mirror of
https://github.com/ChocoTaco1/TacoServer.git
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Map Rotation and Limits
Redo of the Map Rotation into groups Added the execution of a Set MapLimits file for easy reference Evo now executes the Limits file you set at startup
This commit is contained in:
parent
642efe68e1
commit
f56ad036f1
4 changed files with 1013 additions and 1000 deletions
561
Classic/prefs/SetMapLimits.cs
Normal file
561
Classic/prefs/SetMapLimits.cs
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// __ __ _ _ _ _
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// | \/ | | | (_) (_) |
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// | \ / | __ _ _ __ | | _ _ __ ___ _| |_ ___
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// | |\/| |/ _` | '_ \ | | | | '_ ` _ \| | __/ __|
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// | | | | (_| | |_) | | |____| | | | | | | | |_\__ \
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// |_| |_|\__,_| .__/ |______|_|_| |_| |_|_|\__|___/
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// | |
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// |_|
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// To set when tribes can select a map(based on the current population of the server) when looking thru the rotation for a suitable Next map.
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// The First number is the minimum. The Second number is the maximum.
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//
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// $Host::MapPlayerLimitsAcidRain_CTF = "8 32";
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//
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// This Example shows a map with the mimimum of 8 for the map to be selected, and a max of 32.
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// Furthermore, if you did not want to have a minimum or maximum you can just set these values to -1.
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//
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// To see if a Limit has indeed loaded.
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// echo( $Host::MapPlayerLimitsSmallCrossing_CTF );
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// echo( $Host::MapPlayerLimitsHighOctane_CTF );
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// echo( $Host::MapPlayerLimitsSnowcone_CTF );
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//
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// %min SPC %max is just the preset %min SPC(Space) %max in the "Set Values for this Group" section
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// "8 32" or "-1 -1" or "-1 16" will also work. Just dont forget the quotes.
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// As the list goes down %min %max will stay the same unless you change them (a new %min = ? %max = ?) etc
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// _____ _______ ______
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// / ____|__ __| ____|
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// | | | | | |__
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// | | | | | __|
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// | |____ | | | |
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// \_____| |_| |_|
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/////////////////////////////////////////////////////////////////////
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//Small Maps
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/////////////////////////////////////////////////////////////////////
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//Set Values for this Group
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%min = -1;
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%max = 18;
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$Host::MapPlayerLimitsSmallCrossing_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_CanyonCrusadeDeluxe_CTF = %min SPC %max;
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$Host::MapPlayerLimitsRoundTheMountain_CTF = %min SPC %max;
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$Host::MapPlayerLimitsoasisintensity_CTF = %min SPC "12";
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$Host::MapPlayerLimitsMinotaur_CTF = %min SPC %max;
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$Host::MapPlayerLimitsIsland_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTitForTat_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSmallMelee_CTF = %min SPC "12";
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$Host::MapPlayerLimitsSuperHappyBouncyFunTime_CTF = %min SPC "10";
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$Host::MapPlayerLimitsMachineeggs_CTF = %min SPC "10";
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$Host::MapPlayerLimitsMac_FlagArena_CTF = %min SPC "12";
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$Host::MapPlayerLimitsSmallTimeCTF_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Hildebrand_CTF = %min SPC %max;
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$Host::MapPlayerLimitsArenaDome_CTF = %min SPC "10";
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$Host::MapPlayerLimitsFirestorm_CTF = %min SPC %max;
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//Medium Maps
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/////////////////////////////////////////////////////////////////////
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//Set Values for this Group
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%min = 8;
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%max = 32;
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$Host::MapPlayerLimitsHighOctane_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Mordacity_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Damnation_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_JaggedClaw_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Massive_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Stonehenge_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Feign_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTheFray_CTF = %min SPC %max;
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$Host::MapPlayerLimitsDangerousCrossing_nef_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Skylight_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Ocular_CTF = %min SPC %max;
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$Host::MapPlayerLimitsDire_CTF = %min SPC %max;
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$Host::MapPlayerLimitsberlard_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS8_Opus_CTF = %min SPC %max;
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$Host::MapPlayerLimitsBeggarsRun_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSignal_CTF = %min SPC %max;
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$Host::MapPlayerLimitsHeadstone_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Centaur_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS8_Cardiac_CTF = %min SPC %max;
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$Host::MapPlayerLimitsCirclesEdge_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Icedance_CTF = %min SPC %max;
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$Host::MapPlayerLimitsBulwark_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Woodymyrk_CTF = %min SPC %max;
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$Host::MapPlayerLimitsDiscord_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTenebrousCTF_CTF = %min SPC %max;
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$Host::MapPlayerLimitsPariah_CTF = %min SPC %max;
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$Host::MapPlayerLimitsPrismatic_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_WilderZone_CTF = %min SPC %max;
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$Host::MapPlayerLimitsMirage_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Mimicry_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Snowblind_CTF = %min SPC %max;
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$Host::MapPlayerLimitsShortFall_CTF = %min SPC %max;
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$Host::MapPlayerLimitsIceRidge_nef_CTF = %min SPC %max;
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$Host::MapPlayerLimitsDisjointed_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_MuddySwamp_CTF = %min SPC %max;
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$Host::MapPlayerLimitsBlink_CTF = %min SPC %max;
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$Host::MapPlayerLimitsHighAnxiety_CTF = %min SPC %max;
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//Voteable but Not in Rotation
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/////////////////////////////////////////////////////////////////////
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//Set Values for this Group
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%min = 10;
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%max = 32;
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$Host::MapPlayerLimitsSnowcone_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Drache_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_HawkingHeat_CTF = %min SPC %max;
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$Host::MapPlayerLimitsJadeValley_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Sherman_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Silenus_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_FrozenHope_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_IceDagger_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS5_Reynard_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Cinereous_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_OsIris_CTF = %min SPC %max;
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$Host::MapPlayerLimitsCoppersky_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Crevice_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_SubZero_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Titan_CTF = %min SPC %max;
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$Host::MapPlayerLimitsConfusco_CTF = %min SPC %max;
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$Host::MapPlayerLimitsFallout_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTheClocktower_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSoylentGreen_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSurreal_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_MidnightMayhemDeluxe_CTF = %min SPC %max;
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$Host::MapPlayerLimitsNightdance_CTF = %min SPC %max;
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$Host::MapPlayerLimitsRamparts_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Celerity_CTF = %min SPC %max;
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$Host::MapPlayerLimitsBlastside_nef_CTF = %min SPC %max;
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$Host::MapPlayerLimitsInfernus_CTF = %min SPC %max;
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$Host::MapPlayerLimitsNatureMagic_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Damnation_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_DangerousCrossing_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_DeadlyBirdsSong_CTF = %min SPC %max;
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//Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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//Set Values for this Group
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%min = 12;
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%max = 32;
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$Host::MapPlayerLimitsHostileLoch_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_BeachBlitz_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Magnum_CTF = %min SPC %max;
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$Host::MapPlayerLimitsLogans_Run_CTF = %min SPC %max;
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$Host::MapPlayerLimitsRollercoaster_nef_CTF = %min SPC %max;
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$Host::MapPlayerLimitsMoonDance_CTF = %min SPC %max;
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$Host::MapPlayerLimitsRaindance_nef_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Magamatic_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_FrozenGlory_CTF = %min SPC %max;
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$Host::MapPlayerLimitsLandingParty_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTitanV_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Crossfire_CTF = %min SPC %max;
