mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-20 01:54:47 +00:00
- (optimization) Damage Decal toggle applies to ALL damage decals now. This improves performance on video cards with lower VRAM. Those cards should turn this feature OFF for best gameplay. - (optimization) Dynamic lighting now fades with distance so that systems do less calculations on lights that make little or no difference anyway. - (optimization) The following missions were edited/revised in order to achieve much higher framerates in-game. They are: Death Birds Fly Dust to Dust Recalascence Reversion Riverdance - (optimization) There is now a PARTICLE DENSITY slider on the GRAPHICS menu that allows you to turn down the number of particles used in explosions and weapon effects. Systems with low VRAM should turn this down as low as possible. The effects will still look good, but will use many less polygons and alpha translucencies. - (optimization) The force shield effect on players and objects has been greatly simplified. The old effect was hammering the frame rates on older video cards when played. This new effect greatly speeds gameplay on all cards, and particularly on Voodoo cards. - (memory leak) Memory leaks were located and eradicated. This most likely was the cause of the "degradation over time" that folks were experiencing on their servers. - (bug fix) "Vote Spamming" has been prevented in-game. - (bug fix) Moved some of the CD check from script into code, where it should be. - (bug fix) The "sticking" mouse button problem is now fixed. - (bug fix) Deployables are now easier to place on walls and other surfaces. There were some inconsistencies on which surfaces could be placed upon and those are now resolved. - (bug fix) There was a bug that prevented users from deleting some Server Filters. That is resolved now. - (bug fix) There was a Siege bug where a base item (like a turret) could be destroyed, and then repaired, but it would no longer receive power after being repaired. That is now fixed. The items will receive power correctly after being repaired. - (bug fix) Resolved the Team Damage OFF situation where friendly troops could destroy permanent "base" objects. - (bug fix) Removed a packet overrun in the net code that *could* have allowed hackers to bring down servers. This had not occurred to date and is now prevented. - (bug fix) Deployable inventory stations can no longer be deployed directly next to each other. They must be at least 20 meters apart in order to be deployed properly. - (bug fix) Ejection speed increased slightly to more easily accomodate jumping out of moving vehicles. - (bug fix) Many team damage fixes occurred. When Team Damage is OFF the following are now true: Friendly teammates are no longer prevented from destroying deployables. The ELF will no longer drain energy from friendly players. If a friendly player blinds another friendly player with Whiteout grenades, then a message is displayed in the Chat HUD so that the blinded person knows who did it. (There are more Team Damage changes coming in the next patch.) - (bug fix) Medium now has a standard loadout of 12 grenades in the grenade launcher instead of 10. Light: 10; Medium: 12; Heavy: 15. - (bug fix) Deployable pulse sensors now have a range of 150m instead of 120m to make them a more attractive option to deploy. - (bug fix) Fixed an indoor turret proximity bug introduced in the last patch. - (improvement) Flag captures are now worth 100 points (for the team), instead of 1 point. Additionally, each time someone grabs the flag *from the enemy flag stand* they will gain 1 point (for the team), regardless of whether they actually capture it or not. You will ONLY get this single point if the flag was actually on the flagstand. You will NOT get the point by touching the flag anywhere else on the field. This change will help prevent tie situations and will reward aggressive offensive play. NOTE: The "touch" point can only be gained once every 20 seconds...so a "scrum" around the flag base will not result in a large group of points being gained. - (improvement) Siege: Alcatraz. The generators have been moved around a bit. There are two entrances to that base. One is the "front door" and the other is the "back door". (The back door is the one that has a team-pass-only force field blocking enemies from the switch room.) There is now an upper generator down the chute from the "front door" that powers the "back door" force field. Additionally, there is a solar panel outside that powers the base turrets and sentry turrets. None of these generators have to be destroyed to get to the switch, but their destruction makes it MUCH easier to do so. There are four generators total on this map (all are