %raceGender);
|
||||
%client.sex = "Male";
|
||||
%client.race = "Human";
|
||||
}
|
||||
%client.armor = "Light";
|
||||
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@
|
|||
function StaticShapeData::onGainPowerEnabled(%data, %obj)
|
||||
{
|
||||
if(%data.ambientThreadPowered)
|
||||
%obj.playThread($AmbientThread, "ambient");
|
||||
// if it's a deployed object, schedule the power thread; else play it immediately
|
||||
if(%data.deployAmbientThread)
|
||||
%obj.schedule(750, "playThread", $PowerThread, "Power");
|
||||
else
|
||||
%obj.playThread($PowerThread,"Power");
|
||||
// deployable objects get their recharge rate set right away -- don't set it again unless
|
||||
// the object has just been re-enabled
|
||||
if(%obj.initDeploy)
|
||||
%obj.initDeploy = false;
|
||||
else
|
||||
{
|
||||
if(%obj.getRechargeRate() <= 0)
|
||||
{
|
||||
%oldERate = %obj.getRechargeRate();
|
||||
%obj.setRechargeRate(%oldERate + %data.rechargeRate);
|
||||
}
|
||||
}
|
||||
%obj.playThread($AmbientThread, "ambient");
|
||||
// if it's a deployed object, schedule the power thread; else play it immediately
|
||||
if(%data.deployAmbientThread)
|
||||
%obj.schedule(750, "playThread", $PowerThread, "Power");
|
||||
else
|
||||
%obj.playThread($PowerThread,"Power");
|
||||
// deployable objects get their recharge rate set right away -- don't set it again unless
|
||||
// the object has just been re-enabled
|
||||
if(%obj.initDeploy)
|
||||
%obj.initDeploy = false;
|
||||
else
|
||||
{
|
||||
if(%obj.getRechargeRate() <= 0)
|
||||
{
|
||||
%oldERate = %obj.getRechargeRate();
|
||||
%obj.setRechargeRate(%oldERate + %data.rechargeRate);
|
||||
}
|
||||
}
|
||||
if(%data.humSound !$= "")
|
||||
%obj.playAudio($HumSound, %data.humSound);
|
||||
%obj.setPoweredState(true);
|
||||
|
|
@ -36,13 +36,13 @@ function StaticShapeData::onLosePowerDisabled(%data, %obj)
|
|||
|
||||
if(%data.ambientThreadPowered)
|
||||
%obj.pauseThread($AmbientThread);
|
||||
if(!%data.alwaysAmbient)
|
||||
{
|
||||
%obj.stopThread($PowerThread);
|
||||
// MES -- drop shields and stop them from regenerating after power loss
|
||||
%obj.setRechargeRate(0.0);
|
||||
%obj.setEnergyLevel(0.0);
|
||||
}
|
||||
if(!%data.alwaysAmbient)
|
||||
{
|
||||
%obj.stopThread($PowerThread);
|
||||
// MES -- drop shields and stop them from regenerating after power loss
|
||||
%obj.setRechargeRate(0.0);
|
||||
%obj.setEnergyLevel(0.0);
|
||||
}
|
||||
if(%data.humSound !$= "")
|
||||
%obj.stopAudio($HumSound);
|
||||
%obj.setPoweredState(false);
|
||||
|
|
@ -132,7 +132,7 @@ datablock ExplosionData(ShapeExplosion)
|
|||
|
||||
datablock StaticShapeData(HeavyMaleHuman_Dead)
|
||||
{
|
||||
className = "deadArmor";
|
||||
className = "deadArmor";
|
||||
catagory = "Player Armors";
|
||||
shapeFile = "heavy_male_dead.dts";
|
||||
isInvincible = true;
|
||||
|
|
@ -140,7 +140,7 @@ datablock StaticShapeData(HeavyMaleHuman_Dead)
|
|||
|
||||
datablock StaticShapeData(MediumMaleHuman_Dead)
|
||||
{
|
||||
className = "deadArmor";
|
||||
className = "deadArmor";
|
||||
catagory = "Player Armors";
|
||||
shapeFile = "medium_male_dead.dts";
|
||||
isInvincible = true;
|
||||
|
|
@ -148,7 +148,7 @@ datablock StaticShapeData(MediumMaleHuman_Dead)
|
|||
|
||||
datablock StaticShapeData(LightMaleHuman_Dead)
|
||||
{
|
||||
className = "deadArmor";
|
||||
className = "deadArmor";
|
||||
catagory = "Player Armors";
|
||||
shapeFile = "light_male_dead.dts";
|
||||
isInvincible = true;
|
||||
|
|
@ -160,7 +160,7 @@ function deadArmor::onAdd(%data, %obj)
|
|||
}
|
||||
|
||||
//*****************************************************************************
|
||||
//* Flagstands - Data Blocks
|
||||
//* Flagstands - Data Blocks
|
||||
//*****************************************************************************
|
||||
datablock StaticShapeData(InteriorFlagStand)
|
||||
{
|
||||
|
|
@ -189,29 +189,29 @@ datablock StaticShapeData(ExteriorFlagStand)
|
|||
function ExteriorFlagStand::onAdd(%this, %obj)
|
||||
{
|
||||
Parent::onAdd(%this, %obj);
|
||||
%obj.playThread($ActivateThread, "activate");
|
||||
%obj.playThread($ActivateThread, "activate");
|
||||
}
|
||||
|
||||
function ExteriorFlagStand::onFlagTaken(%this, %obj)
|
||||
{
|
||||
%obj.setThreadDir($ActivateThread, 0);
|
||||
%obj.setThreadDir($ActivateThread, 0);
|
||||
}
|
||||
|
||||
function ExteriorFlagStand::onFlagReturn(%this, %obj)
|
||||
{
|
||||
%obj.setThreadDir($ActivateThread, 1);
|
||||
%obj.setThreadDir($ActivateThread, 1);
|
||||
}
|
||||
|
||||
|
||||
function ExteriorFlagStand::onCollision(%this, %obj, %colObj)
|
||||
{
|
||||
game.flagStandCollision(%this, %obj, %colObj);
|
||||
game.flagStandCollision(%this, %obj, %colObj);
|
||||
}
|
||||
|
||||
|
||||
function InteriorFlagStand::onCollision(%this, %obj, %colObj)
|
||||
{
|
||||
game.flagStandCollision(%this, %obj, %colObj);
|
||||
game.flagStandCollision(%this, %obj, %colObj);
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
//end flag stand functions
|
||||
///////////////////////////////////////////////
|
||||
|
|
@ -226,7 +226,7 @@ datablock StaticShapeData(FlipFlop)
|
|||
cmdIcon = "CMDSwitchIcon";
|
||||
cmdMiniIconName = "commander/MiniIcons/com_switch_grey";
|
||||
targetTypeTag = 'Switch';
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
needsNoPower = true;
|
||||
emap = true;
|
||||
};
|
||||
|
|
@ -251,13 +251,13 @@ function FlipFlop::playerTouch(%data,%obj,%col)
|
|||
|
||||
function randomOrg(%organicName, %num, %radius)
|
||||
{
|
||||
%SPACING = 1.0; //meters between center of organic and another object
|
||||
%SPACING = 1.0; //meters between center of organic and another object
|
||||
|
||||
//return help info
|
||||
if(%organicName $="" || !%num || !%radius) {
|
||||
echo("randomOrg(<shape name>, <quantity>, <radius of grove desired>);");
|
||||
return;
|
||||
}
|
||||
//return help info
|
||||
if(%organicName $="" || !%num || !%radius) {
|
||||
echo("randomOrg(<shape name>, <quantity>, <radius of grove desired>);");
|
||||
return;
|
||||
}
|
||||
|
||||
%organicIndex = -1;
|
||||
for (%i = 0; %i < $NumAStaticTSObjects; %i++) {
|
||||
|
|
@ -287,131 +287,131 @@ function randomOrg(%organicName, %num, %radius)
|
|||
%minScale = getWord($StaticTSObjects[%organicIndex], 6);
|
||||
%maxScale = getWord($StaticTSObjects[%organicIndex], 7);
|
||||
|
||||
//set up folders in mis file
|
||||
$RandomOrganicsAdded++; //to keep track of groups
|
||||
if(!isObject(RandomOrganics)) {
|
||||
%randomOrgGroup = new simGroup(RandomOrganics);
|
||||
MissionGroup.add(%randomOrgGroup);
|
||||
}
|
||||
%groupName = "Addition"@$RandomOrganicsAdded@%organicName;
|
||||
%group = new simGroup(%groupName);
|
||||
RandomOrganics.add(%group);
|
||||
|
||||
|
||||
%ctr = LocalClientConnection.camera.getPosition();
|
||||
%areaX = getWord(%ctr, 0) - %radius;
|
||||
%areaY = getWord(%ctr, 1) - %radius;
|
||||
|
||||
%orgCount = %num;
|
||||
while((%orgCount > 0) && (%retries < (15000 / %maxSlope))) //theoretically, a thorough number of retries
|
||||
{
|
||||
//find a tile
|
||||
%x = (getRandom(mFloor(%areaX / 8), mFloor((%areaX + (%radius * 2)) / 8)) * 8) + 4; //tile center
|
||||
%y = (getRandom(mFloor(%areaY / 8), mFloor((%areaY + (%radius * 2)) / 8)) * 8) + 4;
|
||||
//set up folders in mis file
|
||||
$RandomOrganicsAdded++; //to keep track of groups
|
||||
if(!isObject(RandomOrganics)) {
|
||||
%randomOrgGroup = new simGroup(RandomOrganics);
|
||||
MissionGroup.add(%randomOrgGroup);
|
||||
}
|
||||
%groupName = "Addition"@$RandomOrganicsAdded@%organicName;
|
||||
%group = new simGroup(%groupName);
|
||||
RandomOrganics.add(%group);
|
||||
|
||||
|
||||
%ctr = LocalClientConnection.camera.getPosition();
|
||||
%areaX = getWord(%ctr, 0) - %radius;
|
||||
%areaY = getWord(%ctr, 1) - %radius;
|
||||
|
||||
%orgCount = %num;
|
||||
while((%orgCount > 0) && (%retries < (15000 / %maxSlope))) //theoretically, a thorough number of retries
|
||||
{
|
||||
//find a tile
|
||||
%x = (getRandom(mFloor(%areaX / 8), mFloor((%areaX + (%radius * 2)) / 8)) * 8) + 4; //tile center
|
||||
%y = (getRandom(mFloor(%areaY / 8), mFloor((%areaY + (%radius * 2)) / 8)) * 8) + 4;
|
||||
|
||||
%start = %x @ " " @ %y @ " 2000";
|
||||
%end = %x @ " " @ %y @ " -1";
|
||||
%ground = containerRayCast(%start, %end, $TypeMasks::TerrainObjectType, 0);
|
||||
%z = getWord(%ground, 3);
|
||||
%z += %zOffset;
|
||||
%position = %x @ " " @ %y @ " " @ %z;
|
||||
%start = %x @ " " @ %y @ " 2000";
|
||||
%end = %x @ " " @ %y @ " -1";
|
||||
%ground = containerRayCast(%start, %end, $TypeMasks::TerrainObjectType, 0);
|
||||
%z = getWord(%ground, 3);
|
||||
%z += %zOffset;
|
||||
%position = %x @ " " @ %y @ " " @ %z;
|
||||
|
||||
|
||||
// get normal from both sides of the square
|
||||
%start = %x + 2 @ " " @ %y @ " 2000";
|
||||
%end = %x + 2 @ " " @ %y @ " -1";
|
||||
%hit1 = containerRayCast(%start, %end, $TypeMasks::TerrainObjectType, 0);
|
||||
|
||||
%start = %x - 2 @ " " @ %y @ " 2000";
|
||||
%end = %x - 2 @ " " @ %y @ " -1";
|
||||
%hit2 = containerRayCast(%start, %end, $TypeMasks::TerrainObjectType, 0);
|
||||
// get normal from both sides of the square
|
||||
%start = %x + 2 @ " " @ %y @ " 2000";
|
||||
%end = %x + 2 @ " " @ %y @ " -1";
|
||||
%hit1 = containerRayCast(%start, %end, $TypeMasks::TerrainObjectType, 0);
|
||||
|
||||
%start = %x - 2 @ " " @ %y @ " 2000";
|
||||
%end = %x - 2 @ " " @ %y @ " -1";
|
||||
%hit2 = containerRayCast(%start, %end, $TypeMasks::TerrainObjectType, 0);
|
||||
|
||||
%norm1 = getWord(%hit1, 4) @ " " @ getWord(%hit1, 5) @ " " @ getWord(%hit1, 6);
|
||||
%norm2 = getWord(%hit2, 4) @ " " @ getWord(%hit2, 5) @ " " @ getWord(%hit2, 6);
|
||||
%norm1 = getWord(%hit1, 4) @ " " @ getWord(%hit1, 5) @ " " @ getWord(%hit1, 6);
|
||||
%norm2 = getWord(%hit2, 4) @ " " @ getWord(%hit2, 5) @ " " @ getWord(%hit2, 6);
|
||||
|
||||
//if either side of tile has greater slope than allowed, move on.