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$Host::MapPlayerLimitsVauban_CTF = %min SPC %max;
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$Host::MapPlayerLimitsWindyGap_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSurro_CTF = %min SPC %max;
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$Host::MapPlayerLimitsHarvestDance_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSubZeroV_CTF = %min SPC %max;
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//Vehicle Maps: Voteable, But Not in Rotation
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/////////////////////////////////////////////////////////////////////
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//Set Values for this Group
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%min = 12;
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%max = 32;
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$Host::MapPlayerLimitsTWL2_RoughLand_CTF = %min SPC %max;
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$Host::MapPlayerLimitsS8_Geothermal_CTF = %min SPC %max;
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$Host::MapPlayerLimitsLakefront_CTF = %min SPC %max;
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$Host::MapPlayerLimitsShockRidge_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_BlueMoon_CTF = %min SPC %max;
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$Host::MapPlayerLimitsFullCircle_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Katabatic_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Starfallen_CTF = %min SPC %max;
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$Host::MapPlayerLimitsConstructionYard_CTF = %min SPC %max;
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$Host::MapPlayerLimitsAcidRain_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSandOcean_CTF = %min SPC %max;
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$Host::MapPlayerLimitsStarIce_CTF = %min SPC %max;
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$Host::MapPlayerLimitsks_braistv_CTF = %min SPC %max;
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$Host::MapPlayerLimitsFilteredDust_CTF = %min SPC %max;
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$Host::MapPlayerLimitsChoke_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Ruined_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Chokepoint_CTF = %min SPC %max;
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$Host::MapPlayerLimitsGlade_CTF = %min SPC %max;
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//BIG Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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//Set Values for this Group
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%min = 14;
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%max = 32;
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$Host::MapPlayerLimitsFenix_CTF = %min SPC %max;
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$Host::MapPlayerLimitsHillside_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSangre_de_Grado_CTF = %min SPC %max;
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$Host::MapPlayerLimitsSlapdash_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL2_Bleed_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Harvester_CTF = %min SPC %max;
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$Host::MapPlayerLimitsArchipelago_CTF = %min SPC %max;
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$Host::MapPlayerLimitsPantheon_CTF = %min SPC %max;
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$Host::MapPlayerLimitsCircleofstones_CTF = %min SPC %max;
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$Host::MapPlayerLimitsBerylBasin_CTF = %min SPC %max;
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$Host::MapPlayerLimitsTWL_Frozen_CTF = %min SPC %max;
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//Not In Rotation - Not Voteable
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/////////////////////////////////////////////////////////////////////
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//$Host::MapPlayerLimitsSandstorm_CTF = "8 32";
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//$Host::MapPlayerLimitsScarabrae_nef_CTF = "8 32";
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//$Host::MapPlayerLimitsStarfallen_CTF = "8 32";
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//$Host::MapPlayerLimitsStonehenge_nef_CTF = "8 32";
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//$Host::MapPlayerLimitsExtractor_CTF = "8 32";
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//$Host::MapPlayerLimitsAstersDescent_CTF = "8 32";
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//$Host::MapPlayerLimitsAzoth_CTF = "8 32";
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//$Host::MapPlayerLimitsBattleGrove_CTF = "8 32";
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//$Host::MapPlayerLimitsDurango_CTF = "8 32";
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//$Host::MapPlayerLimitsDustLust_CTF = "8 32";
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//$Host::MapPlayerLimitsIceGulch_CTF = "8 32";
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//$Host::MapPlayerLimitsMountainMist_CTF = "8 32";
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//$Host::MapPlayerLimitsPeak_CTF = "8 32";
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//$Host::MapPlayerLimitsPendulum_CTF = "8 32";
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//$Host::MapPlayerLimitsS5_Misadventure_CTF = "8 32";
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//$Host::MapPlayerLimitsS8_CentralDogma_CTF = "8 32";
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//$Host::MapPlayerLimitsS8_Mountking_CTF = "8 32";
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//$Host::MapPlayerLimitsS8_Zilch_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL2_CloakOfNight_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL2_Dissention_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL2_Drifts_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL2_Drorck_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL2_Norty_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Abaddon_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_BaNsHee_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Boss_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_NoShelter_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Clusterfuct_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Curtilage_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Deserted_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Frostclaw_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Horde_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Neve_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Pandemonium_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Ramparts_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_Sandstorm_CTF = "8 32";
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//$Host::MapPlayerLimitsTWL_WoodyMyrk_CTF = "8 32";
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//$Host::MapPlayerLimitsOctoberRust_CTF = "8 32";
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//$Host::MapPlayerLimitsDevilsElbow_CTF = "8 32";
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//$Host::MapPlayerLimitsCloudCity_CTF = "8 32";
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//$Host::MapPlayerLimitsDamnation_CTF = "8 32";
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//$Host::MapPlayerLimitsDeathBirdsFly_CTF = "8 32";
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//$Host::MapPlayerLimitsDesiccator_CTF = "8 32";
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//$Host::MapPlayerLimitsDustToDust_CTF = "8 32";
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//$Host::MapPlayerLimitsKatabatic_CTF = "8 32";
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//$Host::MapPlayerLimitsQuagmire_CTF = "8 32";
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//$Host::MapPlayerLimitsRecalescence_CTF = "8 32";
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//$Host::MapPlayerLimitsReversion_CTF = "8 32";
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//$Host::MapPlayerLimitsRiverDance_CTF = "8 32";
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//$Host::MapPlayerLimitsSanctuary_CTF = "8 32";
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//$Host::MapPlayerLimitsThinIce_CTF = "8 32";
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//$Host::MapPlayerLimitsTombstone_CTF = "8 32";
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//$Host::MapPlayerLimitsBroadside_nef_CTF = "8 32";
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//$Host::MapPlayerLimitsCamelland_CTF = "8 32";
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//$Host::MapPlayerLimitsHighTrepidation_CTF = "8 32";
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//$Host::MapPlayerLimitsSmallDesertofDeath_CTF = "8 32";
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//$Host::MapPlayerLimitsAgorazscium_CTF = "8 32";
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//$Host::MapPlayerLimitsBasinFury_CTF = "8 32";
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//$Host::MapPlayerLimitsCadaver_CTF = "8 32";
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//$Host::MapPlayerLimitsEivoItoxico_CTF = "8 32";
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//$Host::MapPlayerLimitsEinfach_CTF = "8 32";
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//$Host::MapPlayerLimitsPicnicTable_CTF = "8 32";
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//$Host::MapPlayerLimitsHostility_CTF = "8 32";
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//$Host::MapPlayerLimitsHighWire_CTF = "8 32";
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//$Host::MapPlayerLimitsCloudBurst_CTF = "8 32";
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//$Host::MapPlayerLimitsCloseCombat_CTF = "8 32";
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//$Host::MapPlayerLimitsDesertofDeath_nef_CTF = "8 32";
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//$Host::MapPlayerLimitsGorgon_CTF = "8 32";
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//$Host::MapPlayerLimitsMagamatic_CTF = "8 32";
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//$Host::MapPlayerLimitsSub-zero_CTF = "8 32";
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// _ _ _ _ _ _
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// | | | | | | | | (_) |
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// | | __ _| | ___ __ __ _| |__ | |__ _| |_
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// | | / _` | |/ / '__/ _` | '_ \| '_ \| | __|
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// | |___| (_| | <| | | (_| | |_) | |_) | | |_
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// |______\__,_|_|\_\_| \__,_|_.__/|_.__/|_|\__|
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/////////////////////////////////////////////////////////////////////
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//In Rotation
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/////////////////////////////////////////////////////////////////////
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//Set Values for this Group
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%min = -1;
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%max = 32;
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$Host::MapPlayerLimitsVaubanLak_LakRabbit = %min SPC %max;
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$Host::MapPlayerLimitsMiniSunDried_LakRabbit = %min SPC %max;
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$Host::MapPlayerLimitsSundance_LakRabbit = %min SPC %max;
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$Host::MapPlayerLimitsTWL_BeachBlitzLak_LakRabbit = %min SPC %max;
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$Host::MapPlayerLimitsDesertofDeathLak_LakRabbit = %min SPC %max;
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$Host::MapPlayerLimitsRaindance_nefLak_LakRabbit = %min SPC %max;
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$Host::MapPlayerLimitsSunDriedLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsSkinnyDipLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsSaddiesHill_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsHavenLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsLushLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsBoxLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTitaniaLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTibbawLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsInfernusLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS8_GeothermalLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsCankerLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsDustRunLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsCrossfiredLak_LakRabbit = %min SPC %max;
