TacoServer/Classic/scripts/autoexec/TeamManagement.cs
ChocoTaco1 47e1932279 TotalTeamPlayerCount fix
Improper team count for lakrabbit which effects things like setnextmission votes
2025-12-15 12:43:12 -05:00

493 lines
13 KiB
C#

// GetTeamCounts Script
//
// GetTeamCounts was made to accurately keep track of how many players
// are on teams, on the server, on each team, observer, etc.
// AntiTurrets, Team Balance Notify, AntiCloak, AutoBalance, Base Rape and Base Rape Notify all rely on this.
// It runs every 5 seconds.
//
// Whether or not a portion of the script is run or not depends on
// if a player has switched teams or not. Or if a team changing event has occurred.
// This is triggered via various event functions throughout the game.
//
// If it takes too long for specific canidates to die. After a time choose anyone.
$Autobalance::Fallback = 120000; //60000 is 1 minute
// Set reset string
$GetCountsStatus = "UPDATE";
package StartTeamCounts
{
function CreateServer(%mission, %missionType)
{
parent::CreateServer(%mission, %missionType);
//Call for a GetTeamCount update
GetTeamCounts(%game);
//Prevent package from being activated if it is already
if (!isActivePackage(TeamCountsTriggers))
activatePackage(TeamCountsTriggers);
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(StartTeamCounts))
activatePackage(StartTeamCounts);
function GetTeamCounts(%game)
{
if($GetCountsStatus)
{
if($countdownStarted && $MatchStarted)
{
//Variables
$TotalTeamPlayerCount = (Game.class $= "LakRabbitGame") ? $TeamRank[0, count] : ($TeamRank[1, count] + $TeamRank[2, count]);
$AllPlayerCount = $HostGamePlayerCount;
//Observers
$Observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]);
//echo("$PlayerCount[0] " @ $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]));
//echo("$PlayerCount[1] " @ $TeamRank[1, count]);
//echo("$PlayerCount[2] " @ $TeamRank[2, count]);
if(!$Host::TournamentMode)
{
if($CurrentMissionType $= "CTF") //No LCTF
NBRStatusNotify(%game); //Base Rape
if($CurrentMissionType $= "CTF" || $CurrentMissionType $= "DM")
CheckAntiPack(%game); //Limit certain packs with low numbers
if(Game.numTeams > 1)
TeamBalanceNotify(%game); //Team Balance
}
//Set so counter wont run when it doesnt need to.
$GetCountsStatus = 0;
}
}
if(isEventPending($GetCountsSchedule))
cancel($GetCountsSchedule);
//Call itself again. Every 5 seconds.
$GetCountsSchedule = schedule(5000, 0, "GetTeamCounts");
}
// Proper Overrides
// Events that determine a TeamGetCounts update
package TeamCountsTriggers
{
function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn )
{
Parent::clientJoinTeam( %game, %client, %team, %respawn );
//Trigger GetCounts
$GetCountsStatus = 1;
}
function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned)
{
Parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
//Trigger GetCounts
$GetCountsStatus = 1;
}
function DefaultGame::assignClientTeam(%game, %client, %respawn )
{
Parent::assignClientTeam(%game, %client, %respawn );
//Trigger GetCounts
$GetCountsStatus = 1;
}
function DefaultGame::onClientEnterObserverMode( %game, %client )
{
Parent::onClientEnterObserverMode( %game, %client );
//Trigger GetCounts
$GetCountsStatus = 1;
}
function DefaultGame::AIChangeTeam(%game, %client, %newTeam)
{
Parent::AIChangeTeam(%game, %client, %newTeam);
//Trigger GetCounts
$GetCountsStatus = 1;
}
function GameConnection::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch)
{
Parent::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch);
//Reset GetCounts
$GetCountsStatus = 1;
}
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset GetCounts
$GetCountsStatus = 1;
}
function GameConnection::onDrop(%client, %reason)
{
Parent::onDrop(%client, %reason);
//Reset GetCounts
$GetCountsStatus = 1;
}
};
//Reset GetCounts thru function
function ResetGetCountsStatus()
{
//Reset GetCounts
$GetCountsStatus = 1;
}
// Team Balance Notify Script
//
// Give the client a notification on the current state of balancing
// Furthermore if Autobalance is enabled. Proceed to Autobalancing
// Autobalance does not need TeamBalanceNotify to be enabled to run
//
// Enable or Disable
// $Host::EnableTeamBalanceNotify = 1;
// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
//
// Called in GetTeamCounts
function TeamBalanceNotify(%game)
{
if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance)
return;
if($TotalTeamPlayerCount !$= 0)
{
if($TeamRank[1, count] !$= $TeamRank[2, count]) //Uneven
{
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
//echo("%Team1Difference " @ %team1difference);
//echo("%Team2Difference " @ %team2difference);
if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced
{
if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules
$TBNStatus = "UNBALANCED";
}
else
//Man down. 6vs7, 4vs3 etc
$TBNStatus = "UNEVEN";
}
else if($TeamRank[1, count] == $TeamRank[2, count] && $TBNStatus !$= "PLAYEDEVEN") //Teams are even
$TBNStatus = "EVEN";
switch$($TBNStatus)
{
case IDLE:
//Do Nothing
case UNEVEN:
//Do Nothing
case UNBALANCED:
//Start Schedule to Notify
$NotifySchedule = schedule(15000, 0, "NotifyUnbalanced", %game );
$TBNStatus = "NOTIFY";
case EVEN:
//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
$TBNStatus = "PLAYEDEVEN";
case PLAYEDEVEN:
//Do Nothing
case NOTIFY:
//Do Nothing
}
}
//echo($TBNStatus);
}
//Check to see if teams are still unbalanced
//Fire AutoBalance in 30 sec if enabled
function NotifyUnbalanced(%game)
{
if(isEventPending($NotifySchedule))
cancel($NotifySchedule);
if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance)
return;
if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
return;
//Difference Variables
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
if(%team1difference >= 2 || %team2difference >= 2)
{
//Autobalance Warning
if($Host::EnableAutobalance)
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
}
//If Autobalance is disabled, message only.