|
||||
%angNorm1 = getTerrainAngle(%norm1);
|
||||
%angNorm2 = getTerrainAngle(%norm2);
|
||||
if ((getTerrainAngle(%norm1) > %maxSlope) || (getTerrainAngle(%norm2) > %maxslope))
|
||||
{
|
||||
%retries++;
|
||||
continue;
|
||||
}
|
||||
//if either side of tile has greater slope than allowed, move on.
|
||||
%angNorm1 = getTerrainAngle(%norm1);
|
||||
%angNorm2 = getTerrainAngle(%norm2);
|
||||
if ((getTerrainAngle(%norm1) > %maxSlope) || (getTerrainAngle(%norm2) > %maxslope))
|
||||
{
|
||||
%retries++;
|
||||
continue;
|
||||
}
|
||||
|
||||
%terrainNormal = VectorAdd(%norm1, %norm2);
|
||||
%terrainNormal = VectorNormalize(%terrainNormal);
|
||||
|
||||
//search surroundings for obstacles. If obstructed, move on.
|
||||
InitContainerRadiusSearch(%position, %spacing, $TypeMasks::VehicleObjectType |
|
||||
$TypeMasks::MoveableObjectType |
|
||||
$TypeMasks::StaticShapeObjectType |
|
||||
$TypeMasks::TSStaticShapeObjectType |
|
||||
$TypeMasks::ForceFieldObjectType |
|
||||
$TypeMasks::TurretObjectType |
|
||||
$TypeMasks::InteriorObjectType |
|
||||
$TypeMasks::ItemObjectType);
|
||||
%this = containerSearchNext();
|
||||
if(%this)
|
||||
{
|
||||
%retries++;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
//rotate it
|
||||
if(%slopeWithTerrain)
|
||||
{
|
||||
%rotAxis = vectorCross(%terrainNormal, "0 0 1");
|
||||
%rotAxis = vectorNormalize(%rotAxis);
|
||||
%rotation = %rotAxis @ " " @ getTerrainAngle(%terrainNormal);
|
||||
}
|
||||
else %rotation = "1 0 0 0";
|
||||
%randomAngle = getRandom(360);
|
||||
%zrot = MatrixCreate("0 0 0", "0 0 1 " @ %randomAngle);
|
||||
%orient = MatrixCreate(%position, %rotation);
|
||||
%finalXForm = MatrixMultiply(%orient, %zrot);
|
||||
|
||||
%terrainNormal = VectorAdd(%norm1, %norm2);
|
||||
%terrainNormal = VectorNormalize(%terrainNormal);
|
||||
|
||||
//search surroundings for obstacles. If obstructed, move on.
|
||||
InitContainerRadiusSearch(%position, %spacing, $TypeMasks::VehicleObjectType |
|
||||
$TypeMasks::MoveableObjectType |
|
||||
$TypeMasks::StaticShapeObjectType |
|
||||
$TypeMasks::TSStaticShapeObjectType |
|
||||
$TypeMasks::ForceFieldObjectType |
|
||||
$TypeMasks::TurretObjectType |
|
||||
$TypeMasks::InteriorObjectType |
|
||||
$TypeMasks::ItemObjectType);
|
||||
%this = containerSearchNext();
|
||||
if(%this)
|
||||
{
|
||||
%retries++;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
//rotate it
|
||||
if(%slopeWithTerrain)
|
||||
{
|
||||
%rotAxis = vectorCross(%terrainNormal, "0 0 1");
|
||||
%rotAxis = vectorNormalize(%rotAxis);
|
||||
%rotation = %rotAxis @ " " @ getTerrainAngle(%terrainNormal);
|
||||
}
|
||||
else %rotation = "1 0 0 0";
|
||||
%randomAngle = getRandom(360);
|
||||
%zrot = MatrixCreate("0 0 0", "0 0 1 " @ %randomAngle);
|
||||
%orient = MatrixCreate(%position, %rotation);
|
||||
%finalXForm = MatrixMultiply(%orient, %zrot);
|
||||
|
||||
|
||||
//scale it
|
||||
%scaleMin = 8; //default min
|
||||
%scaleMax = 14; //default max
|
||||
if(%minScale)
|
||||
%scaleMin = %minScale * 10;
|
||||
if(%maxScale)
|
||||
%scaleMax = %maxScale * 10;
|
||||
%scaleInt = getRandom(%scaleMin, %scaleMax);
|
||||
%scale = %scaleInt/10;
|
||||
%evenScale = %scale SPC %scale SPC %scale;
|
||||
//scale it
|
||||
%scaleMin = 8; //default min
|
||||
%scaleMax = 14; //default max
|
||||
if(%minScale)
|
||||
%scaleMin = %minScale * 10;
|
||||
if(%maxScale)
|
||||
%scaleMax = %maxScale * 10;
|
||||
%scaleInt = getRandom(%scaleMin, %scaleMax);
|
||||
%scale = %scaleInt/10;
|
||||
%evenScale = %scale SPC %scale SPC %scale;
|
||||
|
||||
//create it
|
||||
%position = %x SPC %y SPC (%z += %zoffset);
|
||||
%newOrganic = new TSStatic() {
|
||||
position = %position;
|
||||
rotation = %rotation;
|
||||
scale = %evenScale;
|
||||
shapeName = %shapeFileName;
|
||||
};
|
||||
%group.add(%newOrganic);
|
||||
%newOrganic.setTransform(%finalXForm);
|
||||
//create it
|
||||
%position = %x SPC %y SPC (%z += %zoffset);
|
||||
%newOrganic = new TSStatic() {
|
||||
position = %position;
|
||||
rotation = %rotation;
|
||||
scale = %evenScale;
|
||||
shapeName = %shapeFileName;
|
||||
};
|
||||
%group.add(%newOrganic);
|
||||
%newOrganic.setTransform(%finalXForm);
|
||||
|
||||
%orgCount--; //dec number of shapes left to place
|
||||
%retries = 0; //reset retry counter
|
||||
}
|
||||
if (%orgCount > 0)
|
||||
{
|
||||
error("Unable to place all shapes, area saturated.");
|
||||
error("Looking for clear area " @ (%spacing * 2) @ " meters in diameter, with a max slope of " @ %maxSlope);
|
||||
}
|
||||
echo("Placed " @ %num - %orgCount @ " of " @ %num);
|
||||
%orgCount--; //dec number of shapes left to place
|
||||
%retries = 0; //reset retry counter
|
||||
}
|
||||
if (%orgCount > 0)
|
||||
{
|
||||
error("Unable to place all shapes, area saturated.");
|
||||
error("Looking for clear area " @ (%spacing * 2) @ " meters in diameter, with a max slope of " @ %maxSlope);
|
||||
}
|
||||
echo("Placed " @ %num - %orgCount @ " of " @ %num);
|
||||
}
|
||||
|
||||
function getTerrainAngle(%point)
|
||||
{
|
||||
%up = "0 0 1";
|
||||
%angleRad = mACos(vectorDot(%point, %up));
|
||||
%angleDeg = mRadToDeg(%angleRad);
|
||||
//echo("angle is "@%angleDeg);
|
||||
return %angleDeg;
|
||||
%up = "0 0 1";
|
||||
%angleRad = mACos(vectorDot(%point, %up));
|
||||
%angleDeg = mRadToDeg(%angleRad);
|
||||
//echo("angle is "@%angleDeg);
|
||||
return %angleDeg;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -494,22 +494,22 @@ datablock SensorData(SensorLgPulseObj)
|
|||
|
||||
datablock StaticShapeData(SensorLargePulse) : StaticShapeDamageProfile
|
||||
{
|
||||
className = Sensor;
|
||||
className = Sensor;
|
||||
catagory = "Sensors";
|
||||
shapeFile = "sensor_pulse_large.dts";
|
||||
maxDamage = 1.5;
|
||||
destroyedLevel = 1.5;
|
||||
disabledLevel = 0.85;
|
||||
explosion = ShapeExplosion;
|
||||
expDmgRadius = 10.0;
|
||||
expDamage = 0.5;
|
||||
expImpulse = 2000.0;
|
||||
expDmgRadius = 10.0;
|
||||
expDamage = 0.5;
|
||||
expImpulse = 2000.0;
|
||||
|
||||
dynamicType = $TypeMasks::SensorObjectType;
|
||||
isShielded = true;
|
||||
energyPerDamagePoint = 33;
|
||||
maxEnergy = 110;
|
||||
rechargeRate = 0.31;
|
||||
isShielded = true;
|
||||
energyPerDamagePoint = 33;
|
||||
maxEnergy = 110;
|
||||
rechargeRate = 0.31;
|
||||
ambientThreadPowered = true;
|
||||
humSound = SensorHumSound;
|
||||
|
||||
|
|
@ -539,22 +539,22 @@ datablock SensorData(SensorMedPulseObj)
|
|||
|
||||
datablock StaticShapeData(SensorMediumPulse) : StaticShapeDamageProfile
|
||||
{
|
||||
className = Sensor;
|
||||
className = Sensor;
|
||||
catagory = "Sensors";
|
||||
shapeFile = "sensor_pulse_medium.dts";
|
||||
maxDamage = 1.2;
|
||||
destroyedLevel = 1.2;
|
||||
disabledLevel = 0.68;
|
||||
explosion = ShapeExplosion;
|
||||
expDmgRadius = 7.0;
|
||||
expDamage = 0.4;
|
||||
expImpulse = 1500;
|
||||
expDmgRadius = 7.0;
|
||||
expDamage = 0.4;
|
||||
expImpulse = 1500;
|
||||
|
||||
dynamicType = $TypeMasks::SensorObjectType;
|
||||
isShielded = true;
|
||||
energyPerDamagePoint = 33;
|
||||
maxEnergy = 90;
|
||||
rechargeRate = 0.31;
|
||||
isShielded = true;
|
||||
energyPerDamagePoint = 33;
|
||||
maxEnergy = 90;
|
||||
rechargeRate = 0.31;
|
||||
ambientThreadPowered = true;
|
||||
humSound = SensorHumSound;
|
||||
|
||||
|
|
@ -604,16 +604,16 @@ datablock StaticShapeData(GeneratorLarge) : StaticShapeDamageProfile
|
|||
maxDamage = 1.50;
|
||||
destroyedLevel = 1.50;
|
||||
disabledLevel = 0.85;
|
||||
expDmgRadius = 10.0;
|
||||
expDamage = 0.5;
|
||||
expImpulse = 1500.0;
|
||||
expDmgRadius = 10.0;
|
||||
expDamage = 0.5;
|
||||
expImpulse = 1500.0;
|
||||
noIndividualDamage = true; //flag to make these invulnerable for certain mission types
|
||||
|
||||
dynamicType = $TypeMasks::GeneratorObjectType;
|
||||
isShielded = true;
|
||||
energyPerDamagePoint = 30;
|
||||
maxEnergy = 50;
|
||||
rechargeRate = 0.05;
|
||||
isShielded = true;
|
||||
energyPerDamagePoint = 30;
|
||||
maxEnergy = 50;
|
||||
rechargeRate = 0.05;
|
||||
humSound = GeneratorHumSound;
|
||||
|
||||
cmdCategory = "Support";