|
||||
|
||||
//Voteable, But not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
$Host::MapPlayerLimitsTreasureIslandLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsSulfide_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsFrozenFuryLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsArrakis_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsEquinoxLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsPhasmaDustLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsGodsRiftLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsSolsDescentLak_LakRabbit = %min SPC %max;
|
||||
$Host::MapPlayerLimitsCrater71Lak_LakRabbit = %min SPC %max;
|
||||
|
||||
//Not Voteable, Not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//$Host::MapPlayerLimitsEscaladeLak_LakRabbit = "8 32";
|
||||
//$Host::MapPlayerLimitsMagmaticLak_LakRabbit = "8 32";
|
||||
//$Host::MapPlayerLimitsHillsOfSorrow_LakRabbit = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_MuddySwampLak_LakRabbit = "8 32";
|
||||
//$Host::MapPlayerLimitsSandStormLak_LakRabbit = "8 32";
|
||||
//$Host::MapPlayerLimitsBeggarsRunLak_LakRabbit = "8 32";
|
||||
//$Host::MapPlayerLimitsDamnnationLak_LakRabbit = "8 32";
|
||||
|
||||
|
||||
|
||||
// _ _____ _______ ______
|
||||
// | | / ____|__ __| ____|
|
||||
// | | | | | | | |__
|
||||
// | | | | | | | __|
|
||||
// | |___| |____ | | | |
|
||||
// |______\_____| |_| |_|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//In Rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Set Values for this Group
|
||||
%min = -1;
|
||||
%max = 32;
|
||||
|
||||
$Host::MapPlayerLimitsBastardForgeLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsFirestormLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsDangerousCrossingLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsSmallCrossingLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsDireLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsRoundTheMountainLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsCirclesEdgeLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTenebrousCTF_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTheFray_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsSignalLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsStarFallLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_DamnationLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_Icedance_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_Mordacity_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_SilenusLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_CanyonCrusadeDeluxeLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_FrozenHopeLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_JaggedClawLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_HildebrandLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_SkylightLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_BeachBlitzLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_FeignLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_RollercoasterLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_StonehengeLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_WilderZoneLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsoasisintensity_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsberlard_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsRaindanceLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsSmallTimeLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsArenaDome_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsBulwark_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsDiscord_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsJadeValley_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_MassiveLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsBlink_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsHillTopHop_sctf = %min SPC %max;
|
||||
|
||||
//Voteable, But not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
$Host::MapPlayerLimitsHeadstone_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsMirage_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsBeggarsRunLT_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_HawkingHeat_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_Mimicry_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS5_Woodymyrk_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS8_Cardiac_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_Celerity_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_Crevice_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsS8_Opus_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_MidnightMayhemDeluxe_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL2_Ocular_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_Cinereous_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_Deserted_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_DangerousCrossing_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_OsIris_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_Damnation_sctf = %min SPC %max;
|
||||
$Host::MapPlayerLimitsTWL_Titan_sctf = %min SPC %max;
|
||||
|
||||
//Not Voteable, Not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//$Host::MapPlayerLimitsSurrealLT_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsCoppersky_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDuelersDelight_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsSuperHappyBouncyFunTime_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsPariahLT_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsSmallMelee_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTitForTat_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsCloseCombatLT_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsPrismatic_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDamnation_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDustToDust_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsMinotaur_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDesertofDeath_nef_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsGorgon_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTitan_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsMac_FlagArena_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsExtractor_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsAstersDescent_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsAzoth_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDustLust_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDisjointed_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsPeak_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsSnowcone_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsS5_Centaur_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsS5_Drache_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsS5_Misadventure_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsS5_Reynard_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsS5_Sherman_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsS8_Geothermal_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsS8_Zilch_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_Drifts_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_Drorck_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_FrozenGlory_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_IceDagger_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_MuddySwamp_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_Norty_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_RoughLand_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL2_Ruined_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_BaNsHee_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Boss_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Crossfire_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_NoShelter_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Clusterfuct_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Curtilage_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_DeadlyBirdsSong_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Frostclaw_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Magamatic_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Neve_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Pandemonium_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsTWL_Ramparts_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDehSwamp_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsHostileLoch_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsDevilsElbow_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsCamelland_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsSmallDesertofDeath_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsShortFall_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsFallout_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsSoylentGreen_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsIsland_sctf = "8 32";
|
||||
//$Host::MapPlayerLimitsHighOctane_sctf = "8 32";
|
||||
|
||||
|
||||
|
||||
// _____ _ _ _ _
|
||||
// | __ \ | | | | | | | |
|
||||
// | | | | ___ __ _| |_| |__ _ __ ___ __ _| |_ ___| |__
|
||||
// | | | |/ _ \/ _` | __| '_ \| '_ ` _ \ / _` | __/ __| '_ \
|
||||
// | |__| | __/ (_| | |_| | | | | | | | | (_| | || (__| | | |
|
||||
// |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Set Values for this Group
|
||||
%min = -1;
|
||||
%max = 32;
|
||||
|
||||
$Host::MapPlayerLimitsRaspDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsEntombedDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsIceDomeDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsHoofToeDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsArenaDomeDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsVulcansWrathDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsRampartsDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsShrineDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsLiveBaitDM_DM = %min SPC %max;
|
||||
$Host::MapPlayerLimitsFourSquareDM_DM = %min SPC %max;
|
||||
|
||||
|
||||
|
||||
// _____ _
|
||||
// | __ \ | |
|
||||
// | | | |_ _ ___| |
|
||||
// | | | | | | |/ _ \ |
|
||||
// | |__| | |_| | __/ |
|
||||
// |_____/ \__,_|\___|_|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Set Values for this Group
|
||||
//%min = -1;
|
||||
//%max = 32;
|
||||
|
||||
//$Host::MapPlayerLimitsAgentsOfFortune_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsCasern_Cavite_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsEquinox_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsEscalade_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsFracas_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsInvictus_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsMyrkWood_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsOasis_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsPyroclasm_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsRasp_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsSunDried_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsTalus_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsUnderhill_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsWhiteout_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsTombstone_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsVaubanLak_Duel = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsDesertofDeathLak_Duel = %min SPC %max;
|
||||
|
||||
|
||||
|
||||
// _____ _
|
||||
// / ____(_)
|
||||
// | (___ _ ___ __ _ ___
|
||||
// \___ \| |/ _ \/ _` |/ _ \
|
||||
// ____) | | __/ (_| | __/
|
||||
// |_____/|_|\___|\__, |\___|
|
||||
// __/ |
|
||||
// |___/
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Set Values for this Group
|
||||
//%min = -1;
|
||||
//%max = 32;
|
||||
|
||||
//$Host::MapPlayerLimitsIsleofman_Siege = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsTrident_Siege = %min SPC %max;
|
||||
//$Host::MapPlayerLimitsAlcatraz_Siege = %min SPC %max;
|
||||
|
|
@ -1,3 +1,12 @@
|
|||
// __ __ _____ _ _ _
|
||||
// | \/ | | __ \ | | | | (_)
|
||||
// | \ / | __ _ _ __ | |__) |___ | |_ __ _| |_ _ ___ _ __
|
||||
// | |\/| |/ _` | '_ \ | _ // _ \| __/ _` | __| |/ _ \| '_ \
|
||||
// | | | | (_| | |_) | | | \ \ (_) | || (_| | |_| | (_) | | | |
|
||||
// |_| |_|\__,_| .__/ |_| \_\___/ \__\__,_|\__|_|\___/|_| |_|
|
||||
// | |
|
||||
// |_|
|
||||
//
|
||||
// Use of this file
|
||||
// To add a new map follow this rules:
|
||||
// 1. Find the file name, ending in .mis (ie BeggarsRun.mis)
|
||||
|
|
@ -25,39 +34,53 @@
|
|||
// %cycle variable is optional and if not included the map will always be in the cycle (if %ffa is 1).
