TacoServer/Classic/scripts/serverDefaults.cs
ChocoTaco f56ad036f1 Map Rotation and Limits
Redo of the Map Rotation into groups
Added the execution of a Set MapLimits file for easy reference
Evo now executes the Limits file you set at startup
2019-12-13 15:55:11 -05:00

164 lines
11 KiB
C#

$Host::useCustomSkins = 0;
$Host::teamSkin[0] = "blank";
$Host::teamSkin[1] = "base";
$Host::teamSkin[2] = "baseb";
$Host::teamSkin[3] = "swolf";
$Host::teamSkin[4] = "dsword";
$Host::teamSkin[5] = "beagle";
$Host::teamSkin[6] = "cotp";
$Host::teamName[0] = "Unassigned";
$Host::teamName[1] = "Storm";
$Host::teamName[2] = "Inferno";
$Host::teamName[3] = "Starwolf";
$Host::teamName[4] = "Diamond Sword";
$Host::teamName[5] = "Blood Eagle";
$Host::teamName[6] = "Phoenix";
$Host::holoName[0] = "";
$Host::holoName[1] = "Storm";
$Host::holoName[2] = "Inferno";
$Host::holoName[3] = "Starwolf";
$Host::holoName[4] = "DSword";
$Host::holoName[5] = "BloodEagle";
$Host::holoName[6] = "Harbinger";
// -----------------------------------------
// z0dd - ZOD, 9/29/02. Removed T2 demo code
$Host::GameName = "Tribes 2 Classic Server";
$Host::Info = "This is a Tribes 2 Classic Server.";
$Host::Map = "Katabatic";
$Host::MaxPlayers = 64;
// -----------------------------------------
// ------------------------------------------------
// z0dd - ZOD, 7/12/02. New admin feature variables
$Host::AdminPassword = "changethis";
$Host::ClassicSuperAdminPassword = "changeme";
$Host::ClassicAutoRestartServer = 0; // Automatically restart server, enable/disable
$Host::ClassicRestartTime = 12; // Time in hours to send quit to server
$Host::ClassicEchoChat = 0; // Print global chat to server console
$Host::ClassicTelnet = 0; // Enable/disable Telnet access to server
$Host::ClassicTelnetPort = 666; // Telnet port, must be open on host
$Host::ClassicTelnetPassword = "FullAccessPassword"; // Full access telnet password, can send commands to server
$Host::ClassicTelnetListenPass = "ListenOnyPassword"; // Read only telnet password, cannot send commands to server
$Host::ClassicLogEchoEnabled = 0; // Print special messages to server console
$Host::ClassicRandomMissions = 0; // Randomly load missions of the same type
$Host::ClassicMaxTelepads = 3; // How many special practice CTF pads each player gets
$Host::ClassicRandomizeTeams = 0; // Random team selection for players
$Host::ClassicFairTeams = 0; // Dissallow players from making teams uneven
$Host::ClassicAutoPWEnabled = 0; // Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached
$Host::ClassicAutoPWPassword = "changeit"; // $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled
$Host::ClassicAutoPWPlayerCount = 30; // When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword
$Host::ClassicPacketRateToClient = 24; // Packets per second sent to clients. Settings: modem 12, Cable 24, T1 32.
$Host::ClassicPacketSize = 400; // Size of packets sent to clients. Settings: modem 200, Cable 400, T1 450.
$Host::ClassicUseHighPerformanceCounter = 1; // Setting to 0 will fix stuttering problem on dual processor servers.
$Host::ClassicLoadTR2Gametype = 0; // Option to not load Tr2 gametype
$Host::ClassicConnectLog = 1; // Logs all connections to prefs/*Connect.log
$Host::ClassicAntiTurtleTime = 6; // How many minutes after a stalemate in CTF are the flags returned
$Host::ClassicLimitArmors = 0; // Restrict armor types like turrets, larger team dictates amount avail
$Host::ClassicBadWordFilter = 0; // Replace potty mouths words with random garbage
$Host::ClassicTkLimit = 0; // When set to 5 or more and no admin is on server, a vote is started to kick the tker
$Host::ClassicAllowConsoleAccess = 0; // Allows super admins to use the servers console via Admin hud.
