This commit is contained in:
ChocoTaco1 2022-05-15 15:43:12 -04:00
parent 5f2444fdc2
commit cf74f47e1a

View file

@ -2,31 +2,30 @@
// Script BY: DarkTiger
// Worked on: ChocoTaco
// If player is afk specific amount of time in minutes, force them into observer
deleteVariables("$dtVar::AFKList*");
$AFKCount = 0;
// Enable/Disable entire script
$dtVar::AFKTimeout = 1;
// 60000 * 2 is 2 minutes
// 0 minutes disables
$dtVar::AFKtime = 60000 * 2;
$dtVar::AFKtime = 60000 * 1;
// Run from List Only instead of All clients on the server. 1 is yes, 0 is no
$dtVar::ListOnly = 1;
// Add clients who are normally AFK
$dtVar::AFKList[$AFKCount++] = "";
$dtVar::AFKList[$AFKCount++] = "";
// Loop Check Timer
// How often do you want a AFKLoop. 1000 * 30 is 30 seconds
$dtVar::AFKloop = 1000 * 30;
////////////////////////////////////////////////////////////////////////////////
$dtVar::AFKloop = 1000 * 15;
// Set Status Var
if($dtVar::ListOnly)
if($dtVar::ListOnly || !$dtVar::AFKtime)
$DT_AFKStatus = "IDLE";
else
$DT_AFKStatus = "ACTIVE";
////////////////////////////////////////////////////////////////////////////////
package DT_AFKPackage
{
@ -67,21 +66,19 @@ function GameConnection::onDrop(%client, %reason)
};
////////////////////////////////////////////////////////////////////////////////
function DT_AFKStatusConnect(%client)
{
if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
if(!$dtVar::AFKtime || $Host::TournamentMode)
return;
for(%x = 1; %x <= $AFKCount; %x++)
{
for(%x = 1; %x <= $AFKCount; %x++)
%guid = $dtVar::AFKList[%x];
if(%client.guid $= %guid && %guid !$= "")
{
%guid = $dtVar::AFKList[%x];
if(%client.guid $= %guid && %guid !$= "")
{
$DT_AFKStatus = "ACTIVE";
$DT_AFKListCount++;
%client.dtAFK = 1;
}
$DT_AFKStatus = "ACTIVE";
$DT_AFKListCount++;
%client.dtAFK = 1;
}
}
}
@ -89,87 +86,72 @@ function DT_AFKStatusConnect(%client)
function DT_AFKStatusDrop(%client)
{
if(%client.dtAFK)
$DT_AFKListCount = $DT_AFKListCount - 1;
$DT_AFKListCount--;
// for(%x = 1; %x <= $AFKCount; %x++)
// {
// %guid = $dtVar::AFKList[%x];
// if(%client.guid $= %guid && %guid !$= "")
// $DT_AFKListCount = $DT_AFKListCount - 1;
// }
if($DT_AFKListCount $= 0) //Wont set IDLE until all List Clients are off the server
//Reset
if($DT_AFKListCount $= 0)
$DT_AFKStatus = "IDLE";
}
////////////////////////////////////////////////////////////////////////////////
function DT_AFKtimeoutLoop()
{
//echo($DT_AFKStatus);
switch$($DT_AFKStatus)
{
case ACTIVE:
if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
{
if($dtVar::ListOnly)
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(%client.dtAFK)
{
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
AFKChk(%client);
}
}
}
else
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
AFKChk(%client);
}
}
}
case IDLE:
//Do Nothing
}
if(isEventPending($dtVar::AFKloopSchedule))
cancel($dtVar::AFKloopSchedule);
//echo($DT_AFKStatus);
if($DT_AFKStatus $= "ACTIVE" && !$Host::TournamentMode)
{
if($dtVar::ListOnly)
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(%client.dtAFK)
{
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
CheckAFK(%client);
}
}
}
else
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
CheckAFK(%client);
}
}
}
//Have another go?
$dtVar::AFKloopSchedule = schedule($dtVar::AFKloop, 0, "DT_AFKtimeoutLoop");
}
////////////////////////////////////////////////////////////////////////////////
function AFKChk(%client)
function CheckAFK(%client)
{
if(%client.player.curTransform $= %client.player.getTransform())
{//checks to see if there position and rotation are the same.
%client.player.afkTimer += $dtVar::AFKloop;
if(%client.player.afkTimer >= $dtVar::AFKtime)
{
Game.AFKForceObserver(%client);
return;
}
}
else
{
%client.player.afkTimer = 0;//reset if moving
}
//checks to see if there position and rotation are the same.
if(%client.player.curTransform $= %client.player.getTransform())
{
%client.player.afkTimer += $dtVar::AFKloop;
if(%client.player.afkTimer >= $dtVar::AFKtime)
{
Game.AFKForceObserver(%client);
return;
}
}
else
%client.player.afkTimer = 0; //reset if moving
%client.player.curTransform = %client.player.getTransform();//save current transform
//save current transform
%client.player.curTransform = %client.player.getTransform();
}
////////////////////////////////////////////////////////////////////////////////
function DefaultGame::AFKForceObserver(%game, %client)
{
if($Host::TournamentMode)
return;
//make sure we have a valid client...
if (%client <= 0)
return;
@ -196,23 +178,6 @@ function DefaultGame::AFKForceObserver(%game, %client)
logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode due to inactivity");
%client.lastTeam = %client.team;
if($Host::TournamentMode)
{
if(!$matchStarted)
{
if(%client.camera.Mode $= "pickingTeam")
{
commandToClient( %client, 'processPickTeam');
clearBottomPrint( %client );
}
else
{
clearCenterPrint(%client);
%client.notReady = true;
}
}
}
// switch client to team 0 (observer)
%client.team = 0;
%client.player.team = 0;
@ -233,4 +198,4 @@ function DefaultGame::AFKForceObserver(%game, %client)
// call the onEvent for this game type
%game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists
}
}