mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Redo of the Map Rotation into groups Added the execution of a Set MapLimits file for easy reference Evo now executes the Limits file you set at startup
528 lines
20 KiB
C#
528 lines
20 KiB
C#
// __ __ _____ _ _ _
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// | \/ | | __ \ | | | | (_)
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// | \ / | __ _ _ __ | |__) |___ | |_ __ _| |_ _ ___ _ __
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// | |\/| |/ _` | '_ \ | _ // _ \| __/ _` | __| |/ _ \| '_ \
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// | | | | (_| | |_) | | | \ \ (_) | || (_| | |_| | (_) | | | |
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// |_| |_|\__,_| .__/ |_| \_\___/ \__\__,_|\__|_|\___/|_| |_|
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// | |
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// |_|
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//
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// Use of this file
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// To add a new map follow this rules:
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// 1. Find the file name, ending in .mis (ie BeggarsRun.mis)
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// 2. Add a line with this syntact: addRotationMap(filename, gametype, %ffa, %cycle);
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//
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// %ffa = changing this to 0, will remove the map from the FFA mode
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// %cycle = changing this to 0 will remove the map from the FFA cycle, but not from the rotation (optional)
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// if %ffa is 0, %cycle is useless
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//
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// Note: filename must be written without .mis
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//
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// Example: addRotationMap(BeggarsRun, CTF, 1, 1);
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// Beggar's Run will be in the FFA mapRotation. It's in the cycle and can be voted
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//
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// Example: addRotationMap(BeggarsRun, CTF, 1, 0);
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// Beggar's Run will be in the FFA mapRotation. It's not in the cycle, but can be voted
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//
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// Example: addRotationMap(BeggarsRun, CTF, 0);
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// Beggar's Run won't be in the FFA mapRotation. It's not in the cycle and can't be voted
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//
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// Info:
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// If you don't want a map to be played neither in Tournement Mode, write // at the beginning of the line (or delete the line)
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// If you don't want a gametype to be played, just don't add any map of that gametype
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// Some Mods (ie LakLakRabbit) use own maps. To use this mods, you must add the maps in this file
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// %cycle variable is optional and if not included the map will always be in the cycle (if %ffa is 1).
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// _____ _______ ______
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// / ____|__ __| ____|
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// | | | | | |__
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// | | | | | __|
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// | |____ | | | |
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// \_____| |_| |_|
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/////////////////////////////////////////////////////////////////////
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//Small Maps
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/////////////////////////////////////////////////////////////////////
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addRotationMap(SmallCrossing, CTF, 1, 1);
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addRotationMap(TWL2_CanyonCrusadeDeluxe, CTF, 1, 1);
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addRotationMap(RoundTheMountain, CTF, 1, 1);
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addRotationMap(oasisintensity, CTF, 1, 1);
