TacoServer/Classic/scripts/autoexec/NoBaseRape.cs
ChocoTaco1 65d06b5dc3 Update NoBaseRape.cs
Made universal
Not map specific
If an inventory has the "invincible" tag 1
Damage wont effect it
2020-07-18 15:53:00 -04:00

32 lines
No EOL
1,000 B
C#

package NoBaseRape
{
//From Evolution MOD
//Modified for our needs
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{
//echo( %targetObject.getDataBlock().getClassName() );
//echo( %targetObject.getDataBlock().getName() );
%targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible
if( %targetObject.invincible && %targetname $= "StationInventory" )
return;
if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
{
if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" )
{
//Notify only if asset is on other team
if( %targetObject.team !$= %sourceObject.team )
NBRAssetSound( %game, %sourceObject );
return;
}
}
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
}
};