|
||||
|
||||
|
||||
// ******************************
|
||||
// * Capture The Flag Maps *
|
||||
// ******************************
|
||||
// _____ _______ ______
|
||||
// / ____|__ __| ____|
|
||||
// | | | | | |__
|
||||
// | | | | | __|
|
||||
// | |____ | | | |
|
||||
// \_____| |_| |_|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Small Maps
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(SmallCrossing, CTF, 1, 1);
|
||||
addRotationMap(HighOctane, CTF, 1, 1);
|
||||
addRotationMap(TWL2_CanyonCrusadeDeluxe, CTF, 1, 1);
|
||||
addRotationMap(S5_Mordacity, CTF, 1, 1);
|
||||
addRotationMap(RoundTheMountain, CTF, 1, 1);
|
||||
addRotationMap(oasisintensity, CTF, 1, 1);
|
||||
addRotationMap(Minotaur, CTF, 1, 1);
|
||||
addRotationMap(Island, CTF, 1, 1);
|
||||
addRotationMap(TitForTat, CTF, 1, 0);
|
||||
addRotationMap(SmallMelee, CTF, 1, 0);
|
||||
addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 1);
|
||||
addRotationMap(Machineeggs, CTF, 1, 1);
|
||||
addRotationMap(Mac_FlagArena, CTF, 1, 1);
|
||||
addRotationMap(SmallTimeCTF, CTF, 1, 1);
|
||||
addRotationMap(TWL2_Hildebrand, CTF, 1, 1);
|
||||
addRotationMap(ArenaDome, CTF, 1, 0);
|
||||
addRotationMap(Firestorm, CTF, 1, 1);
|
||||
|
||||
//Medium Maps
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(HighOctane, CTF, 1, 1);
|
||||
addRotationMap(S5_Mordacity, CTF, 1, 1);
|
||||
addRotationMap(S5_Damnation, CTF, 1, 1);
|
||||
addRotationMap(TWL2_JaggedClaw, CTF, 1, 1);
|
||||
addRotationMap(S5_Massive, CTF, 1, 1);
|
||||
addRotationMap(TWL_Stonehenge, CTF, 1, 1);
|
||||
addRotationMap(TWL_Feign, CTF, 1, 1);
|
||||
addRotationMap(TheFray, CTF, 1, 1);
|
||||
addRotationMap(oasisintensity, CTF, 1, 1);
|
||||
addRotationMap(DangerousCrossing_nef, CTF, 1, 1);
|
||||
addRotationMap(TWL2_Skylight, CTF, 1, 1);
|
||||
addRotationMap(SmallTimeCTF, CTF, 1, 1);
|
||||
addRotationMap(TWL2_Hildebrand, CTF, 1, 1);
|
||||
addRotationMap(TWL2_Ocular, CTF, 1, 1);
|
||||
addRotationMap(Dire, CTF, 1, 1);
|
||||
addRotationMap(berlard, CTF, 1, 1);
|
||||
addRotationMap(HostileLoch, CTF, 1, 1);
|
||||
addRotationMap(Minotaur, CTF, 1, 1);
|
||||
addRotationMap(S8_Opus, CTF, 1, 1);
|
||||
addRotationMap(BeggarsRun, CTF, 1, 1);
|
||||
addRotationMap(TitForTat, CTF, 1, 0);
|
||||
addRotationMap(Surreal, CTF, 1, 0);
|
||||
addRotationMap(Signal, CTF, 1, 1);
|
||||
addRotationMap(Headstone, CTF, 1, 1);
|
||||
addRotationMap(Fenix, CTF, 1, 0);
|
||||
addRotationMap(Mac_FlagArena, CTF, 1, 1);
|
||||
addRotationMap(S5_Centaur, CTF, 1, 1);
|
||||
addRotationMap(S8_Cardiac, CTF, 1, 1);
|
||||
addRotationMap(CirclesEdge, CTF, 1, 1);
|
||||
|
|
@ -65,244 +88,255 @@ addRotationMap(S5_Icedance, CTF, 1, 1);
|
|||
addRotationMap(Bulwark, CTF, 1, 1);
|
||||
addRotationMap(S5_Woodymyrk, CTF, 1, 1);
|
||||
addRotationMap(Discord, CTF, 1, 1);
|
||||
addRotationMap(NatureMagic, CTF, 1, 0);
|
||||
addRotationMap(TenebrousCTF, CTF, 1, 1);
|
||||
addRotationMap(Pariah, CTF, 1, 1);
|
||||
addRotationMap(Prismatic, CTF, 1, 1);
|
||||
addRotationMap(TWL_WilderZone, CTF, 1, 1);
|
||||
addRotationMap(Mirage, CTF, 1, 1);
|
||||
addRotationMap(S5_Mimicry, CTF, 1, 1);
|
||||
addRotationMap(Infernus, CTF, 1, 0);
|
||||
addRotationMap(TWL_Snowblind, CTF, 1, 1);
|
||||
addRotationMap(SmallMelee, CTF, 1, 0);
|
||||
addRotationMap(ShortFall, CTF, 1, 1);
|
||||
addRotationMap(IceRidge_nef, CTF, 1, 1);
|
||||
addRotationMap(Disjointed, CTF, 1, 1);
|
||||
addRotationMap(TWL2_MuddySwamp, CTF, 1, 1);
|
||||
addRotationMap(Blink, CTF, 1, 1);
|
||||
addRotationMap(HighAnxiety, CTF, 1, 1);
|
||||
|
||||
//Voteable but Not in Rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(Snowcone, CTF, 1, 0);
|
||||
addRotationMap(S5_Drache, CTF, 1, 0);
|
||||
addRotationMap(S5_HawkingHeat, CTF, 1, 0);
|
||||
addRotationMap(JadeValley, CTF, 1, 0);
|
||||
addRotationMap(S5_Sherman, CTF, 1, 0);
|
||||
addRotationMap(S5_Silenus, CTF, 1, 0);
|
||||
addRotationMap(TWL2_FrozenHope, CTF, 1, 0);
|
||||
addRotationMap(TWL2_IceDagger, CTF, 1, 0);
|
||||
addRotationMap(S5_Reynard, CTF, 1, 0);
|
||||
addRotationMap(TWL_Cinereous, CTF, 1, 0);
|
||||
addRotationMap(TWL_OsIris, CTF, 1, 0);
|
||||
addRotationMap(Coppersky, CTF, 1, 0);
|
||||
addRotationMap(TWL2_Crevice, CTF, 1, 0);
|
||||
addRotationMap(TWL_SubZero, CTF, 1, 0);
|
||||
addRotationMap(TWL_Titan, CTF, 1, 0);
|
||||
addRotationMap(Confusco, CTF, 1, 0);
|
||||
addRotationMap(Fallout, CTF, 1, 0);
|
||||
addRotationMap(TheClocktower, CTF, 1, 0);
|
||||
addRotationMap(SoylentGreen, CTF, 1, 0);
|
||||
addRotationMap(Surreal, CTF, 1, 0);
|
||||
addRotationMap(TWL2_MidnightMayhemDeluxe, CTF, 1, 0);
|
||||
addRotationMap(Nightdance, CTF, 1, 0);
|
||||
addRotationMap(Ramparts, CTF, 1, 0);
|
||||
addRotationMap(TWL2_Celerity, CTF, 1, 0);
|
||||
addRotationMap(Blastside_nef, CTF, 1, 0);
|
||||
addRotationMap(Infernus, CTF, 1, 0);
|
||||
addRotationMap(NatureMagic, CTF, 1, 0);
|
||||
addRotationMap(TWL_Damnation, CTF, 1, 0);
|
||||
addRotationMap(TWL_DangerousCrossing, CTF, 1, 0);
|
||||
addRotationMap(TWL_DeadlyBirdsSong, CTF, 1, 0);
|
||||
|
||||
//Vehicle Maps
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(HostileLoch, CTF, 1, 1);
|
||||
addRotationMap(TWL_BeachBlitz, CTF, 1, 1);
|
||||
addRotationMap(TWL2_Magnum, CTF, 1, 1);
|
||||
addRotationMap(Logans_Run, CTF, 1, 1);
|
||||
addRotationMap(Rollercoaster_nef, CTF, 1, 1);
|
||||
addRotationMap(MoonDance, CTF, 1, 1);
|
||||
addRotationMap(Raindance_nef, CTF, 1, 1);
|
||||
addRotationMap(Circleofstones, CTF, 1, 1);
|
||||
addRotationMap(Hillside, CTF, 1, 0);
|
||||
addRotationMap(TWL_Magamatic, CTF, 1, 1);
|
||||
addRotationMap(TWL2_FrozenGlory, CTF, 1, 1);
|
||||
addRotationMap(LandingParty, CTF, 1, 1);
|
||||
addRotationMap(TitanV, CTF, 1, 1);
|
||||
addRotationMap(TWL_Crossfire, CTF, 1, 1);
|
||||
addRotationMap(Vauban, CTF, 1, 1);
|
||||
addRotationMap(WindyGap, CTF, 1, 1);
|
||||
addRotationMap(Surro, CTF, 1, 1);
|
||||
addRotationMap(HarvestDance, CTF, 1, 1);
|
||||
addRotationMap(SubZeroV, CTF, 1, 1);
|
||||
|
||||
//Vehicle Maps: Voteable, But Not in Rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(TWL2_RoughLand, CTF, 1, 0);
|
||||
addRotationMap(S8_Geothermal, CTF, 1, 0);
|
||||
addRotationMap(Lakefront, CTF, 1, 0);
|
||||
addRotationMap(TWL_Magamatic, CTF, 1, 1);
|
||||
addRotationMap(TWL2_FrozenGlory, CTF, 1, 1);
|
||||
addRotationMap(ShockRidge, CTF, 1, 0);
|
||||
addRotationMap(TWL2_Bleed, CTF, 1, 0);
|
||||
addRotationMap(TWL2_BlueMoon, CTF, 1, 0);
|
||||
addRotationMap(Blastside_nef, CTF, 1, 0);
|
||||
addRotationMap(ShortFall, CTF, 1, 1);
|
||||
