mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Removed Quotations
This commit is contained in:
parent
195182a459
commit
edd87f6902
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@ -29,198 +29,198 @@
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// * Capture The Flag Maps *
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// ******************************
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addRotationMap("SmallCrossing", CTF, 1, 1);
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addRotationMap("HighOctane", CTF, 1, 1);
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addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
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addRotationMap("S5_Mordacity", CTF, 1, 1);
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addRotationMap("RoundTheMountain", CTF, 1, 1);
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addRotationMap("S5_Damnation", CTF, 1, 1);
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addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
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addRotationMap("S5_Massive", CTF, 1, 1);
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addRotationMap("TWL_Stonehenge", CTF, 1, 1);
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addRotationMap("TWL_Feign", CTF, 1, 1);
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addRotationMap("TheFray", CTF, 1, 1);
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addRotationMap("oasisintensity", CTF, 1, 1);
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addRotationMap("DangerousCrossing_nef", CTF, 1, 1);
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addRotationMap("TWL2_Skylight", CTF, 1, 1);
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addRotationMap("SmallTimeCTF", CTF, 1, 1);
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addRotationMap("TWL2_Hildebrand", CTF, 1, 1);
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addRotationMap("TWL2_Ocular", CTF, 1, 1);
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addRotationMap("Dire", CTF, 1, 1);
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addRotationMap("berlard", CTF, 1, 1);
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addRotationMap("HostileLoch", CTF, 1, 1);
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addRotationMap("Minotaur", CTF, 1, 0);
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addRotationMap("S8_Opus", CTF, 1, 1);
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addRotationMap("BeggarsRun", CTF, 1, 1);
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addRotationMap("TitForTat", CTF, 1, 0);
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addRotationMap("Surreal", CTF, 1, 0);
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addRotationMap("Signal", CTF, 1, 1);
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addRotationMap("Headstone", CTF, 1, 1);
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addRotationMap("Fenix", CTF, 1, 0);
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addRotationMap("Mac_FlagArena", CTF, 1, 1);
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addRotationMap("S5_Centaur", CTF, 1, 1);
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addRotationMap("S8_Cardiac", CTF, 1, 1);
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addRotationMap("CirclesEdge", CTF, 1, 1);
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addRotationMap("S5_Icedance", CTF, 1, 1);
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addRotationMap("Bulwark", CTF, 1, 1);
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addRotationMap("S5_Woodymyrk", CTF, 1, 1);
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addRotationMap("Discord", CTF, 1, 1);
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addRotationMap("NatureMagic", CTF, 1, 1);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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addRotationMap("Pariah", CTF, 1, 0);
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addRotationMap("Prismatic", CTF, 1, 1);
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addRotationMap("TWL_WilderZone", CTF, 1, 1);
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addRotationMap("Mirage", CTF, 1, 1);
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addRotationMap("S5_Mimicry", CTF, 1, 1);
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addRotationMap("Infernus", CTF, 1, 1);
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//addRotationMap("TWL_Snowblind", CTF, 1, 1);
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addRotationMap("SmallMelee", CTF, 1, 0);
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addRotationMap("TWL2_Celerity", CTF, 1, 0);
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addRotationMap("TWL_BeachBlitz", CTF, 1, 1);
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addRotationMap("TWL2_Magnum", CTF, 1, 1);
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addRotationMap("Logans_Run", CTF, 1, 1);
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addRotationMap("Rollercoaster_nef", CTF, 1, 1);
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addRotationMap("MoonDance", CTF, 1, 1);
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addRotationMap("Raindance_nef", CTF, 1, 1);
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addRotationMap("Circleofstones", CTF, 1, 1);
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addRotationMap("Hillside", CTF, 1, 1);
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addRotationMap("TWL2_RoughLand", CTF, 1, 0);
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addRotationMap("S8_Geothermal", CTF, 1, 1);
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addRotationMap("Lakefront", CTF, 1, 0);
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addRotationMap("TWL_Magamatic", CTF, 1, 1);
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addRotationMap("TWL2_FrozenGlory", CTF, 1, 1);
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addRotationMap("ShockRidge", CTF, 1, 1);
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addRotationMap("TWL2_Bleed", CTF, 1, 1);
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addRotationMap("TWL2_BlueMoon", CTF, 1, 0);
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addRotationMap("Blastside_nef", CTF, 1, 1);
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addRotationMap("ShortFall", CTF, 1, 1);