|
||||
|
|
@ -634,18 +634,18 @@ datablock StaticShapeData(SolarPanel) : StaticShapeDamageProfile
|
|||
maxDamage = 1.00;
|
||||
destroyedLevel = 1.00;
|
||||
disabledLevel = 0.55;
|
||||
expDmgRadius = 5.0;
|
||||
expDamage = 0.3;
|
||||
expImpulse = 1000.0;
|
||||
expDmgRadius = 5.0;
|
||||
expDamage = 0.3;
|
||||
expImpulse = 1000.0;
|
||||
noIndividualDamage = true; //flag to make these invulnerable for certain mission types
|
||||
emap = true;
|
||||
|
||||
isShielded = true;
|
||||
energyPerDamagePoint = 30;
|
||||
rechargeRate = 0.05;
|
||||
rechargeRate = 0.05;
|
||||
|
||||
dynamicType = $TypeMasks::GeneratorObjectType;
|
||||
maxEnergy = 30;
|
||||
maxEnergy = 30;
|
||||
humSound = GeneratorHumSound;
|
||||
|
||||
cmdCategory = "Support";
|
||||
|
|
@ -667,7 +667,7 @@ function Generator::onEnabled(%data, %obj, %prevState)
|
|||
{
|
||||
%obj.incPowerCount();
|
||||
Parent::onEnabled(%data, %obj, %prevState);
|
||||
}
|
||||
}
|
||||
|
||||
//******************************************************************************
|
||||
//Nexus Effect (Hunters)
|
||||
|
|
@ -735,7 +735,7 @@ function ShapeBaseData::onDestroyed(%data, %obj, %prevState)
|
|||
|
||||
function ShapeBaseData::checkShields(%data, %targetObject, %position, %amount, %damageType)
|
||||
{
|
||||
%energy = %targetObject.getEnergyLevel();
|
||||
%energy = %targetObject.getEnergyLevel();
|
||||
%strength = %energy / %data.energyPerDamagePoint;
|
||||
%shieldScale = %data.shieldDamageScale[%damageType];
|
||||
if(%shieldScale $= "")
|
||||
|
|
@ -759,20 +759,20 @@ function ShapeBaseData::checkShields(%data, %targetObject, %position, %amount, %
|
|||
|
||||
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
|
||||
{
|
||||
// if this is a non-team mission type and the object is "protected", don't damage it
|
||||
if(%data.noIndividualDamage && Game.allowsProtectedStatics())
|
||||
return;
|
||||
// if this is a non-team mission type and the object is "protected", don't damage it
|
||||
if(%data.noIndividualDamage && Game.allowsProtectedStatics())
|
||||
return;
|
||||
|
||||
// if this is a Siege mission and this object shouldn't take damage (e.g. vehicle stations)
|
||||
if(%data.noDamageInSiege && Game.class $= "SiegeGame")
|
||||
return;
|
||||
// if this is a Siege mission and this object shouldn't take damage (e.g. vehicle stations)
|
||||
if(%data.noDamageInSiege && Game.class $= "SiegeGame")
|
||||
return;
|
||||
|
||||
if(%sourceObject)
|
||||
{
|
||||
%targetObject.lastDamagedBy = %sourceObject.client;
|
||||
%targetObject.lastDamagedByTeam = %sourceObject.client.team;
|
||||
%targetObject.damageTimeMS = GetSimTime();
|
||||
}
|
||||
if(%sourceObject)
|
||||
{
|
||||
%targetObject.lastDamagedBy = %sourceObject.client;
|
||||
%targetObject.lastDamagedByTeam = %sourceObject.client.team;
|
||||
%targetObject.damageTimeMS = GetSimTime();
|
||||
}
|
||||
|
||||
// Scale damage type & include shield calculations...
|
||||
if (%data.isShielded)
|
||||
|
|
@ -780,27 +780,27 @@ function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %pos
|
|||
|
||||
%damageScale = %data.damageScale[%damageType];
|
||||
if(%damageScale !$= "")
|
||||
%amount *= %damageScale;
|
||||
%amount *= %damageScale;
|
||||
|
||||
//if team damage is off, cap the amount of damage so as not to disable the object...
|
||||
if (!$TeamDamage && !%targetObject.getDataBlock().deployedObject && %targetObject.getDataBlock.getName $= "DeployedBeacon")
|
||||
{
|
||||
//see if the object is being shot by a friendly
|
||||
%srcClient = %sourceObject.client;
|
||||
if (isObject(%srcClient))
|
||||
{
|
||||
if (isTargetFriendly(%targetObject.getTarget() , %srcClient.getSensorGroup()))
|
||||
{
|
||||
%curDamage = %targetObject.getDamageLevel();
|
||||
%availableDamage = %targetObject.getDataBlock().disabledLevel - %curDamage - 0.05;
|
||||
if (%amount > %availableDamage)
|
||||
%amount = %availableDamage;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if team damage is off, cap the amount of damage so as not to disable the object...
|
||||
if (!$TeamDamage && !%targetObject.getDataBlock().deployedObject)
|
||||
{
|
||||
//see if the object is being shot by a friendly
|
||||
%srcClient = %sourceObject.client;
|
||||
if (isObject(%srcClient))
|
||||
{
|
||||
if (isTargetFriendly(%targetObject.getTarget() , %srcClient.getSensorGroup()))
|
||||
{
|
||||
%curDamage = %targetObject.getDamageLevel();
|
||||
%availableDamage = %targetObject.getDataBlock().disabledLevel - %curDamage - 0.05;
|
||||
if (%amount > %availableDamage)
|
||||
%amount = %availableDamage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if there's still damage to apply
|
||||
if (%amount > 0)
|
||||
// if there's still damage to apply
|
||||
if (%amount > 0)
|
||||
%targetObject.applyDamage(%amount);
|
||||
}
|
||||
|
||||
|
|
@ -809,27 +809,28 @@ function StaticShapeData::onDamage(%this,%obj)
|
|||
// Set damage state based on current damage level
|
||||
%damage = %obj.getDamageLevel();
|
||||
if(%damage >= %this.destroyedLevel)
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Destroyed")
|
||||
{
|
||||
%obj.setDamageState(Destroyed);
|
||||
// if object has an explosion damage radius associated with it, apply explosion damage
|
||||
if(%this.expDmgRadius)
|
||||
RadiusExplosion(%obj, %obj.getWorldBoxCenter(), %this.expDmgRadius, %this.expDamage, %this.expImpulse, %obj, $DamageType::Explosion);
|
||||
}
|
||||
}
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Destroyed")
|
||||
{
|
||||
%obj.setDamageState(Destroyed);
|
||||
// if object has an explosion damage radius associated with it, apply explosion damage
|
||||
if(%this.expDmgRadius)
|
||||
RadiusExplosion(%obj, %obj.getWorldBoxCenter(), %this.expDmgRadius, %this.expDamage, %this.expImpulse, %obj, $DamageType::Explosion);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(%damage >= %this.disabledLevel)
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Disabled")
|
||||
%obj.setDamageState(Disabled);
|
||||
}
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Disabled")
|
||||
%obj.setDamageState(Disabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Enabled")
|
||||
%obj.setDamageState(Enabled);
|
||||
}
|
||||
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Enabled")
|
||||
%obj.setDamageState(Enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
|
@ -837,66 +838,66 @@ function StaticShapeData::onDamage(%this,%obj)
|
|||
|
||||
datablock StaticShapeData(StormLogo)
|
||||
{
|
||||
className = Logo;
|
||||
className = Logo;
|
||||
shapeFile = "teamlogo_storm.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(InfernoLogo)
|
||||
{
|
||||
className = Logo;
|
||||
className = Logo;
|
||||
shapeFile = "teamlogo_inf.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(BiodermLogo)
|
||||
{
|
||||
className = Logo;
|
||||
className = Logo;
|
||||
shapeFile = "teamlogo_bd.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(BloodEagleLogo)
|
||||
{
|
||||
className = Logo;
|
||||
className = Logo;
|
||||
shapeFile = "teamlogo_be.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(DSwordLogo)
|
||||
{
|
||||
className = Logo;
|
||||
className = Logo;
|
||||
shapeFile = "teamlogo_ds.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(HarbingerLogo)
|
||||
{
|
||||
className = Logo;
|
||||
className = Logo;
|
||||
shapeFile = "teamlogo_hb.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(StarwolfLogo)
|
||||
{
|
||||
className = Logo;
|
||||
className = Logo;
|
||||
shapeFile = "teamlogo_sw.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(LogoProjector)
|
||||
{
|
||||
className = Projector;
|
||||
className = Projector;
|
||||
catagory = "Objectives";
|
||||
shapeFile = "teamlogo_projector.dts";
|
||||
alwaysAmbient = true;
|
||||
alwaysAmbient = true;
|
||||
isInvincible = true;
|
||||
};
|
||||
|
||||
function Projector::onAdd(%data, %obj)
|
||||
{
|
||||
Parent::onAdd(%data, %obj);
|
||||
%obj.holo = 0;
|
||||
%obj.holo = 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
|
@ -1034,5 +1035,5 @@ function TSStatic::create(%shapeName)
