This commit is contained in:
ChocoTaco1 2020-08-31 15:30:40 -04:00
parent 774bccfde1
commit fcb82c62d7

View file

@ -47,101 +47,107 @@
addRotationMap("SmallCrossing", "CTF",1,1,-1,16); addRotationMap("SmallCrossing", "CTF",1,1,-1,16);
addRotationMap("TWL2_CanyonCrusadeDeluxe", "CTF",1,1,-1,18); addRotationMap("TWL2_CanyonCrusadeDeluxe", "CTF",1,1,-1,18);
addRotationMap("RoundTheMountain", "CTF",1,1,-1,16); addRotationMap("RoundTheMountain", "CTF",1,1,-1,18);
addRotationMap("oasisintensity", "CTF",1,1,-1,12); addRotationMap("oasisintensity", "CTF",1,1,-1,12);
addRotationMap("Minotaur", "CTF",1,0,-1,18); addRotationMap("Minotaur", "CTF",1,0,-1,18);
//addRotationMap("Island", "CTF",1,1,-1,12); //addRotationMap("Island", "CTF",1,1,-1,12);
//addRotationMap("TitForTat", "CTF",1,1,-1,12); //addRotationMap("TitForTat", "CTF",1,1,-1,12);
addRotationMap("SmallMelee", "CTF",1,0,-1,12); addRotationMap("SmallMelee", "CTF",1,0,-1,12);
//addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12); addRotationMap("SuperHappyBouncyFunTime", "CTF",1,0,-1,12);
addRotationMap("Machineeggs", "CTF",1,1,-1,8); addRotationMap("Machineeggs", "CTF",1,0,-1,8);
addRotationMap("Mac_FlagArena", "CTF",1,0,-1,14); addRotationMap("Mac_FlagArena", "CTF",1,0,-1,14);
addRotationMap("SmallTimeCTF", "CTF",1,1,-1,10); addRotationMap("SmallTimeCTF", "CTF",1,0,-1,10);
addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,18); addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,18);
addRotationMap("ArenaDome", "CTF",1,0,-1,12); addRotationMap("ArenaDome", "CTF",1,0,-1,12);
addRotationMap("Firestorm", "CTF",1,0,-1,12); addRotationMap("Firestorm", "CTF",1,0,-1,12);
addRotationMap("Bulwark", "CTF",1,1,-1,12); addRotationMap("Bulwark", "CTF",1,1,-1,12);
addRotationMap("TWL_OsIris", "CTF",1,0,8,18); //addRotationMap("TWL_OsIris", "CTF",1,0,8,18);
addRotationMap("FrostPipe", "CTF",1,0,-1,12); //addRotationMap("FrostPipe", "CTF",1,0,-1,12);
addRotationMap("Blink", "CTF",1,1,-1,12); addRotationMap("Blink", "CTF",1,1,-1,10);
addRotationMap("Discord", "CTF",1,1,6,16); addRotationMap("Discord", "CTF",1,1,6,16);
addRotationMap("StarFallCTF", "CTF",1,1,6,12);
addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,1,8,12);
addRotationMap("Sentry", "CTF",1,1,6,12);
addRotationMap("TWL2_Skylight", "CTF",1,1,6,12);
addRotationMap("Cinerarium", "CTF",1,1,-1,10);
addRotationMap("Exhumed", "CTF",1,0,-1,10);
//addRotationMap("TWL2_FrozenHope", "CTF",1,0,8,20);
addRotationMap("FrozenHope", "CTF",1,0,8,12);
//Medium Maps //Medium Maps
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("HighOctane", "CTF",1,1,8,24); addRotationMap("HighOctane", "CTF",1,1,8,24);
addRotationMap("S5_Mordacity", "CTF",1,1,8,24); addRotationMap("S5_Mordacity", "CTF",1,1,8,24);
addRotationMap("S5_Damnation", "CTF",1,1,8,20); addRotationMap("S5_Damnation", "CTF",1,0,8,20);
addRotationMap("TWL2_JaggedClaw", "CTF",1,1,8,24); addRotationMap("TWL2_JaggedClaw", "CTF",1,1,8,24);
addRotationMap("S5_Massive", "CTF",1,1,10,26); addRotationMap("S5_Massive", "CTF",1,1,10,26);
addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20); addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20);
addRotationMap("TWL_Feign", "CTF",1,1,10,20); addRotationMap("TWL_Feign", "CTF",1,1,10,20);
addRotationMap("TheFray", "CTF",1,0,10,20); addRotationMap("TheFray", "CTF",1,1,10,20);
addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20); addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20);
addRotationMap("TWL2_Skylight", "CTF",1,1,8,20);
addRotationMap("TWL2_Ocular", "CTF",1,1,12,-1); addRotationMap("TWL2_Ocular", "CTF",1,1,12,-1);
addRotationMap("Dire", "CTF",1,1,10,24); addRotationMap("Dire", "CTF",1,0,10,16);
addRotationMap("berlard", "CTF",1,0,12,24); addRotationMap("berlard", "CTF",1,1,12,24);
addRotationMap("S8_Opus", "CTF",1,0,8,24); addRotationMap("S8_Opus", "CTF",1,0,8,24);
addRotationMap("BeggarsRun", "CTF",1,0,8,24); addRotationMap("BeggarsRun", "CTF",1,0,8,24);
addRotationMap("Headstone", "CTF",1,0,8,20); addRotationMap("Headstone", "CTF",1,0,8,20);
addRotationMap("Signal", "CTF",1,0,8,26); addRotationMap("Signal", "CTF",1,0,8,26);
addRotationMap("S5_Woodymyrk", "CTF",1,1,8,26); addRotationMap("S5_Woodymyrk", "CTF",1,1,8,26);
addRotationMap("TenebrousCTF", "CTF",1,1,8,12); addRotationMap("TenebrousCTF", "CTF",1,1,8,12);
addRotationMap("Pariah", "CTF",1,0,8,20); addRotationMap("Pariah", "CTF",1,1,8,16);
addRotationMap("Prismatic", "CTF",1,1,12,26); addRotationMap("Prismatic", "CTF",1,0,12,26);
addRotationMap("TWL_WilderZone", "CTF",1,0,8,20); addRotationMap("TWL_WilderZone", "CTF",1,1,8,20);
addRotationMap("Mirage", "CTF",1,0,8,20); //addRotationMap("Mirage", "CTF",1,0,8,20);
addRotationMap("S5_Mimicry", "CTF",1,0,8,24); addRotationMap("S5_Mimicry", "CTF",1,0,8,24);
addRotationMap("TWL_Snowblind", "CTF",1,0,12,-1); //addRotationMap("TWL_Snowblind", "CTF",1,0,12,-1);
addRotationMap("ShortFall", "CTF",1,0,12,24); addRotationMap("ShortFall", "CTF",1,0,12,24);
addRotationMap("IceRidge_nef", "CTF",1,0,8,20); //addRotationMap("IceRidge_nef", "CTF",1,0,8,20);
addRotationMap("Disjointed", "CTF",1,0,8,20); //addRotationMap("Disjointed", "CTF",1,0,8,20);
addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20); addRotationMap("TWL2_MuddySwamp", "CTF",1,1,8,20);
addRotationMap("HighAnxiety", "CTF",1,0,8,20); addRotationMap("HighAnxiety", "CTF",1,0,8,20);
addRotationMap("S5_Centaur", "CTF",1,0,8,20); addRotationMap("S5_Centaur", "CTF",1,1,8,20);
addRotationMap("S8_Cardiac", "CTF",1,1,12,-1); addRotationMap("S8_Cardiac", "CTF",1,1,12,-1);
addRotationMap("CirclesEdge", "CTF",1,1,10,24); addRotationMap("CirclesEdge", "CTF",1,1,10,24);
addRotationMap("S5_Icedance", "CTF",1,1,8,24); addRotationMap("S5_Icedance", "CTF",1,1,8,24);
addRotationMap("Surreal", "CTF",1,0,16,-1); //addRotationMap("Surreal", "CTF",1,0,16,-1);
addRotationMap("TWL2_Drifts", "CTF",1,0,14,24); //addRotationMap("TWL2_Drifts", "CTF",1,0,14,24);
addRotationMap("TWL2_Drorck", "CTF",1,1,12,24); //addRotationMap("TWL2_Drorck", "CTF",1,0,12,24);
//addRotationMap("TWL2_Norty", "CTF",1,0,12,24); //addRotationMap("TWL2_Norty", "CTF",1,0,12,24);