addRotationMap(ArenaDome, CTF, 1, 0);
|
||||
addRotationMap(TWL2_MidnightMayhemDeluxe, CTF, 1, 0);
|
||||
addRotationMap(IceRidge_nef, CTF, 1, 1);
|
||||
addRotationMap(Ramparts, CTF, 1, 0);
|
||||
addRotationMap(FullCircle, CTF, 1, 0);
|
||||
addRotationMap(TWL_Katabatic, CTF, 1, 0);
|
||||
addRotationMap(TWL_Starfallen, CTF, 1, 0);
|
||||
addRotationMap(ConstructionYard, CTF, 1, 0);
|
||||
addRotationMap(AcidRain, CTF, 1, 0);
|
||||
addRotationMap(SandOcean, CTF, 1, 0);
|
||||
addRotationMap(StarIce, CTF, 1, 0);
|
||||
addRotationMap(ks_braistv , CTF, 1, 0);
|
||||
addRotationMap(FilteredDust, CTF, 1, 0);
|
||||
addRotationMap(Choke, CTF, 1, 0);
|
||||
addRotationMap(TWL2_Ruined, CTF, 1, 0);
|
||||
addRotationMap(TWL_Chokepoint, CTF, 1, 0);
|
||||
addRotationMap(Glade, CTF, 1, 0);
|
||||
|
||||
//BIG Vehicle Maps
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(Fenix, CTF, 1, 0);
|
||||
addRotationMap(Hillside, CTF, 1, 0);
|
||||
addRotationMap(Sangre_de_Grado, CTF, 1, 0);
|
||||
addRotationMap(Slapdash, CTF, 1, 0);
|
||||
addRotationMap(BerylBasin, CTF, 1, 1);
|
||||
addRotationMap(TWL_Frozen, CTF, 1, 0);
|
||||
addRotationMap(TWL_Harvester, CTF, 1, 0);
|
||||
addRotationMap(Archipelago, CTF, 1, 0);
|
||||
addRotationMap(TWL2_Bleed, CTF, 1, 0);
|
||||
addRotationMap(Pantheon, CTF, 1, 0);
|
||||
addRotationMap(Circleofstones, CTF, 1, 1);
|
||||
|
||||
//Not In Rotation - Not Voteable
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//addRotationMap(Sandstorm, CTF, 1, 0);
|
||||
//addRotationMap(Scarabrae_nef, CTF, 0, 0);
|
||||
//addRotationMap(Starfallen, CTF, 1, 0);
|
||||
//addRotationMap(Stonehenge_nef, CTF, 1, 0);
|
||||
addRotationMap(TitanV, CTF, 1, 1);
|
||||
//addRotationMap(Extractor, CTF, 0, 0);
|
||||
//addRotationMap(AstersDescent, CTF, 1, 0);
|
||||
//addRotationMap(Azoth, CTF, 0, 0);
|
||||
//addRotationMap(BattleGrove, CTF, 0, 0);
|
||||
addRotationMap(BerylBasin, CTF, 1, 1);
|
||||
//addRotationMap(Durango, CTF, 0, 0);
|
||||
//addRotationMap(DustLust, CTF, 0, 0);
|
||||
addRotationMap(Island, CTF, 1, 1);
|
||||
addRotationMap(Disjointed, CTF, 1, 1);
|
||||
addRotationMap(FullCircle, CTF, 1, 0);
|
||||
//addRotationMap(IceGulch, CTF, 0, 0);
|
||||
addRotationMap(JadeValley, CTF, 1, 0);
|
||||
//addRotationMap(MountainMist, CTF, 0, 0);
|
||||
//addRotationMap(Peak, CTF, 0, 0);
|
||||
//addRotationMap(Pendulum, CTF, 0, 0);
|
||||
addRotationMap(Snowcone, CTF, 1, 0);
|
||||
addRotationMap(S5_Drache, CTF, 1, 0);
|
||||
addRotationMap(S5_HawkingHeat, CTF, 1, 0);
|
||||
//addRotationMap(S5_Misadventure, CTF, 1, 0);
|
||||
addRotationMap(S5_Reynard, CTF, 1, 1);
|
||||
addRotationMap(S5_Sherman, CTF, 1, 0);
|
||||
addRotationMap(S5_Silenus, CTF, 1, 0);
|
||||
//addRotationMap(S8_CentralDogma, CTF, 0, 0);
|
||||
//addRotationMap(S8_Mountking, CTF, 0, 0);
|
||||
//addRotationMap(S8_Zilch, CTF, 0, 0);
|
||||
//addRotationMap(TWL2_CloakOfNight, CTF, 1, 0);
|
||||
addRotationMap(TWL2_Crevice, CTF, 1, 0);
|
||||
//addRotationMap(TWL2_Dissention, CTF, 0, 0);
|
||||
//addRotationMap(TWL2_Drifts, CTF, 1, 0);
|
||||
//addRotationMap(TWL2_Drorck, CTF, 0, 0);
|
||||
addRotationMap(TWL2_FrozenHope, CTF, 1, 0);
|
||||
addRotationMap(TWL2_IceDagger, CTF, 1, 0);
|
||||
addRotationMap(TWL2_MuddySwamp, CTF, 1, 1);
|
||||
//addRotationMap(TWL2_Norty, CTF, 1, 0);
|
||||
addRotationMap(TWL2_Ruined, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Abaddon, CTF, 0, 0);
|
||||
//addRotationMap(TWL_BaNsHee, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Boss, CTF, 0, 0);
|
||||
addRotationMap(TWL_Chokepoint, CTF, 1, 0);
|
||||
addRotationMap(TWL_Cinereous, CTF, 1, 1);
|
||||
addRotationMap(TWL_Crossfire, CTF, 1, 1);
|
||||
//addRotationMap(TWL_NoShelter, CTF, 1, 0);
|
||||
addRotationMap(TWL_OsIris, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Clusterfuct, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Curtilage, CTF, 0, 0);
|
||||
addRotationMap(TWL_Damnation, CTF, 1, 0);
|
||||
addRotationMap(TWL_DangerousCrossing, CTF, 1, 0);
|
||||
addRotationMap(TWL_DeadlyBirdsSong, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Deserted, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Frostclaw, CTF, 1, 0);
|
||||
addRotationMap(TWL_Frozen, CTF, 1, 0);
|
||||
addRotationMap(TWL_Harvester, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Horde, CTF, 0, 0);
|
||||
addRotationMap(TWL_Katabatic, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Neve, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Pandemonium, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Ramparts, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Sandstorm, CTF, 0, 0);
|
||||
addRotationMap(TWL_Starfallen, CTF, 1, 0);
|
||||
addRotationMap(TWL_SubZero, CTF, 1, 0);
|
||||
addRotationMap(TWL_Titan, CTF, 1, 0);
|
||||
//addRotationMap(TWL_WoodyMyrk, CTF, 1, 0);
|
||||
addRotationMap(Vauban, CTF, 1, 1);
|
||||
addRotationMap(Glade, CTF, 1, 0);
|
||||
addRotationMap(WindyGap, CTF, 1, 1);
|
||||
//addRotationMap(OctoberRust, CTF, 0, 0);
|
||||
//addRotationMap(DevilsElbow, CTF, 0, 0);
|
||||
addRotationMap(Pantheon, CTF, 1, 0);
|
||||
addRotationMap(Coppersky, CTF, 1, 0);
|
||||
addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 1);
|
||||
//addRotationMap(CloudCity, CTF, 0, 0);
|
||||
addRotationMap(ConstructionYard, CTF, 1, 0);
|
||||
addRotationMap(Archipelago, CTF, 1, 0);
|
||||
//addRotationMap(Damnation, CTF, 0, 0);
|
||||
//addRotationMap(DeathBirdsFly, CTF, 0, 0);
|
||||
//addRotationMap(Desiccator, CTF, 0, 0);
|
||||
//addRotationMap(DustToDust, CTF, 0, 0);
|
||||
addRotationMap(Firestorm, CTF, 1, 1);
|
||||
//addRotationMap(Katabatic, CTF, 0, 0);
|
||||
//addRotationMap(Quagmire, CTF, 0, 0);
|
||||
//addRotationMap(Recalescence, CTF, 0, 0);
|
||||
//addRotationMap(Reversion, CTF, 0, 0);
|
||||
//addRotationMap(RiverDance, CTF, 1, 0);
|
||||
//addRotationMap(Sanctuary, CTF, 0, 0);
|
||||
//addRotationMap(Slapdash, CTF, 0, 0);
|
||||
//addRotationMap(ThinIce, CTF, 0, 0);
|
||||
//addRotationMap(Tombstone, CTF, 0, 0);
|
||||
addRotationMap(AcidRain, CTF, 1, 0);
|
||||
//addRotationMap(Broadside_nef, CTF, 0, 0);
|
||||
addRotationMap(Confusco, CTF, 1, 0);
|
||||
//addRotationMap(Camelland, CTF, 0, 0);
|
||||
addRotationMap(SandOcean, CTF, 1, 0);
|
||||
//addRotationMap(HighTrepidation, CTF, 0, 0);
|
||||
//addRotationMap(SmallDesertofDeath, CTF, 0, 0);
|
||||
//addRotationMap(Agorazscium, CTF, 0, 0);
|
||||
//addRotationMap(BasinFury, CTF, 0, 0);
|
||||
//addRotationMap(Cadaver, CTF, 0, 0);
|
||||
addRotationMap(Fallout, CTF, 1, 0);
|
||||
//addRotationMap(EivoItoxico, CTF, 0, 0);
|
||||