|
|||
|
||||
function TSStatic::damage(%this)
|
||||
{
|
||||
// prevent console error spam
|
||||
// prevent console error spam
|
||||
}
|
||||
|
|
@ -113,6 +113,8 @@ datablock TurretData(TurretDeployedWallIndoor) : TurretDamageProfile
|
|||
thetaMax = 145;
|
||||
thetaNull = 90;
|
||||
|
||||
deployedObject = true;
|
||||
|
||||
primaryAxis = yaxis;
|
||||
|
||||
isShielded = true;
|
||||
|
|
@ -157,6 +159,8 @@ datablock TurretData(TurretDeployedCeilingIndoor) : TurretDamageProfile
|
|||
thetaNull = 90;
|
||||
heatSignature = 0.0;
|
||||
|
||||
deployedObject = true;
|
||||
|
||||
primaryAxis = revzaxis;
|
||||
|
||||
isShielded = true;
|
||||
|
|
@ -262,6 +266,7 @@ datablock TurretImageData(DeployableIndoorBarrel)
|
|||
stateTransitionOnTimeout[3] = "Reload";
|
||||
stateTimeoutValue[3] = 0.3;
|
||||
stateFire[3] = true;
|
||||
stateShockwave[3] = true;
|
||||
stateRecoil[3] = LightRecoil;
|
||||
stateAllowImageChange[3] = false;
|
||||
stateSequence[3] = "Fire";
|
||||
|
|
|
|||
|
|
@ -198,6 +198,7 @@ datablock TurretImageData(DeployableOutdoorBarrel)
|
|||
stateTransitionOnTimeout[3] = "Reload";
|
||||
stateTimeoutValue[3] = 0.3;
|
||||
stateFire[3] = true;
|
||||
stateShockwave[3] = true;
|
||||
stateRecoil[3] = LightRecoil;
|
||||
stateAllowImageChange[3] = false;
|
||||
stateSequence[3] = "Fire";
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ function VehicleData::onDestroyed(%data, %obj, %prevState)
|
|||
%flingee.damage(0, %obj.getPosition(), 0.4, $DamageType::Explosion);
|
||||
}
|
||||
}
|
||||
%obj.schedule(600, "delete");
|
||||
%obj.schedule(2000, "delete");
|
||||
}
|
||||
|
||||
function radiusVehicleExplosion(%data, %vehicle)
|
||||
|
|
@ -419,7 +419,8 @@ function MobileBaseVehicle::onAdd(%this, %obj)
|
|||
Parent::onAdd(%this, %obj);
|
||||
%obj.station = "";
|
||||
%obj.turret = "";
|
||||
|
||||
%obj.beacon = "";
|
||||
|
||||
%obj.schedule(5000, "playThread", $AmbientThread, "ambient");
|
||||
}
|
||||
|
||||
|
|
@ -502,6 +503,10 @@ function MobileBaseVehicle::deleteAllMounted(%data, %obj)
|
|||
%obj.teleporter.playThread($ActivateThread,"activate");
|
||||
%obj.teleporter.playAudio($ActivateSound, StationTeleportDeacitvateSound);
|
||||
}
|
||||
if(isObject(%obj.beacon))
|
||||
{
|
||||
%obj.beacon.delete();
|
||||
}
|
||||
}
|
||||
|
||||
//**************************************************************
|
||||
|
|
@ -754,6 +759,15 @@ function MobileBaseVehicle::vehicleDeploy(%data, %obj, %player, %force)
|
|||
%obj.turret.setSelfPowered();
|
||||
%obj.turret.playThread($PowerThread,"Power");
|
||||
%obj.turret.mountImage(MissileBarrelLarge, 0 ,false);
|
||||
|
||||
%obj.beacon = new ScopeAlwaysShape() {
|
||||
dataBlock = "DeployedBeacon";
|
||||
position = %obj.position;
|
||||
rotation = %obj.rotation;
|
||||
team = %obj.team;
|
||||
};
|
||||
%obj.beacon.setBeaconType(friend);
|
||||
%obj.beacon.setTarget(%obj.team);
|
||||
|
||||
checkSpawnPos(%obj, 20);
|
||||
}
|
||||
|
|
@ -814,6 +828,8 @@ function MobileBaseVehicle::onEndSequence(%data, %obj, %thread)
|
|||
%obj.station.trigger.delete();
|
||||
%obj.station.delete();
|
||||
%obj.station = "";
|
||||
|
||||
%obj.beacon.delete();
|
||||
|
||||
%obj.unmountObject(%obj.turret);
|
||||
%obj.turret.delete();
|
||||
|
|
@ -1101,8 +1117,11 @@ function VehicleData::damageObject(%data, %targetObject, %sourceObject, %positio
|
|||
if(%amount != 0)
|
||||
%targetObject.applyDamage(%amount);
|
||||
|
||||
if(%targetObject.getDamageState() $= "Destroyed" && %momVec !$= "")
|
||||
%targetObject.setMomentumVector(%momVec);
|
||||
if(%targetObject.getDamageState() $= "Destroyed" )
|
||||
{
|
||||
if( %momVec !$= "")
|
||||
%targetObject.setMomentumVector(%momVec);
|
||||
}
|
||||
}
|
||||
|
||||
function VehicleData::onImpact(%data, %vehicleObject, %collidedObject, %vec, %vecLen)
|
||||
|
|
|
|||
|
|
@ -114,6 +114,7 @@ datablock FlyingVehicleData(BomberFlyer) : BomberDamageProfile
|
|||
|
||||
debrisShapeName = "vehicle_air_bomber_debris.dts";
|
||||
debris = ShapeDebris;
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
drag = 0.2;
|
||||
density = 1.0;
|
||||
|
|
@ -239,6 +240,8 @@ datablock FlyingVehicleData(BomberFlyer) : BomberDamageProfile
|
|||
|
||||
checkRadius = 7.1895;
|
||||
observeParameters = "1 10 10";
|
||||
|
||||
shieldEffectScale = "0.75 0.975 0.375";
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ datablock AudioProfile(HAPCFlyerThrustSound)
|
|||
datablock FlyingVehicleData(HAPCFlyer) : HavocDamageProfile
|
||||
{
|
||||
spawnOffset = "0 0 6";
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
catagory = "Vehicles";
|
||||
shapeFile = "vehicle_air_hapc.dts";
|
||||
|
|
@ -161,6 +162,8 @@ datablock FlyingVehicleData(HAPCFlyer) : HavocDamageProfile
|
|||
|
||||
stuckTimerTicks = 32; // If the hapc spends more than 1 sec in contact with something
|
||||
stuckTimerAngle = 80; // with a > 80 deg. pitch, BOOM!
|
||||
|
||||
shieldEffectScale = "1.0 0.9375 0.45";
|
||||
};
|
||||
|
||||
function HAPCFlyer::hasDismountOverrides(%data, %obj)
|
||||
|
|
|
|||
|
|
@ -61,6 +61,27 @@ datablock AudioProfile(MobileBaseStationUndeploySound)
|
|||
preload = true;
|
||||
};
|
||||
|
||||
|
||||
//**************************************************************
|
||||
// LIGHTS
|
||||
//**************************************************************
|
||||
datablock RunningLightData(MPBLight1)
|
||||
{
|
||||
pointSize = 3.0;
|
||||
pointColor = "1.0 1.0 1.0 0.3";
|
||||
pointNodeName = "Headlight_node01";
|
||||
texture = "special/expFlare";
|
||||
};
|
||||
|
||||
datablock RunningLightData(MPBLight2)
|
||||
{
|
||||
pointSize = 3.0;
|
||||
pointColor = "1.0 1.0 1.0 0.3";
|
||||
pointNodeName = "Headlight_node02";
|
||||
texture = "special/expFlare";
|
||||
};
|
||||
|
||||
|
||||
//**************************************************************
|
||||
// VEHICLE CHARACTERISTICS
|
||||
//**************************************************************
|
||||
|
|
@ -75,6 +96,7 @@ datablock SensorData(MPBDeployedSensor) : VehiclePulseSensor
|
|||
datablock WheeledVehicleData(MobileBaseVehicle) : MPBDamageProfile
|
||||
{
|
||||
spawnOffset = "0 0 1.0";
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
catagory = "Vehicles";
|
||||
shapeFile = "vehicle_land_mpbase.dts";
|
||||
|
|
@ -211,6 +233,11 @@ datablock WheeledVehicleData(MobileBaseVehicle) : MPBDamageProfile
|
|||
checkRadius = 7.5225;
|
||||
|
||||
observeParameters = "1 12 12";
|
||||
|
||||
runningLight[0] = MPBLight1;
|
||||
runningLight[1] = MPBLight2;
|
||||
|
||||
shieldEffectScale = "0.85 1.2 0.7";
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
|
|
|
|||
|
|
@ -40,6 +40,29 @@ datablock AudioProfile(ShrikeBlasterDryFireSound)
|
|||
preload = true;
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
// LIGHTS
|
||||
//**************************************************************
|
||||
datablock RunningLightData(ShrikeLight1)
|
||||
{
|
||||
type = 1;
|
||||
radius = 2.0;
|
||||
length = 3.0;
|
||||
color = "1.0 1.0 1.0 1.0";
|
||||
direction = "0.0 1.0 -1.0 ";
|
||||
offset = "0.0 0.0 -0.5";
|
||||
texture = "special/lightcone04";
|
||||
};
|
||||
|
||||
datablock RunningLightData(ShrikeLight2)
|
||||
{
|
||||
radius = 1.5;
|
||||
color = "1.0 1.0 1.0 0.3";
|
||||
direction = "0.0 0.0 -1.0";
|
||||
offset = "0.0 0.8 -1.2";
|
||||
texture = "special/headlight4";
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
// VEHICLE CHARACTERISTICS
|
||||
//**************************************************************
|
||||
|
|
@ -55,6 +78,7 @@ datablock FlyingVehicleData(ScoutFlyer) : ShrikeDamageProfile
|
|||
|
||||
debrisShapeName = "vehicle_air_scout_debris.dts";
|
||||
debris = ShapeDebris;
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
drag = 0.15;
|
||||
density = 1.0;
|
||||
|
|
@ -175,6 +199,12 @@ datablock FlyingVehicleData(ScoutFlyer) : ShrikeDamageProfile
|
|||
|
||||
checkRadius = 5.5;
|
||||
observeParameters = "1 10 10";
|
||||
|
||||
runningLight[0] = ShrikeLight1;
|
||||
// runningLight[1] = ShrikeLight2;
|
||||
|
||||
