mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
Various changes and tweaks
MapRotation and MapLimits Few color changes
This commit is contained in:
parent
4440bc1454
commit
45a58d17fd
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@ -39,7 +39,7 @@ function PlayerNotify::AtSpawn( %game, %client, %respawn )
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if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount ) {
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//If on, has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 0) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c3Enabled.~wfx/misc/nexus_cap.wav');
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
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$NoBaseRapeNotifyCount = 0;
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}
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}
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@ -47,7 +47,7 @@ function PlayerNotify::AtSpawn( %game, %client, %respawn )
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//NoBaseRape is off
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//Has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 1) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c3Disabled.~wfx/misc/diagnostic_on.wav');
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
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$NoBaseRapeNotifyCount = 1;
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}
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}
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@ -25,7 +25,7 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
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//Has the client gotten the notification already
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if($TeamBalanceNotifyCount !$= 1) {
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//If unbalanced, send a notification. Will continue to send notifications until teams are balanced.
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messageAll('MsgTeamBalanceNotify', 'Teams are unbalanced.');
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.');
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//Only get the notification once per spawn.
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$TeamBalanceNotifyCount = 1;
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//Reset Stat
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@ -39,7 +39,7 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
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//Has the client gotten the notification already
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if($BalancedCount !$= 1) {
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//If balanced, send a notification.
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messageAll('MsgTeamBalanceNotify', 'Teams are balanced.');
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messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
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//Only get the balance notification once.
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$BalancedCount = 1;
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//Reset Unbalanced
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@ -53,7 +53,7 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
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if( ($PlayerCount[1] - $PlayerCount[2]) >= 3 || ($PlayerCount[2] - $PlayerCount[1]) >= 3 ) {
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//Run it once
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if($StatsBalanceCount !$= 1) {
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messageAll('MsgTeamBalanceNotify', 'It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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messageAll('MsgTeamBalanceNotify', '\c1It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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$StatsBalanceCount = 1;
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}
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}
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8
autoexec/security.cs
Normal file
8
autoexec/security.cs
Normal file
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@ -0,0 +1,8 @@
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memPatch("A3C300","A370C3A300E8D609A0FF8B46205053E98103A0FF");
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memPatch("A3C330","C70570C3A30000000000E8A109A0FF8B462085C0E96D03A0FF");
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memPatch("A3C400","E80BFB9FFF6089C38B1570C3A300B8FF00000029D039C37D0661E92509A0FFA380C3A30061A180C3A300E91509A0FF");
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memPatch("A3C430","E8DBFA9FFF6089C38B1570C3A300B8FF00000029D039C37D0661E9A009A0FFA380C3A30061A180C3A300E99009A0FF");
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memPatch("43C68B","E970FC5F00");
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memPatch("43C6AC","E97FFC5F00");
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memPatch("43CD3F","E9BCF65F00");
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memPatch("43CDEA","E941F65F00");