addRotationMap("S5_HawkingHeat", "CTF",1,0,16,24); //addRotationMap("S5_HawkingHeat", "CTF",1,0,16,24);
addRotationMap("StarFallCTF", "CTF",1,1,10,24);
addRotationMap("TWL2_Celerity", "CTF",1,1,8,24); addRotationMap("TWL2_Celerity", "CTF",1,1,8,24);
addRotationMap("Draco", "CTF",1,0,8,24);
//Voteable but Not in Rotation //Voteable but Not in Rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
//addRotationMap("Snowcone", "CTF",1,0,10,20); //addRotationMap("Snowcone", "CTF",1,0,10,20);
addRotationMap("S5_Drache", "CTF",1,0,10,24); //addRotationMap("S5_Drache", "CTF",1,0,10,24);
//addRotationMap("JadeValley", "CTF",1,0,10,20); //addRotationMap("JadeValley", "CTF",1,0,10,20);
addRotationMap("S5_Sherman", "CTF",1,0,10,20); //addRotationMap("S5_Sherman", "CTF",1,0,10,20);
addRotationMap("S5_Silenus", "CTF",1,0,8,20); //addRotationMap("S5_Silenus", "CTF",1,0,8,20);
addRotationMap("TWL2_FrozenHope", "CTF",1,0,8,20); //addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20);
addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20); //addRotationMap("S5_Reynard", "CTF",1,0,10,20);
addRotationMap("S5_Reynard", "CTF",1,0,10,20); //addRotationMap("TWL_Cinereous", "CTF",1,0,10,24);
addRotationMap("TWL_Cinereous", "CTF",1,0,10,24); addRotationMap("Cinereous", "CTF",1,0,12,20);
addRotationMap("Coppersky", "CTF",1,0,8,20); //addRotationMap("Coppersky", "CTF",1,0,8,20);
//addRotationMap("TWL2_Crevice", "CTF",1,0,10,20); //addRotationMap("TWL2_Crevice", "CTF",1,0,10,20);
//addRotationMap("TWL_SubZero", "CTF",1,0,10,20); //addRotationMap("TWL_SubZero", "CTF",1,0,10,20);
addRotationMap("TWL_Titan", "CTF",1,0,10,20); //addRotationMap("TWL_Titan", "CTF",1,0,10,20);
addRotationMap("Confusco", "CTF",1,0,10,20); //addRotationMap("Confusco", "CTF",1,0,10,20);
//addRotationMap("Fallout", "CTF",1,0,10,20); //addRotationMap("Fallout", "CTF",1,0,10,20);
//addRotationMap("TheClocktower", "CTF",1,0,10,20); //addRotationMap("TheClocktower", "CTF",1,0,10,20);
//addRotationMap("SoylentGreen", "CTF",1,0,10,20); //addRotationMap("SoylentGreen", "CTF",1,0,10,20);
addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,1,8,18);
//addRotationMap("Ramparts", "CTF",1,0,10,20); //addRotationMap("Ramparts", "CTF",1,0,10,20);
//addRotationMap("Blastside_nef", "CTF",1,0,10,24); //addRotationMap("Blastside_nef", "CTF",1,0,10,24);
addRotationMap("Burstside", "CTF",1,0,10,20); //addRotationMap("Burstside", "CTF",1,0,10,20);
addRotationMap("Infernus", "CTF",1,0,18,26); //addRotationMap("Infernus", "CTF",1,0,18,26);
addRotationMap("NatureMagic", "CTF",1,0,10,20); //addRotationMap("NatureMagic", "CTF",1,0,10,20);
//addRotationMap("TWL_Damnation", "CTF",1,0,10,20); //addRotationMap("TWL_Damnation", "CTF",1,0,10,20);
//addRotationMap("TWL_DangerousCrossing", "CTF",1,0,10,20); addRotationMap("TWL_DangerousCrossing", "CTF",1,1,10,20);
addRotationMap("TWL_DeadlyBirdsSong", "CTF",1,0,10,20); //addRotationMap("TWL_DeadlyBirdsSong", "CTF",1,0,10,20);
addRotationMap("Vauban", "CTF",1,0,18,-1); addRotationMap("Vauban", "CTF",1,0,18,-1);
addRotationMap("TWL_Pandemonium", "CTF",1,0,10,24); //addRotationMap("TWL_Pandemonium", "CTF",1,0,10,24);