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addRotationMap(Minotaur, CTF, 1, 1);
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addRotationMap(Island, CTF, 1, 1);
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addRotationMap(TitForTat, CTF, 1, 0);
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addRotationMap(SmallMelee, CTF, 1, 0);
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addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 1);
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addRotationMap(Machineeggs, CTF, 1, 1);
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addRotationMap(Mac_FlagArena, CTF, 1, 1);
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addRotationMap(SmallTimeCTF, CTF, 1, 1);
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addRotationMap(TWL2_Hildebrand, CTF, 1, 1);
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addRotationMap(ArenaDome, CTF, 1, 0);
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addRotationMap(Firestorm, CTF, 1, 1);
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//Medium Maps
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/////////////////////////////////////////////////////////////////////
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addRotationMap(HighOctane, CTF, 1, 1);
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addRotationMap(S5_Mordacity, CTF, 1, 1);
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addRotationMap(S5_Damnation, CTF, 1, 1);
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addRotationMap(TWL2_JaggedClaw, CTF, 1, 1);
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addRotationMap(S5_Massive, CTF, 1, 1);
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addRotationMap(TWL_Stonehenge, CTF, 1, 1);
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addRotationMap(TWL_Feign, CTF, 1, 1);
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addRotationMap(TheFray, CTF, 1, 1);
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addRotationMap(DangerousCrossing_nef, CTF, 1, 1);
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addRotationMap(TWL2_Skylight, CTF, 1, 1);
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addRotationMap(TWL2_Ocular, CTF, 1, 1);
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addRotationMap(Dire, CTF, 1, 1);
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addRotationMap(berlard, CTF, 1, 1);
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addRotationMap(S8_Opus, CTF, 1, 1);
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addRotationMap(BeggarsRun, CTF, 1, 1);
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addRotationMap(Signal, CTF, 1, 1);
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addRotationMap(Headstone, CTF, 1, 1);
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addRotationMap(S5_Centaur, CTF, 1, 1);
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addRotationMap(S8_Cardiac, CTF, 1, 1);
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addRotationMap(CirclesEdge, CTF, 1, 1);
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addRotationMap(S5_Icedance, CTF, 1, 1);
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addRotationMap(Bulwark, CTF, 1, 1);
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addRotationMap(S5_Woodymyrk, CTF, 1, 1);
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addRotationMap(Discord, CTF, 1, 1);
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addRotationMap(TenebrousCTF, CTF, 1, 1);
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addRotationMap(Pariah, CTF, 1, 1);
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addRotationMap(Prismatic, CTF, 1, 1);
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addRotationMap(TWL_WilderZone, CTF, 1, 1);
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addRotationMap(Mirage, CTF, 1, 1);
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addRotationMap(S5_Mimicry, CTF, 1, 1);
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addRotationMap(TWL_Snowblind, CTF, 1, 1);
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addRotationMap(ShortFall, CTF, 1, 1);
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addRotationMap(IceRidge_nef, CTF, 1, 1);
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addRotationMap(Disjointed, CTF, 1, 1);
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addRotationMap(TWL2_MuddySwamp, CTF, 1, 1);
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addRotationMap(Blink, CTF, 1, 1);
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addRotationMap(HighAnxiety, CTF, 1, 1);
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//Voteable but Not in Rotation