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addRotationMap("ArenaDome", CTF, 1, 1);
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addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 1);
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//addRotationMap("IceRidge_nef", CTF, 1, 0);
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addRotationMap("Ramparts", CTF, 1, 0);
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//addRotationMap("Sandstorm", CTF, 1, 0);
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//addRotationMap("Scarabrae_nef", CTF, 0, 0);
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//addRotationMap("Starfallen", CTF, 1, 0);
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//addRotationMap("Stonehenge_nef", CTF, 1, 0);
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addRotationMap("TitanV", CTF, 1, 1);
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//addRotationMap("Extractor", CTF, 0, 0);
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//addRotationMap("AstersDescent", CTF, 1, 0);
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//addRotationMap("Azoth", CTF, 0, 0);
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//addRotationMap("BattleGrove", CTF, 0, 0);
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addRotationMap("BerylBasin", CTF, 1, 1);
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//addRotationMap("Durango", CTF, 0, 0);
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//addRotationMap("DustLust", CTF, 0, 0);
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addRotationMap("Island", CTF, 1, 0);
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addRotationMap("Disjointed", CTF, 0, 1);
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addRotationMap("FullCircle", CTF, 1, 1);
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//addRotationMap("IceGulch", CTF, 0, 0);
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addRotationMap("JadeValley", CTF, 1, 0);
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//addRotationMap("MountainMist", CTF, 0, 0);
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//addRotationMap("Peak", CTF, 0, 0);
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//addRotationMap("Pendulum", CTF, 0, 0);
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addRotationMap("Snowcone", CTF, 1, 0);
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addRotationMap("S5_Drache", CTF, 1, 0);
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addRotationMap("S5_HawkingHeat", CTF, 1, 0);
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//addRotationMap("S5_Misadventure", CTF, 1, 0);
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addRotationMap("S5_Reynard", CTF, 1, 1);
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addRotationMap("S5_Sherman", CTF, 1, 0);
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addRotationMap("S5_Silenus", CTF, 1, 0);
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//addRotationMap("S8_CentralDogma", CTF, 0, 0);
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//addRotationMap("S8_Mountking", CTF, 0, 0);
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//addRotationMap("S8_Zilch", CTF, 0, 0);
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//addRotationMap("TWL2_CloakOfNight", CTF, 1, 0);
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addRotationMap("TWL2_Crevice", CTF, 1, 0);
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//addRotationMap("TWL2_Dissention", CTF, 0, 0);
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//addRotationMap("TWL2_Drifts", CTF, 1, 0);
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//addRotationMap("TWL2_Drorck", CTF, 0, 0);
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addRotationMap("TWL2_FrozenHope", CTF, 1, 1);
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addRotationMap("TWL2_IceDagger", CTF, 1, 0);
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addRotationMap("TWL2_MuddySwamp", CTF, 1, 1);
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//addRotationMap("TWL2_Norty", CTF, 1, 0);
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addRotationMap("TWL2_Ruined", CTF, 1, 0);
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//addRotationMap("TWL_Abaddon", CTF, 0, 0);
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//addRotationMap("TWL_BaNsHee", CTF, 0, 0);
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//addRotationMap("TWL_Boss", CTF, 0, 0);
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addRotationMap("TWL_Chokepoint", CTF, 1, 0);
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addRotationMap("TWL_Cinereous", CTF, 1, 0);
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addRotationMap("TWL_Crossfire", CTF, 1, 1);
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//addRotationMap("TWL_NoShelter", CTF, 1, 0);
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addRotationMap("TWL_OsIris", CTF, 1, 1);
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//addRotationMap("TWL_Clusterfuct", CTF, 0, 0);
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//addRotationMap("TWL_Curtilage", CTF, 0, 0);
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addRotationMap("TWL_Damnation", CTF, 1, 0);
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addRotationMap("TWL_DangerousCrossing", CTF, 1, 0);
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addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0);
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//addRotationMap("TWL_Deserted", CTF, 1, 0);
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//addRotationMap("TWL_Frostclaw", CTF, 1, 0);
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addRotationMap("TWL_Frozen", CTF, 1, 0);
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addRotationMap("TWL_Harvester", CTF, 1, 0);
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//addRotationMap("TWL_Horde", CTF, 0, 0);
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addRotationMap("TWL_Katabatic", CTF, 1, 0);
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//addRotationMap("TWL_Neve", CTF, 0, 0);
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//addRotationMap("TWL_Pandemonium", CTF, 0, 0);
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//addRotationMap("TWL_Ramparts", CTF, 0, 0);
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//addRotationMap("TWL_Sandstorm", CTF, 0, 0);
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addRotationMap("TWL_Starfallen", CTF, 1, 1);
