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Lak Missile Fix
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310d117d26
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@ -662,6 +662,12 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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%sourceObject.client.totalChainHits++;
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}
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%weapon = "Chaingun";
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case $DamageType::Missile:
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// doesn't matter if it's MA
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%ma = 0;
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if((getSimTime() - $LakRabbit::MissileHeistTime > 10000) || !$LakRabbit::MissileHeistTime)
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return;
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%weapon = "Missile";
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}
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}
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@ -709,6 +715,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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{
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missileEveryone(%sourceObject);
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%sound = '~wfx/Bonuses/horz_straipass2_heist.wav';
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$LakRabbit::MissileHeistTime = getSimTime();
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}
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else if(%points >= 100)
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{
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