waypointed now), and the destruction of all four is necessary before the base power will go down. - (improvement) Siege: Caldera. The generator has been moved out of the switch room and into the very big main room that has the inventory stations in it. It is no longer necessary to destroy the generators in a particular sequence. Destroying the two main generators (Primary and Secondary) will drop the force field that protects the switch. Both gens must be down in order for the switch force field to drop. - (improvement) Added "quickbuy" keyboard shortcuts to use at vehicle station. (Default keys are the 1-6 number keys. 1 is the top vehicle on the list, 6 is the bottom vehicle on the list). NOTE: These key bindings are not currently editable. However, since you are on the vehicle purchase pad when they are in effect, they cannot interfere with any custom keys you've created, so you should have no problems. - (improvement) Team Damage ON/OFF can be changed by Admins/SuperAdmins as well as being voted on by players. If you are an Admin or SuperAdmin, then just go to Lobby and look up where the "Vote" options are listed. There are options there to toggle the Team Damage flag. Regular players can also Vote to Enable/Disable Team Damage in the same spot. - (improvement) Default server prefs have been changed so that the default time limit is now 30 minutes (instead of 20) and Team Damage is OFF. - (improvement) Fixed buddy filter. You can now use the Filter option on the JOIN screen to find games that have players in them that are listed on your buddy list. (Use the Email or Warrior Browser functions to add/remove people from your buddy list.) NOTE: We feel that there is an issue that may be related to NAT (Network Address Translation). Sierra QA uses public IP addresses on it's internal network that are not routable on the Internet. They experience a problem that occurs when anyone inside their firewall uses the Internet for anything, their internal address is "changed" to a legal external address. In their case, they use "many to one" NAT, so everyone appears to be the same address outside our walls. This issue prevents Sierra QA from seeing "buddies" that are on systems *inside* their firewall (they can see "buddies" on external servers just fine). We are hypothesizing that it is NAT that is causing the buddy list lookup to fail internally. We are continuing to work on this. ALSO NOTE: This feature works correctly for everyone else. - (improvement) You can now add a player to your server admin lists (so that server admins can auto-admin players when they join a server, if desired). How this is done: If you are a SuperAdmin (owner of the server), you can go into the lobby and right-click on a player's name. You will then have the ability to add them to your Admin or SuperAdmin lists. - (improvement) Master Server list no longer insists on keeping your current game highlighted while refreshing a query. This allows you to page up and down more easily on the list while it is refreshing. - (improvement) Added "Team Damage ON/OFF" and "Windows/Linux" as options for creating new Server Filters. - (improvement) Missile reticle is improved aesthetically. This is part 1 of 2 of the missile reticle changes. The second part will be in the next patch. - (community) Made changes to Tribe Forums to make posting new topics work better with the current cache architecture. - (community) Fixed buttons on Tribe/Warrior Browser to reflect visitors membership in tribe - (community) Changed NEWS button on Tribe page to OPTIONS, added links to Tribe Forum, Tribe Public Chat and Tribe Private Chat. - (community) Added "EMail" and "Add To Buddylist" options into the right click menu in the Chat Channel member list. - (community) Changed layout of right click menu's in the Community for easier understandability. - (community) Added Moderator functions to the T2 Community - allows post removal, ability to send warnings and execute ban's to the perp. - (community) Added confirmation box to the News page on Submit News - explains purpose and requires yes/no. - (community) Upgraded Forum Cache version - (community) Added ability to Lock Topic for Moderators - (community) Added locking for posts where Topic is already in cache. - (community) Implemented a ban structure on the Database - (community) Fixed DBProxy thread disconnections - removed blank error boxes. - (community) Fixed bug in Blocking Email Senders
2189 lines
63 KiB
Plaintext
2189 lines
63 KiB
Plaintext
// MissionTypes = CTF
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//--- MISSION QUOTE BEGIN ---
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//Let me rest. O, my people, let me rest, for I have bled for you.