//Vehicle Maps //Vehicle Maps
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
@ -156,59 +162,59 @@ addRotationMap("Raindance_nef", "CTF",1,1,12,28);
addRotationMap("TWL_Magmatic", "CTF",1,0,18,28); addRotationMap("TWL_Magmatic", "CTF",1,0,18,28);
addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,24); addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,24);
addRotationMap("LandingParty", "CTF",1,1,12,28); addRotationMap("LandingParty", "CTF",1,1,12,28);
addRotationMap("TitanV", "CTF",1,0,12,28); //addRotationMap("TitanV", "CTF",1,0,12,28);
addRotationMap("TWL_Crossfire", "CTF",1,1,14,28); addRotationMap("TWL_Crossfire", "CTF",1,1,14,28);
//addRotationMap("The_Calm", "CTF",1,0,12,24); //addRotationMap("The_Calm", "CTF",1,0,12,24);
addRotationMap("TWL2_Dissention", "CTF",1,0,16,28); //addRotationMap("TWL2_Dissention", "CTF",1,0,16,28);
//Vehicle Maps: Voteable, But Not in Rotation //Vehicle Maps: Voteable, But Not in Rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("SubZeroV", "CTF",1,0,12,24); //addRotationMap("SubZeroV", "CTF",1,0,12,24);
addRotationMap("S8_Geothermal", "CTF",1,0,12,24); //addRotationMap("S8_Geothermal", "CTF",1,0,12,24);
addRotationMap("Lakefront", "CTF",1,0,12,24); //addRotationMap("Lakefront", "CTF",1,0,12,24);
addRotationMap("ShockRidge", "CTF",1,0,12,24); //addRotationMap("ShockRidge", "CTF",1,0,12,24);
addRotationMap("TWL2_BlueMoon", "CTF",1,1,18,28); addRotationMap("TWL2_BlueMoon", "CTF",1,1,18,28);
addRotationMap("TWL_Katabatic", "CTF",1,0,12,28); addRotationMap("TWL_Katabatic", "CTF",1,0,16,28);
addRotationMap("TWL_Starfallen", "CTF",1,0,12,24); //addRotationMap("TWL_Starfallen", "CTF",1,0,12,24);
//addRotationMap("ConstructionYard", "CTF",1,0,12,24); //addRotationMap("ConstructionYard", "CTF",1,0,12,24);
//addRotationMap("AcidRain", "CTF",1,0,12,24); //addRotationMap("AcidRain", "CTF",1,0,12,24);
addRotationMap("SandOcean", "CTF",1,0,12,28); //addRotationMap("SandOcean", "CTF",1,0,12,28);
//addRotationMap("StarIce", "CTF",1,0,12,24); //addRotationMap("StarIce", "CTF",1,0,12,24);
addRotationMap("ks_braistv", "CTF",1,0,12,24); //addRotationMap("ks_braistv", "CTF",1,0,12,24);
addRotationMap("FilteredDust", "CTF",1,0,12,24); //addRotationMap("FilteredDust", "CTF",1,0,12,24);
//addRotationMap("Choke", "CTF",1,0,12,24); //addRotationMap("Choke", "CTF",1,0,12,24);
//addRotationMap("TWL_Chokepoint", "CTF",1,0,12,24); //addRotationMap("TWL_Chokepoint", "CTF",1,0,12,24);
addRotationMap("Nightdance", "CTF",1,0,10,24); //addRotationMap("Nightdance", "CTF",1,0,10,24);
addRotationMap("TWL_Abaddon", "CTF",1,0,16,24); //addRotationMap("TWL_Abaddon", "CTF",1,0,16,24);
//BIG Vehicle Maps //BIG Vehicle Maps
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("Circleofstones", "CTF",1,1,12,-1); addRotationMap("Circleofstones", "CTF",1,1,12,-1);
addRotationMap("TWL2_Ruined", "CTF",1,1,24,-1); addRotationMap("TWL2_Ruined", "CTF",1,1,18,-1);
addRotationMap("Agorazscium", "CTF",1,0,24,-1); //addRotationMap("Agorazscium", "CTF",1,0,24,-1);