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@ -31,194 +31,194 @@
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addRotationMap("SmallCrossing", CTF, 1, 1);
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addRotationMap("HighOctane", CTF, 1, 1);
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addRotationMap("RoundTheMountain", CTF, 1, 1);
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addRotationMap("S5_Massive", CTF, 1, 1);
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addRotationMap("TheFray", CTF, 1, 1);
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addRotationMap("TWL2_Skylight", CTF, 1, 1);
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addRotationMap("Rollercoaster_nef", CTF, 1, 1);
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addRotationMap("SmallTimeCTF", CTF, 1, 1);
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addRotationMap("TWL2_Ocular", CTF, 1, 1);
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addRotationMap("S5_Damnation", CTF, 1, 1);
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addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
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addRotationMap("Logans_Run", CTF, 1, 1);
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addRotationMap("S5_Mordacity", CTF, 1, 1);
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addRotationMap("RoundTheMountain", CTF, 1, 1);
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addRotationMap("S5_Damnation", CTF, 1, 1);
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addRotationMap("S5_Massive", CTF, 1, 1);
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addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
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addRotationMap("TWL_Stonehenge", CTF, 1, 1);
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addRotationMap("TWL_Feign", CTF, 1, 1);
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addRotationMap("TheFray", CTF, 1, 1);
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addRotationMap("oasisintensity", CTF, 1, 1);
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addRotationMap("DangerousCrossing_nef", CTF, 1, 1);
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addRotationMap("TWL2_Skylight", CTF, 1, 1);
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addRotationMap("SmallTimeCTF", CTF, 1, 1);
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addRotationMap("TWL2_Hildebrand", CTF, 1, 1);
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addRotationMap("TWL2_Ocular", CTF, 1, 1);
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addRotationMap("Dire", CTF, 1, 1);
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addRotationMap("berlard", CTF, 1, 1);
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addRotationMap("DangerousCrossing_nef", CTF, 1, 1);
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addRotationMap("HostileLoch", CTF, 1, 1);
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addRotationMap("Minotaur", CTF, 1, 1);
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addRotationMap("S8_Opus", CTF, 1, 1);
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addRotationMap("BeggarsRun", CTF, 1, 1);
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addRotationMap("TitForTat", CTF, 1, 1);
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addRotationMap("Signal", CTF, 1, 1);
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addRotationMap("Headstone", CTF, 1, 1);
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addRotationMap("Fenix", CTF, 1, 1);
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addRotationMap("Mac_FlagArena", CTF, 1, 1);
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addRotationMap("S5_Centaur", CTF, 1, 1);
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addRotationMap("S8_Cardiac", CTF, 1, 1);
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addRotationMap("CirclesEdge", CTF, 1, 1);
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addRotationMap("S5_Icedance", CTF, 1, 1);
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addRotationMap("Bulwark", CTF, 1, 1);
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addRotationMap("TWL_WoodyMyrk", CTF, 1, 1);
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addRotationMap("Discord", CTF, 1, 1);
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addRotationMap("TWL2_Hildebrand", CTF, 1, 1);
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addRotationMap("NatureMagic", CTF, 1, 1);
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addRotationMap("DesertofDeath_nef", CTF, 0, 0);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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addRotationMap("Pariah", CTF, 1, 1);
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addRotationMap("TWL_WilderZone", CTF, 1, 1);
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addRotationMap("Mirage", CTF, 1, 1);
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addRotationMap("S5_Mimicry", CTF, 1, 1);
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addRotationMap("Infernus", CTF, 1, 1);