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/////////////////////////////////////////////////////////////////////
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addRotationMap(Snowcone, CTF, 1, 0);
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addRotationMap(S5_Drache, CTF, 1, 0);
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addRotationMap(S5_HawkingHeat, CTF, 1, 0);
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addRotationMap(JadeValley, CTF, 1, 0);
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addRotationMap(S5_Sherman, CTF, 1, 0);
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addRotationMap(S5_Silenus, CTF, 1, 0);
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addRotationMap(TWL2_FrozenHope, CTF, 1, 0);
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addRotationMap(TWL2_IceDagger, CTF, 1, 0);
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addRotationMap(S5_Reynard, CTF, 1, 0);
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addRotationMap(TWL_Cinereous, CTF, 1, 0);
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addRotationMap(TWL_OsIris, CTF, 1, 0);
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addRotationMap(Coppersky, CTF, 1, 0);
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addRotationMap(TWL2_Crevice, CTF, 1, 0);
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addRotationMap(TWL_SubZero, CTF, 1, 0);
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addRotationMap(TWL_Titan, CTF, 1, 0);
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addRotationMap(Confusco, CTF, 1, 0);
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addRotationMap(Fallout, CTF, 1, 0);
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addRotationMap(TheClocktower, CTF, 1, 0);
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addRotationMap(SoylentGreen, CTF, 1, 0);
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addRotationMap(Surreal, CTF, 1, 0);
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addRotationMap(TWL2_MidnightMayhemDeluxe, CTF, 1, 0);
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addRotationMap(Nightdance, CTF, 1, 0);
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addRotationMap(Ramparts, CTF, 1, 0);
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addRotationMap(TWL2_Celerity, CTF, 1, 0);
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addRotationMap(Blastside_nef, CTF, 1, 0);
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addRotationMap(Infernus, CTF, 1, 0);
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addRotationMap(NatureMagic, CTF, 1, 0);
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addRotationMap(TWL_Damnation, CTF, 1, 0);
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addRotationMap(TWL_DangerousCrossing, CTF, 1, 0);
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addRotationMap(TWL_DeadlyBirdsSong, CTF, 1, 0);
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//Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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addRotationMap(HostileLoch, CTF, 1, 1);
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addRotationMap(TWL_BeachBlitz, CTF, 1, 1);
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addRotationMap(TWL2_Magnum, CTF, 1, 1);
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addRotationMap(Logans_Run, CTF, 1, 1);
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addRotationMap(Rollercoaster_nef, CTF, 1, 1);
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addRotationMap(MoonDance, CTF, 1, 1);
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addRotationMap(Raindance_nef, CTF, 1, 1);
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addRotationMap(TWL_Magamatic, CTF, 1, 1);
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addRotationMap(TWL2_FrozenGlory, CTF, 1, 1);
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addRotationMap(LandingParty, CTF, 1, 1);
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addRotationMap(TitanV, CTF, 1, 1);
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addRotationMap(TWL_Crossfire, CTF, 1, 1);
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addRotationMap(Vauban, CTF, 1, 1);
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addRotationMap(WindyGap, CTF, 1, 1);
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addRotationMap(Surro, CTF, 1, 1);
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addRotationMap(HarvestDance, CTF, 1, 1);
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addRotationMap(SubZeroV, CTF, 1, 1);
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//Vehicle Maps: Voteable, But Not in Rotation
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/////////////////////////////////////////////////////////////////////
