TacoServer/Classic/scripts/autoexec/TeamBalanceNotify.cs
ChocoTaco 083af158ae Proper Overrides
Moved some things around so its easier to find using proper overrides instead of inserting code in random places.

Works the same way.
2019-10-06 16:30:41 -04:00

125 lines
3.2 KiB
C#

// Team Balance Notify Script
//
// Give the client a notification on the current state of balancing
// Furthermore if Autobalance is enabled. Proceed to Autobalancing
// Autobalance does not need TeamBalanceNotify to be enabled to run
//
// Enable or Disable
// $Host::EnableTeamBalanceNotify = 1;
// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
//
// This function is called in GetTeamCounts.cs
function TeamBalanceNotify( %game, %team1difference, %team2difference )
{
if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
{
//echo ("%Team1Difference " @ %Team1Difference);
//echo ("%Team2Difference " @ %Team2Difference);
//Uneven
if( $PlayerCount[1] !$= $PlayerCount[2] )
{
//Reset Balanced.
$BalancedMsgPlayed = 0;
if( %team1difference >= 2 || %team2difference >= 2 )
{
if( $UnbalancedMsgPlayed !$= 1)
{
//Run once.
$UnbalancedMsgPlayed = 1;
//Start Sound Schedule
schedule(15000, 0, "UnbalancedSound", %game );
}
}
}
//If teams are balanced
else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 )
{
//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
//Once per cycle.
$BalancedMsgPlayed = 1;
//Reset Unbalanced.
$UnbalancedMsgPlayed = 0;
}
}
}
//Check to see if teams are still unbalanced
//Fire AutoBalance in 30 sec if enabled
function UnbalancedSound( %game )
{
if( $UnbalancedMsgPlayed $= 1 )
{
//Team Count code by Keen
$PlayerCount[0] = 0;
$PlayerCount[1] = 0;
$PlayerCount[2] = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
//if(!%client.isAIControlled())
$PlayerCount[%client.team]++;
}
//Difference Variables
%team1difference = $PlayerCount[1] - $PlayerCount[2];
%team2difference = $PlayerCount[2] - $PlayerCount[1];
if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
{
//Reset
$UnbalancedMsgPlayed = 0;
return;
}
//Continue
else if( %team1difference >= 2 || %team2difference >= 2 )
{
//Autobalance Warning
if( $Host::EnableAutobalance )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
schedule(30000, 0, "Autobalance", %game );
}
//If Autobalance is disabled, message only.
else if( $Host::EnableTeamBalanceNotify )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
schedule(13000, 0, "ResetTeamBalanceNotifyGameOver");
schedule(15000, 0, "ResetClientChangedTeams");
}
}
}
}
// Reset Notify
function ResetTeamBalanceNotifyGameOver()
{
//Reset All TeamBalance Variables
$BalancedMsgPlayed = -1;
$UnbalancedMsgPlayed = -1;
}
// Reset every map change
package ResetTeamBalanceNotify
{
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset All TeamBalance Variables
ResetTeamBalanceNotifyGameOver();
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(ResetTeamBalanceNotify))
activatePackage(ResetTeamBalanceNotify);