addRotationMap("FullCircle", "CTF",1,0,18,30); //addRotationMap("FullCircle", "CTF",1,0,18,30);
addRotationMap("Surro", "CTF",1,0,18,24); //addRotationMap("Surro", "CTF",1,0,18,24);
addRotationMap("TWL2_RoughLand", "CTF",1,0,20,-1); //addRotationMap("TWL2_RoughLand", "CTF",1,0,20,-1);
addRotationMap("HarvestDance", "CTF",1,1,20,-1); addRotationMap("HarvestDance", "CTF",1,1,20,-1);
addRotationMap("WindyGap", "CTF",1,0,24,-1); //addRotationMap("WindyGap", "CTF",1,0,24,-1);
addRotationMap("Fenix", "CTF",1,1,28,-1); addRotationMap("Fenix", "CTF",1,1,28,-1);
addRotationMap("Hillside", "CTF",1,1,28,-1); addRotationMap("Hillside", "CTF",1,1,28,-1);
//addRotationMap("Sangre_de_Grado", "CTF",1,0,20,-1); //addRotationMap("Sangre_de_Grado", "CTF",1,0,20,-1);
addRotationMap("Slapdash", "CTF",1,0,20,-1); //addRotationMap("Slapdash", "CTF",1,0,20,-1);
addRotationMap("BerylBasin", "CTF",1,1,20,-1); addRotationMap("BerylBasin", "CTF",1,1,16,-1);
addRotationMap("TWL_Frozen", "CTF",1,0,20,-1); //addRotationMap("TWL_Frozen", "CTF",1,0,20,-1);
addRotationMap("TWL_Harvester", "CTF",1,1,24,-1); addRotationMap("TWL_Harvester", "CTF",1,1,24,-1);
addRotationMap("Archipelago", "CTF",1,0,20,-1); //addRotationMap("Archipelago", "CTF",1,0,20,-1);
addRotationMap("TWL2_Bleed", "CTF",1,0,20,-1); addRotationMap("TWL2_Bleed", "CTF",1,0,18,-1);
addRotationMap("Pantheon", "CTF",1,1,20,-1); addRotationMap("Pantheon", "CTF",1,1,20,-1);
addRotationMap("DeathBirdsFly1", "CTF",1,1,20,-1); addRotationMap("DeathBirdsFly1", "CTF",1,1,24,-1);
addRotationMap("Scarabrae_nef", "CTF",1,0,28,-1); //addRotationMap("Scarabrae_nef", "CTF",1,0,28,-1);
addRotationMap("aabaa", "CTF",1,1,28,-1); addRotationMap("aabaa", "CTF",1,1,28,-1);
addRotationMap("TWL_Reversion", "CTF",1,1,28,-1); addRotationMap("TWL_Reversion", "CTF",1,1,28,-1);
addRotationMap("Glade", "CTF",1,1,28,-1); //addRotationMap("Glade", "CTF",1,1,28,-1);
addRotationMap("TWL_Horde", "CTF",1,0,28,-1); //addRotationMap("TWL_Horde", "CTF",1,0,28,-1);
addRotationMap("CloakofNightV", "CTF",1,1,24,-1); addRotationMap("CloakofNightV", "CTF",1,1,24,-1);
//Not In Rotation - Not Voteable //Not In Rotation - Not Voteable
@ -227,8 +233,8 @@ addRotationMap("CloakofNightV", "CTF",1,1,24,-1);
//addRotationMap("MountainMist", "CTF",1,0,-1,-1); //addRotationMap("MountainMist", "CTF",1,0,-1,-1);
//addRotationMap("Peak", "CTF",1,0,-1,-1); //addRotationMap("Peak", "CTF",1,0,-1,-1);
//addRotationMap("Pendulum", "CTF",1,0,-1,-1); //addRotationMap("Pendulum", "CTF",1,0,-1,-1);
addRotationMap("S5_Misadventure", "CTF",1,0,-1,-1); //addRotationMap("S5_Misadventure", "CTF",1,0,-1,-1);
addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1); //addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1);
//addRotationMap("S8_Mountking", "CTF",1,0,-1,-1); //addRotationMap("S8_Mountking", "CTF",1,0,-1,-1);
//addRotationMap("S8_Zilch", "CTF",1,0,-1,-1); //addRotationMap("S8_Zilch", "CTF",1,0,-1,-1);
//addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,-1); //addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,-1);