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addRotationMap(TWL2_RoughLand, CTF, 1, 0);
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addRotationMap(S8_Geothermal, CTF, 1, 0);
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addRotationMap(Lakefront, CTF, 1, 0);
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addRotationMap(ShockRidge, CTF, 1, 0);
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addRotationMap(TWL2_BlueMoon, CTF, 1, 0);
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addRotationMap(FullCircle, CTF, 1, 0);
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addRotationMap(TWL_Katabatic, CTF, 1, 0);
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addRotationMap(TWL_Starfallen, CTF, 1, 0);
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addRotationMap(ConstructionYard, CTF, 1, 0);
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addRotationMap(AcidRain, CTF, 1, 0);
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addRotationMap(SandOcean, CTF, 1, 0);
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addRotationMap(StarIce, CTF, 1, 0);
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addRotationMap(ks_braistv , CTF, 1, 0);
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addRotationMap(FilteredDust, CTF, 1, 0);
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addRotationMap(Choke, CTF, 1, 0);
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addRotationMap(TWL2_Ruined, CTF, 1, 0);
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addRotationMap(TWL_Chokepoint, CTF, 1, 0);
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addRotationMap(Glade, CTF, 1, 0);
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//BIG Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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addRotationMap(Fenix, CTF, 1, 0);
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addRotationMap(Hillside, CTF, 1, 0);
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addRotationMap(Sangre_de_Grado, CTF, 1, 0);
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addRotationMap(Slapdash, CTF, 1, 0);
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addRotationMap(BerylBasin, CTF, 1, 1);
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addRotationMap(TWL_Frozen, CTF, 1, 0);
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addRotationMap(TWL_Harvester, CTF, 1, 0);
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addRotationMap(Archipelago, CTF, 1, 0);
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addRotationMap(TWL2_Bleed, CTF, 1, 0);
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addRotationMap(Pantheon, CTF, 1, 0);
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addRotationMap(Circleofstones, CTF, 1, 1);
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//Not In Rotation - Not Voteable
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/////////////////////////////////////////////////////////////////////
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//addRotationMap(Sandstorm, CTF, 1, 0);
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//addRotationMap(Scarabrae_nef, CTF, 0, 0);
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//addRotationMap(Starfallen, CTF, 1, 0);
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//addRotationMap(Stonehenge_nef, CTF, 1, 0);
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//addRotationMap(Extractor, CTF, 0, 0);
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//addRotationMap(AstersDescent, CTF, 1, 0);
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//addRotationMap(Azoth, CTF, 0, 0);
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//addRotationMap(BattleGrove, CTF, 0, 0);
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//addRotationMap(Durango, CTF, 0, 0);
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//addRotationMap(DustLust, CTF, 0, 0);
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//addRotationMap(IceGulch, CTF, 0, 0);
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//addRotationMap(MountainMist, CTF, 0, 0);
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//addRotationMap(Peak, CTF, 0, 0);
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//addRotationMap(Pendulum, CTF, 0, 0);
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//addRotationMap(S5_Misadventure, CTF, 1, 0);
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//addRotationMap(S8_CentralDogma, CTF, 0, 0);
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//addRotationMap(S8_Mountking, CTF, 0, 0);
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//addRotationMap(S8_Zilch, CTF, 0, 0);
