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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Proper Overrides
Moved some things around so its easier to find using proper overrides instead of inserting code in random places. Works the same way.
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@ -10,7 +10,7 @@
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//
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// Called in GetCounts.cs
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function ActivateAntiCloak( %game )
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function CheckAntiCloak( %game )
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{
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//CTF only
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if( $Host::AntiCloakEnable && $CurrentMissionType $= "CTF" )
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@ -145,4 +145,22 @@ function SetNextMapGetRandoms( %client )
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$SetNextMissionMapSlot7 = "RampartsDM";
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$SetNextMissionMapSlot8 = "ShrineDM";
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}
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}
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}
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// Reset SetNextMission every map change
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package ResetSetNextMission
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{
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset SetNextMission Restore
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$SetNextMissionRestore = "";
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(ResetSetNextMission))
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activatePackage(ResetSetNextMission);
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@ -65,10 +65,7 @@ function GetTeamCounts( %game, %client, %respawn )
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//Start Team Balance Notify
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schedule(1000, 0, "TeamBalanceNotify", %game, %team1difference, %team2difference);
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//Start AntiCloak
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schedule(1500, 0, "ActivateAntiCloak", %game);
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//Start MapRepetitionChecker
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schedule(2000, 0, "MapRepetitionChecker", %game);
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schedule(1500, 0, "CheckAntiCloak", %game);
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//Set so counter wont run when it doesnt need to.
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$GetCountsClientTeamChange = false;
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@ -79,10 +76,91 @@ function GetTeamCounts( %game, %client, %respawn )
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}
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// Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
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// Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
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// And finally GameConnection::onConnect in evo server.ovl
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// Triggers a Full run
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function ResetClientChangedTeams()
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{
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$GetCountsClientTeamChange = true;
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}
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// Proper Overrides
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// Events that determine a TeamGetCounts update
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package TeamCountsTriggers
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{
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function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn )
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{
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Parent::clientJoinTeam( %game, %client, %team, %respawn );
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned)
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{
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Parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::assignClientTeam(%game, %client, %respawn )
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{
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Parent::assignClientTeam(%game, %client, %respawn );
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::onClientEnterObserverMode( %game, %client )
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{
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Parent::onClientEnterObserverMode( %game, %client );
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::AIChangeTeam(%game, %client, %newTeam)
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{
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Parent::AIChangeTeam(%game, %client, %newTeam);
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::onClientLeaveGame(%game, %client)
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{
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Parent::onClientLeaveGame(%game, %client);
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::forceObserver(%game, %client, %reason)
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{
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Parent::forceObserver(%game, %client, %reason);
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function GameConnection::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch)
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{
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Parent::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch);
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//Reset GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset GetCounts
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ResetClientChangedTeams();
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(TeamCountsTriggers))
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activatePackage(TeamCountsTriggers);
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@ -32,13 +32,6 @@ function NBRStatusNotify( %game )
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}
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}
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// This function is at DefaultGame::gameOver(%game) CTFGame.cs
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// Resets the client NotifyCount when the mission ends
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function ResetNBRNotify()
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{
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$NoBaseRapeNotifyCount = -1;
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}
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// This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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// In the staticshape.ovl in evoClassic.vl2
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// Plays a sound when a player hits a protected asset
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@ -61,4 +54,22 @@ function ResetNBRAssetSound( %client )
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%client.NBRAssetSoundMsgPlayed = false;
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}
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// Reset every map change
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package ResetNoBaseRapeNotify
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{
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset NoBaseRapeNotify
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$NoBaseRapeNotifyCount = -1;
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(ResetNoBaseRapeNotify))
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activatePackage(ResetNoBaseRapeNotify);
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@ -24,7 +24,7 @@ function TeamBalanceNotify( %game, %team1difference, %team2difference )
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{
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//Reset Balanced.
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$BalancedMsgPlayed = 0;
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if( %team1difference >= 2 || %team2difference >= 2 )
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{
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if( $UnbalancedMsgPlayed !$= 1)
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@ -98,10 +98,28 @@ function UnbalancedSound( %game )
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}
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//Reset Notify at defaultgame::gameOver in evo defaultgame.ovl
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// Reset Notify
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function ResetTeamBalanceNotifyGameOver()
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{
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//Reset All TeamBalance Variables
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$BalancedMsgPlayed = -1;
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$UnbalancedMsgPlayed = -1;
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}
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}
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// Reset every map change
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package ResetTeamBalanceNotify
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{
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset All TeamBalance Variables
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ResetTeamBalanceNotifyGameOver();
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(ResetTeamBalanceNotify))
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activatePackage(ResetTeamBalanceNotify);
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@ -56,6 +56,15 @@ function DefaultGame::checkTimeLimit(%game, %forced)
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}
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}
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// Reset every map change
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset everything to do with Vote Overtime
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ResetVOall(%game);
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}
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};
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function RestartcheckTimeLimit(%game, %forced)
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@ -1428,9 +1428,6 @@ function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn )
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updateCanListenState( %client );
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logEcho(%client.nameBase@" (cl "@%client@") joined team "@%client.team);
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::AIHasJoined(%game, %client)
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@ -1483,9 +1480,6 @@ function DefaultGame::AIChangeTeam(%game, %client, %newTeam)
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}
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messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1bot %1 has switched to team %2.', %client.name, %game.getTeamName(%client.team), %client, %client.team );
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned) // z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature. Added %respawned
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@ -1561,9 +1555,6 @@ function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawn
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// MES - switch objective hud lines when client switches teams
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messageClient(%client, 'MsgCheckTeamLines', "", %client.team);
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logEcho(%client.nameBase@" (cl "@%client@") switched to team "@%client.team);
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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// missioncleanup and missiongroup are checked prior to entering game code
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@ -1646,9 +1637,6 @@ function DefaultGame::onClientLeaveGame(%game, %client)
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//remove them from the team rank arrays
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%game.removeFromTeamRankArray(%client);
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logEcho(%client.nameBase@" (cl "@%client@") dropped");
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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function DefaultGame::clientMissionDropReady(%game, %client)
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@ -1780,10 +1768,6 @@ function DefaultGame::testDrop( %game, %client )
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function DefaultGame::onClientEnterObserverMode( %game, %client )
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{
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// Default game doesn't care...
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//Trigger GetCounts
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ResetClientChangedTeams();
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}
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// from 'item.cs'
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