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// -- Manfred Gregor yl-Harabec, last words, 3802 CE
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//--- MISSION QUOTE END ---
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//--- MISSION STRING BEGIN ---
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//[CTF]500 points to win
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//--- MISSION STRING END ---
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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cdTrack = "6";
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CTF_scoreLimit = "5";
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powerCount = "0";
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musicTrack = "desert";
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new MissionArea(MissionArea) {
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area = "-640 -576 1248 1280";
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flightCeiling = "2000";
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flightCeilingRange = "50";
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locked = "true";
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};
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new Sun() {
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direction = "0.57735 0.57735 -0.57735";
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color = "0.700000 0.700000 0.700000 1.000000";
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ambient = "0.500000 0.500000 0.500000 1.000000";
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locked = "true";
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position = "-980 -793 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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};
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new TerrainBlock(Terrain) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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detailTexture = "details/desertdet1";
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terrainFile = "Tombstone.ter";
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squareSize = "8";
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emptySquares = "346704 346960 347216 347472 347728 287641 305735 374682 374938 375194 375450 375706";
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locked = "true";
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position = "-1024 -1024 0";
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hazeDistance = "250";
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visibleDistance = "1200";
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};
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new NavigationGraph(NavGraph) {
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conjoinAngleDev = "45";
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cullDensity = "0.3";
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customArea = "0 0 0 0";
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locked = "true";
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conjoinBowlDev = "20";
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coverage = "0";
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position = "0 0 0 1";
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XDimOverSize = "0";
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rotation = "0 0 0 0";
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YDimOverSize = "0";
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scale = "1 1 1";
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GraphFile = "Tombstone.nav";
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};
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new Sky(Sky) {
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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cloudHeightPer[0] = "0.349971";
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cloudHeightPer[1] = "0.25";
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cloudHeightPer[2] = "0.199973";
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cloudSpeed1 = "0.0001";
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "400";
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useSkyTextures = "0";
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SkySolidColor = "0.690000 0.620000 0.550000 0.000000";
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fogDistance = "75";
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fogColor = "0.590000 0.520000 0.450000 1.000000";
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fogVolume1 = "400 300 325";
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fogVolume2 = "0 0 0";
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fogVolume3 = "0 0 0";
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materialList = "sky_desert_blue.dml";
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windVelocity = "1 0 0";
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windEffectPrecipitation = "0";
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fogVolumeColor1 = "128.000000 128.000000 128.000000 -1734829824.000000";
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fogVolumeColor2 = "128.000000 128.000000 128.000000 -1734829824.000000";
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fogVolumeColor3 = "128.000000 128.000000 128.000000 -1734829824.000000";
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locked = "true";
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cloudSpeed0 = "0.000050 0.000050";
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};
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new SimGroup(ObserverDropPoints) {
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};
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new SimGroup(Environmental) {
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new InteriorInstance() {
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position = "-7.65 -2.9369 53.7824";
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rotation = "0 0 -1 15.4698";
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scale = "1 1 1";
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interiorFile = "ptowr2.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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};
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new SimGroup(Teams) {
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new SimGroup(Team1) {
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new SimGroup(spawnspheres) {
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new SpawnSphere() {
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position = "-466.784 345.534 183.969";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "SpawnSphereMarker";
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lockCount = "0";
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homingCount = "0";
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radius = "100";
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sphereWeight = "50";
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indoorWeight = "25";
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outdoorWeight = "75";
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locked = "true";
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};
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new SpawnSphere() {
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position = "-340.45 -410.932 161.956";
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rotation = "0 0 -1 50.4203";
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scale = "1 1 1";
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dataBlock = "SpawnSphereMarker";
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lockCount = "0";
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homingCount = "0";
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radius = "60";
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sphereWeight = "50";
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indoorWeight = "40";
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outdoorWeight = "60";