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addRotationMap("TWL_Snowblind", CTF, 1, 1);
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addRotationMap("SmallMelee", CTF, 1, 1);
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addRotationMap("Gorgon", CTF, 1, 0);
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addRotationMap("Hillside", CTF, 1, 0);
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addRotationMap("IceRidge_nef", CTF, 1, 0);
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addRotationMap("Lakefront", CTF, 1, 1);
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addRotationMap("Magmatic", CTF, 1, 1);
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addRotationMap("TWL2_Celerity", CTF, 1, 1);
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addRotationMap("TWL_BeachBlitz", CTF, 1, 1);
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addRotationMap("TWL2_Magnum", CTF, 1, 1);
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addRotationMap("Logans_Run", CTF, 1, 1);
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addRotationMap("Rollercoaster_nef", CTF, 1, 1);
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addRotationMap("MoonDance", CTF, 1, 1);
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addRotationMap("Raindance_nef", CTF, 1, 1);
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addRotationMap("Circleofstones", CTF, 1, 1);
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addRotationMap("Hillside", CTF, 1, 1);
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addRotationMap("TWL2_RoughLand", CTF, 1, 1);
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addRotationMap("S8_Geothermal", CTF, 1, 1);
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addRotationMap("Lakefront", CTF, 1, 1);
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addRotationMap("TWL_Magamatic", CTF, 1, 1);
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addRotationMap("TWL2_FrozenGlory", CTF, 1, 1);
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addRotationMap("ShockRidge", CTF, 1, 1);
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addRotationMap("TWL2_Bleed", CTF, 1, 1);
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addRotationMap("TWL2_BlueMoon", CTF, 1, 1);
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addRotationMap("Blastside_nef", CTF, 1, 1);
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addRotationMap("ShortFall", CTF, 1, 1);
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addRotationMap("ArenaDome", CTF, 1, 1);
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addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 1);
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addRotationMap("IceRidge_nef", CTF, 1, 0);
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addRotationMap("Ramparts", CTF, 1, 0);
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addRotationMap("Sandstorm", CTF, 1, 0);
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addRotationMap("Scarabrae_nef", CTF, 0, 0);
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addRotationMap("ShockRidge", CTF, 1, 0);
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addRotationMap("Starfallen", CTF, 1, 0);
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addRotationMap("Stonehenge_nef", CTF, 1, 0);
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addRotationMap("Sub-zero", CTF, 1, 0);
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addRotationMap("Surreal", CTF, 1, 0);
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addRotationMap("Titan", CTF, 0, 0);
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addRotationMap("Extractor", CTF, 1, 0);
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addRotationMap("Extractor", CTF, 0, 0);
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addRotationMap("AstersDescent", CTF, 1, 0);
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addRotationMap("Azoth", CTF, 1, 0);
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addRotationMap("BattleGrove", CTF, 1, 0);
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addRotationMap("Azoth", CTF, 0, 0);
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addRotationMap("BattleGrove", CTF, 0, 0);
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addRotationMap("BerylBasin", CTF, 1, 0);
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addRotationMap("Durango", CTF, 1, 0);
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addRotationMap("DustLust", CTF, 1, 0);
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addRotationMap("Infernus", CTF, 1, 1);
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addRotationMap("Durango", CTF, 0, 0);
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addRotationMap("DustLust", CTF, 0, 0);
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addRotationMap("Island", CTF, 1, 0);
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addRotationMap("Disjointed", CTF, 1, 0);
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addRotationMap("Disjointed", CTF, 0, 0);
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addRotationMap("FullCircle", CTF, 1, 0);
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addRotationMap("Headstone", CTF, 1, 1);
