mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Moved some things around so its easier to find using proper overrides instead of inserting code in random places. Works the same way.
125 lines
3.2 KiB
C#
125 lines
3.2 KiB
C#
// Team Balance Notify Script
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//
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// Give the client a notification on the current state of balancing
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// Furthermore if Autobalance is enabled. Proceed to Autobalancing
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// Autobalance does not need TeamBalanceNotify to be enabled to run
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//
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// Enable or Disable
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// $Host::EnableTeamBalanceNotify = 1;
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// Enable or Disable Autobalance
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// $Host::EnableAutobalance = 1;
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//
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// This function is called in GetTeamCounts.cs
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function TeamBalanceNotify( %game, %team1difference, %team2difference )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
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{
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//echo ("%Team1Difference " @ %Team1Difference);
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//echo ("%Team2Difference " @ %Team2Difference);
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//Uneven
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if( $PlayerCount[1] !$= $PlayerCount[2] )
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{
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//Reset Balanced.
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$BalancedMsgPlayed = 0;
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if( %team1difference >= 2 || %team2difference >= 2 )
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{
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if( $UnbalancedMsgPlayed !$= 1)
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{
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//Run once.
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$UnbalancedMsgPlayed = 1;
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//Start Sound Schedule
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schedule(15000, 0, "UnbalancedSound", %game );
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}
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}
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}
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//If teams are balanced
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else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 )
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{
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//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
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//Once per cycle.
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$BalancedMsgPlayed = 1;
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//Reset Unbalanced.
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$UnbalancedMsgPlayed = 0;
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}
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}
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}
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//Check to see if teams are still unbalanced
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//Fire AutoBalance in 30 sec if enabled
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function UnbalancedSound( %game )
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{
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if( $UnbalancedMsgPlayed $= 1 )
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{
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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}
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//Difference Variables
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%team1difference = $PlayerCount[1] - $PlayerCount[2];
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%team2difference = $PlayerCount[2] - $PlayerCount[1];
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if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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//Reset
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$UnbalancedMsgPlayed = 0;
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return;
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}
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//Continue
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else if( %team1difference >= 2 || %team2difference >= 2 )
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{
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//Autobalance Warning
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if( $Host::EnableAutobalance )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
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schedule(30000, 0, "Autobalance", %game );
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}
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//If Autobalance is disabled, message only.
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else if( $Host::EnableTeamBalanceNotify )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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schedule(13000, 0, "ResetTeamBalanceNotifyGameOver");
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schedule(15000, 0, "ResetClientChangedTeams");
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}
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}
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}
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}
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// Reset Notify
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function ResetTeamBalanceNotifyGameOver()
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{
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//Reset All TeamBalance Variables
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$BalancedMsgPlayed = -1;
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$UnbalancedMsgPlayed = -1;
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}
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// Reset every map change
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package ResetTeamBalanceNotify
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{
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset All TeamBalance Variables
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ResetTeamBalanceNotifyGameOver();
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(ResetTeamBalanceNotify))
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activatePackage(ResetTeamBalanceNotify); |