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addRotationMap("TWL_SubZero", CTF, 1, 1);
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addRotationMap("TWL_Titan", CTF, 1, 0);
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//addRotationMap("TWL_WoodyMyrk", CTF, 1, 0);
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addRotationMap("Vauban", CTF, 1, 1);
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addRotationMap("Glade", CTF, 1, 0);
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addRotationMap("WindyGap", CTF, 1, 1);
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//addRotationMap("OctoberRust", CTF, 0, 0);
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//addRotationMap("DevilsElbow", CTF, 0, 0);
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//addRotationMap("Pantheon", CTF, 1, 0);
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//addRotationMap("Coppersky", CTF, 1, 0);
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addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 1);
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//addRotationMap("CloudCity", CTF, 0, 0);
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//addRotationMap("ConstructionYard", CTF, 1, 0);
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//addRotationMap("Archipelago", CTF, 0, 0);
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//addRotationMap("Damnation", CTF, 0, 0);
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//addRotationMap("DeathBirdsFly", CTF, 0, 0);
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//addRotationMap("Desiccator", CTF, 0, 0);
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//addRotationMap("DustToDust", CTF, 0, 0);
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addRotationMap("Firestorm", CTF, 1, 1);
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//addRotationMap("Katabatic", CTF, 0, 0);
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//addRotationMap("Quagmire", CTF, 0, 0);
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//addRotationMap("Recalescence", CTF, 0, 0);
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//addRotationMap("Reversion", CTF, 0, 0);
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//addRotationMap("RiverDance", CTF, 1, 0);
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//addRotationMap("Sanctuary", CTF, 0, 0);
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//addRotationMap("Slapdash", CTF, 0, 0);
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//addRotationMap("ThinIce", CTF, 0, 0);
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//addRotationMap("Tombstone", CTF, 0, 0);
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//addRotationMap("AcidRain", CTF, 1, 0);
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//addRotationMap("Broadside_nef", CTF, 0, 0);
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//addRotationMap("Confusco", CTF, 0, 0);
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//addRotationMap("Camelland", CTF, 0, 0);
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addRotationMap("SandOcean", CTF, 1, 0);
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//addRotationMap("HighTrepidation", CTF, 0, 0);
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//addRotationMap("SmallDesertofDeath", CTF, 0, 0);
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//addRotationMap("Agorazscium", CTF, 0, 0);
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//addRotationMap("BasinFury", CTF, 0, 0);
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//addRotationMap("Cadaver", CTF, 0, 0);
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addRotationMap("Fallout", CTF, 1, 1);
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//addRotationMap("EivoItoxico", CTF, 0, 0);
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//addRotationMap("Einfach", CTF, 0, 0);
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addRotationMap("Nightdance", CTF, 1, 0);
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//addRotationMap("PicnicTable", CTF, 1, 0);
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addRotationMap("TheClocktower", CTF, 1, 0);
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addRotationMap("Surro", CTF, 1, 1);
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addRotationMap("StarIce", CTF, 1, 0);
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addRotationMap("SoylentGreen", CTF, 1, 0);
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addRotationMap("ks_braistv" , CTF, 1, 0);
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//addRotationMap("Hostility", CTF, 0, 0);
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//addRotationMap("HighWire", CTF, 0, 0);
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addRotationMap("FilteredDust", CTF, 1, 0);
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//addRotationMap("CloudBurst", CTF, 1, 0);
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//addRotationMap("CloseCombat", CTF, 1, 0);
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addRotationMap("Choke", CTF, 1, 0);
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//addRotationMap("DesertofDeath_nef", CTF, 0, 0);
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//addRotationMap("Gorgon", CTF, 1, 0);
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addRotationMap("Magmatic", CTF, 1, 1);
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//addRotationMap("Sub-zero", CTF, 1, 1);
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addRotationMap("Blink", CTF, 1, 1);
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addRotationMap(SmallCrossing, CTF, 1, 1);
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addRotationMap(HighOctane, CTF, 1, 1);
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addRotationMap(TWL2_CanyonCrusadeDeluxe, CTF, 1, 1);
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addRotationMap(S5_Mordacity, CTF, 1, 1);
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addRotationMap(RoundTheMountain, CTF, 1, 1);
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addRotationMap(S5_Damnation, CTF, 1, 1);
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addRotationMap(TWL2_JaggedClaw, CTF, 1, 1);
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addRotationMap(S5_Massive, CTF, 1, 1);
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addRotationMap(TWL_Stonehenge, CTF, 1, 1);
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addRotationMap(TWL_Feign, CTF, 1, 1);
