mirror of
https://github.com/ChocoTaco1/TacoServer.git
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103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
//Enable or Disable
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//$Host::EnableTeamBalanceNotify = 1;
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//
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//Give the client a notification on the current state of balancing.
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//This function is in GetTeamCounts.cs
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function TeamBalanceNotify( %game, %client, %respawn )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify )
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{
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//variables
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%Team1Difference = $PlayerCount[1] - $PlayerCount[2];
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%Team2Difference = $PlayerCount[2] - $PlayerCount[1];
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//Make Global
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$Team1Difference = %Team1Difference;
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$Team2Difference = %Team2Difference;
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//echo ("%Team1Difference " @ %Team1Difference);
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//echo ("%Team2Difference " @ %Team2Difference);
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if( $PlayerCount[1] !$= $PlayerCount[2] )
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{
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//Uneven. Reset Balanced.
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$BalancedMsgPlayed = 0;
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if( %Team1Difference >= 2 || %Team2Difference >= 2 )
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{
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if( $UnbalancedMsgPlayed !$= 1 && %Team2Difference == 2 || %Team1Difference == 2 )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.');
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//Once per cycle.
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$UnbalancedMsgPlayed = 1;
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//Reset Stats.
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$StatsMsgPlayed = 0;
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}
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//Stats Aspect. 3 or more difference gets a stats notify.
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else if( $StatsMsgPlayed !$= 1)
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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//Run once.
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$StatsMsgPlayed = 1;
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}
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if( $StatsBalancedSoundPlayed !$= 1 )
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{
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//Called in 30 secs with sound
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schedule(30000, 0, "StatsUnbalanceSound");
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//Once per cycle.
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$StatsBalancedSoundPlayed = 1;
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}
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}
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}
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//If teams are balanced and teams dont equal 0.
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else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 )
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{
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//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
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//Once per cycle.
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$BalancedMsgPlayed = 1;
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//Reset unbalanced.
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$UnbalancedMsgPlayed = 0;
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//Reset Stats.
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$StatsMsgPlayed = 0;
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//Reset Stats with sound.
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$StatsBalancedSoundPlayed = 0;
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}
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}
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}
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//Reset Notify at defaultgame::gameOver in evo defaultgame.ovl
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function ResetTeamBalanceNotifyGameOver( %game )
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{
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//Reset All TeamBalance Variables
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$BalancedMsgPlayed = -1;
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$UnbalancedMsgPlayed = -1;
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$StatsMsgPlayed = -1;
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$StatsBalancedSoundPlayed = -1;
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}
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//Stats with Sound
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//Called every 30 seconds
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//2 or more difference
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function StatsUnbalanceSound()
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{
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if( $Team1Difference >= 2 || $Team2Difference >= 2 )
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{
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//Added so the notification wont sound between the 5 sec interval of get counts and the 30 sec unbalanced notification when someone switches at the last minute before a check.
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if( !$GetCountsClientTeamChange )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.~wfx/misc/bounty_objrem2.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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//Called in 30 secs with sound
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schedule(30000, 0, "StatsUnbalanceSound");
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}
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else
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//In the event that a player switches up instead of down during an interval the function can be called again.
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schedule(5000, 0, "StatsUnbalanceSound");
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}
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else
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{
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$StatsBalancedSoundPlayed = 0;
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return;
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}
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}
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