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//addRotationMap(TWL2_CloakOfNight, CTF, 1, 0);
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//addRotationMap(TWL2_Dissention, CTF, 0, 0);
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//addRotationMap(TWL2_Drifts, CTF, 1, 0);
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//addRotationMap(TWL2_Drorck, CTF, 0, 0);
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//addRotationMap(TWL2_Norty, CTF, 1, 0);
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//addRotationMap(TWL_Abaddon, CTF, 0, 0);
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//addRotationMap(TWL_BaNsHee, CTF, 0, 0);
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//addRotationMap(TWL_Boss, CTF, 0, 0);
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//addRotationMap(TWL_NoShelter, CTF, 1, 0);
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//addRotationMap(TWL_Clusterfuct, CTF, 0, 0);
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//addRotationMap(TWL_Curtilage, CTF, 0, 0);
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//addRotationMap(TWL_Deserted, CTF, 1, 0);
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//addRotationMap(TWL_Frostclaw, CTF, 1, 0);
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//addRotationMap(TWL_Horde, CTF, 0, 0);
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//addRotationMap(TWL_Neve, CTF, 0, 0);
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//addRotationMap(TWL_Pandemonium, CTF, 0, 0);
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//addRotationMap(TWL_Ramparts, CTF, 0, 0);
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//addRotationMap(TWL_Sandstorm, CTF, 0, 0);
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//addRotationMap(TWL_WoodyMyrk, CTF, 1, 0);
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//addRotationMap(OctoberRust, CTF, 0, 0);
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//addRotationMap(DevilsElbow, CTF, 0, 0);
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//addRotationMap(CloudCity, CTF, 0, 0);
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//addRotationMap(Damnation, CTF, 0, 0);
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//addRotationMap(DeathBirdsFly, CTF, 0, 0);
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//addRotationMap(Desiccator, CTF, 0, 0);
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//addRotationMap(DustToDust, CTF, 0, 0);
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//addRotationMap(Katabatic, CTF, 0, 0);
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//addRotationMap(Quagmire, CTF, 0, 0);
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//addRotationMap(Recalescence, CTF, 0, 0);
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//addRotationMap(Reversion, CTF, 0, 0);
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//addRotationMap(RiverDance, CTF, 1, 0);
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//addRotationMap(Sanctuary, CTF, 0, 0);
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//addRotationMap(ThinIce, CTF, 0, 0);
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//addRotationMap(Tombstone, CTF, 0, 0);
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//addRotationMap(Broadside_nef, CTF, 0, 0);
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//addRotationMap(Camelland, CTF, 0, 0);
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//addRotationMap(HighTrepidation, CTF, 0, 0);
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//addRotationMap(SmallDesertofDeath, CTF, 0, 0);
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//addRotationMap(Agorazscium, CTF, 0, 0);
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//addRotationMap(BasinFury, CTF, 0, 0);
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//addRotationMap(Cadaver, CTF, 0, 0);
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//addRotationMap(EivoItoxico, CTF, 0, 0);
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//addRotationMap(Einfach, CTF, 0, 0);
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//addRotationMap(PicnicTable, CTF, 1, 0);
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//addRotationMap(Hostility, CTF, 0, 0);
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//addRotationMap(HighWire, CTF, 0, 0);
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//addRotationMap(CloudBurst, CTF, 1, 0);
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//addRotationMap(CloseCombat, CTF, 1, 0);
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//addRotationMap(DesertofDeath_nef, CTF, 0, 0);
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//addRotationMap(Gorgon, CTF, 1, 0);
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//addRotationMap(Magamatic, CTF, 1, 0);