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addRotationMap(TheFray, CTF, 1, 1);
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addRotationMap(oasisintensity, CTF, 1, 1);
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addRotationMap(DangerousCrossing_nef, CTF, 1, 1);
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addRotationMap(TWL2_Skylight, CTF, 1, 1);
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addRotationMap(SmallTimeCTF, CTF, 1, 1);
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addRotationMap(TWL2_Hildebrand, CTF, 1, 1);
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addRotationMap(TWL2_Ocular, CTF, 1, 1);
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addRotationMap(Dire, CTF, 1, 1);
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addRotationMap(berlard, CTF, 1, 1);
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addRotationMap(HostileLoch, CTF, 1, 1);
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addRotationMap(Minotaur, CTF, 1, 0);
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addRotationMap(S8_Opus, CTF, 1, 1);
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addRotationMap(BeggarsRun, CTF, 1, 1);
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addRotationMap(TitForTat, CTF, 1, 0);
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addRotationMap(Surreal, CTF, 1, 0);
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addRotationMap(Signal, CTF, 1, 1);
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addRotationMap(Headstone, CTF, 1, 1);
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addRotationMap(Fenix, CTF, 1, 0);
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addRotationMap(Mac_FlagArena, CTF, 1, 1);
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addRotationMap(S5_Centaur, CTF, 1, 1);
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addRotationMap(S8_Cardiac, CTF, 1, 1);
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addRotationMap(CirclesEdge, CTF, 1, 1);
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addRotationMap(S5_Icedance, CTF, 1, 1);
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addRotationMap(Bulwark, CTF, 1, 1);
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addRotationMap(S5_Woodymyrk, CTF, 1, 1);
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addRotationMap(Discord, CTF, 1, 1);
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addRotationMap(NatureMagic, CTF, 1, 1);
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addRotationMap(TenebrousCTF, CTF, 1, 1);
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addRotationMap(Pariah, CTF, 1, 0);
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addRotationMap(Prismatic, CTF, 1, 1);
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addRotationMap(TWL_WilderZone, CTF, 1, 1);
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addRotationMap(Mirage, CTF, 1, 1);
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addRotationMap(S5_Mimicry, CTF, 1, 1);
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addRotationMap(Infernus, CTF, 1, 1);
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//addRotationMap(TWL_Snowblind, CTF, 1, 1);
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addRotationMap(SmallMelee, CTF, 1, 0);
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addRotationMap(TWL2_Celerity, CTF, 1, 0);
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addRotationMap(TWL_BeachBlitz, CTF, 1, 1);
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addRotationMap(TWL2_Magnum, CTF, 1, 1);
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addRotationMap(Logans_Run, CTF, 1, 1);
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addRotationMap(Rollercoaster_nef, CTF, 1, 1);
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addRotationMap(MoonDance, CTF, 1, 1);
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addRotationMap(Raindance_nef, CTF, 1, 1);
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addRotationMap(Circleofstones, CTF, 1, 1);
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addRotationMap(Hillside, CTF, 1, 1);
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addRotationMap(TWL2_RoughLand, CTF, 1, 0);
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addRotationMap(S8_Geothermal, CTF, 1, 1);
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addRotationMap(Lakefront, CTF, 1, 0);
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addRotationMap(TWL_Magamatic, CTF, 1, 1);
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addRotationMap(TWL2_FrozenGlory, CTF, 1, 1);
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addRotationMap(ShockRidge, CTF, 1, 1);
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addRotationMap(TWL2_Bleed, CTF, 1, 1);
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addRotationMap(TWL2_BlueMoon, CTF, 1, 0);
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addRotationMap(Blastside_nef, CTF, 1, 1);
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addRotationMap(ShortFall, CTF, 1, 1);
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addRotationMap(ArenaDome, CTF, 1, 1);
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addRotationMap(TWL2_MidnightMayhemDeluxe, CTF, 1, 1);
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//addRotationMap(IceRidge_nef, CTF, 1, 0);
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addRotationMap(Ramparts, CTF, 1, 0);
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//addRotationMap(Sandstorm, CTF, 1, 0);
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//addRotationMap(Scarabrae_nef, CTF, 0, 0);
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//addRotationMap(Starfallen, CTF, 1, 0);
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//addRotationMap(Stonehenge_nef, CTF, 1, 0);
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addRotationMap(TitanV, CTF, 1, 1);
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//addRotationMap(Extractor, CTF, 0, 0);
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//addRotationMap(AstersDescent, CTF, 1, 0);
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//addRotationMap(Azoth, CTF, 0, 0);
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//addRotationMap(BattleGrove, CTF, 0, 0);
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addRotationMap(BerylBasin, CTF, 1, 1);
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//addRotationMap(Durango, CTF, 0, 0);
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//addRotationMap(DustLust, CTF, 0, 0);
