This commit is contained in:
ChocoTaco 2019-05-09 20:28:28 -04:00
parent b0022f6c82
commit e8af968f2e

View file

@ -18,7 +18,7 @@
// maradona, pip, phantom jaguar, hilikus, the_ham, pip, wiggle, dragon, pancho villa, w/o, nectar and many others..
//
// v3.35 April 2019
// Added Not enought players flag messege delay
// Added Not enought players flag message delay
// Shock in the back bonus 2 > 1.5
//
// v3.34 Febuary 2019
@ -40,7 +40,7 @@
// Cleaned up voting language.
// Fixed a bug where the player would stay invisible when slapped.
// Added disc headshot functionality to slap.
// Fixed a bug where you would get multiple back in bounds messeges even when you were dead after a slap.
// Fixed a bug where you would get multiple back in bounds messages even when you were dead after a slap.
//
// v3.3 - July 2018
// Nerfed Midair Flag grab points since its easier with the flag updater code.
@ -492,11 +492,11 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
switch$(%slapmsg)
{
case 1:
messageAll('msgSlapMessege','\c0%1 wonders what the five fingers said to the face.', %targetObject.client.name );
messageAll('msgSlapmessage','\c0%1 wonders what the five fingers said to the face.', %targetObject.client.name );
case 2:
messageAll('msgSlapMessege','\c0%1 gets slapped the heck out!', %targetObject.client.name );
messageAll('msgSlapmessage','\c0%1 gets slapped the heck out!', %targetObject.client.name );
case 3:
messageAll('msgSlapMessege','\c0%1 is taking a short tour around the map.', %targetObject.client.name );
messageAll('msgSlapmessage','\c0%1 is taking a short tour around the map.', %targetObject.client.name );
}
}
%weapon = "Disc";
@ -1757,7 +1757,7 @@ function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
{
messageClient(%player.client, 'msgNoFlagWarning', "\c2You can't pick up the flag until another person joins." );
%player.client.CantPickUpFlag = true;
schedule(5000, 0, "ResetCantPickUpFlag", %player ); //Messege only every 5 seconds
schedule(5000, 0, "ResetCantPickUpFlag", %player ); //message only every 5 seconds
}
return;
}