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//addRotationMap(Sub-zero, CTF, 1, 1);
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// _ _ _ _ _ _
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// | | | | | | | | (_) |
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// | | __ _| | ___ __ __ _| |__ | |__ _| |_
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// | | / _` | |/ / '__/ _` | '_ \| '_ \| | __|
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// | |___| (_| | <| | | (_| | |_) | |_) | | |_
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// |______\__,_|_|\_\_| \__,_|_.__/|_.__/|_|\__|
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/////////////////////////////////////////////////////////////////////
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//In Rotation
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/////////////////////////////////////////////////////////////////////
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addRotationMap(VaubanLak, LakRabbit, 1, 1);
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addRotationMap(MiniSunDried, LakRabbit, 1, 1);
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addRotationMap(Sundance, LakRabbit, 1, 1);
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addRotationMap(TWL_BeachBlitzLak, LakRabbit, 1, 1);
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addRotationMap(DesertofDeathLak, LakRabbit, 1, 1);
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addRotationMap(Raindance_nefLak, LakRabbit, 1, 1);
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addRotationMap(SunDriedLak, LakRabbit, 1, 1);
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addRotationMap(SkinnyDipLak, LakRabbit, 1, 1);
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addRotationMap(SaddiesHill, LakRabbit, 1, 1);
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addRotationMap(HavenLak, LakRabbit, 1, 1);
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addRotationMap(LushLak, LakRabbit, 1, 1);
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addRotationMap(BoxLak, LakRabbit, 1, 1);
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addRotationMap(TitaniaLak, LakRabbit, 1, 1);
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addRotationMap(TibbawLak, LakRabbit, 1, 1);
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addRotationMap(InfernusLak, LakRabbit, 1, 1);
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addRotationMap(S8_GeothermalLak, LakRabbit, 1, 1);
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addRotationMap(CankerLak, LakRabbit, 1, 1);
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addRotationMap(DustRunLak, LakRabbit, 1, 1);
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addRotationMap(CrossfiredLak, LakRabbit, 1, 1);
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//Voteable, But not in rotation
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/////////////////////////////////////////////////////////////////////
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addRotationMap(TreasureIslandLak, LakRabbit, 1, 0);
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addRotationMap(Sulfide, LakRabbit, 1, 0);
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addRotationMap(FrozenFuryLak, LakRabbit, 1, 0);
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addRotationMap(Arrakis, LakRabbit, 1, 0);
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addRotationMap(EquinoxLak, LakRabbit, 1, 0);
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addRotationMap(PhasmaDustLak, LakRabbit, 1, 0);
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addRotationMap(GodsRiftLak, LakRabbit, 1, 0);
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addRotationMap(SolsDescentLak, LakRabbit, 1, 0);
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addRotationMap(Crater71Lak, LakRabbit, 1, 0);
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//Not Voteable, Not in rotation
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/////////////////////////////////////////////////////////////////////
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//addRotationMap(EscaladeLak, LakRabbit, 1, 0);
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//addRotationMap(MagmaticLak, LakRabbit, 1, 0);
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//addRotationMap(HillsOfSorrow, LakRabbit, 1, 1);
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//addRotationMap(TWL2_MuddySwampLak, LakRabbit, 0, 0);
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//addRotationMap(SandStormLak, LakRabbit, 1, 0);
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//addRotationMap(BeggarsRunLak, LakRabbit, 1, 0);