//addRotationMap(Einfach, CTF, 0, 0);
|
||||
addRotationMap(Nightdance, CTF, 1, 0);
|
||||
//addRotationMap(PicnicTable, CTF, 1, 0);
|
||||
addRotationMap(TheClocktower, CTF, 1, 0);
|
||||
addRotationMap(Surro, CTF, 1, 1);
|
||||
addRotationMap(StarIce, CTF, 1, 0);
|
||||
addRotationMap(SoylentGreen, CTF, 1, 0);
|
||||
addRotationMap(ks_braistv , CTF, 1, 0);
|
||||
//addRotationMap(Hostility, CTF, 0, 0);
|
||||
//addRotationMap(HighWire, CTF, 0, 0);
|
||||
addRotationMap(FilteredDust, CTF, 1, 0);
|
||||
//addRotationMap(CloudBurst, CTF, 1, 0);
|
||||
//addRotationMap(CloseCombat, CTF, 1, 0);
|
||||
addRotationMap(Choke, CTF, 1, 0);
|
||||
//addRotationMap(DesertofDeath_nef, CTF, 0, 0);
|
||||
//addRotationMap(Gorgon, CTF, 1, 0);
|
||||
//addRotationMap(Magamatic, CTF, 1, 0);
|
||||
//addRotationMap(Sub-zero, CTF, 1, 1);
|
||||
addRotationMap(Blink, CTF, 1, 1);
|
||||
addRotationMap(Machineeggs, CTF, 1, 1);
|
||||
addRotationMap(HighAnxiety, CTF, 1, 1);
|
||||
addRotationMap(LandingParty, CTF, 1, 1);
|
||||
addRotationMap(Sangre_de_Grado, CTF, 1, 0);
|
||||
addRotationMap(HarvestDance, CTF, 1, 1);
|
||||
addRotationMap(SubZeroV, CTF, 1, 1);
|
||||
|
||||
|
||||
// ************************
|
||||
// * LakRabbit Maps *
|
||||
// ************************
|
||||
|
||||
// _ _ _ _ _ _
|
||||
// | | | | | | | | (_) |
|
||||
// | | __ _| | ___ __ __ _| |__ | |__ _| |_
|
||||
// | | / _` | |/ / '__/ _` | '_ \| '_ \| | __|
|
||||
// | |___| (_| | <| | | (_| | |_) | |_) | | |_
|
||||
// |______\__,_|_|\_\_| \__,_|_.__/|_.__/|_|\__|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//In Rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(VaubanLak, LakRabbit, 1, 1);
|
||||
addRotationMap(MiniSunDried, LakRabbit, 1, 1);
|
||||
addRotationMap(Sundance, LakRabbit, 1, 1);
|
||||
addRotationMap(TWL_BeachBlitzLak, LakRabbit, 1, 1);
|
||||
addRotationMap(DesertofDeathLak, LakRabbit, 1, 1);
|
||||
addRotationMap(TreasureIslandLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Raindance_nefLak, LakRabbit, 1, 1);
|
||||
addRotationMap(SunDriedLak, LakRabbit, 1, 1);
|
||||
addRotationMap(SkinnyDipLak, LakRabbit, 1, 1);
|
||||
addRotationMap(SolsDescentLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Crater71Lak, LakRabbit, 1, 0);
|
||||
addRotationMap(SaddiesHill, LakRabbit, 1, 1);
|
||||
addRotationMap(GodsRiftLak, LakRabbit, 1, 0);
|
||||
addRotationMap(HavenLak, LakRabbit, 1, 1);
|
||||
addRotationMap(LushLak, LakRabbit, 1, 1);
|
||||
addRotationMap(PhasmaDustLak, LakRabbit, 1, 0);
|
||||
addRotationMap(BoxLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(DamnnationLak, LakRabbit, 1, 0);
|
||||
addRotationMap(TitaniaLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(TWL2_MuddySwampLak, LakRabbit, 0, 0);
|
||||
//addRotationMap(SandStormLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(BeggarsRunLak, LakRabbit, 1, 0);
|
||||
addRotationMap(TibbawLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(MagmaticLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(HillsOfSorrow, LakRabbit, 1, 1);
|
||||
addRotationMap(InfernusLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(EscaladeLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Arrakis, LakRabbit, 1, 0);
|
||||
addRotationMap(EquinoxLak, LakRabbit, 1, 0);
|
||||
addRotationMap(FrozenFuryLak, LakRabbit, 1, 0);
|
||||
addRotationMap(S8_GeothermalLak, LakRabbit, 1, 1);
|
||||
addRotationMap(Sulfide, LakRabbit, 1, 0);
|
||||
addRotationMap(CankerLak, LakRabbit, 1, 1);
|
||||
addRotationMap(DustRunLak, LakRabbit, 1, 1);
|
||||
addRotationMap(CrossfiredLak, LakRabbit, 1, 1);
|
||||
|
||||
//Voteable, But not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(TreasureIslandLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Sulfide, LakRabbit, 1, 0);
|
||||
addRotationMap(FrozenFuryLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Arrakis, LakRabbit, 1, 0);
|
||||
addRotationMap(EquinoxLak, LakRabbit, 1, 0);
|
||||
addRotationMap(PhasmaDustLak, LakRabbit, 1, 0);
|
||||
addRotationMap(GodsRiftLak, LakRabbit, 1, 0);
|
||||
addRotationMap(SolsDescentLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Crater71Lak, LakRabbit, 1, 0);
|
||||
|
||||
//Not Voteable, Not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//addRotationMap(EscaladeLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(MagmaticLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(HillsOfSorrow, LakRabbit, 1, 1);
|
||||
//addRotationMap(TWL2_MuddySwampLak, LakRabbit, 0, 0);
|
||||
//addRotationMap(SandStormLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(BeggarsRunLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(DamnnationLak, LakRabbit, 1, 0);
|
||||
|
||||
|
||||
|
||||
// _ _____ _______ ______
|
||||
// | | / ____|__ __| ____|
|
||||
// | | | | | | | |__
|
||||
// | | | | | | | __|
|
||||
// | |___| |____ | | | |
|
||||
// |______\_____| |_| |_|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
// ************************
|
||||
// * DuelMod Maps *
|
||||
// ************************
|
||||
|
||||
//addRotationMap(AgentsOfFortune, Duel, 0, 0);
|
||||
//addRotationMap(Casern_Cavite, Duel, 0, 0);
|
||||
//addRotationMap(Equinox, Duel, 1, 1);
|
||||
//addRotationMap(Escalade, Duel, 1, 1);
|
||||
//addRotationMap(Fracas, Duel, 0, 0);
|
||||
//addRotationMap(Invictus, Duel, 0, 0);
|
||||
//addRotationMap(MyrkWood, Duel, 1, 1);
|
||||
//addRotationMap(Oasis, Duel, 1, 1);
|
||||
//addRotationMap(Pyroclasm, Duel, 1, 1);
|
||||
//addRotationMap(Rasp, Duel, 1, 1);
|
||||
//addRotationMap(SunDried, Duel, 1, 1);
|
||||
//addRotationMap(Talus, Duel, 0, 0);
|
||||
//addRotationMap(Underhill, Duel, 0, 0);
|
||||
//addRotationMap(Whiteout, Duel, 1, 1);
|
||||
//addRotationMap(Tombstone, Duel, 1, 1);
|
||||
//addRotationMap(VaubanLak, Duel, 1, 1);
|
||||
//addRotationMap(DesertofDeathLak, Duel, 1, 1);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ************************
|
||||
// * SpawnCTF Maps *
|
||||
// ************************
|
||||
//In Rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(BastardForgeLT, sctf, 1, 1);
|
||||
addRotationMap(FirestormLT, sctf, 1, 1);
|
||||
|
|
@ -331,22 +365,50 @@ addRotationMap(TWL_StonehengeLT, sctf, 1, 1);
|
|||
addRotationMap(TWL_WilderZoneLT, sctf, 1, 1);
|
||||
addRotationMap(oasisintensity, sctf, 1, 1);
|
||||
addRotationMap(berlard, sctf, 1, 1);
|
||||
//addRotationMap(SurrealLT, sctf, 1, 1);
|
||||
addRotationMap(RaindanceLT, sctf, 1, 1);
|
||||
//addRotationMap(Coppersky, sctf, 1, 1);
|
||||
//addRotationMap(DuelersDelight, sctf, 1, 1);
|
||||
//addRotationMap(SuperHappyBouncyFunTime, sctf, 1, 0);
|
||||
