Update NoBaseRape.cs

Made universal
Not map specific
If an inventory has the "invincible" tag 1
Damage wont effect it
This commit is contained in:
ChocoTaco1 2020-07-18 15:53:00 -04:00
parent d7269ce0ce
commit 65d06b5dc3

View file

@ -10,6 +10,10 @@ function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %pos
%targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible
if( %targetObject.invincible && %targetname $= "StationInventory" )
return;
if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
{
if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" )
@ -25,37 +29,4 @@ function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %pos
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
}
function loadMissionStage2()
{
parent::loadMissionStage2();
if( $CurrentMission $= "SmallCrossing" || $CurrentMission $= "Bulwark" )
{
if (!isActivePackage(InvincibleInvToggle))
activatePackage(InvincibleInvToggle);
}
else if (isActivePackage(InvincibleInvToggle))
deactivatePackage(InvincibleInvToggle);
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(NoBaseRape))
activatePackage(NoBaseRape);
package InvincibleInvToggle
{
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{
%targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible
if( %targetObject.invincible && %targetname $= "StationInventory" )
return;
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
}
};