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locked = "true";
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};
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};
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new SimGroup(Base0) {
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new InteriorInstance() {
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position = "-453.121 340.533 179.776";
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rotation = "0 0 1 180";
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scale = "1 1 1";
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interiorFile = "pbunk1.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new StaticShape() {
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position = "-450.816 340.977 169.772";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "InteriorFlagStand";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new InteriorInstance() {
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position = "-363.986 -401.484 155.401";
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rotation = "0 0 1 89.9544";
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scale = "1 1 1";
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interiorFile = "pbunk3.dif";
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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};
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new WayPoint() {
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position = "-363.986 -401.484 155.401";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "WayPointMarker";
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lockCount = "0";
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homingCount = "0";
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name = "Main Base";
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team = "0";
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locked = "true";
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};
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new StaticShape(Team1GeneratorLarge1) {
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position = "-373.589 -423.221 129.438";
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rotation = "0 0 1 180.091";
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scale = "1 1 1";
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nameTag = "Main Base";
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dataBlock = "GeneratorLarge";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape(Team1GeneratorLarge2) {
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position = "-354.321 -423.404 129.444";
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rotation = "0 0 1 180.091";
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scale = "1 1 1";
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nameTag = "Main Base";
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dataBlock = "GeneratorLarge";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape(Team1StationInventory1) {
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position = "-347.882 -474.997 147.45";
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rotation = "0 0 1 180.091";
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scale = "1 1 1";
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nameTag = "Main Base Upper";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape(Team1StationInventory2) {
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position = "-347.655 -475.114 141.418";
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rotation = "0 0 1 180.664";
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scale = "1 1 1";
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nameTag = "Main Base Center";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape(Team1StationInventory3) {
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position = "-347.673 -475.076 135.39";
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rotation = "0 0 1 180.091";
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scale = "1 1 1";
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nameTag = "Main Base Lower";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Item() {
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position = "-370.789 -411.751 189.585";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPack";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Turret() {
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position = "-370.433 -388.478 163.2";
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rotation = "-0.580854 0.581317 0.569806 239.389";
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scale = "1 1 1";
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nameTag = "Main Base";
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dataBlock = "SentryTurret";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = "SentryTurretBarrel";
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locked = "true";
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};
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new Turret() {
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position = "-357.82 -388.478 163.2";
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rotation = "-0.580854 0.581317 0.569806 239.389";
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scale = "1 1 1";
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nameTag = "Main Base";
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dataBlock = "SentryTurret";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = "SentryTurretBarrel";
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locked = "true";
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};
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new StaticShape(Team1SensorMediumPulse1) {
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position = "-450.586 340.067 219.751";
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rotation = "0 0 1 89.3814";
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scale = "1 1 1";
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nameTag = "Flag Base";
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dataBlock = "SensorMediumPulse";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new InteriorInstance() {
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position = "-381.407 283.977 205.245";
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rotation = "0 0 1 26.356";
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scale = "1 1 1";
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interiorFile = "pmisc1.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new Turret(Team1TurretBaseLarge1) {
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position = "-379.246 288.422 216.234";
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rotation = "0 0 1 26.356";
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scale = "1 1 1";
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nameTag = "Flag Base Front";
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dataBlock = "TurretBaseLarge";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = "MissileBarrelLarge";
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locked = "true";
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};
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new InteriorInstance() {
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position = "-505.373 382.062 191.791";
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rotation = "0 0 1 90";
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scale = "1 1 1";
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interiorFile = "pmisc1.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new Turret(Team1TurretBaseLarge2) {
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position = "-500.73 382.101 202.754";
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rotation = "0 0 1 90";
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scale = "1 1 1";
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nameTag = "Flag Base Rear";
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dataBlock = "TurretBaseLarge";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = "PlasmaBarrelLarge";