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addRotationMap("IceGulch", CTF, 1, 0);
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addRotationMap("JadeValley", CTF, 1, 0);
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addRotationMap("Mirage", CTF, 1, 1);
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addRotationMap("MountainMist", CTF, 1, 0);
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addRotationMap("Peak", CTF, 1, 0);
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addRotationMap("Pendulum", CTF, 1, 0);
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addRotationMap("Snowcone", CTF, 1, 0);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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addRotationMap("MoonDance", CTF, 1, 1);
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addRotationMap("Circleofstones", CTF, 1, 1);
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addRotationMap("IceGulch", CTF, 0, 0);
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addRotationMap("JadeValley", CTF, 0, 0);
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addRotationMap("MountainMist", CTF, 0, 0);
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addRotationMap("Peak", CTF, 0, 0);
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addRotationMap("Pendulum", CTF, 0, 0);
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addRotationMap("Snowcone", CTF, 0, 0);
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addRotationMap("S5_Drache", CTF, 1, 0);
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addRotationMap("S5_HawkingHeat", CTF, 1, 0);
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addRotationMap("S5_Mimicry", CTF, 1, 1);
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addRotationMap("S5_Misadventure", CTF, 1, 0);
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addRotationMap("S5_Reynard", CTF, 1, 0);
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addRotationMap("S5_Sherman", CTF, 1, 0);
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addRotationMap("S5_Silenus", CTF, 1, 0);
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addRotationMap("S5_Woodymyrk", CTF, 1, 0);
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addRotationMap("S8_CentralDogma", CTF, 1, 0);
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addRotationMap("S8_Geothermal", CTF, 1, 0);
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addRotationMap("S8_Mountking", CTF, 1, 0);
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addRotationMap("S8_Opus", CTF, 1, 1);
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addRotationMap("S8_Zilch", CTF, 1, 0);
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addRotationMap("TWL2_Bleed", CTF, 1, 0);
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addRotationMap("TWL2_BlueMoon", CTF, 1, 0);
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addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
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addRotationMap("TWL2_Celerity", CTF, 1, 1);
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addRotationMap("S8_CentralDogma", CTF, 0, 0);
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addRotationMap("S8_Mountking", CTF, 0, 0);
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addRotationMap("S8_Zilch", CTF, 0, 0);
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addRotationMap("TWL2_CloakOfNight", CTF, 1, 0);
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addRotationMap("TWL2_Crevice", CTF, 1, 0);
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addRotationMap("TWL2_Dissention", CTF, 1, 0);
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addRotationMap("TWL2_Crevice", CTF, 0, 0);
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addRotationMap("TWL2_Dissention", CTF, 0, 0);
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addRotationMap("TWL2_Drifts", CTF, 1, 0);
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addRotationMap("TWL2_Drorck", CTF, 1, 0);
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addRotationMap("TWL2_FrozenGlory", CTF, 1, 0);
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addRotationMap("TWL2_FrozenHope", CTF, 1, 1);
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addRotationMap("TWL2_IceDagger", CTF, 1, 0);
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addRotationMap("TWL2_Magnum", CTF, 1, 1);
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addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 0);
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addRotationMap("TWL2_Drorck", CTF, 0, 0);
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addRotationMap("TWL2_FrozenHope", CTF, 1, 0);
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addRotationMap("TWL2_IceDagger", CTF, 0, 0);
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addRotationMap("TWL2_MuddySwamp", CTF, 1, 0);
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addRotationMap("TWL2_Norty", CTF, 1, 0);
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addRotationMap("TWL2_RoughLand", CTF, 1, 0);
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addRotationMap("TWL2_Norty", CTF, 0, 0);
