v22337 (04/13/01):

**SIEGE GAMEPLAY CHANGE**: When attacking a base, you will see red waypoints on the generators. When those generators are destroyed, the waypoints will change to green. If the generators are repaired thereafter, they will return to red. If you are on the defender team, these colors are reversed (green normally, red if destroyed, green if repaired again). This will help teams coordinate attack and defense more easily.

**FLARE GREANDE GAMEPLAY CHANGE**: Each flare will only attract ONE missile now. When the missile hits the flare, the flare will be destroyed. Only the first missile fired after the flare is thrown will be fooled by that flare. Other missiles must be attracted by other flares in order to be avoided.

*There was a problem where emails were getting cloned multiple times for some folks. This is fixed now and no longer occurs.

*There was an issue where the single player game type was not being properly cleared for folks when they left single player and went to other games. This is fixed now.

*A stray underground generator was removed from Caldera.

*The name column will no longer jump to the top when folks leave and join a room, thus making it easier to stay focused on a particular player's name.

*If you steal a vehicle, the vehicle's sensor radius will not switch to the stealing player's team. In otherwords, the sensor of the vehicle will still report to the original team's sensor net...not the team that stole the vehicle. That's as design and is one of the drawbacks of using a stolen vehicle.

*Bounty & Hunter: The player icons on the command maps are now the correct colors.

*More items have correct names and tags on the command map and in the HUD. There were instances like "East Generator Generator". Those have been eliminated.

*The last patch accidentally eliminated the "PlayerXXX joined YYYY game. Click here to join." links from the CHAT. This has been resolved and is now available again.

*Players are no longer able to squeeze in under the tires of vehicles and play Superman by lifting them off the ground. ; )

*Bots were getting stuck in Riverdance when the fell in the water near the bridge. This has been fixed.

*Added more filtering options so that the filters for the server query (JOIN) screen are more powerful and flexible.

*Added a Linux indicator so users can tell whether they are joining a Win32 or Linux server. (Shouldn't make any difference to game play, but we felt you'd like to know.)

*Fixed a small texture leak on 3Space objects.

*Added an underwater satchel charge effect. Slightly increased the delay time between activating the satchel and the time that it actually explodes (this was as designed...a minor bug was causing it to explode too soon).
This commit is contained in:
Robert MacGregor 2017-07-17 23:07:50 -04:00
parent b1941454ec
commit f9ca0b52f9
48 changed files with 1067 additions and 625 deletions

View file

@ -389,17 +389,6 @@ new SimGroup(MissionGroup) {
};
new SimGroup(IslandBase) {
new WayPoint() {
position = "40.0495 -103.975 291.518";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Control Switch";
team = "0";
locked = "true";
};
new StaticShape() {
position = "40.0495 -103.975 291.518";
rotation = "1 0 0 0";
@ -408,6 +397,7 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new InteriorInstance() {
position = "40 -104 277.557";

View file

@ -3225,7 +3225,7 @@ new SimGroup(MissionGroup) {
rotation = "1 0 0 0";
scale = "1 1 1";
description = "AudioDefault3d";
fileName = "fx/environment/cicadas.wav";
fileName = "fx/environment/crickets_drygrass.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";

