// GetTeamCounts Script // // GetTeamCounts was made to accurately keep track of how many players // are on teams, on the server, on each team, observer, etc. // AntiTurrets, Team Balance Notify, AntiCloak, AutoBalance, Base Rape and Base Rape Notify all rely on this. // It runs every 5 seconds. // // Whether or not a portion of the script is run or not depends on // if a player has switched teams or not. Or if a team changing event has occurred. // This is triggered via various event functions throughout the game. // // If it takes too long for specific canidates to die. After a time choose anyone. $Autobalance::Fallback = 120000; //60000 is 1 minute // Set reset string $GetCountsStatus = "UPDATE"; package StartTeamCounts { function CreateServer(%mission, %missionType) { parent::CreateServer(%mission, %missionType); //Call for a GetTeamCount update GetTeamCounts(%game); //Prevent package from being activated if it is already if (!isActivePackage(TeamCountsTriggers)) activatePackage(TeamCountsTriggers); } }; // Prevent package from being activated if it is already if (!isActivePackage(StartTeamCounts)) activatePackage(StartTeamCounts); function GetTeamCounts(%game) { if($GetCountsStatus) { if($countdownStarted && $MatchStarted) { //Variables $TotalTeamPlayerCount = (Game.class $= "LakRabbitGame") ? $TeamRank[0, count] : ($TeamRank[1, count] + $TeamRank[2, count]); $AllPlayerCount = $HostGamePlayerCount; //Observers $Observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]); //echo("$PlayerCount[0] " @ $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count])); //echo("$PlayerCount[1] " @ $TeamRank[1, count]); //echo("$PlayerCount[2] " @ $TeamRank[2, count]); if(!$Host::TournamentMode) { if($CurrentMissionType $= "CTF") //No LCTF NBRStatusNotify(%game); //Base Rape if($CurrentMissionType $= "CTF" || $CurrentMissionType $= "DM") CheckAntiPack(%game); //Limit certain packs with low numbers if(Game.numTeams > 1) TeamBalanceNotify(%game); //Team Balance } //Set so counter wont run when it doesnt need to. $GetCountsStatus = 0; } } if(isEventPending($GetCountsSchedule)) cancel($GetCountsSchedule); //Call itself again. Every 5 seconds. $GetCountsSchedule = schedule(5000, 0, "GetTeamCounts"); } // Proper Overrides // Events that determine a TeamGetCounts update package TeamCountsTriggers { function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn ) { Parent::clientJoinTeam( %game, %client, %team, %respawn ); //Trigger GetCounts $GetCountsStatus = 1; } function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned) { Parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned); //Trigger GetCounts $GetCountsStatus = 1; } function DefaultGame::assignClientTeam(%game, %client, %respawn ) { Parent::assignClientTeam(%game, %client, %respawn ); //Trigger GetCounts $GetCountsStatus = 1; } function DefaultGame::onClientEnterObserverMode( %game, %client ) { Parent::onClientEnterObserverMode( %game, %client ); //Trigger GetCounts $GetCountsStatus = 1; } function DefaultGame::AIChangeTeam(%game, %client, %newTeam) { Parent::AIChangeTeam(%game, %client, %newTeam); //Trigger GetCounts $GetCountsStatus = 1; } function GameConnection::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch) { Parent::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch); //Reset GetCounts $GetCountsStatus = 1; } function DefaultGame::gameOver(%game) { Parent::gameOver(%game); //Reset GetCounts $GetCountsStatus = 1; } function GameConnection::onDrop(%client, %reason) { Parent::onDrop(%client, %reason); //Reset GetCounts $GetCountsStatus = 1; } }; //Reset GetCounts thru function function ResetGetCountsStatus() { //Reset GetCounts $GetCountsStatus = 1; } // Team Balance Notify Script // // Give the client a notification on the current state of balancing // Furthermore if Autobalance is enabled. Proceed to Autobalancing // Autobalance does not need TeamBalanceNotify to be enabled to run // // Enable or Disable // $Host::EnableTeamBalanceNotify = 1; // Enable or Disable Autobalance // $Host::EnableAutobalance = 1; // // Called in GetTeamCounts function TeamBalanceNotify(%game) { if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance) return; if($TotalTeamPlayerCount !