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locked = "true";
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};
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new Item(Team1Flag1) {
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position = "-450.736 341.002 170.055";
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rotation = "0 0 -1 87.0896";
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scale = "1 1 1";
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dataBlock = "Flag";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "0";
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rotate = "0";
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locked = "true";
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};
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};
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new SimGroup(AIObjectives) {
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new AIObjective(AIODefendLocation) {
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position = "-448.962 345.821 169.969";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "AIObjectiveMarker";
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lockCount = "0";
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homingCount = "0";
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description = "Defend our flag";
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targetObject = "Team1Flag1";
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targetClientId = "-1";
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targetObjectId = "3308";
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location = "-448.962 345.821 169.969";
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weightLevel1 = "3900";
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weightLevel2 = "2000";
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weightLevel3 = "0";
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weightLevel4 = "0";
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offense = "0";
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defense = "1";
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desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
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buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet";
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chat = "ChatSelfDefendFlag DefendBase";
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issuedByHuman = "0";
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issuedByClientId = "-1";
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forceClientId = "-1";
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locked = "1";
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issuingClientId = "-1";
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radius = "0";
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gameType = "All";
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};
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new AIObjective(AIOAttackPlayer) {
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position = "-450.824 341.037 169.746";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "AIObjectiveMarker";
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lockCount = "0";
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homingCount = "0";
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description = "Kill the enemy flag carrier";
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mode = "FlagCarrier";
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targetObject = "Team1Flag1";
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targetClientId = "-1";
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targetObjectId = "3308";
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location = "-450.824 341.037 169.746";
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weightLevel1 = "4800";
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weightLevel2 = "3000";
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weightLevel3 = "0";
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weightLevel4 = "0";
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offense = "1";
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defense = "0";
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desiredEquipment = "EnergyPack";
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buyEquipmentSet = "LightEnergySniper";
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issuedByHuman = "0";
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issuedByClientId = "-1";
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forceClientId = "-1";
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locked = "1";
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issuingClientId = "-1";
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radius = "0";
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gameType = "All";
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};
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new AIObjective(AIOTouchObject) {
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position = "-450.824 341.037 169.746";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "AIObjectiveMarker";
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lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Return our flag";
|
|
mode = "FlagDropped";
|
|
targetObject = "Team1Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3308";
|
|
location = "-450.824 341.037 169.746";
|
|
weightLevel1 = "5001";
|
|
weightLevel2 = "4100";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "1";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new SimGroup(RepairGroup1) {
|
|
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-374.229 -423.221 129.438";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the generator";
|
|
targetObject = "Team1GeneratorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3292";
|
|
location = "-374.229 -423.221 129.438";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "HeavyRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3313";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-354.961 -423.404 129.444";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the generator";
|
|
targetObject = "Team1GeneratorLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3293";
|
|
location = "-354.961 -423.404 129.444";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "HeavyRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3313";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-348.523 -475.597 147.503";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the inventory station";
|
|
targetObject = "Team1StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3294";
|
|
location = "-348.523 -475.597 147.503";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3313";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-348.3 -475.514 141.818";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the inventory station";
|
|
targetObject = "Team1StationInventory2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3296";
|
|
location = "-348.3 -475.514 141.818";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3313";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-348.239 -475.61 135.59";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the inventory station";
|
|
targetObject = "Team1StationInventory3";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3298";
|
|
location = "-348.239 -475.61 135.59";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3313";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new SimGroup(DefendGroup1) {
|
|
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "-354.965 -422.083 130.949";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend the generator";
|
|
targetObject = "Team1GeneratorLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3293";
|
|
location = "-354.965 -422.083 130.949";
|
|
weightLevel1 = "3200";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "HeavyRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3319";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "-374.233 -421.9 130.943";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend the generator";