shieldEffectScale = "0.937 1.125 0.60";
|
||||
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
|
|
|
|||
|
|
@ -96,6 +96,45 @@ datablock AudioProfile(AssaultMortarIdleSound)
|
|||
preload = true;
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
// LIGHTS
|
||||
//**************************************************************
|
||||
datablock RunningLightData(TankLight1)
|
||||
{
|
||||
radius = 1.5;
|
||||
color = "1.0 1.0 1.0 0.2";
|
||||
nodeName = "Headlight_node01";
|
||||
direction = "0.0 1.0 0.0";
|
||||
texture = "special/headlight4";
|
||||
};
|
||||
|
||||
datablock RunningLightData(TankLight2)
|
||||
{
|
||||
radius = 1.5;
|
||||
color = "1.0 1.0 1.0 0.2";
|
||||
nodeName = "Headlight_node02";
|
||||
direction = "0.0 1.0 0.0";
|
||||
texture = "special/headlight4";
|
||||
};
|
||||
|
||||
datablock RunningLightData(TankLight3)
|
||||
{
|
||||
radius = 1.5;
|
||||
color = "1.0 1.0 1.0 0.2";
|
||||
nodeName = "Headlight_node03";
|
||||
direction = "0.0 1.0 0.0";
|
||||
texture = "special/headlight4";
|
||||
};
|
||||
|
||||
datablock RunningLightData(TankLight4)
|
||||
{
|
||||
radius = 1.5;
|
||||
color = "1.0 1.0 1.0 0.2";
|
||||
nodeName = "Headlight_node04";
|
||||
direction = "0.0 1.0 0.0";
|
||||
texture = "special/headlight4";
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
// VEHICLE CHARACTERISTICS
|
||||
//**************************************************************
|
||||
|
|
@ -110,6 +149,7 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
|
|||
shapeFile = "vehicle_grav_tank.dts";
|
||||
multipassenger = true;
|
||||
computeCRC = true;
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
weaponNode = 1;
|
||||
|
||||
|
|
@ -241,6 +281,13 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
|
|||
|
||||
checkRadius = 5.5535;
|
||||
observeParameters = "1 10 10";
|
||||
|
||||
runningLight[0] = TankLight1;
|
||||
runningLight[1] = TankLight2;
|
||||
runningLight[2] = TankLight3;
|
||||
runningLight[3] = TankLight4;
|
||||
|
||||
shieldEffectScale = "0.9 1.0 0.6";
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
|
|
|
|||
|
|
@ -27,6 +27,37 @@ datablock AudioProfile(ScoutThrustSound)
|
|||
preload = true;
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
// LIGHTS
|
||||
//**************************************************************
|
||||
datablock RunningLightData(WildcatLight1)
|
||||
{
|
||||
radius = 1.0;
|
||||
color = "1.0 1.0 1.0 0.3";
|
||||
nodeName = "Headlight_node01";
|
||||
direction = "-1.0 1.0 0.0";
|
||||
texture = "special/headlight4";
|
||||
};
|
||||
|
||||
datablock RunningLightData(WildcatLight2)
|
||||
{
|
||||
radius = 1.0;
|
||||
color = "1.0 1.0 1.0 0.3";
|
||||
nodeName = "Headlight_node02";
|
||||
direction = "1.0 1.0 0.0";
|
||||
texture = "special/headlight4";
|
||||
};
|
||||
|
||||
datablock RunningLightData(WildcatLight3)
|
||||
{
|
||||
type = 2;
|
||||
radius = 100.0;
|
||||
color = "1.0 1.0 1.0 1.0";
|
||||
offset = "0.0 0.0 0.0";
|
||||
direction = "0.0 1.0 0.0";
|
||||
texture = "special/projheadlight";
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
// VEHICLE CHARACTERISTICS
|
||||
//**************************************************************
|
||||
|
|
@ -43,6 +74,7 @@ datablock HoverVehicleData(ScoutVehicle) : WildcatDamageProfile
|
|||
|
||||
debrisShapeName = "vehicle_grav_scout_debris.dts";
|
||||
debris = ShapeDebris;
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
drag = 0.0;
|
||||
density = 0.9;
|
||||
|
|
@ -161,6 +193,12 @@ datablock HoverVehicleData(ScoutVehicle) : WildcatDamageProfile
|
|||
|
||||
checkRadius = 1.7785;
|
||||
observeParameters = "1 10 10";
|
||||
|
||||
runningLight[0] = WildcatLight1;
|
||||
runningLight[1] = WildcatLight2;
|
||||
runningLight[2] = WildcatLight3;
|
||||
|
||||
shieldEffectScale = "0.9375 1.125 0.6";
|
||||
};
|
||||
|
||||
//**************************************************************
|
||||
|
|
|
|||
|
|
@ -202,7 +202,7 @@ function EditDescriptionApply()
|
|||
//-----------------------------------------------------------------------------
|
||||
function GetProfileHdr(%type, %line)
|
||||
{
|
||||
%CRec = wonGetAuthInfo();
|
||||
$GuidTribes = getRecords(wonGetAuthInfo(),1);
|
||||
if(%type==0)
|
||||
{
|
||||
TProfileHdr.tribeID = getField(%line,0);
|
||||
|
|
@ -216,23 +216,28 @@ function GetProfileHdr(%type, %line)
|
|||
|
||||
TL_Profile.setVisible(1);
|
||||
TL_Roster.setVisible(1);
|
||||
|
||||
TL_News.setVisible(1);
|
||||
for(%checkID=0;%checkID<getField(getRecord($GuidTribes,0),0);%checkID++)
|
||||
{
|
||||
if(getField(getRecord($GuidTribes,1+%checkID),3) == 1401)
|
||||
TProfileHdr.twa = 4;
|
||||
else if(TProfileHdr.tribe_id == getField(getRecord($GuidTribes,1+%checkID),3))
|
||||
else
|
||||
if(TProfileHdr.tribeid == getField(getRecord($GuidTribes,1+%checkID),3))
|
||||
if(TProfileHdr.twa == 0)
|
||||
TProfileHdr.twa = getField(getRecord($GuidTribes,1+%checkID),4);
|
||||
}
|
||||
|
||||
TL_News.setVisible(TProfileHdr.twa);
|
||||
TL_Invites.setVisible(TProfileHdr.twa);
|
||||
|
||||
if(TProfileHdr.twa > 1)
|
||||
{
|
||||
TW_Admin.setVisible(1);
|
||||
TL_Invites.setVisible(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
TW_Admin.setVisible(0);
|
||||
TL_Invites.setVisible(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -792,16 +797,35 @@ function BrowserSearchDlg::onWake( %this )
|
|||
BSearchOKBtn.setActive( false );
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function BrowserSearchPane::GetOnlineStatus(%this)
|
||||
{
|
||||
%this.key = LaunchGui.key++;
|
||||
%this.status = "getOnline";
|
||||
for(%oStat=0;%oStat<BrowserSearchMatchList.RowCount();%oStat++)
|
||||
{
|
||||
if(%oStat == 0)
|
||||
%roster = getField(BrowserSearchMatchList.getRowText(%oStat),3);
|
||||
else
|
||||
%roster = %roster TAB getField(BrowserSearchMatchList.getRowText(%oStat),3);
|
||||
}
|
||||
databaseQuery(69,%roster,%this,%this.key);
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function BrowserSearchMatchList::onSelect( %this, %id, %text )
|
||||
{
|
||||
BSearchOKBtn.setActive( true );
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function BrowserSearchMatchList::onAdd(%this)
|
||||
{
|
||||
BrowserSearchMatchList.addStyle( 1, "Univers", 12 , "150 150 150", "200 200 200", "60 60 60" );
|
||||
}
|
||||
//==-- BrowserSearchPane ----------------------------------------------------
|
||||
function BrowserSearchPane::onDatabaseQueryResult(%this, %status, %resultStatus, %key)
|
||||
{
|
||||
if(%key != %this.key)
|
||||
return;
|
||||
// echo("RECV: " @ %status);
|
||||
echo("RECV: " @ %status);
|
||||
if(getField(%status,0)==0)
|
||||
{
|
||||
switch$(%this.state)
|
||||
|
|
@ -828,6 +852,13 @@ function BrowserSearchPane::onDatabaseQueryResult(%this, %status, %resultStatus,
|
|||
%this.rowNum = -1;
|
||||
%this.state = "tribe";
|
||||
}
|
||||
case "getOnline":
|
||||
error("GONLINE:" @ %status TAB %resultString);
|
||||
if(getField(%status,0) == 0)
|
||||
for(%str=0;%str<strLen(%resultString);%str++)
|
||||
{
|
||||
BrowserSearchMatchList.setRowStyle( %str, !getSubStr(%resultString,%str,1) );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (getSubStr(getField(%status,1),0,9) $= "ORA-04061")
|
||||
|
|
@ -859,7 +890,10 @@ function BrowserSearchPane::onDatabaseRow(%this, %row, %isLastRow, %key)
|
|||
%line = getFields(%row,1);
|
||||
BrowserSearchMatchList.addRow(%this.rowNum++, %line);
|
||||
if(%isLastRow)
|
||||
{
|
||||
%this.GetOnlineStatus();
|
||||
%this.state = "done";
|
||||
}
|
||||
}
|
||||
}
|
||||
//==-- TWBTabView -----------------------------------------------------------
|
||||
|
|
@ -1115,6 +1149,10 @@ function GuiMLTextCtrl::onURL(%this, %url)
|
|||
PostsPopupDlg.key = LaunchGui.key++;
|
||||
PostsPopupDlg.state = "adminRemovePostPlus";
|
||||
databaseQuery(63, 7 TAB getFields(%url,1), PostsPopupDlg, PostsPopupDlg.key);
|
||||
case "joinPublicChat":
|
||||
TribePane.joinChat(getField(%url,1),0);
|
||||
case "joinPrivateChat":
|
||||
TribePane.joinChat(getField(%url,1),1);
|
||||
|
||||
//if there is an unknown URL type, treat it as a weblink..
