diff --git a/Classic/scripts/CTFGame.cs b/Classic/scripts/CTFGame.cs index 98fc47f..e384604 100755 --- a/Classic/scripts/CTFGame.cs +++ b/Classic/scripts/CTFGame.cs @@ -552,7 +552,7 @@ function CTFGame::playerLostFlagTarget(%game, %player) function CTFGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag); } //---------------------------------------------------------------------------------------- diff --git a/Classic/scripts/LakRabbitGame.cs b/Classic/scripts/LakRabbitGame.cs index 528523f..f54785b 100644 --- a/Classic/scripts/LakRabbitGame.cs +++ b/Classic/scripts/LakRabbitGame.cs @@ -1727,7 +1727,7 @@ function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, function LakRabbitGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag); } function LakRabbitGame::playerDroppedFlag(%game, %player) diff --git a/Classic/scripts/SCtFGame.cs b/Classic/scripts/SCtFGame.cs index ecc86ba..6eee730 100755 --- a/Classic/scripts/SCtFGame.cs +++ b/Classic/scripts/SCtFGame.cs @@ -779,7 +779,7 @@ function SCtFGame::playerLostFlagTarget(%game, %player) function SCtFGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag); } function SCtFGame::playerDroppedFlag(%game, %player)