|
|
targetObject = "Team1GeneratorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3292";
|
|
location = "-374.233 -421.9 130.943";
|
|
weightLevel1 = "3200";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "HeavyRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3319";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "-371.584 -435.195 132.854";
|
|
rotation = "0 0 1 189.076";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy indoor Turret";
|
|
targetObject = "-1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "-371.584 -435.195 132.854";
|
|
weightLevel1 = "3500";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "TurretIndoorDeployable";
|
|
buyEquipmentSet = "MediumIndoorTurretSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
group = "3319";
|
|
};
|
|
};
|
|
new SimGroup(RepairGroup2) {
|
|
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-450.586 340.067 219.751";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the Sensor";
|
|
targetObject = "Team1SensorMediumPulse1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3303";
|
|
location = "-450.586 340.067 219.751";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "LightRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3323";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-379.246 288.422 216.724";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the turret";
|
|
targetObject = "Team1TurretBaseLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3305";
|
|
location = "-379.246 288.422 216.724";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "LightRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3323";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "-500.73 382.101 203.291";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the turret";
|
|
targetObject = "Team1TurretBaseLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3307";
|
|
location = "-500.73 382.101 203.291";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "LightRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3323";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "230.744 -227.148 151.072";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Grab the enemy flag";
|
|
mode = "FlagGrab";
|
|
targetObject = "Team2Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3352";
|
|
location = "230.744 -227.148 151.072";
|
|
weightLevel1 = "3850";
|
|
weightLevel2 = "2000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "LIGHT";
|
|
desiredEquipment = "EnergyPack";
|
|
buyEquipmentSet = "LightEnergyDefault";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "230.744 -227.148 151.072";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Capture the flag!";
|
|
mode = "FlagCapture";
|
|
targetObject = "Team2Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3352";
|
|
location = "230.744 -227.148 151.072";
|
|
weightLevel1 = "5000";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "1";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "230.744 -227.148 151.072";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Grab the dropped enemy flag";
|
|
mode = "FlagDropped";
|
|
targetObject = "Team2Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3352";
|
|
location = "230.744 -227.148 151.072";
|
|
weightLevel1 = "5001";
|
|
weightLevel2 = "4100";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "1";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new SimGroup(AttackGroup) {
|
|
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "218.526 475.962 151.463";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy generator";
|
|
targetObject = "Team2GeneratorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3358";
|
|
location = "218.526 475.962 151.463";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "MediumShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3330";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "237.794 475.749 151.457";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy generator";
|
|
targetObject = "Team2GeneratorLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3359";
|
|
location = "237.794 475.749 151.457";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "MediumShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3330";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "210.72 526.044 158.053";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy inventory station";
|
|
targetObject = "Team2StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3365";
|
|
location = "210.72 526.044 158.053";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "MediumShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3330";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "0 0 0";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy inventory station";
|
|
targetObject = "Team3StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "0 0 0";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "MediumShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3330";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "0 0 0";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy inventory station";
|
|
targetObject = "Team4StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "0 0 0";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
buyEquipmentSet = "MediumShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3330";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new SimGroup(MortarObjectGroup) {
|
|
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "289.413 -148.675 202.069";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the enemy turret";
|
|
targetObject = "Team2TurretBaseLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3362";
|
|
location = "289.413 -148.675 202.069";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3336";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "139.131 -297.241 191.431";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the enemy turret";
|
|
targetObject = "Team2TurretBaseLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3364";
|
|
location = "139.131 -297.241 191.431";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3336";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "228.64 -226.654 201.286";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the enemy Sensor";
|
|
targetObject = "Team2SensorMediumPulse1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3351";
|
|
location = "228.64 -226.654 201.286";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3336";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new SimGroup(DeployTurretGroup) {
|
|
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "-456.995 340.007 180.933";
|
|
rotation = "0 0 1 90.0913";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy inventory near the flag.";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "-456.995 340.007 180.933";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "InventoryDeployable";
|
|
buyEquipmentSet = "MediumInventorySet";
|
|
chat = "ChatTaskSetupRemote";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "3";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3340";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "-441.144 350.771 179.59";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy an outdoor turret.";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "-441.144 350.771 179.59";
|
|
weightLevel1 = "3000";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "TurretOutdoorDeployable";
|
|
buyEquipmentSet = "MediumOutdoorTurretSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3340";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "-454.961 335.702 171.965";
|
|
rotation = "0 0 -1 90";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy indoor turret at the flag.";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "-454.961 335.702 171.965";
|
|
weightLevel1 = "3000";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "0";
|
|
equipment = "TurretIndoorDeployable";
|
|
buyEquipmentSet = "MediumIndoorTurretSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3340";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(Team2) {
|
|
|
|
new SimGroup(spawnspheres) {
|
|
|
|
new SpawnSphere() {
|
|
position = "216.361 -243.583 170.356";
|
|