addRotationMap(SmallTimeLT, sctf, 1, 1);
|
||||
//addRotationMap(PariahLT, sctf, 1, 1);
|
||||
//addRotationMap(SmallMelee, sctf, 1, 1);
|
||||
addRotationMap(ArenaDome, sctf, 1, 1);
|
||||
addRotationMap(Bulwark, sctf, 1, 1);
|
||||
addRotationMap(Discord, sctf, 1, 1);
|
||||
addRotationMap(JadeValley, sctf, 1, 1);
|
||||
addRotationMap(S5_MassiveLT, sctf, 1, 1);
|
||||
addRotationMap(Blink, sctf, 1, 1);
|
||||
addRotationMap(HillTopHop, sctf, 1, 1);
|
||||
|
||||
//Voteable, But not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(Headstone, sctf, 1, 0);
|
||||
addRotationMap(Mirage, sctf, 1, 0);
|
||||
addRotationMap(BeggarsRunLT, sctf, 1, 0);
|
||||
addRotationMap(S5_HawkingHeat, sctf, 1, 0);
|
||||
addRotationMap(S5_Mimicry, sctf, 1, 0);
|
||||
addRotationMap(S5_Woodymyrk, sctf, 1, 0);
|
||||
addRotationMap(S8_Cardiac, sctf, 1, 0);
|
||||
addRotationMap(TWL2_Celerity, sctf, 1, 0);
|
||||
addRotationMap(TWL2_Crevice, sctf, 1, 0);
|
||||
addRotationMap(S8_Opus, sctf, 1, 0);
|
||||
addRotationMap(TWL2_MidnightMayhemDeluxe, sctf, 1, 0);
|
||||
addRotationMap(TWL2_Ocular, sctf, 1, 0);
|
||||
addRotationMap(TWL_Cinereous, sctf, 1, 0);
|
||||
addRotationMap(TWL_Deserted, sctf, 1, 0);
|
||||
addRotationMap(TWL_DangerousCrossing, sctf, 1, 0);
|
||||
addRotationMap(TWL_OsIris, sctf, 1, 0);
|
||||
addRotationMap(TWL_Damnation, sctf, 1, 0);
|
||||
addRotationMap(TWL_Titan, sctf, 1, 0);
|
||||
|
||||
//Not Voteable, Not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//addRotationMap(SurrealLT, sctf, 1, 1);
|
||||
//addRotationMap(Coppersky, sctf, 1, 1);
|
||||
//addRotationMap(DuelersDelight, sctf, 1, 1);
|
||||
//addRotationMap(SuperHappyBouncyFunTime, sctf, 1, 0);
|
||||
//addRotationMap(PariahLT, sctf, 1, 1);
|
||||
//addRotationMap(SmallMelee, sctf, 1, 1);
|
||||
//addRotationMap(TitForTat, sctf, 1, 1);
|
||||
//addRotationMap(CloseCombatLT, sctf, 1, 1);
|
||||
//addRotationMap(Prismatic, sctf, 1, 1);
|
||||
addRotationMap(JadeValley, sctf, 1, 1);
|
||||
addRotationMap(BeggarsRunLT, sctf, 1, 0);
|
||||
//addRotationMap(Damnation, sctf, 0, 0);
|
||||
//addRotationMap(DustToDust, sctf, 0, 0);
|
||||
//addRotationMap(Minotaur, sctf, 0, 0);
|
||||
|
|
@ -359,53 +421,35 @@ addRotationMap(BeggarsRunLT, sctf, 1, 0);
|
|||
//addRotationMap(Azoth, sctf, 0, 0);
|
||||
//addRotationMap(DustLust, sctf, 0, 0);
|
||||
//addRotationMap(Disjointed, sctf, 0, 0);
|
||||
addRotationMap(Headstone, sctf, 1, 0);
|
||||
addRotationMap(Mirage, sctf, 1, 0);
|
||||
//addRotationMap(Peak, sctf, 0, 0);
|
||||
//addRotationMap(Snowcone, sctf, 0, 0);
|
||||
//addRotationMap(S5_Centaur, sctf, 0, 0);
|
||||
//addRotationMap(S5_Drache, sctf, 0, 0);
|
||||
addRotationMap(S5_HawkingHeat, sctf, 1, 0);
|
||||
addRotationMap(S5_MassiveLT, sctf, 1, 1);
|
||||
addRotationMap(S5_Mimicry, sctf, 1, 0);
|
||||
//addRotationMap(S5_Misadventure, sctf, 0, 0);
|
||||
//addRotationMap(S5_Reynard, sctf, 0, 0);
|
||||
//addRotationMap(S5_Sherman, sctf, 0, 0);
|
||||
addRotationMap(S5_Woodymyrk, sctf, 1, 0);
|
||||
addRotationMap(S8_Cardiac, sctf, 1, 0);
|
||||
//addRotationMap(S8_Geothermal, sctf, 0, 0);
|
||||
addRotationMap(S8_Opus, sctf, 1, 0);
|
||||
//addRotationMap(S8_Zilch, sctf, 0, 0);
|
||||
addRotationMap(TWL2_Celerity, sctf, 1, 0);
|
||||
addRotationMap(TWL2_Crevice, sctf, 1, 0);
|
||||
//addRotationMap(TWL2_Drifts, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_Drorck, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_FrozenGlory, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_IceDagger, sctf, 0, 0);
|
||||
addRotationMap(TWL2_MidnightMayhemDeluxe, sctf, 1, 0);
|
||||
//addRotationMap(TWL2_MuddySwamp, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_Norty, sctf, 0, 0);
|
||||
addRotationMap(TWL2_Ocular, sctf, 1, 0);
|
||||
//addRotationMap(TWL2_RoughLand, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_Ruined, sctf, 0, 0);
|
||||
//addRotationMap(TWL_BaNsHee, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Boss, sctf, 0, 0);
|
||||
addRotationMap(TWL_Cinereous, sctf, 1, 0);
|
||||
//addRotationMap(TWL_Crossfire, sctf, 0, 0);
|
||||
addRotationMap(TWL_DangerousCrossing, sctf, 1, 0);
|
||||
//addRotationMap(TWL_NoShelter, sctf, 0, 0);
|
||||
addRotationMap(TWL_OsIris, sctf, 1, 0);
|
||||
//addRotationMap(TWL_Clusterfuct, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Curtilage, sctf, 0, 0);
|
||||
addRotationMap(TWL_Damnation, sctf, 1, 0);
|
||||
//addRotationMap(TWL_DeadlyBirdsSong, sctf, 0, 0);
|
||||
addRotationMap(TWL_Deserted, sctf, 1, 0);
|
||||
//addRotationMap(TWL_Frostclaw, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Magamatic, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Neve, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Pandemonium, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Ramparts, sctf, 0, 0);
|
||||
addRotationMap(TWL_Titan, sctf, 1, 0);
|
||||
//addRotationMap(DehSwamp, sctf, 0, 0);
|
||||
//addRotationMap(HostileLoch, sctf, 0, 0);
|
||||
//addRotationMap(DevilsElbow, sctf, 0, 0);
|
||||
|
|
@ -416,23 +460,17 @@ addRotationMap(TWL_Titan, sctf, 1, 0);
|
|||
//addRotationMap(SoylentGreen, sctf, 0, 0);
|
||||
//addRotationMap(Island, sctf, 0, 0);
|
||||
//addRotationMap(HighOctane, sctf, 0, 0);
|
||||
addRotationMap(Blink, sctf, 1, 1);
|
||||
|
||||
|
||||
|
||||
// ************************
|
||||
// * Siege Maps *
|
||||
// ************************
|
||||
|
||||
//addRotationMap(Isleofman, Siege, 1, 1);
|
||||
//addRotationMap(Trident, Siege, 1, 1);
|
||||
//addRotationMap(Alcatraz, Siege, 1, 1);
|
||||
|
||||
|
||||
|
||||
// ************************
|
||||
// * DM Maps *
|
||||
// ************************
|
||||
// _____ _ _ _ _
|
||||
// | __ \ | | | | | | | |
|
||||
// | | | | ___ __ _| |_| |__ _ __ ___ __ _| |_ ___| |__
|
||||
// | | | |/ _ \/ _` | __| '_ \| '_ ` _ \ / _` | __/ __| '_ \
|
||||
// | |__| | __/ (_| | |_| | | | | | | | | (_| | || (__| | | |
|
||||
// |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap(RaspDM, DM, 1, 1);
|
||||
addRotationMap(EntombedDM, DM, 1, 1);
|
||||
|
|
@ -443,4 +481,48 @@ addRotationMap(VulcansWrathDM, DM, 1, 1);
|
|||
addRotationMap(RampartsDM, DM, 1, 1);
|
||||
addRotationMap(ShrineDM, DM, 1, 1);
|
||||
addRotationMap(LiveBaitDM, DM, 1, 1);
|
||||
addRotationMap(FourSquareDM, DM, 1, 1);
|
||||
addRotationMap(FourSquareDM, DM, 1, 1);
|
||||
|
||||
|
||||
|
||||
// _____ _
|
||||
// | __ \ | |
|
||||
// | | | |_ _ ___| |
|
||||
// | | | | | | |/ _ \ |
|
||||
// | |__| | |_| | __/ |
|
||||
// |_____/ \__,_|\___|_|
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//addRotationMap(AgentsOfFortune, Duel, 0, 0);