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addRotationMap(Island, CTF, 1, 0);
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addRotationMap(Disjointed, CTF, 0, 1);
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addRotationMap(FullCircle, CTF, 1, 1);
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//addRotationMap(IceGulch, CTF, 0, 0);
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addRotationMap(JadeValley, CTF, 1, 0);
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//addRotationMap(MountainMist, CTF, 0, 0);
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//addRotationMap(Peak, CTF, 0, 0);
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//addRotationMap(Pendulum, CTF, 0, 0);
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addRotationMap(Snowcone, CTF, 1, 0);
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addRotationMap(S5_Drache, CTF, 1, 0);
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addRotationMap(S5_HawkingHeat, CTF, 1, 0);
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//addRotationMap(S5_Misadventure, CTF, 1, 0);
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addRotationMap(S5_Reynard, CTF, 1, 1);
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addRotationMap(S5_Sherman, CTF, 1, 0);
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addRotationMap(S5_Silenus, CTF, 1, 0);
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//addRotationMap(S8_CentralDogma, CTF, 0, 0);
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//addRotationMap(S8_Mountking, CTF, 0, 0);
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//addRotationMap(S8_Zilch, CTF, 0, 0);
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//addRotationMap(TWL2_CloakOfNight, CTF, 1, 0);
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addRotationMap(TWL2_Crevice, CTF, 1, 0);
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//addRotationMap(TWL2_Dissention, CTF, 0, 0);
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//addRotationMap(TWL2_Drifts, CTF, 1, 0);
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//addRotationMap(TWL2_Drorck, CTF, 0, 0);
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addRotationMap(TWL2_FrozenHope, CTF, 1, 1);
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addRotationMap(TWL2_IceDagger, CTF, 1, 0);
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addRotationMap(TWL2_MuddySwamp, CTF, 1, 1);
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//addRotationMap(TWL2_Norty, CTF, 1, 0);
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addRotationMap(TWL2_Ruined, CTF, 1, 0);
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//addRotationMap(TWL_Abaddon, CTF, 0, 0);
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//addRotationMap(TWL_BaNsHee, CTF, 0, 0);
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//addRotationMap(TWL_Boss, CTF, 0, 0);
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addRotationMap(TWL_Chokepoint, CTF, 1, 0);
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addRotationMap(TWL_Cinereous, CTF, 1, 0);
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addRotationMap(TWL_Crossfire, CTF, 1, 1);
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//addRotationMap(TWL_NoShelter, CTF, 1, 0);
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addRotationMap(TWL_OsIris, CTF, 1, 1);
|
||||
//addRotationMap(TWL_Clusterfuct, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Curtilage, CTF, 0, 0);
|
||||
addRotationMap(TWL_Damnation, CTF, 1, 0);
|
||||
addRotationMap(TWL_DangerousCrossing, CTF, 1, 0);
|
||||
addRotationMap(TWL_DeadlyBirdsSong, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Deserted, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Frostclaw, CTF, 1, 0);
|
||||
addRotationMap(TWL_Frozen, CTF, 1, 0);
|
||||
addRotationMap(TWL_Harvester, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Horde, CTF, 0, 0);
|
||||
addRotationMap(TWL_Katabatic, CTF, 1, 0);
|
||||
//addRotationMap(TWL_Neve, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Pandemonium, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Ramparts, CTF, 0, 0);
|
||||
//addRotationMap(TWL_Sandstorm, CTF, 0, 0);
|
||||
addRotationMap(TWL_Starfallen, CTF, 1, 1);
|
||||
addRotationMap(TWL_SubZero, CTF, 1, 1);
|
||||
addRotationMap(TWL_Titan, CTF, 1, 0);
|
||||
//addRotationMap(TWL_WoodyMyrk, CTF, 1, 0);
|
||||
addRotationMap(Vauban, CTF, 1, 1);
|
||||
addRotationMap(Glade, CTF, 1, 0);
|
||||
addRotationMap(WindyGap, CTF, 1, 1);
|
||||
//addRotationMap(OctoberRust, CTF, 0, 0);
|
||||
//addRotationMap(DevilsElbow, CTF, 0, 0);
|
||||
//addRotationMap(Pantheon, CTF, 1, 0);
|
||||
addRotationMap(Coppersky, CTF, 1, 0);
|
||||
addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 1);
|
||||
//addRotationMap(CloudCity, CTF, 0, 0);
|
||||
addRotationMap(ConstructionYard, CTF, 1, 0);
|
||||
addRotationMap(Archipelago, CTF, 1, 0);
|
||||
//addRotationMap(Damnation, CTF, 0, 0);
|
||||
//addRotationMap(DeathBirdsFly, CTF, 0, 0);
|
||||
//addRotationMap(Desiccator, CTF, 0, 0);
|
||||
//addRotationMap(DustToDust, CTF, 0, 0);
|
||||
addRotationMap(Firestorm, CTF, 1, 1);
|
||||
//addRotationMap(Katabatic, CTF, 0, 0);
|
||||
//addRotationMap(Quagmire, CTF, 0, 0);
|
||||
//addRotationMap(Recalescence, CTF, 0, 0);
|
||||
//addRotationMap(Reversion, CTF, 0, 0);
|
||||
//addRotationMap(RiverDance, CTF, 1, 0);
|
||||
//addRotationMap(Sanctuary, CTF, 0, 0);
|
||||
//addRotationMap(Slapdash, CTF, 0, 0);
|
||||
//addRotationMap(ThinIce, CTF, 0, 0);
|
||||
//addRotationMap(Tombstone, CTF, 0, 0);
|
||||
addRotationMap(AcidRain, CTF, 1, 0);
|
||||
//addRotationMap(Broadside_nef, CTF, 0, 0);
|
||||
addRotationMap(Confusco, CTF, 1, 0);
|
||||
//addRotationMap(Camelland, CTF, 0, 0);
|
||||
addRotationMap(SandOcean, CTF, 1, 0);
|
||||
//addRotationMap(HighTrepidation, CTF, 0, 0);
|
||||
//addRotationMap(SmallDesertofDeath, CTF, 0, 0);
|
||||
//addRotationMap(Agorazscium, CTF, 0, 0);
|
||||
//addRotationMap(BasinFury, CTF, 0, 0);
|
||||
//addRotationMap(Cadaver, CTF, 0, 0);
|
||||
addRotationMap(Fallout, CTF, 1, 1);
|
||||
//addRotationMap(EivoItoxico, CTF, 0, 0);
|
||||
//addRotationMap(Einfach, CTF, 0, 0);
|
||||
addRotationMap(Nightdance, CTF, 1, 0);
|
||||
//addRotationMap(PicnicTable, CTF, 1, 0);
|
||||
addRotationMap(TheClocktower, CTF, 1, 0);
|
||||
addRotationMap(Surro, CTF, 1, 1);
|
||||
addRotationMap(StarIce, CTF, 1, 0);
|
||||
addRotationMap(SoylentGreen, CTF, 1, 0);
|
||||
addRotationMap(ks_braistv , CTF, 1, 0);
|
||||
//addRotationMap(Hostility, CTF, 0, 0);
|
||||
//addRotationMap(HighWire, CTF, 0, 0);
|
||||
addRotationMap(FilteredDust, CTF, 1, 0);
|
||||
//addRotationMap(CloudBurst, CTF, 1, 0);
|
||||
//addRotationMap(CloseCombat, CTF, 1, 0);
|
||||
addRotationMap(Choke, CTF, 1, 0);
|
||||
//addRotationMap(DesertofDeath_nef, CTF, 0, 0);
|
||||
//addRotationMap(Gorgon, CTF, 1, 0);
|
||||
addRotationMap(Magmatic, CTF, 1, 1);
|
||||
//addRotationMap(Sub-zero, CTF, 1, 1);
|
||||
addRotationMap(Blink, CTF, 1, 1);
|
||||
|
||||
|
||||
// ************************
|
||||
|
|
@ -228,41 +228,41 @@ addRotationMap("Blink", CTF, 1, 1);
|
|||
// ************************
|
||||
|
||||
|
||||
addRotationMap("VaubanLak", LakRabbit, 1, 1);
|
||||
addRotationMap("MiniSunDried", LakRabbit, 1, 1);
|
||||
addRotationMap("Sundance", LakRabbit, 1, 1);
|
||||
addRotationMap("TWL_BeachBlitzLak", LakRabbit, 1, 1);
|
||||
addRotationMap("DesertofDeathLak", LakRabbit, 1, 1);
|
||||
addRotationMap("TreasureIslandLak", LakRabbit, 1, 0);
|
||||
addRotationMap("Raindance_nefLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SunDriedLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SkinnyDipLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SolsDescentLak", LakRabbit, 1, 0);
|
||||
addRotationMap("Crater71Lak", LakRabbit, 1, 0);
|
||||
addRotationMap("SaddiesHill", LakRabbit, 1, 1);
|
||||
addRotationMap("GodsRiftLak", LakRabbit, 1, 0);
|
||||
addRotationMap("HavenLak", LakRabbit, 1, 1);
|
||||
addRotationMap("LushLak", LakRabbit, 1, 1);
|
||||
addRotationMap("PhasmaDustLak", LakRabbit, 1, 0);
|
||||
addRotationMap("BoxLak", LakRabbit, 1, 1);
|
||||
//addRotationMap("DamnnationLak", LakRabbit, 1, 0);
|
||||
addRotationMap("TitaniaLak", LakRabbit, 1, 1);
|
||||
//addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0);
|
||||
//addRotationMap("SandStormLak", LakRabbit, 1, 0);
|
||||
//addRotationMap("BeggarsRunLak", LakRabbit, 1, 0);
|
||||
addRotationMap("TibbawLak", LakRabbit, 1, 1);
|
||||
//addRotationMap("MagmaticLak", LakRabbit, 1, 0);
|
||||
//addRotationMap("HillsOfSorrow", LakRabbit, 1, 1);
|
||||
addRotationMap("InfernusLak", LakRabbit, 1, 1);
|
||||
//addRotationMap("EscaladeLak", LakRabbit, 1, 0);
|
||||
addRotationMap("Arrakis", LakRabbit, 1, 0);
|
||||
addRotationMap("EquinoxLak", LakRabbit, 1, 0);
|
||||
addRotationMap("FrozenFuryLak", LakRabbit, 1, 0);
|
||||
addRotationMap("S8_GeothermalLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Sulfide", LakRabbit, 1, 0);
|
||||
addRotationMap("CankerLak", LakRabbit, 1, 1);
|
||||
addRotationMap("DustRunLak", LakRabbit, 1, 1);
|
||||
addRotationMap("CrossfiredLak", LakRabbit, 1, 1);
|
||||
addRotationMap(VaubanLak, LakRabbit, 1, 1);
|
||||
addRotationMap(MiniSunDried, LakRabbit, 1, 1);
|
||||
addRotationMap(Sundance, LakRabbit, 1, 1);
|
||||
addRotationMap(TWL_BeachBlitzLak, LakRabbit, 1, 1);
|
||||
addRotationMap(DesertofDeathLak, LakRabbit, 1, 1);
|
||||
addRotationMap(TreasureIslandLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Raindance_nefLak, LakRabbit, 1, 1);
|
||||
addRotationMap(SunDriedLak, LakRabbit, 1, 1);
|
||||
addRotationMap(SkinnyDipLak, LakRabbit, 1, 1);
|
||||
addRotationMap(SolsDescentLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Crater71Lak, LakRabbit, 1, 0);
|
||||
addRotationMap(SaddiesHill, LakRabbit, 1, 1);
|
||||
addRotationMap(GodsRiftLak, LakRabbit, 1, 0);
|
||||
addRotationMap(HavenLak, LakRabbit, 1, 1);
|
||||
addRotationMap(LushLak, LakRabbit, 1, 1);
|
||||
addRotationMap(PhasmaDustLak, LakRabbit, 1, 0);
|
||||
addRotationMap(BoxLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(DamnnationLak, LakRabbit, 1, 0);
|
||||
addRotationMap(TitaniaLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(TWL2_MuddySwampLak, LakRabbit, 0, 0);
|
||||
//addRotationMap(SandStormLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(BeggarsRunLak, LakRabbit, 1, 0);
|
||||
addRotationMap(TibbawLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(MagmaticLak, LakRabbit, 1, 0);
|
||||
//addRotationMap(HillsOfSorrow, LakRabbit, 1, 1);
|
||||
addRotationMap(InfernusLak, LakRabbit, 1, 1);
|
||||
//addRotationMap(EscaladeLak, LakRabbit, 1, 0);
|
||||
addRotationMap(Arrakis, LakRabbit, 1, 0);
|
||||
addRotationMap(EquinoxLak, LakRabbit, 1, 0);
|
||||
addRotationMap(FrozenFuryLak, LakRabbit, 1, 0);
|
||||
addRotationMap(S8_GeothermalLak, LakRabbit, 1, 1);
|
||||
addRotationMap(Sulfide, LakRabbit, 1, 0);
|
||||
addRotationMap(CankerLak, LakRabbit, 1, 1);
|
||||
addRotationMap(DustRunLak, LakRabbit, 1, 1);
|
||||
addRotationMap(CrossfiredLak, LakRabbit, 1, 1);
|
||||
|
||||
|
||||
|
||||
|
|
@ -272,23 +272,23 @@ addRotationMap("CrossfiredLak", LakRabbit, 1, 1);
|
|||
// * DuelMod Maps *
|
||||
// ************************
|
||||
|
||||
//addRotationMap("AgentsOfFortune", Duel, 0, 0);
|
||||
//addRotationMap("Casern_Cavite", Duel, 0, 0);
|
||||
//addRotationMap("Equinox", Duel, 1, 1);
|
||||
//addRotationMap("Escalade", Duel, 1, 1);
|
||||
//addRotationMap("Fracas", Duel, 0, 0);
|
||||
//addRotationMap("Invictus", Duel, 0, 0);
|
||||
//addRotationMap("MyrkWood", Duel, 1, 1);
|
||||
//addRotationMap("Oasis", Duel, 1, 1);
|
||||
//addRotationMap("Pyroclasm", Duel, 1, 1);
|
||||
//addRotationMap("Rasp", Duel, 1, 1);
|
||||
//addRotationMap("SunDried", Duel, 1, 1);
|
||||
//addRotationMap("Talus", Duel, 0, 0);
|
||||
//addRotationMap("Underhill", Duel, 0, 0);
|
||||
//addRotationMap("Whiteout", Duel, 1, 1);
|
||||
//addRotationMap("Tombstone", Duel, 1, 1);
|
||||
//addRotationMap("VaubanLak", Duel, 1, 1);
|
||||
//addRotationMap("DesertofDeathLak", Duel, 1, 1);
|
||||
//addRotationMap(AgentsOfFortune, Duel, 0, 0);
|
||||
//addRotationMap(Casern_Cavite, Duel, 0, 0);
|
||||
//addRotationMap(Equinox, Duel, 1, 1);
|
||||
//addRotationMap(Escalade, Duel, 1, 1);
|
||||
//addRotationMap(Fracas, Duel, 0, 0);
|
||||
//addRotationMap(Invictus, Duel, 0, 0);
|
||||
//addRotationMap(MyrkWood, Duel, 1, 1);
|
||||
//addRotationMap(Oasis, Duel, 1, 1);
|
||||
//addRotationMap(Pyroclasm, Duel, 1, 1);
|
||||
//addRotationMap(Rasp, Duel, 1, 1);
|
||||
//addRotationMap(SunDried, Duel, 1, 1);
|
||||
//addRotationMap(Talus, Duel, 0, 0);
|
||||
//addRotationMap(Underhill, Duel, 0, 0);
|
||||
//addRotationMap(Whiteout, Duel, 1, 1);
|
||||
//addRotationMap(Tombstone, Duel, 1, 1);
|
||||
//addRotationMap(VaubanLak, Duel, 1, 1);
|
||||
//addRotationMap(DesertofDeathLak, Duel, 1, 1);
|
||||
|
||||
|
||||
|
||||
|
|
@ -298,119 +298,119 @@ addRotationMap("CrossfiredLak", LakRabbit, 1, 1);
|
|||
// * SpawnCTF Maps *
|
||||
// ************************
|
||||
|
||||
addRotationMap("BastardForgeLT", sctf, 1, 1);
|
||||
addRotationMap("FirestormLT", sctf, 1, 1);
|
||||
addRotationMap("DangerousCrossingLT", sctf, 1, 1);
|
||||
addRotationMap("SmallCrossingLT", sctf, 1, 1);
|
||||
addRotationMap("DireLT", sctf, 1, 1);
|
||||
addRotationMap("RoundTheMountainLT", sctf, 1, 1);
|
||||
addRotationMap("CirclesEdgeLT", sctf, 1, 1);
|
||||
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
||||
addRotationMap("TheFray", sctf, 1, 1);
|
||||
addRotationMap("SignalLT", sctf, 1, 1);
|
||||
addRotationMap("StarFallLT", sctf, 1, 1);
|
||||
addRotationMap("S5_DamnationLT", sctf, 1, 1);
|
||||
addRotationMap("S5_Icedance", sctf, 1, 1);
|
||||
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
||||
addRotationMap("S5_SilenusLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_JaggedClawLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_HildebrandLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_SkylightLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_BeachBlitzLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_FeignLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_RollercoasterLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_StonehengeLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_WilderZoneLT", sctf, 1, 1);
|
||||
addRotationMap("oasisintensity", sctf, 1, 1);
|
||||
addRotationMap("berlard", sctf, 1, 1);
|
||||
//addRotationMap("SurrealLT", sctf, 1, 1);
|
||||
addRotationMap("RaindanceLT", sctf, 1, 1);
|
||||
//addRotationMap("Coppersky", sctf, 1, 1);
|
||||
//addRotationMap("DuelersDelight", sctf, 1, 1);
|
||||
//addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
||||
addRotationMap("SmallTimeLT", sctf, 1, 1);
|
||||
//addRotationMap("PariahLT", sctf, 1, 1);
|
||||
//addRotationMap("SmallMelee", sctf, 1, 1);
|
||||
addRotationMap("ArenaDome", sctf, 1, 1);
|
||||
addRotationMap("Bulwark", sctf, 1, 1);
|
||||
addRotationMap("Discord", sctf, 1, 1);
|
||||
//addRotationMap("TitForTat", sctf, 1, 1);
|
||||
//addRotationMap("CloseCombatLT", sctf, 1, 1);
|
||||
//addRotationMap("Prismatic", sctf, 1, 1);
|
||||
addRotationMap("JadeValley", sctf, 1, 1);
|
||||
addRotationMap("BeggarsRunLT", sctf, 1, 0);
|
||||
//addRotationMap("Damnation", sctf, 0, 0);
|
||||
//addRotationMap("DustToDust", sctf, 0, 0);
|
||||
//addRotationMap("Minotaur", sctf, 0, 0);
|
||||
//addRotationMap("DesertofDeath_nef", sctf, 0, 0);
|
||||
//addRotationMap("Gorgon", sctf, 0, 0);
|
||||
//addRotationMap("Titan", sctf, 0, 0);
|
||||
//addRotationMap("Mac_FlagArena", sctf, 0, 0);
|
||||
//addRotationMap("Extractor", sctf, 0, 0);
|
||||
//addRotationMap("AstersDescent", sctf, 0, 0);
|
||||
//addRotationMap("Azoth", sctf, 0, 0);
|
||||
//addRotationMap("DustLust", sctf, 0, 0);
|
||||
//addRotationMap("Disjointed", sctf, 0, 0);
|
||||
addRotationMap("Headstone", sctf, 1, 0);
|
||||
addRotationMap("Mirage", sctf, 1, 0);
|
||||
//addRotationMap("Peak", sctf, 0, 0);
|
||||
//addRotationMap("Snowcone", sctf, 0, 0);
|
||||
//addRotationMap("S5_Centaur", sctf, 0, 0);
|
||||
//addRotationMap("S5_Drache", sctf, 0, 0);
|
||||
addRotationMap("S5_HawkingHeat", sctf, 1, 0);
|
||||
addRotationMap("S5_MassiveLT", sctf, 1, 1);
|
||||
addRotationMap("S5_Mimicry", sctf, 1, 0);
|
||||
//addRotationMap("S5_Misadventure", sctf, 0, 0);
|
||||
//addRotationMap("S5_Reynard", sctf, 0, 0);
|
||||
//addRotationMap("S5_Sherman", sctf, 0, 0);
|
||||
addRotationMap("S5_Woodymyrk", sctf, 1, 0);
|
||||
addRotationMap("S8_Cardiac", sctf, 1, 0);
|
||||
//addRotationMap("S8_Geothermal", sctf, 0, 0);
|
||||
addRotationMap("S8_Opus", sctf, 1, 0);
|
||||
//addRotationMap("S8_Zilch", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Celerity", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Crevice", sctf, 1, 0);
|
||||
//addRotationMap("TWL2_Drifts", sctf, 0, 0);
|
||||
//addRotationMap("TWL2_Drorck", sctf, 0, 0);
|
||||
//addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
|
||||
//addRotationMap("TWL2_IceDagger", sctf, 0, 0);
|
||||
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 1, 0);
|
||||
//addRotationMap("TWL2_MuddySwamp", sctf, 0, 0);
|
||||
//addRotationMap("TWL2_Norty", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Ocular", sctf, 1, 0);
|
||||
//addRotationMap("TWL2_RoughLand", sctf, 0, 0);
|
||||
//addRotationMap("TWL2_Ruined", sctf, 0, 0);
|
||||
//addRotationMap("TWL_BaNsHee", sctf, 0, 0);
|
||||
//addRotationMap("TWL_Boss", sctf, 0, 0);
|
||||
addRotationMap("TWL_Cinereous", sctf, 1, 0);
|
||||
//addRotationMap("TWL_Crossfire", sctf, 0, 0);
|
||||
addRotationMap("TWL_DangerousCrossing", sctf, 1, 0);
|
||||
//addRotationMap("TWL_NoShelter", sctf, 0, 0);
|
||||
addRotationMap("TWL_OsIris", sctf, 1, 0);
|
||||
//addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
|
||||
//addRotationMap("TWL_Curtilage", sctf, 0, 0);
|
||||
addRotationMap("TWL_Damnation", sctf, 1, 0);
|
||||
//addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0);
|
||||
addRotationMap("TWL_Deserted", sctf, 1, 0);
|
||||
//addRotationMap("TWL_Frostclaw", sctf, 0, 0);
|
||||
//addRotationMap("TWL_Magamatic", sctf, 0, 0);
|
||||
//addRotationMap("TWL_Neve", sctf, 0, 0);
|
||||
//addRotationMap("TWL_Pandemonium", sctf, 0, 0);
|
||||
//addRotationMap("TWL_Ramparts", sctf, 0, 0);
|
||||
addRotationMap("TWL_Titan", sctf, 1, 0);
|
||||
//addRotationMap("DehSwamp", sctf, 0, 0);
|
||||
//addRotationMap("HostileLoch", sctf, 0, 0);
|
||||
//addRotationMap("DevilsElbow", sctf, 0, 0);
|
||||
//addRotationMap("Camelland", sctf, 0, 0);
|
||||
//addRotationMap("SmallDesertofDeath", sctf, 0, 0);
|
||||
//addRotationMap("ShortFall", sctf, 0, 0);
|
||||
//addRotationMap("Fallout", sctf, 0, 0);
|
||||
//addRotationMap("SoylentGreen", sctf, 0, 0);
|
||||
//addRotationMap("Island", sctf, 0, 0);
|
||||
//addRotationMap("HighOctane", sctf, 0, 0);
|
||||
addRotationMap("Blink", sctf, 1, 1);
|
||||
addRotationMap(BastardForgeLT, sctf, 1, 1);
|
||||
addRotationMap(FirestormLT, sctf, 1, 1);
|
||||
addRotationMap(DangerousCrossingLT, sctf, 1, 1);
|
||||
addRotationMap(SmallCrossingLT, sctf, 1, 1);
|
||||
addRotationMap(DireLT, sctf, 1, 1);
|
||||
addRotationMap(RoundTheMountainLT, sctf, 1, 1);
|
||||
addRotationMap(CirclesEdgeLT, sctf, 1, 1);
|
||||
addRotationMap(TenebrousCTF, sctf, 1, 1);
|
||||
addRotationMap(TheFray, sctf, 1, 1);
|
||||
addRotationMap(SignalLT, sctf, 1, 1);
|
||||
addRotationMap(StarFallLT, sctf, 1, 1);
|
||||
addRotationMap(S5_DamnationLT, sctf, 1, 1);
|
||||
addRotationMap(S5_Icedance, sctf, 1, 1);
|
||||
addRotationMap(S5_Mordacity, sctf, 1, 1);
|
||||