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addRotationMap("TWL2_Ruined", CTF, 1, 0);
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addRotationMap("TWL_Abaddon", CTF, 1, 0);
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addRotationMap("TWL_BaNsHee", CTF, 1, 0);
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addRotationMap("TWL_BeachBlitz", CTF, 1, 0);
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addRotationMap("TWL_Boss", CTF, 1, 0);
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addRotationMap("TWL_Abaddon", CTF, 0, 0);
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addRotationMap("TWL_BaNsHee", CTF, 0, 0);
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addRotationMap("TWL_Boss", CTF, 0, 0);
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addRotationMap("TWL_Chokepoint", CTF, 1, 0);
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addRotationMap("TWL_Cinereous", CTF, 1, 1);
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addRotationMap("TWL_Crossfire", CTF, 1, 1);
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addRotationMap("TWL_Cinereous", CTF, 1, 0);
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addRotationMap("TWL_Crossfire", CTF, 1, 0);
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addRotationMap("TWL_NoShelter", CTF, 1, 0);
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addRotationMap("TWL_OsIris", CTF, 1, 1);
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addRotationMap("TWL_Clusterfuct", CTF, 1, 0);
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addRotationMap("TWL_Curtilage", CTF, 1, 0);
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addRotationMap("TWL_Damnation", CTF, 1, 1);
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addRotationMap("TWL_DangerousCrossing", CTF, 1, 1);
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addRotationMap("TWL_OsIris", CTF, 1, 0);
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addRotationMap("TWL_Clusterfuct", CTF, 0, 0);
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addRotationMap("TWL_Curtilage", CTF, 0, 0);
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addRotationMap("TWL_Damnation", CTF, 0, 0);
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addRotationMap("TWL_DangerousCrossing", CTF, 1, 0);
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addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0);
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addRotationMap("TWL_Deserted", CTF, 1, 0);
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addRotationMap("TWL_Feign", CTF, 1, 1);
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addRotationMap("TWL_Frostclaw", CTF, 1, 0);
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addRotationMap("TWL_Frozen", CTF, 1, 0);
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addRotationMap("TWL_Harvester", CTF, 1, 0);
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addRotationMap("TWL_Horde", CTF, 1, 0);
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addRotationMap("TWL_Frozen", CTF, 0, 0);
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addRotationMap("TWL_Harvester", CTF, 0, 0);
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addRotationMap("TWL_Horde", CTF, 0, 0);
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addRotationMap("TWL_Katabatic", CTF, 1, 0);
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addRotationMap("TWL_Magamatic", CTF, 1, 0);
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addRotationMap("TWL_Neve", CTF, 0, 0);
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addRotationMap("TWL_Pandemonium", CTF, 1, 0);
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addRotationMap("TWL_Ramparts", CTF, 1, 0);
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addRotationMap("TWL_Sandstorm", CTF, 1, 0);
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addRotationMap("TWL_Pandemonium", CTF, 0, 0);
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addRotationMap("TWL_Ramparts", CTF, 0, 0);
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addRotationMap("TWL_Sandstorm", CTF, 0, 0);
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addRotationMap("TWL_Starfallen", CTF, 1, 0);
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addRotationMap("TWL_Stonehenge", CTF, 1, 1);
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addRotationMap("TWL_SubZero", CTF, 1, 0);
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addRotationMap("TWL_Titan", CTF, 1, 0);
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addRotationMap("TWL_WilderZone", CTF, 1, 1);
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addRotationMap("TWL_Snowblind", CTF, 1, 0);
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addRotationMap("TWL_WoodyMyrk", CTF, 0, 0);
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addRotationMap("Vauban", CTF, 1, 0);
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addRotationMap("Glade", CTF, 1, 0);
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addRotationMap("oasisintensity", CTF, 1, 1);
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addRotationMap("WindyGap", CTF, 1, 0);
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addRotationMap("OctoberRust", CTF, 1, 0);
