Flag Transform Time

This commit is contained in:
ChocoTaco 2025-01-05 19:01:01 -05:00
parent e59f9a80a7
commit fa69bce4b7
3 changed files with 3 additions and 3 deletions

View file

@ -552,7 +552,7 @@ function CTFGame::playerLostFlagTarget(%game, %player)
function CTFGame::updateFlagTransform(%game, %flag)
{
%flag.setTransform(%flag.getTransform());
%game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag);
%game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag);
}
//----------------------------------------------------------------------------------------

View file

@ -1727,7 +1727,7 @@ function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType,
function LakRabbitGame::updateFlagTransform(%game, %flag)
{
%flag.setTransform(%flag.getTransform());
%game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag);
%game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag);
}
function LakRabbitGame::playerDroppedFlag(%game, %player)

View file

@ -779,7 +779,7 @@ function SCtFGame::playerLostFlagTarget(%game, %player)
function SCtFGame::updateFlagTransform(%game, %flag)
{
%flag.setTransform(%flag.getTransform());
%game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag);
%game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag);
}
function SCtFGame::playerDroppedFlag(%game, %player)