|
||||
default:
|
||||
|
|
@ -1207,6 +1245,17 @@ function TribePane::onWake(%this)
|
|||
tl_profile.setValue(1);
|
||||
}
|
||||
}
|
||||
function TribePane::JoinChat(%this, %tribe, %chanType)
|
||||
{
|
||||
if(%chanType == 0)
|
||||
%chan = "_Public";
|
||||
else
|
||||
%chan = "_Private";
|
||||
|
||||
error("CHANNEL:" @ %chan);
|
||||
IRCClient::join(IRCClient::channelName(%tribe) @ %chan);
|
||||
LaunchTabView.viewTab("CHAT", ChatGui, 0);
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function TribePane::onDatabaseQueryResult(%this, %status, %resultString , %key)
|
||||
{
|
||||
|
|
@ -1285,19 +1334,31 @@ function TribePane::onDatabaseQueryResult(%this, %status, %resultString , %key)
|
|||
case "getTribeNews":
|
||||
TWBText.Clear();
|
||||
%this.articleLines = 0;
|
||||
TWBText.SetText("<just:left><color:ADFFFA><lmargin:10><Font:Univers Condensed:18>" @ TProfileHdr.tribeName @ " News:\n" @
|
||||
"<color:82BEB9>\n");
|
||||
|
||||
if(getField(%resultString,0)>0)
|
||||
if(GetTribeMember(TProfileHdr.tribeName))
|
||||
{
|
||||
%this.state = "tribeNews";
|
||||
TWBText.SetText("<just:left><color:ADFFFA><lmargin:10><Font:Univers Condensed:18>" @ TProfileHdr.tribeName @ " Options:" @
|
||||
"<color:82BEB9>\n\n<lmargin:20><spush><color:ADFFCC><a:forumlink" TAB TProfileHdr.tribeName @ ">Tribal Forum</a><spop>\n" @
|
||||
"<spush><color:ADFFCC><a:joinPublicChat" TAB TProfileHdr.tribeName @ ">Tribal Chat: Public</a><spop>\n" @
|
||||
"<spush><color:ADFFCC><a:joinPrivateChat" TAB TProfileHdr.tribeName @ ">Tribal Chat: Private</a><spop>");
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.state="done";
|
||||
messageBoxOK("NOTICE","No Tribe News.");
|
||||
TWBText.SetText("<just:left><color:ADFFFA><lmargin:10><Font:Univers Condensed:18>" @ TProfileHdr.tribeName @ " Options:\n\n" @
|
||||
"<spush><color:ADFFCC><a:joinPublicChat" TAB TProfileHdr.tribeName @ ">Enter " @ TProfileHdr.tribeName @ " Public Chat</a><spop>\n" );
|
||||
}
|
||||
|
||||
%this.state = "done";
|
||||
|
||||
// if(getField(%resultString,0)>0)
|
||||
// {
|
||||
// %this.state = "tribeNews";
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// %this.state="done";
|
||||
// messageBoxOK("NOTICE","No Tribe News.");
|
||||
// }
|
||||
|
||||
case "getTribeInvites":
|
||||
if(getField(%resultString,0) > 0)
|
||||
{
|
||||
|
|
@ -1925,16 +1986,21 @@ function WarriorPopupDlg::onWake( %this )
|
|||
{
|
||||
case 0: if(getField(GetRecord(WonGetAuthInfo(),0),0) $= TWBTabView.getTabText(TWBTabView.GetSelectedID()))
|
||||
{ // visitor is owner
|
||||
// WarriorPopup.add( "Clear Primary Tribe setting", 0);
|
||||
WarriorPopUp.add( "Make " SPC WarriorPopup.player.name SPC "my primary tribe", 1 );
|
||||
WarriorPopup.add( "Leave" SPC WarriorPopup.player.name, 2 );
|
||||
WarriorPopup.add( "Go To" SPC WarriorPopup.player.name SPC "forum", 3 );
|
||||
WarriorPopUp.add( strupr(WarriorPopup.Player.name), -1);
|
||||
WarriorPopUp.add( "---------------------------------------------", -1);
|
||||
// WarriorPopup.add( "Clear Primary Tribe setting", 0);
|
||||
WarriorPopUp.add( "Make Primary Tribe", 1 );
|
||||
WarriorPopup.add( "Leave Tribe", 2 );
|
||||
WarriorPopup.add( "Go To Forum", 3 );
|
||||
}
|
||||
|
||||
case 1: if(getField(GetRecord(WonGetAuthInfo(),0),0) $= TWBTabView.getTabText(TWBTabView.GetSelectedID()))
|
||||
{ // visitor is owner
|
||||
WarriorPopup.add( "EMail " @ getField(WarriorPopup.player.name,0), 4 );
|
||||
WarriorPopup.add( "Remove" SPC getField(WarriorPopup.player.name,0) SPC " from Buddylist", 5 );
|
||||
WarriorPopUp.add( strupr(getField(WarriorPopup.player.name,0)), -1);
|
||||
WarriorPopUp.add( "---------------------------------------------", -1);
|
||||
WarriorPopup.add( "Contact By EMail", 4 );
|
||||
WarriorPopup.add( "Remove from Buddylist", 5 );
|
||||
WarriorPopup.add( ".............................................", -1);
|
||||
WarriorPopup.add( "Clear BuddyList", 6 );
|
||||
WarriorPopup.add( "EMail BuddyList", 7 );
|
||||
}
|
||||
|
|
@ -2101,21 +2167,27 @@ function TribeMemberPopupDlg::onWake( %this )
|
|||
break;
|
||||
}
|
||||
}
|
||||
TribeMemberPopup.add( strUpr(TribeMemberPopup.player.name), -1);
|
||||
TribeMemberPopup.add( "--------------------------------------------",-1);
|
||||
switch(MemberList.CID)
|
||||
{
|
||||
case 0:
|
||||
TribeMemberPopup.add( "Contact by EMail", 2 );
|
||||
TribeMemberPopup.add( "Add To Buddylist", 4 );
|
||||
TribeMemberPopup.add( "Add To Blocklist", 5 );
|
||||
TribeMemberPopup.add( "Invite To Chat", 8);
|
||||
if(%isMember)
|
||||
{
|
||||
TribeMemberPopup.add( "Kick" SPC TribeMemberPopup.player.name, 0 );
|
||||
TribeMemberPopup.add( "Edit" SPC TribeMemberPopup.player.name, 1 );
|
||||
TribeMemberPopup.add( "............................................", -1);
|
||||
TribeMemberPopup.add( "Kick from Tribe", 0 );
|
||||
TribeMemberPopup.add( "Edit Profile", 1 );
|
||||
TribeMemberPopup.add( "EMail Tribe", 3 );
|
||||
}
|
||||
TribeMemberPopup.add( "EMail" SPC TribeMemberPopup.player.name, 2 );
|
||||
TribeMemberPopup.add( "Add" SPC TribeMemberPopup.player.name SPC "To Buddylist", 4 );
|
||||
TribeMemberPopup.add( "Add" SPC TribeMemberPopup.player.name SPC "To Blocklist", 5 );
|
||||
|
||||
case 1: TribeMemberPopup.add( "Cancel Invite To" SPC TribeMemberPopup.player.name, 6 );
|
||||
TribeMemberPopup.add( "EMail Invited Player", 7 );
|
||||
case 1: TribeMemberPopup.add( "Contact by EMail", 7 );
|
||||
TribeMemberPopup.add( "Add To Buddylist",4);
|
||||
TribeMemberPopup.add( "............................................", -1);
|
||||
TribeMemberPopup.add( "Cancel Invite", 6 );
|
||||
case 2: TribeMemberPopup.Add("HMMM...",8);
|
||||
case 3: TribeMemberPopup.Add("HMMM...",8);
|
||||
default: TribeMemberPopup.Add("HMMM...",8);
|
||||
|
|
@ -2160,7 +2232,8 @@ function TribeMemberPopup::onSelect( %this, %id, %text )
|
|||
"TribeMemberPopup.onSelect(12,\"call12\");","");
|
||||
case 7: // 7 EMail Invited Player
|
||||
LinkEMail(TribeMemberPopup.player.name);
|
||||
case 8:
|
||||
case 8: // 8 INVITE TO CHAT
|
||||
MessageboxOK("NOTICE","This is a preview of coming functionality and is not yet available for use.");
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
|
|
|
|||
|
|
@ -605,10 +605,11 @@ function StrToList(%listName, %str, %delim)
|
|||
}
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function LC_BigList::onAdd(%this)
|
||||
{
|
||||
LC_BigList.addStyle( 1, "Univers", 12 , "150 150 150", "200 200 200", "60 60 60" );
|
||||
}
|
||||
// NOTE: This control is not a ShellFancyTextList, so the addStyle method is not valid
|
||||
// function LC_BigList::onAdd(%this)
|
||||
// {
|
||||
// LC_BigList.addStyle( 1, "Univers", 12 , "150 150 150", "200 200 200", "60 60 60" );
|
||||
// }
|
||||
//-----------------------------------------------------------------------------
|
||||
function LC_BigList::GetOnlineStatus(%this)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//------------------------------------------
|
||||
// Forums code
|
||||
//------------------------------------------
|
||||
$ForumCacheVersion = 8; //lucky seven...NOT!
|
||||
$ForumCacheVersion = 9; //lucky seven...NOT!
|
||||
$ForumCachePath = "webcache/" @ getField(wonGetAuthInfo(),3) @ "/";
|
||||
$currentForumPage = 0;
|
||||
$topicPageLength = 60;
|
||||
|
|
@ -72,12 +72,6 @@ if(!isObject(ForumsMessageVector))
|
|||
new MessageVector(ForumsMessageVector);
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
if($GuidTribes == 0)
|
||||
{
|
||||
%ai = wonGetAuthInfo();
|
||||
$GuidTribes = getRecords(%ai,1);
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function isModerator()
|
||||
{
|
||||
%result = 0;
|
||||
|
|
@ -634,6 +628,11 @@ function GetTopicPosts()
|
|||
function ForumsGui::onAdd( %this )
|
||||
{
|
||||
%this.initialized = false;
|
||||
if($GuidTribes == 0)
|
||||
{
|
||||
%ai = wonGetAuthInfo();
|
||||
$GuidTribes = getRecords(%ai,1);
|
||||
}
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function ForumsGui::onWake(%this)
|
||||
|
|
|
|||
|
|
@ -10,9 +10,10 @@ addWebLink( "ClanBase", "www.clanbase.com" );
|
|||
addWebLink( "ClanServ", "www.clanserv.com" );
|
||||
addWebLink( "Dopplegangers", "www.dopplegangers.com" );
|
||||
addWebLink( "Dutchbat Homeworld", "www.dutchbat-homeworld.com" );
|
||||
addWebLink( "EDome", "www.edome.net" );
|
||||
addWebLink( "EDome Tribes 2", "http://games.edome.net/tribes2/" );
|
||||
addWebLink( "Euro Tribesplayers", "www.euro-tribesplayers.com" );
|
||||
addWebLink( "eXtreme-Players", "www.eXtreme-players.de" );
|
||||
addWebLink( "Game Surf", "www.gamesurf.de" );
|
||||
addWebLink( "Grave Diggers Union", "www.gravediggersunion.com" );
|
||||
addWebLink( "IanStorm", "www.ianstorm.com" );
|
||||
addWebLink( "IMGaming", "www.imgaming.com" );
|
||||
|
|
|
|||
|
|
@ -169,6 +169,10 @@ function NewsGui::onDatabaseRow(%this, %row,%isLastRow,%key)
|
|||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
function PostNews()
|
||||
{
|
||||
messageBoxYesNo("CONFIRM","Please do not submit bug reports without a tested solution, test posts or recruiting posts." NL " " NL "Continue with your submittal?","StartPostNews();");
|
||||
}
|
||||
function StartPostNews()
|
||||
{
|
||||
$NewsCategory = "";
|
||||
$NewsTitle = "";
|
||||
|
|
|
|||
|
|
@ -84,11 +84,13 @@ function ProxyEcho::onDatabaseRow(%this, %row, %isLast, %key)
|
|||
|
||||
function HandleDatabaseProxyResponse(%prefix, %params)
|
||||
{
|
||||
// error("HDPR - START:" TAB %prefix NL %params);
|
||||
%id = getWord(%params, 0);
|
||||
|
||||
for(%qc = 0; %qc < $DBQueryCount; %qc++)
|
||||
if(getWord($DBQueries[%qc], 0) == %id)
|
||||
break;
|
||||
|
||||
if(%qc == $DBQueryCount)
|
||||
{
|
||||
warn("Invalid database proxy message id: " @ %id);
|
||||
|
|
@ -96,6 +98,8 @@ function HandleDatabaseProxyResponse(%prefix, %params)
|
|||
}
|
||||
|
||||
%lastPacket = getWord(%params, 1);
|
||||
// error("HDPR - lastPacket" TAB %lastPacket);
|
||||
|
||||
%start = strpos(%params, ":") + 1;
|
||||
if(!%start)
|
||||
{
|
||||
|
|
@ -110,17 +114,24 @@ function HandleDatabaseProxyResponse(%prefix, %params)
|
|||
|
||||
// concat it with any text from prior message(s) that hasn't been
|
||||
// processed yet.
|
||||
// error("HDPR - concat: " @ $DBQueryText[%qc] NL %newStr);
|
||||
%msg = $DBQueryText[%qc] @ %newStr;
|
||||
%proxyObject = getWord($DBQueries[%qc], 2);
|
||||
%proxyKey = getWord($DBQueries[%qc], 3);
|
||||
|
||||
// error("HDPR - allrecs: " @ getWord($DBQueries[%qc],1));
|
||||
if(getWord($DBQueries[%qc], 1) == 0) // we haven't receivd the first 2 recs yet
|
||||
{
|
||||
// error("HDPR - need first 2 recs: " @ strpos(%msg, "\\S"));
|
||||
// check if we have 2 records in %msg:
|
||||
%pos1 = strpos(%msg, "\\S");
|
||||
// error("HDPR - POS1: " @ %pos1);
|
||||
|
||||
if(%pos1 != -1)
|
||||
%pos2 = strpos(%msg, "\\S", %pos1 + 2);
|
||||
|
||||
// error("HDPR - POS2: " @ %pos2);
|
||||
|
||||
if(%pos1 != -1 && %pos2 != -1)
|
||||
{
|
||||
%resultStatus = getSubStr(%msg, 0, %pos1);
|
||||
|
|
@ -131,6 +142,8 @@ function HandleDatabaseProxyResponse(%prefix, %params)
|
|||
%msg = getSubStr(%msg, %pos2 + 2, 100000);
|
||||
}
|
||||
}
|
||||
|
||||
// error("HDPR - DBQ_1: " @ getWord($DBQueries[%qc], 1));
|
||||
if(getWord($DBQueries[%qc], 1) == 1)
|
||||
{
|
||||
// start spitting out rows:
|
||||
|
|
@ -144,11 +157,14 @@ function HandleDatabaseProxyResponse(%prefix, %params)
|
|||
}
|
||||
}
|
||||
$DBQueryText[%qc] = %msg; // save off the last text...