@ -347,30 +353,26 @@ addRotationMap("Crater71Lak", "Lakrabbit",1,1,6,-1);
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("BastardForgeLT", "sctf",1,1,-1,-1); addRotationMap("BastardForgeLT", "sctf",1,1,-1,-1);
//addRotationMap("FirestormLT", "sctf",1,1,-1,-1);
addRotationMap("DangerousCrossingLT", "sctf",1,1,-1,-1); addRotationMap("DangerousCrossingLT", "sctf",1,1,-1,-1);
addRotationMap("SmallCrossingLT", "sctf",1,0,-1,12); addRotationMap("SmallCrossingLT", "sctf",1,1,-1,12);
addRotationMap("DireLT", "sctf",1,1,-1,-1); addRotationMap("DireLT", "sctf",1,0,-1,-1);
addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,-1); addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,-1);
addRotationMap("CirclesEdgeLT", "sctf",1,1,-1,-1); addRotationMap("CirclesEdgeLT", "sctf",1,0,-1,-1);
addRotationMap("TenebrousCTF", "sctf",1,1,-1,-1); addRotationMap("TenebrousCTF", "sctf",1,0,-1,-1);
addRotationMap("TheFray", "sctf",1,0,-1,-1); addRotationMap("TheFray", "sctf",1,0,-1,-1);
addRotationMap("SignalLT", "sctf",1,1,-1,-1); addRotationMap("SignalLT", "sctf",1,0,-1,-1);
addRotationMap("StarFallLT", "sctf",1,1,-1,-1); addRotationMap("StarFallLT", "sctf",1,1,-1,-1);
addRotationMap("S5_DamnationLT", "sctf",1,1,-1,-1); addRotationMap("S5_DamnationLT", "sctf",1,0,-1,-1);
addRotationMap("S5_Icedance", "sctf",1,1,-1,-1); addRotationMap("S5_Icedance", "sctf",1,1,-1,-1);
addRotationMap("S5_Mordacity", "sctf",1,1,-1,-1); addRotationMap("S5_Mordacity", "sctf",1,1,-1,-1);
addRotationMap("S5_SilenusLT", "sctf",1,0,-1,-1); addRotationMap("S5_SilenusLT", "sctf",1,0,-1,-1);
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,-1); addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,-1);
addRotationMap("TWL2_FrozenHopeLT", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,-1);
addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,-1); addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,-1);
addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,-1); addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,-1);
//addRotationMap("TWL_BeachBlitzLT", "sctf",1,1,-1,-1);
addRotationMap("TWL_FeignLT", "sctf",1,0,-1,-1); addRotationMap("TWL_FeignLT", "sctf",1,0,-1,-1);
addRotationMap("TWL_RollercoasterLT", "sctf",1,1,-1,-1); addRotationMap("TWL_RollercoasterLT", "sctf",1,0,-1,-1);
addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,-1); addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,-1);
addRotationMap("TWL_WilderZoneLT", "sctf",1,1,-1,-1); addRotationMap("TWL_WilderZoneLT", "sctf",1,0,-1,-1);
addRotationMap("oasisintensity", "sctf",1,1,-1,10); addRotationMap("oasisintensity", "sctf",1,1,-1,10);
addRotationMap("berlard", "sctf",1,0,-1,-1); addRotationMap("berlard", "sctf",1,0,-1,-1);
addRotationMap("RaindanceLT", "sctf",1,1,-1,-1); addRotationMap("RaindanceLT", "sctf",1,1,-1,-1);
@ -378,100 +380,41 @@ addRotationMap("SmallTimeLT", "sctf",1,0,-1,-1);
addRotationMap("ArenaDome", "sctf",1,1,-1,-1); addRotationMap("ArenaDome", "sctf",1,1,-1,-1);
addRotationMap("Bulwark", "sctf",1,1,-1,-1); addRotationMap("Bulwark", "sctf",1,1,-1,-1);