$= 0) { if($TeamRank[1, count] !$= $TeamRank[2, count]) //Uneven { %team1difference = $TeamRank[1, count] - $TeamRank[2, count]; %team2difference = $TeamRank[2, count] - $TeamRank[1, count]; //echo("%Team1Difference " @ %team1difference); //echo("%Team2Difference " @ %team2difference); if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced { if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules $TBNStatus = "UNBALANCED"; } else //Man down. 6vs7, 4vs3 etc $TBNStatus = "UNEVEN"; } else if($TeamRank[1, count] == $TeamRank[2, count] && $TBNStatus !$= "PLAYEDEVEN") //Teams are even $TBNStatus = "EVEN"; switch$($TBNStatus) { case IDLE: //Do Nothing case UNEVEN: //Do Nothing case UNBALANCED: //Start Schedule to Notify $NotifySchedule = schedule(15000, 0, "NotifyUnbalanced", %game ); $TBNStatus = "NOTIFY"; case EVEN: //messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.'); $TBNStatus = "PLAYEDEVEN"; case PLAYEDEVEN: //Do Nothing case NOTIFY: //Do Nothing } } //echo($TBNStatus); } //Check to see if teams are still unbalanced //Fire AutoBalance in 30 sec if enabled function NotifyUnbalanced(%game) { if(isEventPending($NotifySchedule)) cancel($NotifySchedule); if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance) return; if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset). return; //Difference Variables %team1difference = $TeamRank[1, count] - $TeamRank[2, count]; %team2difference = $TeamRank[2, count] - $TeamRank[1, count]; if(%team1difference >= 2 || %team2difference >= 2) { //Autobalance Warning if($Host::EnableAutobalance) { messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav'); $AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game ); } //If Autobalance is disabled, message only. else if($Host::EnableTeamBalanceNotify) { %observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]); messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $TeamRank[1, count], $TeamRank[2, count], %observers ); schedule(13000, 0, "ResetTBNStatus"); schedule(15000, 0, "ResetGetCountsStatus"); } } else ResetTBNStatus(); } // Reset TBNStatus function ResetTBNStatus() { $TBNStatus = "IDLE"; } // Reset every map change package ResetTBNGameOver { function DefaultGame::gameOver(%game) { Parent::gameOver(%game); //Reset TBNStatus ResetTBNStatus(); } }; // Prevent package from being activated if it is already if (!isActivePackage(ResetTBNGameOver)) activatePackage(ResetTBNGameOver); // No Base Rape Notify Script // // Notifys clients if NoBase rape is on or off. // // Enable or Disable // $Host::EnableNoBaseRapeNotify = 1; // // Called in GetTeamCounts.cs function NBRStatusNotify(%game) { if($Host::EnableNoBaseRapeNotify && $Host::NoBaseRapeEnabled) { //On if($Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount) { if($NBRStatus !$= "PLAYEDON") $NBRStatus = "ON"; } //Off else { if($NBRStatus !$= "PLAYEDOFF") $NBRStatus = "OFF"; } switch$($NBRStatus) { case ON: messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Enabled.'); $NBRStatus = "PLAYEDON"; case OFF: messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Disabled.