|
||||
|
||||
if(%lastPacket)
|
||||
{
|
||||
// erase the query from the array:
|
||||
// error("HDPR - ONLastPacket" TAB getWord($DBQueries[%qc], 1));
|
||||
if(getWord($DBQueries[%qc], 1) == 0)
|
||||
warn("Error in database query response - not enough data.");
|
||||
|
||||
for(%i = %qc; %i < $DBQueryCount; %i++)
|
||||
{
|
||||
$DBQueries[%i] = $DBQueries[%i+1];
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
buildVersion.setValue( "MAY 4, 2001, 6:55 PM (dmoore)" );
|
||||
buildVersion.setValue( "MAY 11, 2001, 3:19 PM (dmoore)" );
|
||||
|
|
|
|||
19
base/webcache/94/email1
Normal file
19
base/webcache/94/email1
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
94
|
||||
17
|
||||
23656 23656\nEAST\t|DEV| \t0\t29\n1\n04/10/2001 12:09pm\nJETT,,\n,\nFW: who would I send this to?\nSounds like your world...feeling better?\n\n\n--- Begin Forwarded Message ---\n\nFrom: <a:player\tCowboy\t267><spush><color:FFFF00> <color:FFFFFF>Cowboy<spop></a>\nTo: <a:player\tEAST><spush><color:FFFFFF>EAST<spop></a>,\nCC: <a:player\tCOWBOY><spush><color:FFFFFF>COWBOY<spop></a>,\nSubject: who would I send this to?\nDate Sent: 04/10/2001 12:06pm\n\nI have this seemingly minor request of the Dev team, but I don\'t know who to send it to. Could you help me?\n\n-------- Text follows: --------\n\nThe GuiPlayerView control is SO awesome. It displays the players quite well... but... I have made a script that is of much use to many modellers and skinners. If utilizes the GuiPlayerView control to actually display any DTS object in the game.\n\nIt seems to work very well, with a few minor exceptions:\n\n* Very large models do not render well. There is a lot of flicker. Can that be eliminated?\n\n* Zoom doesn\'t seem proportional to the size of the viewed object. It seems to have a fixed minimum and maximum size. Can it be made either proportional or just larger, so that people can zoom in closer and zoom out farther? (to more easily see smaller and larger models)\n\n* A few models don\'t render at all (I was wondering why) like: heavy_male_dead for example.\n\n* I can understand the logic behind attaching weapons to certain \"registration points\" on models, this way each player can be shown holding a weapon. Would it be possible to disable this \"spinfusorama\" on all non-player models? It makes the grav cycle look kinda funny :P\n\nI know that this control was only intended for displaying players in the GameGui, hence its name \"GuiPlayerView\" .. but with a few minor tweaks, skinners and modellers will have a SUPER useful tool at their disposal!\n\nThanks for listening, DEV team guys. Keep up the good work!\n\nBTW, if you want to check out the script I have created, it\'s available here: <a:www.tribalwar.com/cowboy/cb.cgi?page=dts>http://www.tribalwar.com/cowboy/cb.cgi?page=dts</a> and is about 2k in size (nice and easy)\n\\\n- Cowboy\n\n
|
||||
32524 32524\nEAST\t|DEV| \t0\t29\n1\n04/14/2001 11:41am\n,\n,\nFULL COMMUNITY TEST\nYou have been given full access to the Community for the load test period. Please utilize as many of the features in the Community (except for chat and News Submissions) as you can. Thanks for your help and we will be announcing the Browser unlock on the NEWS page at the successful conclusion of this test\n
|
||||
152157 152157\nEAST\t|DEV| \t0\t29\n1\n04/24/2001 05:01pm\nJETT,,\n,\nFW: Questions about moding, more like problems\nCan you help this guy?\n\n\n--- Begin Forwarded Message ---\n\nFrom: <a:player\tChain\t137686><spush><color:FFFF00> <color:FFFFFF>Chain<spop></a>\nTo: <a:player\tEAST><spush><color:FFFFFF>EAST<spop></a>,\nCC: \nSubject: Questions about moding, more like problems\nDate Sent: 04/24/2001 04:11pm\n\nOkay Blackcrusader told me to contact you. Anyhow, I been trying to Add a new weapon(I Created a file for mod name in gamedata i unziped Scripts.vol in base to my folder and i Added in all the files required that i know of (inventory.cs, Inventoryhud.cs player.cs Weapons.cs all the info for my new weapons and made a dupe in the weapons folder like chaingun but renamed it to what weapon name i wanted then just edit that) but anyhow i did all that. Now when i run my server using these lines (Shortcut whatever, Ispaen.exe 28000 tribes2.exe -dedicated -mod HeavyMetal) it will say like Error canot Exceed 5* and other Errors to then it will cyle thru down to mission name and it will crash/rinse wash repeat. I could use some help on this its really drivingme nuts, i redid everything atleast 10 times not and i keep runing into the same problems. ANY Help would be Apreciated?\n\n
|
||||
176846 176846\nQIX\t|DEV| \t0\t60\n1\n04/26/2001 07:13pm\nJETT,,\nDEATHACE,,\nFW: SuperAdminList is broken can you please help\nGreg,\n\nPlease look into this at your earliest convenience. Thanks.\n\n-- Dave.\n\n\n--- Begin Forwarded Message ---\n\nFrom: <a:player\tDeathace\t79540><spush><color:FFFF00>eQ-<color:FFFFFF>Deathace<spop></a>\nTo: <a:player\tQIX><spush><color:FFFFFF>QIX<spop></a>,\nCC: \nSubject: SuperAdminList is broken can you please help\nDate Sent: 04/26/2001 02:32pm\n\nHi Dave,\nRuss here from BarrysWorld i seem to have a problem\nI used to have AdminList and SuperAdminList with values of the WonID separated with slashn \\ n so 12345\\\n12345\\\n\n\nnow with the new patch its all broken i have tried \n12345 TAB 12345 \n12345\\t12345 \n12345 SPACE 12345 all these do not work \ncan you please tell me how i can add them to the serverprefs file so it actually uses the list like it did before.\n\nthis is very urgent we currently have no admins covering our servers and we need such a facility more than using the SAD password system as passwords get leaked and others cause havoc\n\nplease help asap its very much appreciated \n\nRuss\\n\n\n
|
||||
184642 184642\nSubMerged\t[F]\t1\t88603\n1\n04/27/2001 04:03pm\nJETT,,\nQIX,,\nHello.\nI\'m gonna make this short, simple...\nAre you guys aware of the FPS problem? I made a post in the Game Feedback forum but no one responded.\n
|
||||
184720 184720\nSubMerged\t[F]\t1\t88603\n1\n04/27/2001 04:08pm\nJETT,,\n,\nRE: RE: Hello.\nIf you don\'t mind me asking..What are you trying to do to fix it? I\'d really like to help...See, I missed the beta, and I am in denial ;)\n\n----------------------------------\n On 04/27/2001 04:07pm jett wrote:\n\nwe are aware.\n\n----------------------------------\n On 04/27/2001 04:03pm SubMerged wrote:\n\nI\'m gonna make this short, simple...\nAre you guys aware of the FPS problem? I made a post in the Game Feedback forum but no one responded.\n\n\n
|
||||
184839 184839\nSubMerged\t[F]\t1\t88603\n1\n04/27/2001 04:17pm\nJETT,,\n,\nRE: RE: RE: RE: Hello.\nIndeed I am...\nI\'ve got a 1 GHZ Athlon T bird\n384 megs of 2-2-2 RAM\nRadeon 64mb DDR ViVo (overclocked, tweaked)\nSb Live! Value\nWin2k. System is stable as a rock. Latest drivers for everything..Even updated my BIOS.\nI run the game in 1024x768x32...All details at half besides shape + terrain, graphic detail. Those are a notch below full. Mp3 music off. Average 30 fps when people are around outside, 40 when no one is there. Texture compression @ fastest.\nI can run the game in 640x480, lowest possible sound settings, lowest graphic settings, and only get about 50 fps outside, with people around. This same setup gives me 100 + FPS in Quake 3, and a 3200 3D Mark 2001 score. It\'s got me stumped.\n\n----------------------------------\n On 04/27/2001 04:11pm jett wrote:\n\nThere are currently 200 or more system configs. There are various issues with different setups. We are going through them one by one. Are you having problems? \n----------------------------------\n On 04/27/2001 04:08pm SubMerged wrote:\n\nIf you don\'t mind me asking..What are you trying to do to fix it? I\'d really like to help...See, I missed the beta, and I am in denial ;)\n\n----------------------------------\n On 04/27/2001 04:07pm jett wrote:\n\nwe are aware.\n\n----------------------------------\n On 04/27/2001 04:03pm SubMerged wrote:\n\nI\'m gonna make this short, simple...\nAre you guys aware of the FPS problem? I made a post in the Game Feedback forum but no one responded.\n\n\n\n\n
|
||||
187423 187423\nQIX\t|DEV| \t0\t60\n1\n04/27/2001 07:46pm\nSUBMERGED,,\nJETT,,\nRE: Hello.\nWhat FPS problem? Please be specific so we can answer more appropriately. Video card, system spec, etc. would help us to give you a specific answer.\n\nThanks, man.\n\n===========================\n On 04/27/2001 04:03pm SubMerged wrote:\n\nI\'m gonna make this short, simple...\\nAre you guys aware of the FPS problem? I made a post in the Game Feedback forum but no one responded.\n\n
|
||||
222370 222370\nQIX\t|DEV| \t0\t60\n1\n05/01/2001 10:26am\nJETT,,\n,\nFW: Missile launcher cheat\n\tLet\'s go back to the \"must be fully submerged to fire missile launcher as torpedo\". \n\nIf ANY of your bounding box is above water, then it should act like a missile launcher.\n\n\n--- Begin Forwarded Message ---\n\nFrom: <a:player\tSmOkkin\' Joe\t48213><spush><color:FFFF00> <color:FFFFFF>SmOkkin\' Joe<spop></a>\nTo: <a:player\tQIX><spush><color:FFFFFF>QIX<spop></a>,\nCC: \nSubject: Missile launcher cheat\nDate Sent: 04/30/2001 06:46pm\n\ni am not sure whether this has been fixed or not but players can stand with their toes in the water and have the choice of the launcher firing manually or in locking mode w/out being totally submerged- therefor the whole player doesn\'t need to be under water and slower.\n\n-SmOkkin\' Joe\n\nAlso, can you post in the news whether or not their will be a recording feature.\nalso how can one find his/her buddies when the filters have refreshed. there are no little white arrows!\n;p\n\n
|
||||
225407 225407\nMeatPancake\t<TFH>\t0\t654\n1\n05/01/2001 05:52pm\nJETT,,\n,\nHey\n\tWhere are ya at?\t\n
|
||||
