Tank explosion

Changed to give more time
This commit is contained in:
ChocoTaco 2025-01-25 14:58:19 -05:00
parent 09c8f36e59
commit fddf75eb06

View file

@ -77,7 +77,7 @@ function VehicleData::onDestroyed(%data, %obj, %prevState)
//%data.schedule(500, 'onAvoidCollisions', %obj); //%data.schedule(500, 'onAvoidCollisions', %obj);
//Transfer the vehicle far away //Transfer the vehicle far away
%obj.schedule(1, "setPosition", vectorAdd(%obj.getPosition(), "40 -27 10000")); //Lowered: was 500 %obj.schedule(128, "setPosition", vectorAdd(%obj.getPosition(), "40 -27 10000")); //Lowered: was 500
} }
else if(%data.getName() $="BomberFlyer" || %data.getName() $="MobileBaseVehicle") else if(%data.getName() $="BomberFlyer" || %data.getName() $="MobileBaseVehicle")
{ {
@ -86,7 +86,7 @@ function VehicleData::onDestroyed(%data, %obj, %prevState)
//%data.schedule(500, 'onAvoidCollisions', %obj); //%data.schedule(500, 'onAvoidCollisions', %obj);
//Transfer the vehicle far away //Transfer the vehicle far away
%obj.schedule(100, "setPosition", vectorAdd(%obj.getPosition(), "40 -27 10000")); //Lowered: was 500 %obj.schedule(128, "setPosition", vectorAdd(%obj.getPosition(), "40 -27 10000")); //Lowered: was 500
} }
else else
{ {