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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
Update
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@ -2,31 +2,30 @@
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// Script BY: DarkTiger
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// Worked on: ChocoTaco
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// If player is afk specific amount of time in minutes, force them into observer
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deleteVariables("$dtVar::AFKList*");
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$AFKCount = 0;
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// Enable/Disable entire script
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$dtVar::AFKTimeout = 1;
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// 60000 * 2 is 2 minutes
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// 0 minutes disables
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$dtVar::AFKtime = 60000 * 2;
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$dtVar::AFKtime = 60000 * 1;
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// Run from List Only instead of All clients on the server. 1 is yes, 0 is no
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$dtVar::ListOnly = 1;
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// Add clients who are normally AFK
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$dtVar::AFKList[$AFKCount++] = "";
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$dtVar::AFKList[$AFKCount++] = "";
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// Loop Check Timer
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// How often do you want a AFKLoop. 1000 * 30 is 30 seconds
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$dtVar::AFKloop = 1000 * 30;
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////////////////////////////////////////////////////////////////////////////////
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$dtVar::AFKloop = 1000 * 15;
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// Set Status Var
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if($dtVar::ListOnly)
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if($dtVar::ListOnly || !$dtVar::AFKtime)
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$DT_AFKStatus = "IDLE";
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else
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$DT_AFKStatus = "ACTIVE";
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////////////////////////////////////////////////////////////////////////////////
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package DT_AFKPackage
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{
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@ -67,21 +66,19 @@ function GameConnection::onDrop(%client, %reason)
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};
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////////////////////////////////////////////////////////////////////////////////
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function DT_AFKStatusConnect(%client)
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{
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if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
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if(!$dtVar::AFKtime || $Host::TournamentMode)
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return;
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for(%x = 1; %x <= $AFKCount; %x++)
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{
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for(%x = 1; %x <= $AFKCount; %x++)
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%guid = $dtVar::AFKList[%x];
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if(%client.guid $= %guid && %guid !$= "")
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{
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%guid = $dtVar::AFKList[%x];
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if(%client.guid $= %guid && %guid !$= "")
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{
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$DT_AFKStatus = "ACTIVE";
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$DT_AFKListCount++;
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%client.dtAFK = 1;
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}
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$DT_AFKStatus = "ACTIVE";
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$DT_AFKListCount++;
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%client.dtAFK = 1;
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}
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}
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}
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@ -89,87 +86,72 @@ function DT_AFKStatusConnect(%client)
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function DT_AFKStatusDrop(%client)
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{
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if(%client.dtAFK)
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$DT_AFKListCount = $DT_AFKListCount - 1;
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$DT_AFKListCount--;
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// for(%x = 1; %x <= $AFKCount; %x++)
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// {
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// %guid = $dtVar::AFKList[%x];
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// if(%client.guid $= %guid && %guid !$= "")
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// $DT_AFKListCount = $DT_AFKListCount - 1;
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// }
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if($DT_AFKListCount $= 0) //Wont set IDLE until all List Clients are off the server
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//Reset
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if($DT_AFKListCount $= 0)
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$DT_AFKStatus = "IDLE";
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}
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////////////////////////////////////////////////////////////////////////////////
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function DT_AFKtimeoutLoop()
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{
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//echo($DT_AFKStatus);
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switch$($DT_AFKStatus)
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{
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case ACTIVE:
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if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
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{
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if($dtVar::ListOnly)
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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if(%client.dtAFK)
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{
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if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
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AFKChk(%client);
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}
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}
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}
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else
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
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AFKChk(%client);
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}
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}
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}
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case IDLE:
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//Do Nothing
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}
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if(isEventPending($dtVar::AFKloopSchedule))
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cancel($dtVar::AFKloopSchedule);
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//echo($DT_AFKStatus);
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if($DT_AFKStatus $= "ACTIVE" && !$Host::TournamentMode)
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{
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if($dtVar::ListOnly)
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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if(%client.dtAFK)
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{
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if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
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CheckAFK(%client);
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}
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}
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}
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else
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
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CheckAFK(%client);
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}
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}
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}
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//Have another go?
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$dtVar::AFKloopSchedule = schedule($dtVar::AFKloop, 0, "DT_AFKtimeoutLoop");
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}
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////////////////////////////////////////////////////////////////////////////////
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function AFKChk(%client)
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function CheckAFK(%client)
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{
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if(%client.player.curTransform $= %client.player.getTransform())
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{//checks to see if there position and rotation are the same.
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%client.player.afkTimer += $dtVar::AFKloop;
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if(%client.player.afkTimer >= $dtVar::AFKtime)
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{
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Game.AFKForceObserver(%client);
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return;
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}
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}
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else
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{
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%client.player.afkTimer = 0;//reset if moving
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}
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//checks to see if there position and rotation are the same.
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if(%client.player.curTransform $= %client.player.getTransform())
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{
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%client.player.afkTimer += $dtVar::AFKloop;
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if(%client.player.afkTimer >= $dtVar::AFKtime)
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{
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Game.AFKForceObserver(%client);
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return;
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}
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}
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else
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%client.player.afkTimer = 0; //reset if moving
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%client.player.curTransform = %client.player.getTransform();//save current transform
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//save current transform
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%client.player.curTransform = %client.player.getTransform();
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}
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////////////////////////////////////////////////////////////////////////////////
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function DefaultGame::AFKForceObserver(%game, %client)
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{
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if($Host::TournamentMode)
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return;
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//make sure we have a valid client...
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if (%client <= 0)
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return;
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@ -196,23 +178,6 @@ function DefaultGame::AFKForceObserver(%game, %client)
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logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode due to inactivity");
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%client.lastTeam = %client.team;
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if($Host::TournamentMode)
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{
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if(!$matchStarted)
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{
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if(%client.camera.Mode $= "pickingTeam")
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{
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commandToClient( %client, 'processPickTeam');
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clearBottomPrint( %client );
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}
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else
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{
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clearCenterPrint(%client);
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%client.notReady = true;
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}
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}
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}
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// switch client to team 0 (observer)
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%client.team = 0;
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%client.player.team = 0;
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@ -233,4 +198,4 @@ function DefaultGame::AFKForceObserver(%game, %client)
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// call the onEvent for this game type
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%game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists
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}
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}
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