~wfx/misc/diagnostic_on.wav'); $NBRStatus = "PLAYEDOFF"; case PLAYEDON: //Do Nothing case PLAYEDOFF: //Do Nothing } } } // Reset gameover package ResetNBRNotify { function DefaultGame::gameOver(%game) { Parent::gameOver(%game); //Reset NoBaseRapeNotify $NBRStatus = "IDLE"; } }; // Prevent package from being activated if it is already if (!isActivePackage(ResetNBRNotify)) activatePackage(ResetNBRNotify); // Team Autobalance Script // // Determines which team needs players and proceeds to switch them // Goon style: At respawn // // Enable or Disable Autobalance // $Host::EnableAutobalance = 1; // // exec("scripts/autoexec/Autobalance.cs"); // // Run from TeamBalanceNotify via NotifyUnbalanced function Autobalance(%game) { if(isEventPending($AutoBalanceSchedule)) cancel($AutoBalanceSchedule); if(!$Host::EnableAutobalance) return; if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset). return; //Difference Variables %team1difference = $TeamRank[1, count] - $TeamRank[2, count]; %team2difference = $TeamRank[2, count] - $TeamRank[1, count]; //Determine BigTeam if(%team1difference >= 2) $BigTeam = 1; else if(%team2difference >= 2) $BigTeam = 2; else return; $Autobalance::UseAllMode = 0; $Autobalance::FallbackTime = getSimTime(); %otherTeam = $BigTeam == 1 ? 2 : 1; $Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100; //If BigTeam score is greater than otherteam score + threshold if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0) $Autobalance::UseAllMode = 1; //If BigTeam Top Players score is greater than otherTeam Top Players score + threshold else if($TeamRank[$BigTeam, count] >= 5 && $TeamRank[%otherTeam, count] >= 3) { %max = mfloor($TeamRank[$BigTeam, count]/2); if(%max > $TeamRank[%otherTeam, count]) %max = $TeamRank[%otherTeam, count]; %threshold = %max * 100; for(%i = 0; %i < %max; %i++) { %bigTeamTop = %bigTeamTop + $TeamRank[$BigTeam, %i].score; %otherTeamTop = %otherTeamTop + $TeamRank[%otherTeam, %i].score; } if(%bigTeamTop > (%otherTeamTop + %threshold)) $Autobalance::UseAllMode = 1; } //echo("Allmode " @ $Autobalance::UseAllMode); //Select lower half of team rank as canidates for team change if(!$Autobalance::UseAllMode) { //Reset clients canidate var ResetABClients(); $Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2); for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++) { //echo("[Autobalance]: Selected" SPC $TeamRank[$BigTeam, %i].nameBase @ ", " @ %i); $TeamRank[$BigTeam, %i].abCanidate = true; } %a = " selected"; } if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3) %s = "s"; //Warning message messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a); } function ResetABClients() { for(%i = 0; %i < $TeamRank[$BigTeam, count]; %i++) { $TeamRank[$BigTeam, %i].abCanidate = false; } } package Autobalance { function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation) { parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); if($BigTeam !$= "" && %clVictim.team == $BigTeam) { %otherTeam = $BigTeam == 1 ? 2 : 1; if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2) { %fallback = 0; if((getSimTime() - $Autobalance::FallbackTime) > $Autobalance::Fallback) %fallback = 1; //damageType 0: If someone switches to observer or disconnects if(%damageType !$= 0 && (%clVictim.abCanidate || $Autobalance::UseAllMode || %fallback)) { echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ ($TeamRank[$BigTeam, count]-1) SPC "#OT:" @ ($TeamRank[%otherTeam, count]+1) SPC "FB:" @ %fallback @ "]"); messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]); messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav'); Game.clientChangeTeam( %clVictim, %otherTeam, 0 ); } } else { ResetABClients(); ResetTBNStatus(); $BigTeam = ""; } } } function DefaultGame::gameOver(%game) { Parent::gameOver(%game); //Reset Autobalance $BigTeam = ""; //Reset all clients canidate var for (%i = 0; %i < ClientGroup.getCount(); %i++) { %client = ClientGroup.getObject(%i); %client.abCanidate = false; } } }; // Prevent package from being activated if it is already if (!isActivePackage(Autobalance)) activatePackage(Autobalance);