Tank Shield Nerf

Shield damage 135 >> 142
Uses Tank debris instead of MPB
This commit is contained in:
ChocoTaco 2023-01-14 16:12:39 -05:00
parent dbf940ed78
commit d95993eeb3

View file

@ -208,8 +208,8 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
weaponNode = 1; weaponNode = 1;
// z0dd - ZOD, 5/07/04. Attempt at squashing the UE bug // z0dd - ZOD, 5/07/04. Attempt at squashing the UE bug
//debrisShapeName = "vehicle_land_assault_debris.dts"; debrisShapeName = "vehicle_land_assault_debris.dts";
debrisShapeName = "vehicle_land_mpbase_debris.dts"; //debrisShapeName = "vehicle_land_mpbase_debris.dts";
debris = ShapeDebris; debris = ShapeDebris;
drag = 0.0; drag = 0.0;
@ -235,7 +235,7 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
isShielded = true; isShielded = true;
rechargeRate = 1.0; rechargeRate = 1.0;
energyPerDamagePoint = 135; energyPerDamagePoint = 142; //was 135
maxEnergy = 400; maxEnergy = 400;
minJetEnergy = 15; minJetEnergy = 15;
jetEnergyDrain = 2.0; jetEnergyDrain = 2.0;