else if($Host::EnableTeamBalanceNotify)
{
%observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]);
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $TeamRank[1, count], $TeamRank[2, count], %observers );
schedule(13000, 0, "ResetTBNStatus");
schedule(15000, 0, "ResetGetCountsStatus");
}
}
else
ResetTBNStatus();
}
// Reset TBNStatus
function ResetTBNStatus()
{
$TBNStatus = "IDLE";
}
// Reset every map change
package ResetTBNGameOver
{
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset TBNStatus
ResetTBNStatus();
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(ResetTBNGameOver))
activatePackage(ResetTBNGameOver);
// No Base Rape Notify Script
//
// Notifys clients if NoBase rape is on or off.
//
// Enable or Disable
// $Host::EnableNoBaseRapeNotify = 1;
//
// Called in GetTeamCounts.cs
function NBRStatusNotify(%game)
{
if($Host::EnableNoBaseRapeNotify && $Host::NoBaseRapeEnabled)
{
//On
if($Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
{
if($NBRStatus !$= "PLAYEDON")
$NBRStatus = "ON";
}
//Off
else
{
if($NBRStatus !$= "PLAYEDOFF")
$NBRStatus = "OFF";
}
switch$($NBRStatus)
{
case ON:
messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Enabled.');
$NBRStatus = "PLAYEDON";
case OFF:
messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Disabled.~wfx/misc/diagnostic_on.wav');
$NBRStatus = "PLAYEDOFF";
case PLAYEDON:
//Do Nothing
case PLAYEDOFF:
//Do Nothing
}
}
}
// Reset gameover
package ResetNBRNotify
{
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset NoBaseRapeNotify
$NBRStatus = "IDLE";
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(ResetNBRNotify))
activatePackage(ResetNBRNotify);
// Team Autobalance Script
//
// Determines which team needs players and proceeds to switch them
// Goon style: At respawn
//
// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
//
// exec("scripts/autoexec/Autobalance.cs");
//
// Run from TeamBalanceNotify via NotifyUnbalanced
function Autobalance(%game)
{
if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule);
if(!$Host::EnableAutobalance)
return;
if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
return;
//Difference Variables
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
//Determine BigTeam
if(%team1difference >= 2)
$BigTeam = 1;
else if(%team2difference >= 2)
$BigTeam = 2;
else
return;
$Autobalance::UseAllMode = 0;
$Autobalance::FallbackTime = getSimTime();
%otherTeam = $BigTeam == 1 ? 2 : 1;
$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
//If BigTeam score is greater than otherteam score + threshold
if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0)
$Autobalance::UseAllMode = 1;
//If BigTeam Top Players score is greater than otherTeam Top Players score + threshold
else if($TeamRank[$BigTeam, count] >= 5 && $TeamRank[%otherTeam, count] >= 3)
{
%max = mfloor($TeamRank[$BigTeam, count]/2);
if(%max > $TeamRank[%otherTeam, count])
%max = $TeamRank[%otherTeam, count];
%threshold = %max * 100;
for(%i = 0; %i < %max; %i++)
{
%bigTeamTop = %bigTeamTop + $TeamRank[$BigTeam, %i].score;
%otherTeamTop = %otherTeamTop + $TeamRank[%otherTeam, %i].score;
}
if(%bigTeamTop > (%otherTeamTop + %threshold))
$Autobalance::UseAllMode = 1;
}
//echo("Allmode " @ $Autobalance::UseAllMode);
//Select lower half of team rank as canidates for team change
if(!$Autobalance::UseAllMode)
{
//Reset clients canidate var
ResetABClients();
$Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2);
for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
{
//echo("[Autobalance]: Selected" SPC $TeamRank[$BigTeam, %i].nameBase @ ", " @ %i);
$TeamRank[$BigTeam, %i].abCanidate = true;
}
%a = " selected";
}
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3)
%s = "s";
//Warning message
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a);
}
function ResetABClients()
{
for(%i = 0; %i < $TeamRank[$BigTeam, count]; %i++)
{
$TeamRank[$BigTeam, %i].abCanidate = false;
}
}
package Autobalance
{
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
{
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
if($BigTeam !$= "" && %clVictim.team == $BigTeam)
{
%otherTeam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
{
%fallback = 0;
if((getSimTime() - $Autobalance::FallbackTime) > $Autobalance::Fallback)
%fallback = 1;
//damageType 0: If someone switches to observer or disconnects
if(%damageType !$= 0 && (%clVictim.abCanidate || $Autobalance::UseAllMode || %fallback))
{
echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ ($TeamRank[$BigTeam, count]-1) SPC "#OT:" @ ($TeamRank[%otherTeam, count]+1) SPC "FB:" @ %fallback @ "]");
messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
}
}
else
{
ResetABClients();
ResetTBNStatus();
$BigTeam = "";
}
}
}
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset Autobalance
$BigTeam = "";
//Reset all clients canidate var
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
%client.abCanidate = false;
}
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(Autobalance))
activatePackage(Autobalance);