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47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
//Enable or Disable
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//$Host::EnableNoBaseRapeNotify = 1;
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//
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//This function is at DefaultGame::spawnPlayer( %game, %client, %respawn ) defaultGame.cs
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//Notifys the user if NoBase rape is on or off. Has a Counter so it is only run once and doesnt spam the client. It is triggered at spawn.
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function PlayerNotify::AtSpawn( %game, %client, %respawn )
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{
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if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify )
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{
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//echo ("%client " @ %client);
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//echo ("$TeamBalanceClient " @ $TeamBalanceClient);
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//Is NoBaseRape On or off
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if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount ) {
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//If on, has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 0) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
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$NoBaseRapeNotifyCount = 0;
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}
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}
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else
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//NoBaseRape is off
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//Has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 1) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
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$NoBaseRapeNotifyCount = 1;
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}
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}
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}
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//This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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//In the evopackage.cs or evoClassic.vl2
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//Plays a sound when a player hits a protected asset
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function PlayerNotifyEnabled::OnDamage( %game, %sourceObject )
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{
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messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '~wfx/misc/diagnostic_beep.wav');
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}
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//This function is at DefaultGame::gameOver(%game) CTFGame.cs
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//Resets the client NotifyCount when the mission ends
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function ResetNotify::MissionEnd( %game, %client )
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{
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$NoBaseRapeNotifyCount = -1;
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}
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