addRotationMap("Discord", "sctf",1,1,-1,-1); addRotationMap("Discord", "sctf",1,1,-1,-1);
//addRotationMap("JadeValley", "sctf",1,1,-1,-1);
addRotationMap("S5_MassiveLT", "sctf",1,1,-1,-1); addRotationMap("S5_MassiveLT", "sctf",1,1,-1,-1);
addRotationMap("Blink", "sctf",1,1,-1,-1); addRotationMap("Blink", "sctf",1,1,-1,-1);
addRotationMap("HillSideLT", "sctf",1,1,-1,12); addRotationMap("HillSideLT", "sctf",1,1,-1,12);
addRotationMap("IcePick", "sctf",1,1,-1,16); addRotationMap("IcePick", "sctf",1,1,-1,16);
addRotationMap("OsIrisLT", "sctf",1,1,-1,-1); addRotationMap("OsIrisLT", "sctf",1,1,-1,-1);
addRotationMap("GrassyKnoll", "sctf",1,1,-1,-1); addRotationMap("GrassyKnoll", "sctf",1,1,-1,-1);
addRotationMap("TWL2_MuddySwamp", "sctf",1,1,8,-1); addRotationMap("TWL2_MuddySwamp", "sctf",1,0,8,-1);
addRotationMap("SandyRunLT", "sctf",1,1,-1,12); addRotationMap("SandyRunLT", "sctf",1,1,-1,12);
addRotationMap("Sentry", "sctf",1,1,-1,-1);
addRotationMap("Cinerarium", "sctf",1,1,-1,-1);
addRotationMap("Exhumed", "sctf",1,1,-1,-1);
addRotationMap("PariahLT", "sctf",1,1,-1,16);
addRotationMap("S8_ZilchLT", "sctf",1,1,-1,-1);
addRotationMap("TWL_BeachBlitzLT", "sctf",1,1,-1,-1);
addRotationMap("FrozenHopeLT", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,-1);
//Voteable, But not in rotation //Voteable, But not in rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
//addRotationMap("CamellandLT", "sctf",1,1,-1,-1);
//addRotationMap("Headstone", "sctf",1,0,-1,-1);
//addRotationMap("Mirage", "sctf",1,0,-1,-1);
addRotationMap("BeggarsRunLT", "sctf",1,0,-1,-1); addRotationMap("BeggarsRunLT", "sctf",1,0,-1,-1);
//addRotationMap("S5_HawkingHeat", "sctf",1,0,-1,-1); addRotationMap("S5_WoodymyrkLT", "sctf",1,1,-1,-1);
//addRotationMap("S5_Mimicry", "sctf",1,0,-1,-1); //addRotationMap("TWL_BeachBlitzLak", "sctf",1,0,-1,-1);
addRotationMap("S5_Woodymyrk", "sctf",1,0,-1,-1);
//addRotationMap("S8_Cardiac", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_Celerity", "sctf",1,0,-1,-1); //addRotationMap("TWL2_Celerity", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_Crevice", "sctf",1,0,-1,-1);
addRotationMap("S8_Opus", "sctf",1,0,-1,-1); addRotationMap("S8_Opus", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_MidnightMayhemDeluxe", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_Ocular", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Cinereous", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Deserted", "sctf",1,0,-1,-1);
addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,-1); addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,-1);
//addRotationMap("TWL_OsIris", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Damnation", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Titan", "sctf",1,0,-1,-1);
//Not Voteable, Not in rotation //Not Voteable, Not in rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("SurrealLT", "sctf",1,1,-1,-1); addRotationMap("SurrealLT", "sctf",1,0,-1,-1);
//addRotationMap("Coppersky", "sctf",1,1,-1,-1);
addRotationMap("DuelersDelight", "sctf",1,0,-1,12); addRotationMap("DuelersDelight", "sctf",1,0,-1,12);
