From fba059820e0d19debe3baddbead472a173781a6a Mon Sep 17 00:00:00 2001 From: ChocoTaco1 Date: Wed, 30 Dec 2020 12:48:13 -0500 Subject: [PATCH] Lak Missile Fix --- Classic/scripts/LakRabbitGame.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Classic/scripts/LakRabbitGame.cs b/Classic/scripts/LakRabbitGame.cs index 83821f2..23df4da 100644 --- a/Classic/scripts/LakRabbitGame.cs +++ b/Classic/scripts/LakRabbitGame.cs @@ -662,6 +662,12 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am %sourceObject.client.totalChainHits++; } %weapon = "Chaingun"; + case $DamageType::Missile: + // doesn't matter if it's MA + %ma = 0; + if((getSimTime() - $LakRabbit::MissileHeistTime > 10000) || !$LakRabbit::MissileHeistTime) + return; + %weapon = "Missile"; } } @@ -709,6 +715,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am { missileEveryone(%sourceObject); %sound = '~wfx/Bonuses/horz_straipass2_heist.wav'; + $LakRabbit::MissileHeistTime = getSimTime(); } else if(%points >= 100) {