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addRotationMap("HostileLoch", CTF, 1, 1);
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addRotationMap("DevilsElbow", CTF, 1, 0);
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addRotationMap("OctoberRust", CTF, 0, 0);
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addRotationMap("DevilsElbow", CTF, 0, 0);
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addRotationMap("Pantheon", CTF, 1, 0);
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addRotationMap("Coppersky", CTF, 1, 0);
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addRotationMap("Fenix", CTF, 1, 1);
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addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 1);
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addRotationMap("CloudCity", CTF, 1, 0);
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addRotationMap("ConstructionYard", CTF, 1, 0);
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addRotationMap("CloudCity", CTF, 0, 0);
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addRotationMap("ConstructionYard", CTF, 0, 0);
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addRotationMap("Archipelago", CTF, 0, 0);
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addRotationMap("BeggarsRun", CTF, 1, 1);
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addRotationMap("Damnation", CTF, 0, 0);
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addRotationMap("DeathBirdsFly", CTF, 0, 0);
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addRotationMap("Desiccator", CTF, 0, 0);
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addRotationMap("DustToDust", CTF, 0, 0);
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addRotationMap("Firestorm", CTF, 1, 0);
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addRotationMap("Katabatic", CTF, 1, 0);
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addRotationMap("Minotaur", CTF, 1, 1);
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addRotationMap("Katabatic", CTF, 0, 0);
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addRotationMap("Quagmire", CTF, 0, 0);
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addRotationMap("Recalescence", CTF, 0, 0);
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addRotationMap("Reversion", CTF, 0, 0);
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addRotationMap("RiverDance", CTF, 1, 0);
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addRotationMap("RiverDance", CTF, 0, 0);
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addRotationMap("Sanctuary", CTF, 0, 0);
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addRotationMap("Slapdash", CTF, 0, 0);
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addRotationMap("ThinIce", CTF, 0, 0);
|
||||
addRotationMap("Tombstone", CTF, 0, 0);
|
||||
addRotationMap("AcidRain", CTF, 1, 0);
|
||||
addRotationMap("Blastside_nef", CTF, 1, 0);
|
||||
addRotationMap("Broadside_nef", CTF, 0, 0);
|
||||
addRotationMap("Confusco", CTF, 1, 0);
|
||||
addRotationMap("Camelland", CTF, 1, 0);
|
||||
addRotationMap("Confusco", CTF, 0, 0);
|
||||
addRotationMap("Camelland", CTF, 0, 0);
|
||||
addRotationMap("SandOcean", CTF, 1, 0);
|
||||
addRotationMap("HighTrepidation", CTF, 1, 0);
|
||||
addRotationMap("SmallDesertofDeath", CTF, 1, 0);
|
||||
addRotationMap("Agorazscium", CTF, 1, 0);
|
||||
addRotationMap("ShortFall", CTF, 1, 1);
|
||||
addRotationMap("ArenaDome", CTF, 1, 1);
|
||||
addRotationMap("BasinFury", CTF, 1, 0);
|
||||
addRotationMap("Cadaver", CTF, 1, 0);
|
||||
addRotationMap("HighTrepidation", CTF, 0, 0);
|
||||
addRotationMap("SmallDesertofDeath", CTF, 0, 0);
|
||||
addRotationMap("Agorazscium", CTF, 0, 0);
|
||||
addRotationMap("BasinFury", CTF, 0, 0);
|
||||
addRotationMap("Cadaver", CTF, 0, 0);
|
||||
addRotationMap("Fallout", CTF, 1, 0);
|
||||
addRotationMap("EivoItoxico", CTF, 1, 0);
|
||||
addRotationMap("EivoItoxico", CTF, 0, 0);
|
||||
addRotationMap("Einfach", CTF, 0, 0);
|
||||
addRotationMap("Nightdance", CTF, 1, 0);
|
||||
addRotationMap("PicnicTable", CTF, 1, 1);
|
||||
addRotationMap("PicnicTable", CTF, 0, 0);
|
||||
addRotationMap("TheClocktower", CTF, 1, 0);
|
||||
addRotationMap("Surro", CTF, 1, 0);
|
||||
addRotationMap("StarIce", CTF, 1, 0);
|
||||
addRotationMap("SoylentGreen", CTF, 1, 1);
|
||||
addRotationMap("SoylentGreen", CTF, 1, 0);
|
||||
addRotationMap("ks_braistv" , CTF, 1, 0);
|
||||
addRotationMap("Hostility", CTF, 1, 0);
|
||||
addRotationMap("HighWire", CTF, 1, 0);
|
||||
addRotationMap("Hostility", CTF, 0, 0);
|
||||
addRotationMap("HighWire", CTF, 0, 0);
|
||||
addRotationMap("FilteredDust", CTF, 1, 0);
|
||||
addRotationMap("CloudBurst", CTF, 1, 0);
|
||||
addRotationMap("CloseCombat", CTF, 1, 1);
|
||||
addRotationMap("CloseCombat", CTF, 1, 0);
|
||||
addRotationMap("Choke", CTF, 1, 0);
|
||||
addRotationMap("DesertofDeath_nef", CTF, 0, 0);
|
||||
addRotationMap("Gorgon", CTF, 1, 0);
|
||||
addRotationMap("Magmatic", CTF, 0, 0);
|
||||
addRotationMap("Sub-zero", CTF, 1, 0);
|
||||
|
||||
|
||||
// ********************
|
||||
|
|
@ -228,22 +228,22 @@ addRotationMap("Choke", CTF, 1, 0);
|
|||
|
||||
addRotationMap("VaubanLak", LakRabbit, 1, 1);