rotation = "0 0 1 214.469";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "100";
|
|
sphereWeight = "50";
|
|
indoorWeight = "20";
|
|
outdoorWeight = "80";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "204.478 427.721 181.059";
|
|
rotation = "0 0 1 136.364";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "60";
|
|
sphereWeight = "50";
|
|
indoorWeight = "40";
|
|
outdoorWeight = "60";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new SimGroup(Base1) {
|
|
|
|
new InteriorInstance() {
|
|
position = "293.929 -150.358 190.876";
|
|
rotation = "0 0 -1 69.9008";
|
|
scale = "1 1 1";
|
|
interiorFile = "pmisc1.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape() {
|
|
position = "230.739 -227.177 151.094";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "InteriorFlagStand";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape(Team2SensorMediumPulse1) {
|
|
position = "230.263 -226.937 201.042";
|
|
rotation = "0 0 -1 90.5273";
|
|
scale = "1 1 1";
|
|
nameTag = "Flag Base";
|
|
dataBlock = "SensorMediumPulse";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new Item(Team2Flag1) {
|
|
position = "230.744 -227.148 151.486";
|
|
rotation = "0 0 1 90";
|
|
scale = "1 1 1";
|
|
dataBlock = "Flag";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "0";
|
|
rotate = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "233.041 -226.648 161.102";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "pbunk1.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new Turret() {
|
|
position = "221.813 436.197 185.219";
|
|
rotation = "0.581478 0.58009 -0.570421 239.285";
|
|
scale = "1 1 1";
|
|
nameTag = "Main Base";
|
|
dataBlock = "SentryTurret";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
initialBarrel = "SentryTurretBarrel";
|
|
locked = "true";
|
|
};
|
|
new Turret() {
|
|
position = "234.422 436.192 185.219";
|
|
rotation = "0.581478 0.58009 -0.570421 239.285";
|
|
scale = "1 1 1";
|
|
nameTag = "Main Base";
|
|
dataBlock = "SentryTurret";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
initialBarrel = "SentryTurretBarrel";
|
|
locked = "true";
|
|
};
|
|
new Item() {
|
|
position = "234.816 459.483 211.604";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPack";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape(Team2GeneratorLarge1) {
|
|
position = "218.366 471.162 151.463";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
nameTag = "Main Base";
|
|
dataBlock = "GeneratorLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape(Team2GeneratorLarge2) {
|
|
position = "237.634 470.949 151.457";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
nameTag = "Main Base";
|
|
dataBlock = "GeneratorLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "227.997 449.227 177.42";
|
|
rotation = "-0 0 -1 89.9544";
|
|
scale = "1 1 1";
|
|
interiorFile = "pbunk3.dif";
|
|
showTerrainInside = "0";
|
|
AudioProfile = "Universal_Base_2";
|
|
locked = "true";
|
|
};
|
|
new WayPoint() {
|
|
position = "227.997 449.227 177.42";
|
|
rotation = "0 0 -1 9.74027";
|
|
scale = "0.1 0.1 0.1";
|
|
dataBlock = "WayPointMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
name = "Main Base";
|
|
team = "0";
|
|
locked = "true";
|
|
};
|
|
new Turret(Team2TurretBaseLarge1) {
|
|
position = "289.413 -148.675 201.864";
|
|
rotation = "0 0 -1 69.3279";
|
|
scale = "1 1 1";
|
|
nameTag = "Flag Base Front";
|
|
dataBlock = "TurretBaseLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
initialBarrel = "MissileBarrelLarge";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "135.208 -300.208 180.441";
|
|
rotation = "0 0 1 53.2851";
|
|
scale = "1 1 1";
|
|
interiorFile = "pmisc1.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new Turret(Team2TurretBaseLarge2) {
|
|
position = "139.131 -297.241 191.431";
|
|
rotation = "0 0 1 53.2851";
|
|
scale = "1 1 1";
|
|
nameTag = "Flag Base Rear";
|
|
dataBlock = "TurretBaseLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
initialBarrel = "PlasmaBarrelLarge";
|
|
locked = "true";
|
|
};
|
|
new StaticShape(Team2StationInventory1) {
|
|
position = "210.56 521.244 157.416";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
nameTag = "Main Base Lower";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape(Team2StationInventory2) {
|
|
position = "210.536 522.388 163.398";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
nameTag = "Main Base Center";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape(Team2StationInventory3) {
|
|
position = "210.495 522.654 169.385";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
nameTag = "Main Base Upper";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new SimGroup(AIObjectives) {
|
|
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "-450.824 341.037 169.746";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Grab the enemy flag";
|
|
mode = "FlagGrab";
|
|
targetObject = "Team1Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3308";
|
|
location = "-450.824 341.037 169.746";
|
|
weightLevel1 = "3850";
|
|
weightLevel2 = "2000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "LIGHT";
|
|
desiredEquipment = "EnergyPack";
|
|
buyEquipmentSet = "LightEnergyDefault";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "-450.824 341.037 169.746";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Capture the flag!";
|
|
mode = "FlagCapture";
|
|
targetObject = "Team1Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3308";
|
|
location = "-450.824 341.037 169.746";
|
|
weightLevel1 = "5000";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "1";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "-450.824 341.037 169.746";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Grab the dropped enemy flag";
|
|
mode = "FlagDropped";
|
|
targetObject = "Team1Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3308";
|
|
location = "-450.824 341.037 169.746";
|
|
weightLevel1 = "5001";
|
|
weightLevel2 = "4100";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "1";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new SimGroup(AttackGroup) {
|
|
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "-374.229 -423.221 129.438";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy generator";
|
|
targetObject = "Team1GeneratorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3292";
|
|
location = "-374.229 -423.221 129.438";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "MediumShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3375";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "-354.961 -423.404 129.444";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy generator";
|
|
targetObject = "Team1GeneratorLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3293";
|
|
location = "-354.961 -423.404 129.444";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "MediumShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3375";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "-348.523 -475.597 147.503";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy inventory";
|
|
targetObject = "Team1StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3294";
|
|
location = "-348.523 -475.597 147.503";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3375";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "-348.3 -475.514 141.818";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy inventory";
|
|
targetObject = "Team1StationInventory2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3296";
|
|
location = "-348.3 -475.514 141.818";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3375";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "-348.239 -475.61 135.59";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the enemy inventory";
|
|
targetObject = "Team1StationInventory3";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3298";
|
|
location = "-348.239 -475.61 135.59";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3375";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new SimGroup(MortarGroup) {
|
|
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "-450.586 340.067 219.751";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the enemy Sensor";
|
|
targetObject = "Team1SensorMediumPulse1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3303";
|
|