232799 232799\nSubMerged\t[F]\t1\t88603\n1\n05/02/2001 03:57pm\nJETT,,\n,\nRE: RE: RE: RE: RE: RE: Hello.\n\nAlright, I\'ll try everything you listed, but I don\'t get what \'Interior Shapes\' is. Is that Interior detail under GFX? Or do you mean Interior texture detail...?\n\n-SubMerged[F]\n----------------------------------\n On 05/01/2001 04:13pm jett wrote:\n\nI have done a bunch of tests on that video card this weekend. I found the card to be very stable for one. Second, I found that redeon\'s have good texture swapping and fill, but don\'t have the power during high poly count scenes. You should be able to run with all texture details on high. You do on the other hand have to turn down detail settings. Particularly on interior shapes. You should run the game at 800 x 600 to get optimal frame rates. At those settings, everything should look good and play good.\n\nkeep me informed on how this helps.\n\njett\n\n----------------------------------\n On 04/27/2001 04:17pm SubMerged wrote:\n\nIndeed I am...\nI\'ve got a 1 GHZ Athlon T bird\n384 megs of 2-2-2 RAM\nRadeon 64mb DDR ViVo (overclocked, tweaked)\nSb Live! Value\nWin2k. System is stable as a rock. Latest drivers for everything..Even updated my BIOS.\nI run the game in 1024x768x32...All details at half besides shape + terrain, graphic detail. Those are a notch below full. Mp3 music off. Average 30 fps when people are around outside, 40 when no one is there. Texture compression @ fastest.\nI can run the game in 640x480, lowest possible sound settings, lowest graphic settings, and only get about 50 fps outside, with people around. This same setup gives me 100 + FPS in Quake 3, and a 3200 3D Mark 2001 score. It\'s got me stumped.\n\n----------------------------------\n On 04/27/2001 04:11pm jett wrote:\n\nThere are currently 200 or more system configs. There are various issues with different setups. We are going through them one by one. Are you having problems? \n----------------------------------\n On 04/27/2001 04:08pm SubMerged wrote:\n\nIf you don\'t mind me asking..What are you trying to do to fix it? I\'d really like to help...See, I missed the beta, and I am in denial ;)\n\n----------------------------------\n On 04/27/2001 04:07pm jett wrote:\n\nwe are aware.\n\n----------------------------------\n On 04/27/2001 04:03pm SubMerged wrote:\n\nI\'m gonna make this short, simple...\nAre you guys aware of the FPS problem? I made a post in the Game Feedback forum but no one responded.\n\n\n\n\n\n\n
|
||||
232947 232947\nSubMerged\t[F]\t1\t88603\n1\n05/02/2001 04:12pm\nJETT,,\n,\nRE: RE: RE: RE: RE: RE: Hello.\nK, I tried everything. Boosted my frame rate from 30 to 40. The lower resolution did it. But in lower resolution, the game looks like crap. I really need to run in 1024x768, it\'s what I\'m used to.\n\nMaybe I\'ll just buy a Geforce 2 Ultra. :\\\n\n----------------------------------\\n On 05/01/2001 04:13pm jett wrote:\n\nI have done a bunch of tests on that video card this weekend. I found the card to be very stable for one. Second, I found that redeon\'s have good texture swapping and fill, but don\'t have the power during high poly count scenes. You should be able to run with all texture details on high. You do on the other hand have to turn down detail settings. Particularly on interior shapes. You should run the game at 800 x 600 to get optimal frame rates. At those settings, everything should look good and play good.\n\nkeep me informed on how this helps.\n\njett\n\n----------------------------------\n On 04/27/2001 04:17pm SubMerged wrote:\n\nIndeed I am...\nI\'ve got a 1 GHZ Athlon T bird\n384 megs of 2-2-2 RAM\nRadeon 64mb DDR ViVo (overclocked, tweaked)\nSb Live! Value\nWin2k. System is stable as a rock. Latest drivers for everything..Even updated my BIOS.\nI run the game in 1024x768x32...All details at half besides shape + terrain, graphic detail. Those are a notch below full. Mp3 music off. Average 30 fps when people are around outside, 40 when no one is there. Texture compression @ fastest.\nI can run the game in 640x480, lowest possible sound settings, lowest graphic settings, and only get about 50 fps outside, with people around. This same setup gives me 100 + FPS in Quake 3, and a 3200 3D Mark 2001 score. It\'s got me stumped.\n\n----------------------------------\n On 04/27/2001 04:11pm jett wrote:\n\nThere are currently 200 or more system configs. There are various issues with different setups. We are going through them one by one. Are you having problems? \n----------------------------------\n On 04/27/2001 04:08pm SubMerged wrote:\n\nIf you don\'t mind me asking..What are you trying to do to fix it? I\'d really like to help...See, I missed the beta, and I am in denial ;)\n\n----------------------------------\n On 04/27/2001 04:07pm jett wrote:\n\nwe are aware.\n\n----------------------------------\n On 04/27/2001 04:03pm SubMerged wrote:\n\nI\'m gonna make this short, simple...\nAre you guys aware of the FPS problem? I made a post in the Game Feedback forum but no one responded.\n\n\n\n\n\n\n
|
||||
237531 237531\nEAST\t|DEV| \t0\t29\n1\n05/03/2001 10:39am\nEAST,QIX,GOT MILK?,SNOW LEOPARD,HEXABOLIC,BIGDEVDAWG,UBERBOB,SNE/\\\\KER,SYMLINK,DRAWKWARD,TOMIN8R,OLDDAWG,JETT,TWITCH,MONGO,TODESRITTER,FRANKRIZZO,JIMMY,KIDNEY THIEF,INFIRMO,MAXIMUS,LITTLEMEANIE,RICKETS,MISSING,ETCMODEL02,MORSTAF,,\n,\nAll Tribe mailing Test\nDon\'t reply, I\'m only testing.\n
|
||||
241418 241418\n_Psychosis\t[DHS]\t0\t17621\n1\n05/03/2001 07:03pm\nJETT,,\n,\nProfile title and rank messed up!\nHi Jett, someone said I could contact you about browser problems. Seems my Title and rank in my profile is messed up. It shows it fine in my Tribe as Grand Admiral and rank 4. In my profile however it shows 4 as my title and 2567 as my rank. Anything you can do for that or what?? \n\nThats just a little peeve I guess. Don\'t really make a difference because otherwise this game really and truly kicks butt. Best game I have had the joy of playing since......well....Tribes1 :)\n\nThank You,\n[DHS]_Psychosis\n
|
||||
245554 245554\nEAST\t|DEV| \t0\t29\n0\n05/04/2001 12:08pm\nJETT,,\n,\nRE: FW: Profile title and rank messed up!\nThx Jett.\n\n----------------------------------\n On 05/04/2001 12:00pm jett wrote:\n\n\ncould you help this guy out?\n\njett\n\n--- Begin Forwarded Message ---\n\nFrom: <a:player\t_Psychosis\t17621><spush><color:FFFF00>[DHS]<color:FFFFFF>_Psychosis<spop></a>\nTo: <a:player\tJETT><spush><color:FFFFFF>JETT<spop></a>,\nCC: \nSubject: Profile title and rank messed up!\nDate Sent: 05/03/2001 07:03pm\n\\nHi Jett, someone said I could contact you about browser problems. Seems my Title and rank in my profile is messed up. It shows it fine in my Tribe as Grand Admiral and rank 4. In my profile however it shows 4 as my title and 2567 as my rank. Anything you can do for that or what?? \n\nThats just a little peeve I guess. Don\'t really make a difference because otherwise this game really and truly kicks butt. Best game I have had the joy of playing since......well....Tribes1 :)\n\nThank You,\n[DHS]_Psychosis\n\n\n
|
||||
248623 248623\nSubMerged\t[F]\t1\t88603\n0\n05/04/2001 06:07pm\nJETT,,\n,\nRE: RE: RE: RE: RE: RE: RE: RE: Hello.\nHehe, I know...I think I\'m gonna put my Radeon on ebay today. :)\n\n----------------------------------\n On 05/04/2001 12:05pm jett wrote:\n\njust to let you know, the GF 2 Ultra runs Tribes2 in all its glory. Yes, everything on its highest setting with ultra smooth framerate. Plus, it should last for quite some time.\n\njett\n\n----------------------------------\n On 05/02/2001 04:12pm SubMerged wrote:\n\nK, I tried everything. Boosted my frame rate from 30 to 40. The lower resolution did it. But in lower resolution, the game looks like crap. I really need to run in 1024x768, it\'s what I\'m used to.\n\nMaybe I\'ll just buy a Geforce 2 Ultra. :\\\n\n----------------------------------\n On 05/01/2001 04:13pm jett wrote:\n\nI have done a bunch of tests on that video card this weekend. I found the card to be very stable for one. Second, I found that redeon\'s have good texture swapping and fill, but don\'t have the power during high poly count scenes. You should be able to run with all texture details on high. You do on the other hand have to turn down detail settings. Particularly on interior shapes. You should run the game at 800 x 600 to get optimal frame rates. At those settings, everything should look good and play good.\n\nkeep me informed on how this helps.\n\njett\n\n----------------------------------\n On 04/27/2001 04:17pm SubMerged wrote:\n\nIndeed I am...\nI\'ve got a 1 GHZ Athlon T bird\n384 megs of 2-2-2 RAM\nRadeon 64mb DDR ViVo (overclocked, tweaked)\nSb Live! Value\nWin2k. System is stable as a rock. Latest drivers for everything..Even updated my BIOS.\nI run the game in 1024x768x32...All details at half besides shape + terrain, graphic detail. Those are a notch below full. Mp3 music off. Average 30 fps when people are around outside, 40 when no one is there. Texture compression @ fastest.\nI can run the game in 640x480, lowest possible sound settings, lowest graphic settings, and only get about 50 fps outside, with people around. This same setup gives me 100 + FPS in Quake 3, and a 3200 3D Mark 2001 score. It\'s got me stumped.\n\n----------------------------------\\\\\n On 04/27/2001 04:11pm jett wrote:\n\nThere are currently 200 or more system configs. There are various issues with different setups. We are going through them one by one. Are you having problems? \n----------------------------------\n On 04/27/2001 04:08pm SubMerged wrote:\n\nIf you don\'t mind me asking..What are you trying to do to fix it? I\'d really like to help...See, I missed the beta, and I am in denial ;)\n\n----------------------------------\n On 04/27/2001 04:07pm jett wrote:\n\nwe are aware.\n\n----------------------------------\n On 04/27/2001 04:03pm SubMerged wrote:\n\nI\'m gonna make this short, simple...\nAre you guys aware of the FPS problem? I made a post in the Game Feedback forum but no one responded.\n\n\n\n\n\n\n\n\n
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266906 266906\n[ES]starbuck\t[ES]\t1\t249643\n0\n05/06/2001 01:24pm\njett,\n,\nTribe Invitation\n\n[ES]starbuck has invited you to join <a:tribe\tExtermination Squad>Extermination Squad</a>\nClick link to either <a:acceptinvite\tExtermination Squad\t266906>[ ]_ACCEPT</a> or <a:rejectinvite\tExtermination Squad\t266906>[ ]_REJECT</a> this invitation\n
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