TacoServer/Classic/scripts/autoexec/z_dtAFK.cs
ChocoTaco1 cf74f47e1a Update
2022-05-15 15:43:12 -04:00

201 lines
5 KiB
C#

// AFK Timeout Script
// Script BY: DarkTiger
// Worked on: ChocoTaco
// If player is afk specific amount of time in minutes, force them into observer
deleteVariables("$dtVar::AFKList*");
$AFKCount = 0;
// Enable/Disable entire script
$dtVar::AFKTimeout = 1;
// 60000 * 2 is 2 minutes
// 0 minutes disables
$dtVar::AFKtime = 60000 * 1;
// Run from List Only instead of All clients on the server. 1 is yes, 0 is no
$dtVar::ListOnly = 1;
// Add clients who are normally AFK
$dtVar::AFKList[$AFKCount++] = "";
$dtVar::AFKList[$AFKCount++] = "";
// Loop Check Timer
// How often do you want a AFKLoop. 1000 * 30 is 30 seconds
$dtVar::AFKloop = 1000 * 15;
// Set Status Var
if($dtVar::ListOnly || !$dtVar::AFKtime)
$DT_AFKStatus = "IDLE";
else
$DT_AFKStatus = "ACTIVE";
package DT_AFKPackage
{
function CreateServer( %mission, %missionType )
{
parent::CreateServer( %mission, %missionType );
//Call to start AFKTimeout update
DT_AFKtimeoutLoop();
// Prevent package from being activated if it is already
if(!isActivePackage(DT_AFKOverrides) && $dtVar::ListOnly)
activatePackage(DT_AFKOverrides);
}
};
// Prevent package from being activated if it is already
if(!isActivePackage(DT_AFKPackage) && $dtVar::AFKTimeout)
activatePackage(DT_AFKPackage);
package DT_AFKOverrides
{
function GameConnection::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch)
{
Parent::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch);
DT_AFKStatusConnect(%client);
}
function GameConnection::onDrop(%client, %reason)
{
Parent::onDrop(%client, %reason);
DT_AFKStatusDrop(%client);
}
};
function DT_AFKStatusConnect(%client)
{
if(!$dtVar::AFKtime || $Host::TournamentMode)
return;
for(%x = 1; %x <= $AFKCount; %x++)
{
%guid = $dtVar::AFKList[%x];
if(%client.guid $= %guid && %guid !$= "")
{
$DT_AFKStatus = "ACTIVE";
$DT_AFKListCount++;
%client.dtAFK = 1;
}
}
}
function DT_AFKStatusDrop(%client)
{
if(%client.dtAFK)
$DT_AFKListCount--;
//Reset
if($DT_AFKListCount $= 0)
$DT_AFKStatus = "IDLE";
}
function DT_AFKtimeoutLoop()
{
if(isEventPending($dtVar::AFKloopSchedule))
cancel($dtVar::AFKloopSchedule);
//echo($DT_AFKStatus);
if($DT_AFKStatus $= "ACTIVE" && !$Host::TournamentMode)
{
if($dtVar::ListOnly)
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(%client.dtAFK)
{
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
CheckAFK(%client);
}
}
}
else
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
CheckAFK(%client);
}
}
}
//Have another go?
$dtVar::AFKloopSchedule = schedule($dtVar::AFKloop, 0, "DT_AFKtimeoutLoop");
}
function CheckAFK(%client)
{
//checks to see if there position and rotation are the same.
if(%client.player.curTransform $= %client.player.getTransform())
{
%client.player.afkTimer += $dtVar::AFKloop;
if(%client.player.afkTimer >= $dtVar::AFKtime)
{
Game.AFKForceObserver(%client);
return;
}
}
else
%client.player.afkTimer = 0; //reset if moving
//save current transform
%client.player.curTransform = %client.player.getTransform();
}
function DefaultGame::AFKForceObserver(%game, %client)
{
if($Host::TournamentMode)
return;
//make sure we have a valid client...
if (%client <= 0)
return;
// first kill this player
if(%client.player)
%client.player.scriptKill(0);
if( %client.respawnTimer )
cancel(%client.respawnTimer);
%client.respawnTimer = "";
// remove them from the team rank array
%game.removeFromTeamRankArray(%client);
// place them in observer mode
%client.lastObserverSpawn = -1;
%client.observerStartTime = getSimTime();
%client.camera.getDataBlock().setMode( %client.camera, "observerFly" );
messageClient(%client, 'MsgClientJoinTeam', '\c2You have been placed into observer mode due to inactivity.', %client.name, game.getTeamName(0), %client, 0 );
logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode due to inactivity");
%client.lastTeam = %client.team;
// switch client to team 0 (observer)
%client.team = 0;
%client.player.team = 0;
setTargetSensorGroup( %client.target, %client.team );
%client.setSensorGroup( %client.team );
// set their control to the obs. cam
%client.setControlObject( %client.camera );
commandToClient(%client, 'setHudMode', 'Observer');
// display the hud
//displayObserverHud(%client, 0);
updateObserverFlyHud(%client);
messageAllExcept(%client, -1, 'MsgClientJoinTeam', '\c2%1 has been placed into observer mode due to inactivity.', %client.name, game.getTeamName(0), %client, 0 );
updateCanListenState( %client );
// call the onEvent for this game type
%game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists
}