|
||||
addRotationMap("MiniSunDried", LakRabbit, 1, 1);
|
||||
addRotationMap("SkinnyDipLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Sundance", LakRabbit, 1, 1);
|
||||
addRotationMap("TWL_BeachBlitzLak", LakRabbit, 1, 1);
|
||||
addRotationMap("DesertofDeathLak", LakRabbit, 1, 1);
|
||||
addRotationMap("TreasureIslandLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Raindance_nefLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SunDriedLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SkinnyDipLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SolsDescentLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Crater71Lak", LakRabbit, 1, 1);
|
||||
addRotationMap("SaddiesHill", LakRabbit, 1, 1);
|
||||
addRotationMap("GodsRiftLak", LakRabbit, 1, 0);
|
||||
addRotationMap("HavenLak", LakRabbit, 1, 1);
|
||||
addRotationMap("LushLak", LakRabbit, 1, 1);
|
||||
addRotationMap("PhasmaDustLak", LakRabbit, 1, 1);
|
||||
addRotationMap("BoxLak", LakRabbit, 1, 0);
|
||||
addRotationMap("TreasureIslandLak", LakRabbit, 1, 1);
|
||||
addRotationMap("DamnnationLak", LakRabbit, 1, 0);
|
||||
addRotationMap("DesertofDeathLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Raindance_nefLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SolsDescentLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Crater71Lak", LakRabbit, 1, 1);
|
||||
addRotationMap("TitanLak", LakRabbit, 1, 0);
|
||||
addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0);
|
||||
addRotationMap("SandStormLak", LakRabbit, 1, 0);
|
||||
|
|
@ -292,110 +292,110 @@ addRotationMap("Tombstone", Duel, 1, 1);
|
|||
// * SpawnCTF Maps *
|
||||
// ************************
|
||||
|
||||
addRotationMap("BeggarsRun", sctf, 1, 0);
|
||||
addRotationMap("BeggarsRun", sctf, 0, 0);
|
||||
addRotationMap("Damnation", sctf, 0, 0);
|
||||
addRotationMap("DustToDust", sctf, 1, 0);
|
||||
addRotationMap("DustToDust", sctf, 0, 0);
|
||||
addRotationMap("Firestorm", sctf, 1, 1);
|
||||
addRotationMap("Minotaur", sctf, 0, 0);
|
||||
addRotationMap("DangerousCrossing_nef", sctf, 1, 0);
|
||||
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
|
||||
addRotationMap("DesertofDeath_nef", sctf, 0, 0);
|
||||
addRotationMap("Gorgon", sctf, 1, 1);
|
||||
addRotationMap("Titan", sctf, 1, 0);
|
||||
addRotationMap("Gorgon", sctf, 0, 0);
|
||||
addRotationMap("Titan", sctf, 0, 0);
|
||||
addRotationMap("SmallCrossing", sctf, 1, 1);
|
||||
addRotationMap("Signal", sctf, 1, 1);
|
||||
addRotationMap("Mac_FlagArena", sctf, 1, 1);
|
||||
addRotationMap("Signal", sctf, 0, 0);
|
||||
addRotationMap("Mac_FlagArena", sctf, 0, 0);
|
||||
addRotationMap("RoundTheMountain", sctf, 1, 1);
|
||||
addRotationMap("Extractor", sctf, 1, 0);
|
||||
addRotationMap("AstersDescent", sctf, 1, 1);
|
||||
addRotationMap("Azoth", sctf, 1, 0);
|
||||
addRotationMap("Extractor", sctf, 0, 0);
|
||||
addRotationMap("AstersDescent", sctf, 0, 0);
|
||||
addRotationMap("Azoth", sctf, 0, 0);
|
||||
addRotationMap("CirclesEdge", sctf, 1, 1);
|
||||
addRotationMap("DustLust", sctf, 1, 1);
|
||||
addRotationMap("DustLust", sctf, 0, 0);
|
||||
addRotationMap("HighOctane", sctf, 1, 1);
|
||||
addRotationMap("Island", sctf, 1, 1);
|
||||
addRotationMap("Dire", sctf, 1, 1);
|
||||
addRotationMap("Disjointed", sctf, 1, 0);
|
||||
addRotationMap("Headstone", sctf, 1, 0);
|
||||
addRotationMap("Dire", sctf, 0, 0);
|
||||
addRotationMap("Disjointed", sctf, 0, 0);
|
||||
addRotationMap("Headstone", sctf, 0, 0);
|
||||
addRotationMap("JadeValley", sctf, 1, 1);
|
||||
addRotationMap("Mirage", sctf, 1, 1);
|
||||
addRotationMap("Peak", sctf, 1, 0);
|
||||
addRotationMap("Snowcone", sctf, 1, 1);
|
||||
addRotationMap("Tenebroussctf", sctf, 1, 1);
|
||||
addRotationMap("Mirage", sctf, 0, 0);
|
||||
addRotationMap("Peak", sctf, 0, 0);
|
||||
addRotationMap("Snowcone", sctf, 0, 0);
|
||||
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
||||
addRotationMap("TheFray", sctf, 1, 1);
|
||||
addRotationMap("S5_Centaur", sctf, 1, 0);
|
||||
addRotationMap("S5_Centaur", sctf, 0, 0);
|
||||
addRotationMap("S5_Damnation", sctf, 1, 1);
|
||||
addRotationMap("S5_Drache", sctf, 1, 1);
|
||||
addRotationMap("S5_HawkingHeat", sctf, 1, 0);
|
||||
addRotationMap("S5_Drache", sctf, 0, 0);
|
||||
addRotationMap("S5_HawkingHeat", sctf, 0, 0);
|
||||
addRotationMap("S5_Icedance", sctf, 1, 1);
|
||||
addRotationMap("S5_Massive", sctf, 1, 1);
|
||||
addRotationMap("S5_Mimicry", sctf, 1, 1);
|
||||
addRotationMap("S5_Misadventure", sctf, 1, 0);
|
||||
addRotationMap("S5_Massive", sctf, 0, 0);
|
||||
addRotationMap("S5_Mimicry", sctf, 0, 0);
|
||||
addRotationMap("S5_Misadventure", sctf, 0, 0);
|
||||
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
||||
addRotationMap("S5_Reynard", sctf, 1, 0);
|
||||
addRotationMap("S5_Sherman", sctf, 1, 0);
|
||||
addRotationMap("S5_Reynard", sctf, 0, 0);
|
||||
addRotationMap("S5_Sherman", sctf, 0, 0);
|
||||
addRotationMap("S5_Silenus", sctf, 1, 1);
|
||||
addRotationMap("S5_Woodymyrk", sctf, 1, 1);
|
||||
addRotationMap("S8_Cardiac", sctf, 1, 1);
|
||||
addRotationMap("S5_Woodymyrk", sctf, 0, 0);
|
||||
addRotationMap("S8_Cardiac", sctf, 0, 0);
|
||||
addRotationMap("S8_Geothermal", sctf, 0, 0);
|
||||
addRotationMap("S8_Opus", sctf, 1, 1);