addRotationMap(S5_SilenusLT, sctf, 1, 1);
|
||||
addRotationMap(TWL2_CanyonCrusadeDeluxeLT, sctf, 1, 1);
|
||||
addRotationMap(TWL2_FrozenHopeLT, sctf, 1, 1);
|
||||
addRotationMap(TWL2_JaggedClawLT, sctf, 1, 1);
|
||||
addRotationMap(TWL2_HildebrandLT, sctf, 1, 1);
|
||||
addRotationMap(TWL2_SkylightLT, sctf, 1, 1);
|
||||
addRotationMap(TWL_BeachBlitzLT, sctf, 1, 1);
|
||||
addRotationMap(TWL_FeignLT, sctf, 1, 1);
|
||||
addRotationMap(TWL_RollercoasterLT, sctf, 1, 1);
|
||||
addRotationMap(TWL_StonehengeLT, sctf, 1, 1);
|
||||
addRotationMap(TWL_WilderZoneLT, sctf, 1, 1);
|
||||
addRotationMap(oasisintensity, sctf, 1, 1);
|
||||
addRotationMap(berlard, sctf, 1, 1);
|
||||
//addRotationMap(SurrealLT, sctf, 1, 1);
|
||||
addRotationMap(RaindanceLT, sctf, 1, 1);
|
||||
//addRotationMap(Coppersky, sctf, 1, 1);
|
||||
//addRotationMap(DuelersDelight, sctf, 1, 1);
|
||||
//addRotationMap(SuperHappyBouncyFunTime, sctf, 1, 0);
|
||||
addRotationMap(SmallTimeLT, sctf, 1, 1);
|
||||
//addRotationMap(PariahLT, sctf, 1, 1);
|
||||
//addRotationMap(SmallMelee, sctf, 1, 1);
|
||||
addRotationMap(ArenaDome, sctf, 1, 1);
|
||||
addRotationMap(Bulwark, sctf, 1, 1);
|
||||
addRotationMap(Discord, sctf, 1, 1);
|
||||
//addRotationMap(TitForTat, sctf, 1, 1);
|
||||
//addRotationMap(CloseCombatLT, sctf, 1, 1);
|
||||
//addRotationMap(Prismatic, sctf, 1, 1);
|
||||
addRotationMap(JadeValley, sctf, 1, 1);
|
||||
addRotationMap(BeggarsRunLT, sctf, 1, 0);
|
||||
//addRotationMap(Damnation, sctf, 0, 0);
|
||||
//addRotationMap(DustToDust, sctf, 0, 0);
|
||||
//addRotationMap(Minotaur, sctf, 0, 0);
|
||||
//addRotationMap(DesertofDeath_nef, sctf, 0, 0);
|
||||
//addRotationMap(Gorgon, sctf, 0, 0);
|
||||
//addRotationMap(Titan, sctf, 0, 0);
|
||||
//addRotationMap(Mac_FlagArena, sctf, 0, 0);
|
||||
//addRotationMap(Extractor, sctf, 0, 0);
|
||||
//addRotationMap(AstersDescent, sctf, 0, 0);
|
||||
//addRotationMap(Azoth, sctf, 0, 0);
|
||||
//addRotationMap(DustLust, sctf, 0, 0);
|
||||
//addRotationMap(Disjointed, sctf, 0, 0);
|
||||
addRotationMap(Headstone, sctf, 1, 0);
|
||||
addRotationMap(Mirage, sctf, 1, 0);
|
||||
//addRotationMap(Peak, sctf, 0, 0);
|
||||
//addRotationMap(Snowcone, sctf, 0, 0);
|
||||
//addRotationMap(S5_Centaur, sctf, 0, 0);
|
||||
//addRotationMap(S5_Drache, sctf, 0, 0);
|
||||
addRotationMap(S5_HawkingHeat, sctf, 1, 0);
|
||||
addRotationMap(S5_MassiveLT, sctf, 1, 1);
|
||||
addRotationMap(S5_Mimicry, sctf, 1, 0);
|
||||
//addRotationMap(S5_Misadventure, sctf, 0, 0);
|
||||
//addRotationMap(S5_Reynard, sctf, 0, 0);
|
||||
//addRotationMap(S5_Sherman, sctf, 0, 0);
|
||||
addRotationMap(S5_Woodymyrk, sctf, 1, 0);
|
||||
addRotationMap(S8_Cardiac, sctf, 1, 0);
|
||||
//addRotationMap(S8_Geothermal, sctf, 0, 0);
|
||||
addRotationMap(S8_Opus, sctf, 1, 0);
|
||||
//addRotationMap(S8_Zilch, sctf, 0, 0);
|
||||
addRotationMap(TWL2_Celerity, sctf, 1, 0);
|
||||
addRotationMap(TWL2_Crevice, sctf, 1, 0);
|
||||
//addRotationMap(TWL2_Drifts, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_Drorck, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_FrozenGlory, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_IceDagger, sctf, 0, 0);
|
||||
addRotationMap(TWL2_MidnightMayhemDeluxe, sctf, 1, 0);
|
||||
//addRotationMap(TWL2_MuddySwamp, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_Norty, sctf, 0, 0);
|
||||
addRotationMap(TWL2_Ocular, sctf, 1, 0);
|
||||
//addRotationMap(TWL2_RoughLand, sctf, 0, 0);
|
||||
//addRotationMap(TWL2_Ruined, sctf, 0, 0);
|
||||
//addRotationMap(TWL_BaNsHee, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Boss, sctf, 0, 0);
|
||||
addRotationMap(TWL_Cinereous, sctf, 1, 0);
|
||||
//addRotationMap(TWL_Crossfire, sctf, 0, 0);
|
||||
addRotationMap(TWL_DangerousCrossing, sctf, 1, 0);
|
||||
//addRotationMap(TWL_NoShelter, sctf, 0, 0);
|
||||
addRotationMap(TWL_OsIris, sctf, 1, 0);
|
||||
//addRotationMap(TWL_Clusterfuct, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Curtilage, sctf, 0, 0);
|
||||
addRotationMap(TWL_Damnation, sctf, 1, 0);
|
||||
//addRotationMap(TWL_DeadlyBirdsSong, sctf, 0, 0);
|
||||
addRotationMap(TWL_Deserted, sctf, 1, 0);
|
||||
//addRotationMap(TWL_Frostclaw, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Magamatic, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Neve, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Pandemonium, sctf, 0, 0);
|
||||
//addRotationMap(TWL_Ramparts, sctf, 0, 0);
|
||||
addRotationMap(TWL_Titan, sctf, 1, 0);
|
||||
//addRotationMap(DehSwamp, sctf, 0, 0);
|
||||
//addRotationMap(HostileLoch, sctf, 0, 0);
|
||||
//addRotationMap(DevilsElbow, sctf, 0, 0);
|
||||
//addRotationMap(Camelland, sctf, 0, 0);
|
||||
//addRotationMap(SmallDesertofDeath, sctf, 0, 0);
|
||||
//addRotationMap(ShortFall, sctf, 0, 0);
|
||||
//addRotationMap(Fallout, sctf, 0, 0);
|
||||
//addRotationMap(SoylentGreen, sctf, 0, 0);
|
||||
//addRotationMap(Island, sctf, 0, 0);
|
||||
//addRotationMap(HighOctane, sctf, 0, 0);
|
||||
addRotationMap(Blink, sctf, 1, 1);
|
||||
|
||||
|
||||
|
||||
|
|
@ -418,9 +418,9 @@ addRotationMap("Blink", sctf, 1, 1);
|
|||
// * Siege Maps *
|
||||
// ************************
|
||||
|
||||
//addRotationMap("Isleofman", Siege, 1, 1);
|
||||
//addRotationMap("Trident", Siege, 1, 1);
|
||||
//addRotationMap("Alcatraz", Siege, 1, 1);
|
||||
//addRotationMap(Isleofman, Siege, 1, 1);
|
||||
//addRotationMap(Trident, Siege, 1, 1);
|
||||
//addRotationMap(Alcatraz, Siege, 1, 1);
|
||||
|
||||
|
||||
|
||||
|
|
@ -428,13 +428,13 @@ addRotationMap("Blink", sctf, 1, 1);
|
|||
// * DM Maps *
|
||||
// ************************
|
||||
|
||||
addRotationMap("RaspDM", DM, 1, 1);
|
||||
addRotationMap("EntombedDM", DM, 1, 1);
|
||||
addRotationMap("IceDomeDM", DM, 1, 1);
|
||||
addRotationMap("HoofToeDM", DM, 1, 1);
|
||||
addRotationMap("ArenaDomeDM", DM, 1, 1);
|
||||
addRotationMap("VulcansWrathDM", DM, 1, 1);
|
||||
addRotationMap("RampartsDM", DM, 1, 1);
|
||||
addRotationMap("ShrineDM", DM, 1, 1);
|
||||
addRotationMap("LiveBaitDM", DM, 1, 1);
|
||||
addRotationMap("FourSquareDM", DM, 1, 1);
|
||||
addRotationMap(RaspDM, DM, 1, 1);
|
||||
addRotationMap(EntombedDM, DM, 1, 1);
|
||||
addRotationMap(IceDomeDM, DM, 1, 1);
|
||||
addRotationMap(HoofToeDM, DM, 1, 1);
|
||||
addRotationMap(ArenaDomeDM, DM, 1, 1);
|
||||
addRotationMap(VulcansWrathDM, DM, 1, 1);
|
||||
addRotationMap(RampartsDM, DM, 1, 1);
|
||||
addRotationMap(ShrineDM, DM, 1, 1);
|
||||
addRotationMap(LiveBaitDM, DM, 1, 1);
|
||||
addRotationMap(FourSquareDM, DM, 1, 1);
|
||||
Loading…
Reference in a new issue