location = "-450.586 340.067 219.751";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3381";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "-379.246 288.422 216.724";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the enemy turret";
|
|
targetObject = "Team1TurretBaseLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3305";
|
|
location = "-379.246 288.422 216.724";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3381";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "-500.73 382.101 203.291";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the enemy turret";
|
|
targetObject = "Team1TurretBaseLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3307";
|
|
location = "-500.73 382.101 203.291";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3381";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new SimGroup(RepairGroup1) {
|
|
|
|
new AIObjective(AIORepairObject) {
|
|
position = "228.64 -226.654 201.286";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the Sensor";
|
|
targetObject = "Team2SensorMediumPulse1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3351";
|
|
location = "228.64 -226.654 201.286";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "LightRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3385";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "289.413 -148.675 202.069";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the turret";
|
|
targetObject = "Team2TurretBaseLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3362";
|
|
location = "289.413 -148.675 202.069";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "LightRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3385";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "139.131 -297.241 192.231";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the turret";
|
|
targetObject = "Team2TurretBaseLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3364";
|
|
location = "139.131 -297.241 192.231";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "LightRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3385";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "230.744 -227.148 151.072";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend our flag";
|
|
targetObject = "Team2Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3352";
|
|
location = "230.744 -227.148 151.072";
|
|
weightLevel1 = "3900";
|
|
weightLevel2 = "2000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet";
|
|
chat = "ChatSelfDefendFlag DefendBase";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOAttackPlayer) {
|
|
position = "230.744 -227.148 151.072";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Kill the enemy flag carrier";
|
|
mode = "FlagCarrier";
|
|
targetObject = "Team2Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3352";
|
|
location = "230.744 -227.148 151.072";
|
|
weightLevel1 = "4800";
|
|
weightLevel2 = "3000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "EnergyPack";
|
|
buyEquipmentSet = "LightEnergySniper";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "230.744 -227.148 151.072";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Return our flag";
|
|
mode = "FlagDropped";
|
|
targetObject = "Team2Flag1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3352";
|
|
location = "230.744 -227.148 151.072";
|
|
weightLevel1 = "5001";
|
|
weightLevel2 = "4100";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "1";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
gameType = "All";
|
|
};
|
|
new SimGroup(RepairGroup2) {
|
|
|
|
new AIObjective(AIORepairObject) {
|
|
position = "218.526 475.962 151.463";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the generator";
|
|
targetObject = "Team2GeneratorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3358";
|
|
location = "218.526 475.962 151.463";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3392";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "237.794 475.749 151.457";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the generator";
|
|
targetObject = "Team2GeneratorLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3359";
|
|
location = "237.794 475.749 151.457";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3392";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "210.72 526.044 158.053";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the inventory station";
|
|
targetObject = "Team2StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3365";
|
|
location = "210.72 526.044 158.053";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3392";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "210.696 527.188 163.899";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the inventory station";
|
|
targetObject = "Team2StationInventory2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3367";
|
|
location = "210.696 527.188 163.899";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3392";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "210.655 527.454 170.041";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the inventory station";
|
|
targetObject = "Team2StationInventory3";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3369";
|
|
location = "210.655 527.454 170.041";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3392";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new SimGroup(DefendGroup) {
|
|
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "218.528 474.641 152.968";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend the generator";
|
|
targetObject = "Team2GeneratorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3358";
|
|
location = "218.528 474.641 152.968";
|
|
weightLevel1 = "3200";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3398";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "237.796 474.428 152.962";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend the generator";
|
|
targetObject = "Team2GeneratorLarge2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3359";
|
|
location = "237.796 474.428 152.962";
|
|
weightLevel1 = "3200";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
radius = "0";
|
|
group = "3398";
|
|
gameType = "All";
|
|
};
|
|
};
|
|
new SimGroup(DeployGroup) {
|
|
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "207.759 -226.696 162.69";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy an inventory station near the flag.";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "207.759 -226.696 162.69";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "InventoryDeployable";
|
|
buyEquipmentSet = "MediumInventorySet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3401";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "216.424 -216.406 160.581";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy a turret near the flag";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "216.424 -216.406 160.581";
|
|
weightLevel1 = "3000";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "TurretOutdoorDeployable";
|
|
buyEquipmentSet = "MediumOutdoorTurretSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3401";
|
|
gameType = "All";
|
|
};
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "234.747 -221.818 153.325";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy an indoor turret near the flag.";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "234.747 -221.818 153.325";
|
|
weightLevel1 = "3000";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "TurretIndoorDeployable";
|
|
buyEquipmentSet = "MediumIndoorTurretSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "1";
|
|
issuingClientId = "-1";
|
|
group = "3401";
|
|
gameType = "all";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(team0) {
|
|
};
|
|
};
|
|
new Camera() {
|
|
position = "231.273 -186.079 195.577";
|
|
rotation = "0 0 1 196.134";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new Camera() {
|
|
position = "-466.119 399.062 213.772";
|
|
rotation = "0 0 1 154.126";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new AudioEmitter() {
|
|
position = "29.6484 -76.2233 99.9808";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandstorm2.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "0";
|
|
minDistance = "20";
|
|
maxDistance = "1280";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
|
};
|
|
//--- OBJECT WRITE END ---
|