|
||||
//addRotationMap(Casern_Cavite, Duel, 0, 0);
|
||||
//addRotationMap(Equinox, Duel, 1, 1);
|
||||
//addRotationMap(Escalade, Duel, 1, 1);
|
||||
//addRotationMap(Fracas, Duel, 0, 0);
|
||||
//addRotationMap(Invictus, Duel, 0, 0);
|
||||
//addRotationMap(MyrkWood, Duel, 1, 1);
|
||||
//addRotationMap(Oasis, Duel, 1, 1);
|
||||
//addRotationMap(Pyroclasm, Duel, 1, 1);
|
||||
//addRotationMap(Rasp, Duel, 1, 1);
|
||||
//addRotationMap(SunDried, Duel, 1, 1);
|
||||
//addRotationMap(Talus, Duel, 0, 0);
|
||||
//addRotationMap(Underhill, Duel, 0, 0);
|
||||
//addRotationMap(Whiteout, Duel, 1, 1);
|
||||
//addRotationMap(Tombstone, Duel, 1, 1);
|
||||
//addRotationMap(VaubanLak, Duel, 1, 1);
|
||||
//addRotationMap(DesertofDeathLak, Duel, 1, 1);
|
||||
|
||||
|
||||
|
||||
// _____ _
|
||||
// / ____(_)
|
||||
// | (___ _ ___ __ _ ___
|
||||
// \___ \| |/ _ \/ _` |/ _ \
|
||||
// ____) | | __/ (_| | __/
|
||||
// |_____/|_|\___|\__, |\___|
|
||||
// __/ |
|
||||
// |___/
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//addRotationMap(Isleofman, Siege, 1, 1);
|
||||
//addRotationMap(Trident, Siege, 1, 1);
|
||||
//addRotationMap(Alcatraz, Siege, 1, 1);
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -113,68 +113,7 @@ $Host::CRCTextures = 0;
|
|||
$Audio::maxEncodingLevel = 3;
|
||||
$Audio::maxVoiceChannels = 2;
|
||||
|
||||
$Host::MapPlayerLimits["Abominable", "CnH"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["AgentsOfFortune", "TeamHunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Alcatraz", "Siege"] = "-1 48";
|
||||
$Host::MapPlayerLimits["Archipelago", "CTF"] = "16 -1";
|
||||
$Host::MapPlayerLimits["AshesToAshes", "CnH"] = "16 -1";
|
||||
$Host::MapPlayerLimits["BeggarsRun", "CTF"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Caldera", "Siege"] = "-1 48";
|
||||
$Host::MapPlayerLimits["CasernCavite", "Hunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["CasernCavite", "DM"] = "-1 32";
|
||||
$Host::MapPlayerLimits["CasernCavite", "Bounty"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Damnation", "CTF"] = "-1 32";
|
||||
$Host::MapPlayerLimits["DeathBirdsFly", "CTF"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Desiccator", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["DustToDust", "CTF"] = "-1 32";
|
||||
$Host::MapPlayerLimits["DustToDust", "Hunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["DustToDust", "TeamHunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Equinox", "CnH"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Equinox", "DM"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Escalade", "Hunters"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Escalade", "TeamHunters"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Escalade", "DM"] = "16 -1";
|
||||
$Host::MapPlayerLimits["Escalade", "Bounty"] = "16 32";
|
||||
$Host::MapPlayerLimits["Escalade", "Rabbit"] = "16 -1";
|
||||
$Host::MapPlayerLimits["Firestorm", "CTF"] = "-1 24";
|
||||
$Host::MapPlayerLimits["Firestorm", "CnH"] = "-1 24";
|
||||
$Host::MapPlayerLimits["Flashpoint", "CnH"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Gauntlet", "Siege"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Gehenna", "Hunters"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Gehenna", "TeamHunters"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Icebound", "Siege"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Insalubria", "CnH"] = "-1 32";
|
||||
$Host::MapPlayerLimits["JacobsLadder", "CnH"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Katabatic", "CTF"] = "-1 48";
|
||||
$Host::MapPlayerLimits["Masada", "Siege"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Minotaur", "CTF"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Myrkwood", "Hunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Myrkwood", "DM"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Myrkwood", "Rabbit"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Oasis", "DM"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Overreach", "CnH"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Quagmire", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Rasp", "TeamHunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Rasp", "Bounty"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Recalescence", "CTF"] = "16 -1";
|
||||
$Host::MapPlayerLimits["Respite", "Siege"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Reversion", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Riverdance", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Sanctuary", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Sirocco", "CnH"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Slapdash", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["SunDried", "DM"] = "8 -1";
|
||||
$Host::MapPlayerLimits["SunDried", "Bounty"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Talus", "Bounty"] = "-1 32";
|
||||
$Host::MapPlayerLimits["ThinIce", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Tombstone", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["UltimaThule", "Siege"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Underhill", "DM"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Underhill", "Bounty"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Whiteout", "DM"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Whiteout", "Bounty"] = "8 -1";
|
||||
//Took out MapLimits
|
||||
|
||||
//Taco Addons
|
||||
$Host::EmptyServerReset = 1; //To control whether the server auto resets when empty
|
||||
|
|
@ -216,7 +155,8 @@ $Host::LoadScreenMOTD1 = "Blaster is here to stay!"; //MOTD or Events Lin
|
|||
$Host::LoadScreenMOTD2 = "Come play Arena on Wednesday Nights!"; //MOTD or Events Line 2 Message (Debrief LoadScreen Only)
|
||||
$Host::LoadScreenMOTD3 = "Lak crowd early evenings after work during the week."; //MOTD or Events Line 3 Message (Debrief LoadScreen Only)
|
||||
$Host::LoadScreenMOTD4 = "Big CTF games Fridays, Saturdays, and Sundays!"; //MOTD or Events Line 4 Message (Debrief LoadScreen Only)
|
||||
$Host::EvoAdminSwitchTeams = 1; //Enable or Disable an admins ability to switch other players teams.
|
||||
$Host::EvoAdminSwitchTeams = 1; //Enable or Disable an admins ability to switch other players teams.
|
||||
$Host::EvoCustomMapLimitsFile = "prefs/SetMapLimits.cs"; //Exec custom limits file
|
||||
//LakRabbit
|
||||
$Host::EnableLakUnlimitedDJ = 1; //Unlimited disc-jumps if enabled
|
||||
$Host::LakRabbitNoSplashDamage = 0; //Splash Damage enabled or not
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue