Some work on LCTF

This commit is contained in:
ChocoTaco 2018-07-24 00:18:42 -04:00
parent 45a58d17fd
commit be90903595
3 changed files with 106 additions and 53 deletions

View file

@ -41,6 +41,7 @@ function deleteObjectsFromMapByType(%type)
return; return;
} }
deleteObjectsFromGroupByType(%team1Base0Group, %type); deleteObjectsFromGroupByType(%team1Base0Group, %type);
deleteObjectsFromGroupByType(%team2Base0Group, %type); deleteObjectsFromGroupByType(%team2Base0Group, %type);
} }
@ -77,12 +78,13 @@ function deleteObjectsFromGroupByType(%group, %type)
function deleteNonSCtFObjectsFromMap() function deleteNonSCtFObjectsFromMap()
{ {
deleteObjectsFromGroupByType(MissionGroup, "PhysicalZone");
deleteObjectsFromGroupByType(MissionGroup, "Turret"); deleteObjectsFromGroupByType(MissionGroup, "Turret");
deleteObjectsFromGroupByType(MissionGroup, "StaticShape"); deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
deleteObjectsFromGroupByType(MissionGroup, "TSStatic"); //deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
// deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle"); deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle"); deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
deleteObjectsFromGroupByType(MissionGroup, "Waypoint"); deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
}
}

View file

@ -304,7 +304,59 @@ package SCtFGame
function SCtFGame::missionLoadDone(%game) function SCtFGame::missionLoadDone(%game)
{ {
//default version sets up teams - must be called first... //default version sets up teams - must be called first...
DefaultGame::missionLoadDone(%game); %game.initGameVars(); //set up scoring variables and other game specific globals
// make team0 visible/friendly to all
setSensorGroupAlwaysVisMask(0, 0xffffffff);
setSensorGroupFriendlyMask(0, 0xffffffff);
// update colors:
// - enemy teams are red
// - same team is green
// - team 0 is white
for(%i = 0; %i < 32; %i++)
{
%team = (1 << %i);
setSensorGroupColor(%i, %team, "0 255 0 255");
setSensorGroupColor(%i, ~%team, "255 0 0 255");
setSensorGroupColor(%i, 1, "255 255 255 255");
// setup the team targets (alwyas friendly and visible to same team)
setTargetAlwaysVisMask(%i, %team);
setTargetFriendlyMask(%i, %team);
}
//set up the teams
%game.setUpTeams();
//clear out the team rank array...
for (%i = 0; %i < 32; %i++)
$TeamRank[%i, count] = "";
// objectiveInit has to take place after setupTeams -- objective HUD relies on flags
// having their team set
MissionGroup.objectiveInit();
//initialize the AI system
%game.aiInit();
//need to reset the teams if we switch from say, CTF to Bounty...
// assign the bots team
if ($currentMissionType !$= $previousMissionType)
{
$previousMissionType = $currentMissionType;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl.isAIControlled())
%game.assignClientTeam(%cl);
}
}
//Save off respawn or Siege Team switch information...
if(%game.class !$= "SiegeGame")
MissionGroup.setupPositionMarkers(true);
echo("Default game mission load done.");
for(%i = 1; %i < (%game.numTeams + 1); %i++) for(%i = 1; %i < (%game.numTeams + 1); %i++)
$teamScore[%i] = 0; $teamScore[%i] = 0;
@ -319,6 +371,8 @@ function SCtFGame::missionLoadDone(%game)
echo( "starting camp thread..." ); echo( "starting camp thread..." );
%game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 ); %game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 );
%game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 ); %game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 );
deleteNonSCtFObjectsFromMap();
} }
function SCtFGame::clientMissionDropReady(%game, %client) function SCtFGame::clientMissionDropReady(%game, %client)
@ -1989,9 +2043,4 @@ function SCtFGame::startFlagCollisionSearch(%game, %flag)
// } // }
//} //}
function SCtFGame::missionLoadDone(%game)
{
DefaultGame::missionLoadDone(%game);
deleteNonSCtFObjectsFromMap();
$InvincibleTime = 5 + $Duel_StartInvincibleTime / 1000;
}

View file

@ -31,12 +31,12 @@
addRotationMap("SmallCrossing", CTF, 1, 1); addRotationMap("SmallCrossing", CTF, 1, 1);
addRotationMap("HighOctane", CTF, 1, 1); addRotationMap("HighOctane", CTF, 1, 1);
addRotationMap("TWL2_JaggedClaw", CTF, 1, 1); addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
addRotationMap("S5_Mordacity", CTF, 1, 1); addRotationMap("S5_Mordacity", CTF, 1, 1);
addRotationMap("RoundTheMountain", CTF, 1, 1); addRotationMap("RoundTheMountain", CTF, 1, 1);
addRotationMap("S5_Damnation", CTF, 1, 1); addRotationMap("S5_Damnation", CTF, 1, 1);
addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
addRotationMap("S5_Massive", CTF, 1, 1); addRotationMap("S5_Massive", CTF, 1, 1);
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
addRotationMap("TWL_Stonehenge", CTF, 1, 1); addRotationMap("TWL_Stonehenge", CTF, 1, 1);
addRotationMap("TWL_Feign", CTF, 1, 1); addRotationMap("TWL_Feign", CTF, 1, 1);
addRotationMap("TheFray", CTF, 1, 1); addRotationMap("TheFray", CTF, 1, 1);
@ -292,60 +292,79 @@ addRotationMap("Tombstone", Duel, 1, 1);
// * SpawnCTF Maps * // * SpawnCTF Maps *
// ************************ // ************************
addRotationMap("BeggarsRun", sctf, 0, 0); addRotationMap("BastardForgeLT", sctf, 1, 1);
addRotationMap("FirestormLT", sctf, 1, 1);
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
addRotationMap("SmallCrossingLT", sctf, 1, 1);
addRotationMap("RoundTheMountain", sctf, 1, 1);
addRotationMap("CirclesEdge", sctf, 1, 1);
addRotationMap("HighOctane", sctf, 1, 1);
addRotationMap("JadeValley", sctf, 1, 1);
addRotationMap("TenebrousCTF", sctf, 1, 1);
addRotationMap("TheFray", sctf, 1, 1);
addRotationMap("S5_DamnationLT", sctf, 1, 1);
addRotationMap("S5_Icedance", sctf, 1, 1);
addRotationMap("S5_Mordacity", sctf, 1, 1);
addRotationMap("S5_Silenus", sctf, 1, 1);
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1);
addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1);
addRotationMap("TWL2_HildebrandLT", sctf, 1, 1);
addRotationMap("TWL2_SkylightLT", sctf, 1, 1);
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
addRotationMap("TWL_Feign", sctf, 1, 1);
addRotationMap("TWL_RollercoasterLT", sctf, 1, 1);
addRotationMap("TWL_StonehengeLT", sctf, 1, 1);
addRotationMap("TWL_WilderZoneLT", sctf, 1, 1);
addRotationMap("oasisintensity", sctf, 1, 1);
addRotationMap("berlard", sctf, 1, 1);
addRotationMap("DuelersDelight", sctf, 1, 1);
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
addRotationMap("SmallTimeCTF", sctf, 1, 1);
addRotationMap("Pariah", sctf, 1, 1);
addRotationMap("SmallMelee", sctf, 1, 1);
addRotationMap("ArenaDome", sctf, 1, 1);
addRotationMap("Bulwark", sctf, 1, 1);
addRotationMap("Discord", sctf, 1, 1);
addRotationMap("TitForTat", sctf, 1, 1);
addRotationMap("CloseCombatLT", sctf, 1, 1);
addRotationMap("BeggarsRunLT", sctf, 0, 0);
addRotationMap("Damnation", sctf, 0, 0); addRotationMap("Damnation", sctf, 0, 0);
addRotationMap("DustToDust", sctf, 0, 0); addRotationMap("DustToDust", sctf, 0, 0);
addRotationMap("Firestorm", sctf, 1, 1);
addRotationMap("Minotaur", sctf, 0, 0); addRotationMap("Minotaur", sctf, 0, 0);
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
addRotationMap("DesertofDeath_nef", sctf, 0, 0); addRotationMap("DesertofDeath_nef", sctf, 0, 0);
addRotationMap("Gorgon", sctf, 0, 0); addRotationMap("Gorgon", sctf, 0, 0);
addRotationMap("Titan", sctf, 0, 0); addRotationMap("Titan", sctf, 0, 0);
addRotationMap("SmallCrossing", sctf, 1, 1);
addRotationMap("Signal", sctf, 0, 0); addRotationMap("Signal", sctf, 0, 0);
addRotationMap("Mac_FlagArena", sctf, 0, 0); addRotationMap("Mac_FlagArena", sctf, 0, 0);
addRotationMap("RoundTheMountain", sctf, 1, 1);
addRotationMap("Extractor", sctf, 0, 0); addRotationMap("Extractor", sctf, 0, 0);
addRotationMap("AstersDescent", sctf, 0, 0); addRotationMap("AstersDescent", sctf, 0, 0);
addRotationMap("Azoth", sctf, 0, 0); addRotationMap("Azoth", sctf, 0, 0);
addRotationMap("CirclesEdge", sctf, 1, 1);
addRotationMap("DustLust", sctf, 0, 0); addRotationMap("DustLust", sctf, 0, 0);
addRotationMap("HighOctane", sctf, 1, 1);
addRotationMap("Island", sctf, 1, 1);
addRotationMap("Dire", sctf, 0, 0); addRotationMap("Dire", sctf, 0, 0);
addRotationMap("Disjointed", sctf, 0, 0); addRotationMap("Disjointed", sctf, 0, 0);
addRotationMap("Headstone", sctf, 0, 0); addRotationMap("Headstone", sctf, 0, 0);
addRotationMap("JadeValley", sctf, 1, 1);
addRotationMap("Mirage", sctf, 0, 0); addRotationMap("Mirage", sctf, 0, 0);
addRotationMap("Peak", sctf, 0, 0); addRotationMap("Peak", sctf, 0, 0);
addRotationMap("Snowcone", sctf, 0, 0); addRotationMap("Snowcone", sctf, 0, 0);
addRotationMap("TenebrousCTF", sctf, 1, 1);
addRotationMap("TheFray", sctf, 1, 1);
addRotationMap("S5_Centaur", sctf, 0, 0); addRotationMap("S5_Centaur", sctf, 0, 0);
addRotationMap("S5_Damnation", sctf, 1, 1);
addRotationMap("S5_Drache", sctf, 0, 0); addRotationMap("S5_Drache", sctf, 0, 0);
addRotationMap("S5_HawkingHeat", sctf, 0, 0); addRotationMap("S5_HawkingHeat", sctf, 0, 0);
addRotationMap("S5_Icedance", sctf, 1, 1);
addRotationMap("S5_Massive", sctf, 0, 0); addRotationMap("S5_Massive", sctf, 0, 0);
addRotationMap("S5_Mimicry", sctf, 0, 0); addRotationMap("S5_Mimicry", sctf, 0, 0);
addRotationMap("S5_Misadventure", sctf, 0, 0); addRotationMap("S5_Misadventure", sctf, 0, 0);
addRotationMap("S5_Mordacity", sctf, 1, 1);
addRotationMap("S5_Reynard", sctf, 0, 0); addRotationMap("S5_Reynard", sctf, 0, 0);
addRotationMap("S5_Sherman", sctf, 0, 0); addRotationMap("S5_Sherman", sctf, 0, 0);
addRotationMap("S5_Silenus", sctf, 1, 1);
addRotationMap("S5_Woodymyrk", sctf, 0, 0); addRotationMap("S5_Woodymyrk", sctf, 0, 0);
addRotationMap("S8_Cardiac", sctf, 0, 0); addRotationMap("S8_Cardiac", sctf, 0, 0);
addRotationMap("S8_Geothermal", sctf, 0, 0); addRotationMap("S8_Geothermal", sctf, 0, 0);
addRotationMap("S8_Opus", sctf, 0, 0); addRotationMap("S8_Opus", sctf, 0, 0);
addRotationMap("S8_Zilch", sctf, 0, 0); addRotationMap("S8_Zilch", sctf, 0, 0);
addRotationMap("TWL2_CanyonCrusadeDeluxe", sctf, 1, 1);
addRotationMap("TWL2_Celerity", sctf, 0, 0); addRotationMap("TWL2_Celerity", sctf, 0, 0);
addRotationMap("TWL2_Crevice", sctf, 0, 0); addRotationMap("TWL2_Crevice", sctf, 0, 0);
addRotationMap("TWL2_Drifts", sctf, 0, 0); addRotationMap("TWL2_Drifts", sctf, 0, 0);
addRotationMap("TWL2_Drorck", sctf, 0, 0); addRotationMap("TWL2_Drorck", sctf, 0, 0);
addRotationMap("TWL2_FrozenGlory", sctf, 0, 0); addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
addRotationMap("TWL2_FrozenHope", sctf, 1, 1);
addRotationMap("TWL2_Hildebrand", sctf, 1, 1);
addRotationMap("TWL2_IceDagger", sctf, 0, 0); addRotationMap("TWL2_IceDagger", sctf, 0, 0);
addRotationMap("TWL2_JaggedClaw", sctf, 0, 0); addRotationMap("TWL2_JaggedClaw", sctf, 0, 0);
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0); addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
@ -354,9 +373,7 @@ addRotationMap("TWL2_Norty", sctf, 0, 0);
addRotationMap("TWL2_Ocular", sctf, 0, 0); addRotationMap("TWL2_Ocular", sctf, 0, 0);
addRotationMap("TWL2_RoughLand", sctf, 0, 0); addRotationMap("TWL2_RoughLand", sctf, 0, 0);
addRotationMap("TWL2_Ruined", sctf, 0, 0); addRotationMap("TWL2_Ruined", sctf, 0, 0);
addRotationMap("TWL2_Skylight", sctf, 1, 1);
addRotationMap("TWL_BaNsHee", sctf, 0, 0); addRotationMap("TWL_BaNsHee", sctf, 0, 0);
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
addRotationMap("TWL_Boss", sctf, 0, 0); addRotationMap("TWL_Boss", sctf, 0, 0);
addRotationMap("TWL_Cinereous", sctf, 0, 0); addRotationMap("TWL_Cinereous", sctf, 0, 0);
addRotationMap("TWL_Crossfire", sctf, 0, 0); addRotationMap("TWL_Crossfire", sctf, 0, 0);
@ -365,39 +382,24 @@ addRotationMap("TWL_OsIris", sctf, 0, 0);
addRotationMap("TWL_Clusterfuct", sctf, 0, 0); addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
addRotationMap("TWL_Curtilage", sctf, 0, 0); addRotationMap("TWL_Curtilage", sctf, 0, 0);
addRotationMap("TWL_Damnation", sctf, 0, 0); addRotationMap("TWL_Damnation", sctf, 0, 0);
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0); addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0);
addRotationMap("TWL_Deserted", sctf, 0, 0); addRotationMap("TWL_Deserted", sctf, 0, 0);
addRotationMap("TWL_Feign", sctf, 1, 1);
addRotationMap("TWL_Frostclaw", sctf, 0, 0); addRotationMap("TWL_Frostclaw", sctf, 0, 0);
addRotationMap("TWL_Magamatic", sctf, 0, 0); addRotationMap("TWL_Magamatic", sctf, 0, 0);
addRotationMap("TWL_Neve", sctf, 0, 0); addRotationMap("TWL_Neve", sctf, 0, 0);
addRotationMap("TWL_Pandemonium", sctf, 0, 0); addRotationMap("TWL_Pandemonium", sctf, 0, 0);
addRotationMap("TWL_Ramparts", sctf, 0, 0); addRotationMap("TWL_Ramparts", sctf, 0, 0);
addRotationMap("TWL_Stonehenge", sctf, 1, 1);
addRotationMap("TWL_Titan", sctf, 0, 0); addRotationMap("TWL_Titan", sctf, 0, 0);
addRotationMap("TWL_WilderZone", sctf, 1, 1);
addRotationMap("oasisintensity", sctf, 1, 1);
addRotationMap("DehSwamp", sctf, 0, 0); addRotationMap("DehSwamp", sctf, 0, 0);
addRotationMap("TWL_Rollercoaster", sctf, 0, 0);
addRotationMap("berlard", sctf, 1, 1);
addRotationMap("HostileLoch", sctf, 0, 0); addRotationMap("HostileLoch", sctf, 0, 0);
addRotationMap("DevilsElbow", sctf, 0, 0); addRotationMap("DevilsElbow", sctf, 0, 0);
addRotationMap("DuelersDelight", sctf, 1, 1);
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
addRotationMap("Camelland", sctf, 0, 0); addRotationMap("Camelland", sctf, 0, 0);
addRotationMap("SmallTimeCTF", sctf, 1, 1);
addRotationMap("Pariah", sctf, 1, 1);
addRotationMap("SmallDesertofDeath", sctf, 0, 0); addRotationMap("SmallDesertofDeath", sctf, 0, 0);
addRotationMap("SmallMelee", sctf, 1, 1);
addRotationMap("ShortFall", sctf, 0, 0); addRotationMap("ShortFall", sctf, 0, 0);
addRotationMap("ArenaDome", sctf, 1, 1);
addRotationMap("Bulwark", sctf, 1, 1);
addRotationMap("Discord", sctf, 1, 1);
addRotationMap("Fallout", sctf, 0, 0); addRotationMap("Fallout", sctf, 0, 0);
addRotationMap("SoylentGreen", sctf, 0, 0); addRotationMap("SoylentGreen", sctf, 0, 0);
addRotationMap("TitForTat", sctf, 1, 1); addRotationMap("Island", sctf, 0, 0);
addRotationMap("CloseCombat", sctf, 1, 1);
@ -405,7 +407,7 @@ addRotationMap("CloseCombat", sctf, 1, 1);
// * Siege Maps * // * Siege Maps *
// ************************ // ************************
//addRotationMap("Isleofman", siege, 1, 1); addRotationMap("Isleofman", siege, 1, 1);
//addRotationMap("Trident", siege, 1, 1); addRotationMap("Trident", siege, 1, 1);
//addRotationMap("Alcatraz", siege, 1, 1); addRotationMap("Alcatraz", siege, 1, 1);