diff --git a/Classic/scripts/vehicles/vehicle_tank.cs b/Classic/scripts/vehicles/vehicle_tank.cs index 9635d71..6cac286 100755 --- a/Classic/scripts/vehicles/vehicle_tank.cs +++ b/Classic/scripts/vehicles/vehicle_tank.cs @@ -205,11 +205,11 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile multipassenger = true; computeCRC = true; renderWhenDestroyed = false; - + weaponNode = 1; // z0dd - ZOD, 5/07/04. Attempt at squashing the UE bug - //debrisShapeName = "vehicle_land_assault_debris.dts"; - debrisShapeName = "vehicle_land_mpbase_debris.dts"; + debrisShapeName = "vehicle_land_assault_debris.dts"; + //debrisShapeName = "vehicle_land_mpbase_debris.dts"; debris = ShapeDebris; drag = 0.0; @@ -235,7 +235,7 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile isShielded = true; rechargeRate = 1.0; - energyPerDamagePoint = 135; + energyPerDamagePoint = 142; //was 135 maxEnergy = 400; minJetEnergy = 15; jetEnergyDrain = 2.0; @@ -300,18 +300,18 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile wheelImpactSound = WheelImpactSound; forwardJetEmitter = TankJetEmitter; - + // - softSplashSoundVelocity = 5.0; - mediumSplashSoundVelocity = 10.0; - hardSplashSoundVelocity = 15.0; + softSplashSoundVelocity = 5.0; + mediumSplashSoundVelocity = 10.0; + hardSplashSoundVelocity = 15.0; exitSplashSoundVelocity = 10.0; - + exitingWater = VehicleExitWaterMediumSound; impactWaterEasy = VehicleImpactWaterSoftSound; impactWaterMedium = VehicleImpactWaterMediumSound; impactWaterHard = VehicleImpactWaterMediumSound; - waterWakeSound = VehicleWakeMediumSplashSound; + waterWakeSound = VehicleWakeMediumSplashSound; minMountDist = 4; @@ -334,8 +334,8 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile targetNameTag = 'Beowulf'; targetTypeTag = 'Assault Tank'; sensorData = VehiclePulseSensor; - sensorRadius = VehiclePulseSensor.detectRadius; // z0dd - ZOD, 3/30/02. Allows sensor to be shown on CC - + sensorRadius = VehiclePulseSensor.detectRadius; // z0dd - ZOD, 3/30/02. Allows sensor to be shown on CC + checkRadius = 5.5535; observeParameters = "1 10 10"; runningLight[0] = TankLight1; @@ -418,7 +418,7 @@ datablock TurretData(AssaultPlasmaTurret) : TurretDamageProfile maxDamage = AssaultVehicle.maxDamage; destroyedLevel = AssaultVehicle.destroyedLevel; repairRate = 0; - + // capacitor maxCapacitorEnergy = 250; capacitorRechargeRate = 1.0; @@ -675,6 +675,6 @@ datablock TurretImageData(AssaultTurretParam) thinkTimeMS = 200; degPerSecTheta = 500; degPerSecPhi = 500; - + attackRadius = 1000; -}; +};