$Host::ClassicNoNullVoiceSpam = 0; // Allow or disallow NULL voice usage. 1 enabled NULL voice to be used.
$Host::ClassicBalancedBots = 0; // For every client join a bot is disconnected
$Host::ClassicCanKickBots = 0; // Allow/disallow vote kicking of bots
$Host::ClassicCycleMisTypes = 0; // Cycle to the next mission type every mission load
$Host::ClassicRandomMisTypes = 0; // Cycle to a random mission type every mission load
$Host::ClassicAdminLogPath = "prefs"; // Path to save Admin log files
$Host::ClassicConnLogPath = "prefs"; // Path to save Connection log files
$Host::ClassicLoadPlasmaTurretChanges = 0; // Plasma turret does less damage and projectile si slower.
$Host::ClassicLoadHavocChanges = 0; // Havoc gets a built in sensor jammer with 20 meter radius.
$Host::ClassicLoadSniperChanges = 0; // Sniper Rifle uses ammo with 12 shots and energy.
$Host::ClassicLoadMissileChanges = 0; // Handheld missile launcher will not lock onto players and can no-lock fire.
$Host::ClassicLoadMortarChanges = 0; // Handheld mortar range limited to 450 meters.
$Host::ClassicLoadBlasterChanges = 0; // Blaster shoots 6 projectiles ala shotgun.
$Host::ClassicLoadPlayerChanges = 0; // Load up new gameplay changes allowing players to be shot while in vehicles.
$Host::ClassicLoadMineChanges = 0; // Enable/Disable mine disc.
$Host::ClassicLoadVRamChanges = 0; // Vehicles take damage when ramming players.
// ------------------------------------------------
$Host::AdminList = ""; // all players that will be automatically an admin upon joining server
$Host::SuperAdminList = ""; // all players that will be automatically a super admin upon joining server
$Host::BindAddress = ""; // set to an ip address if the server wants to specify which NIC/IP to use
$Host::Port = 28000;
$Host::Password = "";
$Host::PureServer = 1;
$Host::Dedicated = 0;
$Host::MissionType = "CTF";
$Host::TimeLimit = 30;
$Host::BotCount = 2;
$Host::BotsEnabled = 0;
$Host::MinBotDifficulty = 0.5;
$Host::MaxBotDifficulty = 0.75;
$Host::NoSmurfs = 0;
$Host::VoteTime = 30; // amount of time before votes are calculated
$Host::VotePassPercent = 60; // percent needed to pass a vote
$Host::KickBanTime = 300; // specified in seconds
$Host::BanTime = 1800; // specified in seconds
$Host::PlayerRespawnTimeout = 60; // time before a dead player is forced into observer mode
$Host::warmupTime = 20;
$Host::TournamentMode = 0;
$Host::allowAdminPlayerVotes = 1;
$Host::FloodProtectionEnabled = 1;
$Host::MaxMessageLen = 120;
$Host::VoteSpread = 20;
$Host::TeamDamageOn = 0;
$Host::Siege::Halftime = 20000;
$Host::CRCTextures = 0;
// 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec)
// 3: GSM (6.6 kbits/sec)
$Audio::maxEncodingLevel = 3;
$Audio::maxVoiceChannels = 2;
//Took out MapLimits
//Taco Addons
$Host::EmptyServerReset = 1; //To control whether the server auto resets when empty
$Host::EmptyServerResetTime = 120; //Time in Minutes to reset an empty server
$Host::EnableAutobalance = 1; //Will autobalance when teams are uneven.
