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Flag Transform
Back to 100
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@ -528,7 +528,7 @@ function CTFGame::playerLostFlagTarget(%game, %player)
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function CTFGame::updateFlagTransform(%game, %flag)
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{
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%flag.setTransform(%flag.getTransform());
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%game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag);
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%game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag);
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}
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//----------------------------------------------------------------------------------------
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@ -1731,7 +1731,7 @@ function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType,
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function LakRabbitGame::updateFlagTransform(%game, %flag)
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{
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%flag.setTransform(%flag.getTransform());
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%game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag);
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%game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag);
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}
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function LakRabbitGame::playerDroppedFlag(%game, %player)
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@ -577,7 +577,7 @@ function SCtFGame::playerLostFlagTarget(%game, %player)
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function SCtFGame::updateFlagTransform(%game, %flag)
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{
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%flag.setTransform(%flag.getTransform());
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%game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag);
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%game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag);
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}
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function SCtFGame::playerDroppedFlag(%game, %player)
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