View file

@ -135,7 +135,7 @@ new SimGroup(MissionGroup) {
new SimGroup(Teams) {
new SimGroup(Team1) {
providesPower = true;
new SimGroup(WBase) {
new StaticShape() {
@ -200,6 +200,7 @@ new SimGroup(MissionGroup) {
scoutVehicle = "Removed";
locked = "true";
AssaultVehicle = "Removed";
needsObjectiveWaypoint = true;
};
new InteriorInstance() {
position = "-45.7829 -144.124 180.354";
@ -210,16 +211,6 @@ new SimGroup(MissionGroup) {
AudioProfile = "Universal_Base_Pulse_2";
locked = "true";
};
new StaticShape() {
position = "67.61 -48.218 -207.508";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
Target = "37";
locked = "true";
};
new InteriorInstance() {
position = "-216.271 -235.459 148.4";
rotation = "0 0 1 63.0253";
@ -265,18 +256,6 @@ new SimGroup(MissionGroup) {
locked = "true";
originalBarrel = "PlasmaBarrelLarge";
};
new WayPoint() {
position = "-211.497 -233.586 151.337";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Vehicle Pad";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Vehicle Pad";
team = "0";
locked = "true";
};
};
new SimGroup(spawnspheres) {
@ -388,18 +367,7 @@ new SimGroup(MissionGroup) {
locked = "true";
name = "Tactical Generator";
scoreValue = "5";
};
new WayPoint() {
position = "172.84 20.1 219.825";
rotation = "1 0 0 0";
scale = "0.1 0.1 0.1";
nameTag = "Tactical Generator";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Tactical Generator";
team = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
};
new SimGroup(Stations) {
@ -426,6 +394,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Target = "48";
locked = "true";
needsObjectiveWaypoint = true;
};
new InteriorInstance() {
position = "210.961 -2.7616 219.719";
@ -448,18 +417,7 @@ new SimGroup(MissionGroup) {
locked = "true";
name = "Primary Generator";
scoreValue = "5";
};
new WayPoint() {
position = "268.3 20 219.8";
rotation = "1 0 0 0";
scale = "0.1 0.1 0.1";
nameTag = "Primary Generator";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Primary Generator";
team = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape() {
position = "182.86 -5.01 219.7";

View file

@ -1657,7 +1657,7 @@ new SimGroup(MissionGroup) {
position = "641.802 118.866 134.47";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/cicadas.wav";
fileName = "fx/environment/crickets_drygrass.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
@ -1679,7 +1679,7 @@ new SimGroup(MissionGroup) {
position = "-201.563 -1.4155 139.489";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/cicadas.wav";
fileName = "fx/environment/crickets_drygrass.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";

View file

@ -132,41 +132,45 @@ new SimGroup(MissionGroup) {
position = "114.695 -236.202 71.1529";
rotation = "0 0 1 89.5639";
scale = "1 1 1";
nameTag = "Bunker 1";
nameTag = "Bunker 1";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2generatorLarge2) {
position = "201.307 -171.776 53.1292";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Bunker 2";
nameTag = "Bunker 2";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2generatorLarge3) {
position = "220.274 -75.7459 47.4929";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Bunker 3";
nameTag = "Bunker 3";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2generatorLarge4) {
position = "122.055 -68.2083 63.2656";
rotation = "0 0 1 89.5639";
scale = "1 1 1";
nameTag = "Bunker 4";
nameTag = "Bunker 4";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new SimGroup(Bunker1) {
@ -418,61 +422,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
scoreValue = "5";
locked = "true";
};
new WayPoint() {
position = "199.172 -171.42 96.1636";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Bunker 2";
team = "0";
locked = "true";
};
new WayPoint() {
position = "116.693 -235.964 113.659";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Bunker 1";
team = "0";
locked = "true";
};
new WayPoint() {
position = "218.486 -75.1646 90.4386";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Bunker 3";
team = "0";
locked = "true";
};
new WayPoint() {
position = "123.951 -67.938 106.075";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Bunker 4";
team = "0";
locked = "true";
};
new WayPoint() {
position = "187.809 11.6775 32.3547";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Main Switch";
team = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new SimGroup(AIObjectives) {

View file

@ -187,6 +187,7 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2generatorLarge2) {
position = "444.673 206.305 47.5003";
@ -197,28 +198,7 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
locked = "true";
};
new WayPoint() {
position = "468.836 157.363 103.217";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Power Building";
team = "0";
locked = "true";
};
new WayPoint() {
position = "477.048 329.22 103.709";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Control Building";
team = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2SensorLargePulse1) {
position = "412.455 189.482 168.46";
@ -242,6 +222,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
scoreValue = "5";
locked = "true";
needsObjectiveWaypoint = true;
};
new ForceFieldBare() {
position = "506.928 283.603 45.4741";

