Lak Missile Fix

This commit is contained in:
ChocoTaco1 2020-12-30 12:48:13 -05:00
parent 310d117d26
commit fba059820e

View file

@ -662,6 +662,12 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
%sourceObject.client.totalChainHits++;
}
%weapon = "Chaingun";
case $DamageType::Missile:
// doesn't matter if it's MA
%ma = 0;
if((getSimTime() - $LakRabbit::MissileHeistTime > 10000) || !$LakRabbit::MissileHeistTime)
return;
%weapon = "Missile";
}
}
@ -709,6 +715,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
{
missileEveryone(%sourceObject);
%sound = '~wfx/Bonuses/horz_straipass2_heist.wav';
$LakRabbit::MissileHeistTime = getSimTime();
}
else if(%points >= 100)
{