//addRotationMap("SuperHappyBouncyFunTime", "sctf",1,1,-1,-1);
addRotationMap("PariahLT", "sctf",1,1,-1,16);
//addRotationMap("SmallMelee", "sctf",1,1,-1,-1);
//addRotationMap("TitForTat", "sctf",1,1,-1,-1);
//addRotationMap("CloseCombatLT", "sctf",1,1,-1,-1);
//addRotationMap("Prismatic", "sctf",1,1,-1,-1);
//addRotationMap("Damnation", "sctf",1,1,-1,-1);
//addRotationMap("DustToDust", "sctf",1,1,-1,-1);
//addRotationMap("Minotaur", "sctf",1,1,-1,-1);
//addRotationMap("DesertofDeath_nef", "sctf",1,1,-1,-1);
//addRotationMap("Gorgon", "sctf",1,1,-1,-1);
//addRotationMap("Titan", "sctf",1,1,-1,-1);
//addRotationMap("Mac_FlagArena", "sctf",1,1,-1,-1);
//addRotationMap("Extractor", "sctf",1,1,-1,-1);
//addRotationMap("AstersDescent", "sctf",1,1,-1,-1);
//addRotationMap("Azoth", "sctf",1,1,-1,-1);
//addRotationMap("DustLust", "sctf",1,1,-1,-1);
//addRotationMap("Disjointed", "sctf",1,1,-1,-1);
//addRotationMap("Peak", "sctf",1,1,-1,-1);
//addRotationMap("Snowcone", "sctf",1,1,-1,-1);
//addRotationMap("S5_Centaur", "sctf",1,1,-1,-1);
//addRotationMap("S5_Drache", "sctf",1,1,-1,-1);
//addRotationMap("S5_Misadventure", "sctf",1,1,-1,-1);
//addRotationMap("S5_Reynard", "sctf",1,1,-1,-1);
//addRotationMap("S5_Sherman", "sctf",1,1,-1,-1);
//addRotationMap("S8_Geothermal", "sctf",1,1,-1,-1);
addRotationMap("S8_ZilchLT", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Drifts", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Drorck", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_FrozenGlory", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_IceDagger", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Norty", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_RoughLand", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Ruined", "sctf",1,1,-1,-1);
//addRotationMap("TWL_BaNsHee", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Boss", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Crossfire", "sctf",1,1,-1,-1);
//addRotationMap("TWL_NoShelter", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Clusterfuct", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Curtilage", "sctf",1,1,-1,-1);
//addRotationMap("TWL_DeadlyBirdsSong", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Frostclaw", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Magamatic", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Neve", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Pandemonium", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Ramparts", "sctf",1,1,-1,-1);
//addRotationMap("DehSwamp", "sctf",1,1,-1,-1);
//addRotationMap("HostileLoch", "sctf",1,1,-1,-1);
//addRotationMap("DevilsElbow", "sctf",1,1,-1,-1);
//addRotationMap("SmallDesertofDeath", "sctf",1,1,-1,-1);
//addRotationMap("ShortFall", "sctf",1,1,-1,-1);
//addRotationMap("Fallout", "sctf",1,1,-1,-1);
//addRotationMap("SoylentGreen", "sctf",1,1,-1,-1);
//addRotationMap("Island", "sctf",1,1,-1,-1);
//addRotationMap("HighOctane", "sctf",1,1,-1,-1);
// _____ _ _ _ _ // _____ _ _ _ _
// | __ \ | | | | | | | | // | __ \ | | | | | | | |