View file

@ -1024,28 +1024,6 @@ new SimGroup(MissionGroup) {
new SimGroup(defense) {
powerCount = "3";
new WayPoint() {
position = "-5.4366 -45.1529 272.689";
rotation = "-0 0 -1 42.9718";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Holdfast Generators";
team = "2";
locked = "true";
};
new WayPoint() {
position = "15.7295 83.0713 296.738";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Stronghold Generator";
team = "2";
locked = "true";
};
new InteriorInstance() {
position = "-15.5504 -20.6638 284.652";
rotation = "-0 0 -1 89.9543";
@ -1092,7 +1070,7 @@ new SimGroup(MissionGroup) {
Target = "42";
team = "2";
locked = "true";
damageTimeMS = "694715";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2generatorLarge2) {
position = "-6.7802 -43.0255 271.588";
@ -1106,7 +1084,7 @@ new SimGroup(MissionGroup) {
Target = "43";
team = "2";
locked = "true";
damageTimeMS = "695007";
needsObjectiveWaypoint = true;
};
new Item() {
position = "-14.7471 -32.7903 282.27";
@ -1230,6 +1208,7 @@ new SimGroup(MissionGroup) {
team = "2";
locked = "true";
damageTimeMS = "652863";
needsObjectiveWaypoint = true;
};
new Item() {
position = "-11.0846 -30.0616 297.07";
@ -1249,7 +1228,7 @@ new SimGroup(MissionGroup) {
position = "-15.3318 -0.0208392 269.726";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Control Switch";
nameTag = "Control";
dataBlock = "FlipFlop";
lockCount = "0";
homingCount = "0";
@ -1257,6 +1236,7 @@ new SimGroup(MissionGroup) {
team = "2";
locked = "true";
Projector = "0";
needsObjectiveWaypoint = true;
};
new ForceFieldBare() {
position = "-15.6484 -12.6499 269.508";

View file

@ -1469,7 +1469,7 @@ new SimGroup(MissionGroup) {
position = "-123.276 28.4301 116.558";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird1.wav";
fileName = "fx/environment/bird_echo2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
@ -1513,7 +1513,7 @@ new SimGroup(MissionGroup) {
position = "-288.977 118.926 110.287";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird1.wav";
fileName = "fx/environment/bird_echo3.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
@ -1535,7 +1535,7 @@ new SimGroup(MissionGroup) {
position = "-464.766 -25.1102 114.665";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird2.wav";
fileName = "fx/environment/bird_echo4.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
@ -1579,7 +1579,7 @@ new SimGroup(MissionGroup) {
position = "-464.866 108.756 106.983";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird1.wav";
fileName = "fx/environment/bird_echo1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";

View file

@ -410,7 +410,7 @@ new SimGroup(MissionGroup) {
powerCount = "0";
new SimGroup(ObjAlpha) {
powerCount = "1";
providesPower = true;
new InteriorInstance() {
position = "-202.509 -44.8018 107.6";
@ -436,25 +436,11 @@ new SimGroup(MissionGroup) {
team = "2";
locked = "true";
};
new StaticShape(Team2generatorLarge1) {
position = "-208.471 -50.5374 91.9001";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "East Stronghold";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
name = "East Bunker Generator";
Target = "40";
team = "2";
scoreValue = "5";
locked = "true";
};
new StaticShape(Team2FlipFlop1) {
position = "-202.729 -45.0803 97.5";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Control Switch";
nameTag = "Control";
dataBlock = "FlipFlop";
lockCount = "0";
homingCount = "0";
@ -462,6 +448,7 @@ new SimGroup(MissionGroup) {
team = "2";
Projector = "0";
locked = "true";
needsObjectiveWaypoint = true;
};
};
new SimGroup(ObjBeta) {
@ -490,6 +477,7 @@ new SimGroup(MissionGroup) {
team = "2";
scoreValue = "5";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2StationInventory1) {
position = "-115.004 27.3879 132.533";
@ -553,6 +541,7 @@ new SimGroup(MissionGroup) {
team = "2";
scoreValue = "5";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape(Team2StationInventory3) {
position = "-61.3169 -115.977 126.67";
@ -590,39 +579,6 @@ new SimGroup(MissionGroup) {
locked = "true";
};
};
new WayPoint() {
position = "-64.5573 -106.805 125.669";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "South Base Generator";
team = "2";
locked = "true";
};
new WayPoint() {
position = "-104.34 26.2317 135.396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "North Base Generator";
team = "2";
locked = "true";
};
new WayPoint() {
position = "-206.347 -48.8631 90.5829";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "West Tower";
team = "2";
locked = "true";
};
};
new SimGroup(AIObjectives) {
powerCount = "0";

