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Tank Shield Nerf
Shield damage 135 >> 142 Uses Tank debris instead of MPB
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@ -208,8 +208,8 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
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weaponNode = 1;
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// z0dd - ZOD, 5/07/04. Attempt at squashing the UE bug
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//debrisShapeName = "vehicle_land_assault_debris.dts";
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debrisShapeName = "vehicle_land_mpbase_debris.dts";
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debrisShapeName = "vehicle_land_assault_debris.dts";
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//debrisShapeName = "vehicle_land_mpbase_debris.dts";
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debris = ShapeDebris;
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drag = 0.0;
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@ -235,7 +235,7 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
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isShielded = true;
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rechargeRate = 1.0;
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energyPerDamagePoint = 135;
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energyPerDamagePoint = 142; //was 135
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maxEnergy = 400;
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minJetEnergy = 15;
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jetEnergyDrain = 2.0;
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