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//addRotationMap(DamnnationLak, LakRabbit, 1, 0);
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// _ _____ _______ ______
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// | | / ____|__ __| ____|
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// | | | | | | | |__
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// | | | | | | | __|
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// | |___| |____ | | | |
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// |______\_____| |_| |_|
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/////////////////////////////////////////////////////////////////////
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//In Rotation
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/////////////////////////////////////////////////////////////////////
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addRotationMap(BastardForgeLT, sctf, 1, 1);
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addRotationMap(FirestormLT, sctf, 1, 1);
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addRotationMap(DangerousCrossingLT, sctf, 1, 1);
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addRotationMap(SmallCrossingLT, sctf, 1, 1);
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addRotationMap(DireLT, sctf, 1, 1);
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addRotationMap(RoundTheMountainLT, sctf, 1, 1);
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addRotationMap(CirclesEdgeLT, sctf, 1, 1);
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addRotationMap(TenebrousCTF, sctf, 1, 1);
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addRotationMap(TheFray, sctf, 1, 1);
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addRotationMap(SignalLT, sctf, 1, 1);
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addRotationMap(StarFallLT, sctf, 1, 1);
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addRotationMap(S5_DamnationLT, sctf, 1, 1);
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addRotationMap(S5_Icedance, sctf, 1, 1);
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addRotationMap(S5_Mordacity, sctf, 1, 1);
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addRotationMap(S5_SilenusLT, sctf, 1, 1);
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addRotationMap(TWL2_CanyonCrusadeDeluxeLT, sctf, 1, 1);
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addRotationMap(TWL2_FrozenHopeLT, sctf, 1, 1);
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addRotationMap(TWL2_JaggedClawLT, sctf, 1, 1);
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addRotationMap(TWL2_HildebrandLT, sctf, 1, 1);
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addRotationMap(TWL2_SkylightLT, sctf, 1, 1);
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addRotationMap(TWL_BeachBlitzLT, sctf, 1, 1);
|
|
addRotationMap(TWL_FeignLT, sctf, 1, 1);
|
|
addRotationMap(TWL_RollercoasterLT, sctf, 1, 1);
|
|
addRotationMap(TWL_StonehengeLT, sctf, 1, 1);
|
|
addRotationMap(TWL_WilderZoneLT, sctf, 1, 1);
|
|
addRotationMap(oasisintensity, sctf, 1, 1);
|
|
addRotationMap(berlard, sctf, 1, 1);
|
|
addRotationMap(RaindanceLT, sctf, 1, 1);
|
|
addRotationMap(SmallTimeLT, sctf, 1, 1);
|
|
addRotationMap(ArenaDome, sctf, 1, 1);
|
|
addRotationMap(Bulwark, sctf, 1, 1);
|
|
addRotationMap(Discord, sctf, 1, 1);
|
|
addRotationMap(JadeValley, sctf, 1, 1);
|
|
addRotationMap(S5_MassiveLT, sctf, 1, 1);
|
|
addRotationMap(Blink, sctf, 1, 1);
|
|
addRotationMap(HillTopHop, sctf, 1, 1);
|
|
|
|
//Voteable, But not in rotation
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
addRotationMap(Headstone, sctf, 1, 0);
|
|
addRotationMap(Mirage, sctf, 1, 0);
|
|
addRotationMap(BeggarsRunLT, sctf, 1, 0);
|
|
addRotationMap(S5_HawkingHeat, sctf, 1, 0);
|
|
addRotationMap(S5_Mimicry, sctf, 1, 0);
|
|
addRotationMap(S5_Woodymyrk, sctf, 1, 0);
|
|
addRotationMap(S8_Cardiac, sctf, 1, 0);
|
|
addRotationMap(TWL2_Celerity, sctf, 1, 0);
|
|
addRotationMap(TWL2_Crevice, sctf, 1, 0);
|
|
addRotationMap(S8_Opus, sctf, 1, 0);
|
|
addRotationMap(TWL2_MidnightMayhemDeluxe, sctf, 1, 0);
|
|
addRotationMap(TWL2_Ocular, sctf, 1, 0);
|
|
addRotationMap(TWL_Cinereous, sctf, 1, 0);
|
|
addRotationMap(TWL_Deserted, sctf, 1, 0);
|
|
addRotationMap(TWL_DangerousCrossing, sctf, 1, 0);
|
|
addRotationMap(TWL_OsIris, sctf, 1, 0);
|
|
addRotationMap(TWL_Damnation, sctf, 1, 0);
|
|
addRotationMap(TWL_Titan, sctf, 1, 0);
|
|
|
|
//Not Voteable, Not in rotation
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
//addRotationMap(SurrealLT, sctf, 1, 1);
|
|
//addRotationMap(Coppersky, sctf, 1, 1);
|
|
//addRotationMap(DuelersDelight, sctf, 1, 1);