$Host::EnableMapRepetitionChecker = 1; //Enable or Disable the Map Repetition Checker
$Host::EnableMortarTurret = 0; //Enable or Disable Mortar Turret
$Host::EnableNetTourneyClient = 1; //Enable or Disable Tourney Net Client checking
$Host::EnableNoBaseRapeNotify = 1; //Get a base rape notification
$Host::EnableSetNextMission = 1; //Let admins set the next mission thru the vote menu
$Host::EnableTeamBalanceNotify = 1; //Get a teambalance notification
$Host::EnableTurretPlayerCount = 10; //How many to enable turrets
$Host::EnableVoteSound = 1; //If you want a sound chime during voting
$Host::AntiCloakEnable = 1; //Enable or disable AntiCloak
$Host::AntiCloakPlayerCount = 6; //How many to enable Cloak
$Host::PUGautoPassword = 0; //Auto enable a password in tournament mode
$Host::PUGPassword = "pickup"; //PUG password, Auto or enable/disable thru admin menu
$Host::PUGpasswordAlwaysOn = 0; //If you want the pug password Always on
$Host::EmptyServerReset = 1; //Whether or not you want the server to reset when its empty
$Host::DMSLOnlyMode = 0; //Shocklance Only Mode for Deathmatch
$Host::SCtFProMode = 0; //Pro mode for LCTF
$Host::LoadingScreenUseDebrief = 0; //Enable Debrief Style Loading screen; Gives you more lines and MOTD
$Host::LoadScreenColor1 = "05edad"; //Loading Screen color; First Column
$Host::LoadScreenColor2 = "29DEE7"; //Loading Screen color; Second Column
$Host::LoadScreenColor3 = "33CCCC"; //Loading Screen color; Accents
$Host::LoadScreenLine1 = "Join Discord:"; //Loading screen Line 1 Topic
$Host::LoadScreenLine1_Msg = "https://discord.me/tribes2"; //Loading Screen Line 1 Message
$Host::LoadScreenLine2 = "Game Modes:"; //Loading screen Line 2 Topic
$Host::LoadScreenLine2_Msg = "LakRabbit, Capture the Flag, DeathMatch, (Light Only) Capture the Flag"; //Loading Screen Line 2 Message
$Host::LoadScreenLine3 = "Required Mappacks:"; //Loading screen Line 3 Topic
$Host::LoadScreenLine3_Msg = "S5, S8, TWL, TWL2"; //Loading Screen Line 3 Message
$Host::LoadScreenLine4 = "Server Provided by:"; //Loading screen Line 4 Topic
$Host::LoadScreenLine4_Msg = "Ravin"; //Loading Screen Line 4 Message
$Host::LoadScreenLine5 = "Server Hosted by:"; //Loading screen Line 5 Topic (Debrief LoadScreen Only)
$Host::LoadScreenLine5_Msg = "Branzone"; //Loading Screen Line 5 Message (Debrief LoadScreen Only)
$Host::LoadScreenLine6 = "Server Github:"; //Loading screen Line 6 Topic (Debrief LoadScreen Only)
$Host::LoadScreenLine6_Msg = "https://github.com/ChocoTaco1/TacoServer"; //Loading Screen Line 6 Message (Debrief LoadScreen Only)
$Host::LoadScreenMOTD1 = "Blaster is here to stay!"; //MOTD or Events Line 1 Message (Debrief LoadScreen Only)
$Host::LoadScreenMOTD2 = "Come play Arena on Wednesday Nights!"; //MOTD or Events Line 2 Message (Debrief LoadScreen Only)
$Host::LoadScreenMOTD3 = "Lak crowd early evenings after work during the week."; //MOTD or Events Line 3 Message (Debrief LoadScreen Only)
$Host::LoadScreenMOTD4 = "Big CTF games Fridays, Saturdays, and Sundays!"; //MOTD or Events Line 4 Message (Debrief LoadScreen Only)
$Host::EvoAdminSwitchTeams = 1; //Enable or Disable an admins ability to switch other players teams.
$Host::EvoCustomMapLimitsFile = "prefs/SetMapLimits.cs"; //Exec custom limits file
//LakRabbit
$Host::EnableLakUnlimitedDJ = 1; //Unlimited disc-jumps if enabled
$Host::LakRabbitNoSplashDamage = 0; //Splash Damage enabled or not
$Host::ShowFlagIcon = 1; //Show flag Icon in lak