View file

@ -1387,7 +1387,7 @@ new SimGroup(MissionGroup) {
position = "640.679 -507.778 104.063";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/sandpatter2. wav";
fileName = "fx/environment/sandpatter1. wav";
useProfileDescription = "0";
outsideAmbient = "0";
volume = "1";
@ -1408,7 +1408,7 @@ new SimGroup(MissionGroup) {
position = "5.48026 2.36356 61.6817";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/sandpatter2.wav";
fileName = "fx/environment/sandpatter1.wav";
useProfileDescription = "0";
outsideAmbient = "0";
volume = "1";
@ -1450,7 +1450,7 @@ new SimGroup(MissionGroup) {
position = "335.214 -315.084 70.6655";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/sandpatter2.wav";
fileName = "fx/environment/sandpatter1.wav";
useProfileDescription = "0";
outsideAmbient = "0";
volume = "1";
@ -1492,7 +1492,7 @@ new SimGroup(MissionGroup) {
position = "904.258 -618.315 111.262";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/sandpatter2.wav";
fileName = "fx/environment/sandpatter1.wav";
useProfileDescription = "0";
outsideAmbient = "0";
volume = "1";

View file

@ -107,6 +107,7 @@ new SimGroup(MissionGroup) {
name = "Sorth Entrance Generator";
Target = "33";
team = "1";
needsObjectiveWaypoint = true;
};
new StaticShape() {
position = "40.62 -127.18 51.09";
@ -120,6 +121,7 @@ new SimGroup(MissionGroup) {
name = "East Generator";
Target = "34";
team = "1";
needsObjectiveWaypoint = true;
};
new Turret() {
position = "-1.6 -288.306 120.594";
@ -251,51 +253,20 @@ new SimGroup(MissionGroup) {
name = "Great Hall Generator";
Target = "41";
team = "1";
};
new WayPoint() {
position = "34.89 -165.434 71.8233";
rotation = "1 0 0 0";
scale = "0.1 0.1 0.1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Great Hall Generator";
team = "1";
locked = "true";
};
new WayPoint() {
position = "40.81 -129.263 50.1692";
rotation = "1 0 0 0";
scale = "0.1 0.1 0.1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "East Generator";
team = "1";
locked = "true";
};
new WayPoint() {
position = "40.03 -223.787 46.0142";
rotation = "1 0 0 0";
scale = "0.1 0.1 0.1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "South Entrance Generator";
team = "1";
locked = "true";
needsObjectiveWaypoint = true;
};
new StaticShape() {
position = "31.6522 -165.653 51.15";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Control Switch";
nameTag = "Control";
dataBlock = "FlipFlop";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "42";
team = "1";
needsObjectiveWaypoint = true;
};
new ForceFieldBare() {
position = "25.7162 -158.946 50.9885";
@ -493,6 +464,7 @@ new SimGroup(MissionGroup) {
name = "NE Force Field Generator #1";
Target = "47";
team = "1";
needsObjectiveWaypoint = true;
};
new StaticShape() {
position = "243.46 232.45 166.9";
@ -506,6 +478,7 @@ new SimGroup(MissionGroup) {
name = "NE Force Field Generator #2";
Target = "48";
team = "1";
needsObjectiveWaypoint = true;
};
new InteriorInstance() {
position = "240.91 269.69 155.91";
@ -543,17 +516,6 @@ new SimGroup(MissionGroup) {
team = "1";
};
};
new WayPoint() {
position = "239.74 221.29 169.23";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "North Force Field Generator Bunker";
team = "1";
locked = "true";
};
new Item() {
position = "250.45 216.71 144.22";
rotation = "1 0 0 0";