|
|
//addRotationMap(SuperHappyBouncyFunTime, sctf, 1, 0);
|
|
//addRotationMap(PariahLT, sctf, 1, 1);
|
|
//addRotationMap(SmallMelee, sctf, 1, 1);
|
|
//addRotationMap(TitForTat, sctf, 1, 1);
|
|
//addRotationMap(CloseCombatLT, sctf, 1, 1);
|
|
//addRotationMap(Prismatic, sctf, 1, 1);
|
|
//addRotationMap(Damnation, sctf, 0, 0);
|
|
//addRotationMap(DustToDust, sctf, 0, 0);
|
|
//addRotationMap(Minotaur, sctf, 0, 0);
|
|
//addRotationMap(DesertofDeath_nef, sctf, 0, 0);
|
|
//addRotationMap(Gorgon, sctf, 0, 0);
|
|
//addRotationMap(Titan, sctf, 0, 0);
|
|
//addRotationMap(Mac_FlagArena, sctf, 0, 0);
|
|
//addRotationMap(Extractor, sctf, 0, 0);
|
|
//addRotationMap(AstersDescent, sctf, 0, 0);
|
|
//addRotationMap(Azoth, sctf, 0, 0);
|
|
//addRotationMap(DustLust, sctf, 0, 0);
|
|
//addRotationMap(Disjointed, sctf, 0, 0);
|
|
//addRotationMap(Peak, sctf, 0, 0);
|
|
//addRotationMap(Snowcone, sctf, 0, 0);
|
|
//addRotationMap(S5_Centaur, sctf, 0, 0);
|
|
//addRotationMap(S5_Drache, sctf, 0, 0);
|
|
//addRotationMap(S5_Misadventure, sctf, 0, 0);
|
|
//addRotationMap(S5_Reynard, sctf, 0, 0);
|
|
//addRotationMap(S5_Sherman, sctf, 0, 0);
|
|
//addRotationMap(S8_Geothermal, sctf, 0, 0);
|
|
//addRotationMap(S8_Zilch, sctf, 0, 0);
|
|
//addRotationMap(TWL2_Drifts, sctf, 0, 0);
|
|
//addRotationMap(TWL2_Drorck, sctf, 0, 0);
|
|
//addRotationMap(TWL2_FrozenGlory, sctf, 0, 0);
|
|
//addRotationMap(TWL2_IceDagger, sctf, 0, 0);
|
|
//addRotationMap(TWL2_MuddySwamp, sctf, 0, 0);
|
|
//addRotationMap(TWL2_Norty, sctf, 0, 0);
|
|
//addRotationMap(TWL2_RoughLand, sctf, 0, 0);
|
|
//addRotationMap(TWL2_Ruined, sctf, 0, 0);
|
|
//addRotationMap(TWL_BaNsHee, sctf, 0, 0);
|
|
//addRotationMap(TWL_Boss, sctf, 0, 0);
|
|
//addRotationMap(TWL_Crossfire, sctf, 0, 0);
|
|
//addRotationMap(TWL_NoShelter, sctf, 0, 0);
|
|
//addRotationMap(TWL_Clusterfuct, sctf, 0, 0);
|
|
//addRotationMap(TWL_Curtilage, sctf, 0, 0);
|
|
//addRotationMap(TWL_DeadlyBirdsSong, sctf, 0, 0);
|
|
//addRotationMap(TWL_Frostclaw, sctf, 0, 0);
|
|
//addRotationMap(TWL_Magamatic, sctf, 0, 0);
|
|
//addRotationMap(TWL_Neve, sctf, 0, 0);
|
|
//addRotationMap(TWL_Pandemonium, sctf, 0, 0);
|
|
//addRotationMap(TWL_Ramparts, sctf, 0, 0);
|
|
//addRotationMap(DehSwamp, sctf, 0, 0);
|
|
//addRotationMap(HostileLoch, sctf, 0, 0);
|
|
//addRotationMap(DevilsElbow, sctf, 0, 0);
|
|
//addRotationMap(Camelland, sctf, 0, 0);
|
|
//addRotationMap(SmallDesertofDeath, sctf, 0, 0);
|
|
//addRotationMap(ShortFall, sctf, 0, 0);
|
|
//addRotationMap(Fallout, sctf, 0, 0);
|
|
//addRotationMap(SoylentGreen, sctf, 0, 0);
|
|
//addRotationMap(Island, sctf, 0, 0);
|
|
//addRotationMap(HighOctane, sctf, 0, 0);
|
|
|
|
|
|
|
|
|
|
// _____ _ _ _ _
|
|
// | __ \ | | | | | | | |
|
|
// | | | | ___ __ _| |_| |__ _ __ ___ __ _| |_ ___| |__
|
|
// | | | |/ _ \/ _` | __| '_ \| '_ ` _ \ / _` | __/ __| '_ \
|
|
// | |__| | __/ (_| | |_| | | | | | | | | (_| | || (__| | | |
|
|
// |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
addRotationMap(RaspDM, DM, 1, 1);
|
|
addRotationMap(EntombedDM, DM, 1, 1);
|
|
addRotationMap(IceDomeDM, DM, 1, 1);
|
|
addRotationMap(HoofToeDM, DM, 1, 1);
|
|
addRotationMap(ArenaDomeDM, DM, 1, 1);
|
|
addRotationMap(VulcansWrathDM, DM, 1, 1);
|
|
addRotationMap(RampartsDM, DM, 1, 1);
|
|
addRotationMap(ShrineDM, DM, 1, 1);
|
|
addRotationMap(LiveBaitDM, DM, 1, 1);
|
|
addRotationMap(FourSquareDM, DM, 1, 1);
|
|
|
|
|
|
|
|
// _____ _
|
|
// | __ \ | |
|
|
// | | | |_ _ ___| |
|
|
// | | | | | | |/ _ \ |
|
|
// | |__| | |_| | __/ |
|
|
// |_____/ \__,_|\___|_|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
//addRotationMap(AgentsOfFortune, Duel, 0, 0);
|
|
//addRotationMap(Casern_Cavite, Duel, 0, 0);
|
|
//addRotationMap(Equinox, Duel, 1, 1);
|
|
//addRotationMap(Escalade, Duel, 1, 1);
|
|
//addRotationMap(Fracas, Duel, 0, 0);
|
|
//addRotationMap(Invictus, Duel, 0, 0);
|
|
//addRotationMap(MyrkWood, Duel, 1, 1);
|
|
//addRotationMap(Oasis, Duel, 1, 1);
|
|
//addRotationMap(Pyroclasm, Duel, 1, 1);
|
|
//addRotationMap(Rasp, Duel, 1, 1);
|
|
//addRotationMap(SunDried, Duel, 1, 1);
|
|
//addRotationMap(Talus, Duel, 0, 0);
|
|
//addRotationMap(Underhill, Duel, 0, 0);
|
|
//addRotationMap(Whiteout, Duel, 1, 1);
|
|
//addRotationMap(Tombstone, Duel, 1, 1);
|
|
//addRotationMap(VaubanLak, Duel, 1, 1);
|
|
//addRotationMap(DesertofDeathLak, Duel, 1, 1);
|
|
|
|
|
|
|
|
// _____ _
|
|
// / ____(_)
|
|
// | (___ _ ___ __ _ ___
|
|
// \___ \| |/ _ \/ _` |/ _ \
|
|
// ____) | | __/ (_| | __/
|
|
// |_____/|_|\___|\__, |\___|
|
|
// __/ |
|
|
// |___/
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
//addRotationMap(Isleofman, Siege, 1, 1);
|
|
//addRotationMap(Trident, Siege, 1, 1);
|
|
//addRotationMap(Alcatraz, Siege, 1, 1); |