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Typo
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1 changed files with 6 additions and 6 deletions
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@ -18,7 +18,7 @@
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// maradona, pip, phantom jaguar, hilikus, the_ham, pip, wiggle, dragon, pancho villa, w/o, nectar and many others..
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// maradona, pip, phantom jaguar, hilikus, the_ham, pip, wiggle, dragon, pancho villa, w/o, nectar and many others..
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//
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//
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// v3.35 April 2019
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// v3.35 April 2019
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// Added Not enought players flag messege delay
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// Added Not enought players flag message delay
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// Shock in the back bonus 2 > 1.5
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// Shock in the back bonus 2 > 1.5
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//
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//
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// v3.34 Febuary 2019
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// v3.34 Febuary 2019
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@ -40,7 +40,7 @@
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// Cleaned up voting language.
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// Cleaned up voting language.
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// Fixed a bug where the player would stay invisible when slapped.
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// Fixed a bug where the player would stay invisible when slapped.
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// Added disc headshot functionality to slap.
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// Added disc headshot functionality to slap.
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// Fixed a bug where you would get multiple back in bounds messeges even when you were dead after a slap.
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// Fixed a bug where you would get multiple back in bounds messages even when you were dead after a slap.
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//
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//
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// v3.3 - July 2018
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// v3.3 - July 2018
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// Nerfed Midair Flag grab points since its easier with the flag updater code.
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// Nerfed Midair Flag grab points since its easier with the flag updater code.
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@ -492,11 +492,11 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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switch$(%slapmsg)
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switch$(%slapmsg)
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{
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{
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case 1:
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case 1:
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messageAll('msgSlapMessege','\c0%1 wonders what the five fingers said to the face.', %targetObject.client.name );
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messageAll('msgSlapmessage','\c0%1 wonders what the five fingers said to the face.', %targetObject.client.name );
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case 2:
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case 2:
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messageAll('msgSlapMessege','\c0%1 gets slapped the heck out!', %targetObject.client.name );
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messageAll('msgSlapmessage','\c0%1 gets slapped the heck out!', %targetObject.client.name );
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case 3:
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case 3:
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messageAll('msgSlapMessege','\c0%1 is taking a short tour around the map.', %targetObject.client.name );
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messageAll('msgSlapmessage','\c0%1 is taking a short tour around the map.', %targetObject.client.name );
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}
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}
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}
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}
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%weapon = "Disc";
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%weapon = "Disc";
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@ -1757,7 +1757,7 @@ function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
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{
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{
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messageClient(%player.client, 'msgNoFlagWarning', "\c2You can't pick up the flag until another person joins." );
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messageClient(%player.client, 'msgNoFlagWarning', "\c2You can't pick up the flag until another person joins." );
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%player.client.CantPickUpFlag = true;
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%player.client.CantPickUpFlag = true;
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schedule(5000, 0, "ResetCantPickUpFlag", %player ); //Messege only every 5 seconds
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schedule(5000, 0, "ResetCantPickUpFlag", %player ); //message only every 5 seconds
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}
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}
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return;
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return;
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}
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}
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