|
||||
addRotationMap("S8_Zilch", sctf, 1, 1);
|
||||
addRotationMap("S8_Opus", sctf, 0, 0);
|
||||
addRotationMap("S8_Zilch", sctf, 0, 0);
|
||||
addRotationMap("TWL2_CanyonCrusadeDeluxe", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Celerity", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Crevice", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Drifts", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Drorck", sctf, 1, 1);
|
||||
addRotationMap("TWL2_FrozenGlory", sctf, 1, 1);
|
||||
addRotationMap("TWL2_FrozenHope", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Celerity", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Crevice", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Drifts", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Drorck", sctf, 0, 0);
|
||||
addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
|
||||
addRotationMap("TWL2_FrozenHope", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Hildebrand", sctf, 1, 1);
|
||||
addRotationMap("TWL2_IceDagger", sctf, 1, 0);
|
||||
addRotationMap("TWL2_JaggedClaw", sctf, 1, 1);
|
||||
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 1, 1);
|
||||
addRotationMap("TWL2_IceDagger", sctf, 0, 0);
|
||||
addRotationMap("TWL2_JaggedClaw", sctf, 0, 0);
|
||||
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
|
||||
addRotationMap("TWL2_MuddySwamp", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Norty", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Ocular", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Norty", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Ocular", sctf, 0, 0);
|
||||
addRotationMap("TWL2_RoughLand", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Ruined", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Skylight", sctf, 1, 1);
|
||||
addRotationMap("TWL_BaNsHee", sctf, 1, 0);
|
||||
addRotationMap("TWL_BaNsHee", sctf, 0, 0);
|
||||
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
|
||||
addRotationMap("TWL_Boss", sctf, 1, 0);
|
||||
addRotationMap("TWL_Cinereous", sctf, 1, 1);
|
||||
addRotationMap("TWL_Crossfire", sctf, 1, 1);
|
||||
addRotationMap("TWL_NoShelter", sctf, 1, 0);
|
||||
addRotationMap("TWL_OsIris", sctf, 1, 1);
|
||||
addRotationMap("TWL_Clusterfuct", sctf, 1, 1);
|
||||
addRotationMap("TWL_Curtilage", sctf, 1, 1);
|
||||
addRotationMap("TWL_Boss", sctf, 0, 0);
|
||||
addRotationMap("TWL_Cinereous", sctf, 0, 0);
|
||||
addRotationMap("TWL_Crossfire", sctf, 0, 0);
|
||||
addRotationMap("TWL_NoShelter", sctf, 0, 0);
|
||||
addRotationMap("TWL_OsIris", sctf, 0, 0);
|
||||
addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
|
||||
addRotationMap("TWL_Curtilage", sctf, 0, 0);
|
||||
addRotationMap("TWL_Damnation", sctf, 0, 0);
|
||||
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
|
||||
addRotationMap("TWL_DeadlyBirdsSong", sctf, 1, 0);
|
||||
addRotationMap("TWL_Deserted", sctf, 1, 1);
|
||||
addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0);
|
||||
addRotationMap("TWL_Deserted", sctf, 0, 0);
|
||||
addRotationMap("TWL_Feign", sctf, 1, 1);
|
||||
addRotationMap("TWL_Frostclaw", sctf, 0, 0);
|
||||
addRotationMap("TWL_Magamatic", sctf, 1, 1);
|
||||
addRotationMap("TWL_Magamatic", sctf, 0, 0);
|
||||
addRotationMap("TWL_Neve", sctf, 0, 0);
|
||||
addRotationMap("TWL_Pandemonium", sctf, 1, 1);
|
||||
addRotationMap("TWL_Ramparts", sctf, 1, 0);
|
||||
addRotationMap("TWL_Pandemonium", sctf, 0, 0);
|
||||
addRotationMap("TWL_Ramparts", sctf, 0, 0);
|
||||
addRotationMap("TWL_Stonehenge", sctf, 1, 1);
|
||||
addRotationMap("TWL_Titan", sctf, 1, 0);
|
||||
addRotationMap("TWL_Titan", sctf, 0, 0);
|
||||
addRotationMap("TWL_WilderZone", sctf, 1, 1);
|
||||
addRotationMap("oasisintensity", sctf, 1, 1);
|
||||
addRotationMap("DehSwamp", sctf, 1, 0);
|
||||
addRotationMap("TWL_Rollercoaster", sctf, 1, 1);
|
||||
addRotationMap("DehSwamp", sctf, 0, 0);
|
||||
addRotationMap("TWL_Rollercoaster", sctf, 0, 0);
|
||||
addRotationMap("berlard", sctf, 1, 1);
|
||||
addRotationMap("HostileLoch", sctf, 1, 1);
|
||||
addRotationMap("DevilsElbow", sctf, 1, 0);
|
||||
addRotationMap("HostileLoch", sctf, 0, 0);
|
||||
addRotationMap("DevilsElbow", sctf, 0, 0);
|
||||
addRotationMap("DuelersDelight", sctf, 1, 1);
|
||||
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
||||
addRotationMap("Camelland", sctf, 1, 0);
|
||||
addRotationMap("Camelland", sctf, 0, 0);
|
||||
addRotationMap("SmallTimeCTF", sctf, 1, 1);
|
||||
addRotationMap("Pariah", sctf, 1, 1);
|
||||
addRotationMap("SmallDesertofDeath", sctf, 1, 1);
|
||||
addRotationMap("SmallDesertofDeath", sctf, 0, 0);
|
||||
addRotationMap("SmallMelee", sctf, 1, 1);
|
||||
addRotationMap("ShortFall", sctf, 1, 1);
|
||||
addRotationMap("ShortFall", sctf, 0, 0);
|
||||
addRotationMap("ArenaDome", sctf, 1, 1);
|
||||
addRotationMap("Bulwark", sctf, 1, 1);
|
||||
addRotationMap("Discord", sctf, 1, 1);
|
||||
addRotationMap("Fallout", sctf, 1, 1);
|
||||
addRotationMap("SoylentGreen", sctf, 1, 1);
|
||||
addRotationMap("Fallout", sctf, 0, 0);
|
||||
addRotationMap("SoylentGreen", sctf, 0, 0);
|
||||
addRotationMap("TitForTat", sctf, 1, 1);
|
||||
addRotationMap("CloseCombat", sctf, 1, 1);
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue