mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Some work on LCTF
This commit is contained in:
parent
45a58d17fd
commit
be90903595
|
|
@ -41,6 +41,7 @@ function deleteObjectsFromMapByType(%type)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
deleteObjectsFromGroupByType(%team1Base0Group, %type);
|
deleteObjectsFromGroupByType(%team1Base0Group, %type);
|
||||||
deleteObjectsFromGroupByType(%team2Base0Group, %type);
|
deleteObjectsFromGroupByType(%team2Base0Group, %type);
|
||||||
}
|
}
|
||||||
|
|
@ -77,12 +78,13 @@ function deleteObjectsFromGroupByType(%group, %type)
|
||||||
|
|
||||||
function deleteNonSCtFObjectsFromMap()
|
function deleteNonSCtFObjectsFromMap()
|
||||||
{
|
{
|
||||||
|
deleteObjectsFromGroupByType(MissionGroup, "PhysicalZone");
|
||||||
deleteObjectsFromGroupByType(MissionGroup, "Turret");
|
deleteObjectsFromGroupByType(MissionGroup, "Turret");
|
||||||
deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
|
deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
|
||||||
deleteObjectsFromGroupByType(MissionGroup, "TSStatic");
|
|
||||||
//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
|
//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
|
||||||
deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
|
deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
|
||||||
deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
|
deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
|
||||||
|
deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
|
||||||
deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
|
deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
|
||||||
}
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
||||||
63
SCtFGame.cs
63
SCtFGame.cs
|
|
@ -304,7 +304,59 @@ package SCtFGame
|
||||||
function SCtFGame::missionLoadDone(%game)
|
function SCtFGame::missionLoadDone(%game)
|
||||||
{
|
{
|
||||||
//default version sets up teams - must be called first...
|
//default version sets up teams - must be called first...
|
||||||
DefaultGame::missionLoadDone(%game);
|
%game.initGameVars(); //set up scoring variables and other game specific globals
|
||||||
|
|
||||||
|
// make team0 visible/friendly to all
|
||||||
|
setSensorGroupAlwaysVisMask(0, 0xffffffff);
|
||||||
|
setSensorGroupFriendlyMask(0, 0xffffffff);
|
||||||
|
|
||||||
|
// update colors:
|
||||||
|
// - enemy teams are red
|
||||||
|
// - same team is green
|
||||||
|
// - team 0 is white
|
||||||
|
for(%i = 0; %i < 32; %i++)
|
||||||
|
{
|
||||||
|
%team = (1 << %i);
|
||||||
|
setSensorGroupColor(%i, %team, "0 255 0 255");
|
||||||
|
setSensorGroupColor(%i, ~%team, "255 0 0 255");
|
||||||
|
setSensorGroupColor(%i, 1, "255 255 255 255");
|
||||||
|
|
||||||
|
// setup the team targets (alwyas friendly and visible to same team)
|
||||||
|
setTargetAlwaysVisMask(%i, %team);
|
||||||
|
setTargetFriendlyMask(%i, %team);
|
||||||
|
}
|
||||||
|
|
||||||
|
//set up the teams
|
||||||
|
%game.setUpTeams();
|
||||||
|
|
||||||
|
//clear out the team rank array...
|
||||||
|
for (%i = 0; %i < 32; %i++)
|
||||||
|
$TeamRank[%i, count] = "";
|
||||||
|
|
||||||
|
// objectiveInit has to take place after setupTeams -- objective HUD relies on flags
|
||||||
|
// having their team set
|
||||||
|
MissionGroup.objectiveInit();
|
||||||
|
|
||||||
|
//initialize the AI system
|
||||||
|
%game.aiInit();
|
||||||
|
|
||||||
|
//need to reset the teams if we switch from say, CTF to Bounty...
|
||||||
|
// assign the bots team
|
||||||
|
if ($currentMissionType !$= $previousMissionType)
|
||||||
|
{
|
||||||
|
$previousMissionType = $currentMissionType;
|
||||||
|
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
||||||
|
{
|
||||||
|
%cl = ClientGroup.getObject(%i);
|
||||||
|
if (%cl.isAIControlled())
|
||||||
|
%game.assignClientTeam(%cl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Save off respawn or Siege Team switch information...
|
||||||
|
if(%game.class !$= "SiegeGame")
|
||||||
|
MissionGroup.setupPositionMarkers(true);
|
||||||
|
echo("Default game mission load done.");
|
||||||
|
|
||||||
for(%i = 1; %i < (%game.numTeams + 1); %i++)
|
for(%i = 1; %i < (%game.numTeams + 1); %i++)
|
||||||
$teamScore[%i] = 0;
|
$teamScore[%i] = 0;
|
||||||
|
|
@ -319,6 +371,8 @@ function SCtFGame::missionLoadDone(%game)
|
||||||
echo( "starting camp thread..." );
|
echo( "starting camp thread..." );
|
||||||
%game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 );
|
%game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 );
|
||||||
%game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 );
|
%game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 );
|
||||||
|
|
||||||
|
deleteNonSCtFObjectsFromMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
function SCtFGame::clientMissionDropReady(%game, %client)
|
function SCtFGame::clientMissionDropReady(%game, %client)
|
||||||
|
|
@ -1989,9 +2043,4 @@ function SCtFGame::startFlagCollisionSearch(%game, %flag)
|
||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
|
|
||||||
function SCtFGame::missionLoadDone(%game)
|
|
||||||
{
|
|
||||||
DefaultGame::missionLoadDone(%game);
|
|
||||||
deleteNonSCtFObjectsFromMap();
|
|
||||||
$InvincibleTime = 5 + $Duel_StartInvincibleTime / 1000;
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -31,12 +31,12 @@
|
||||||
|
|
||||||
addRotationMap("SmallCrossing", CTF, 1, 1);
|
addRotationMap("SmallCrossing", CTF, 1, 1);
|
||||||
addRotationMap("HighOctane", CTF, 1, 1);
|
addRotationMap("HighOctane", CTF, 1, 1);
|
||||||
addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
|
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
|
||||||
addRotationMap("S5_Mordacity", CTF, 1, 1);
|
addRotationMap("S5_Mordacity", CTF, 1, 1);
|
||||||
addRotationMap("RoundTheMountain", CTF, 1, 1);
|
addRotationMap("RoundTheMountain", CTF, 1, 1);
|
||||||
addRotationMap("S5_Damnation", CTF, 1, 1);
|
addRotationMap("S5_Damnation", CTF, 1, 1);
|
||||||
|
addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
|
||||||
addRotationMap("S5_Massive", CTF, 1, 1);
|
addRotationMap("S5_Massive", CTF, 1, 1);
|
||||||
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
|
|
||||||
addRotationMap("TWL_Stonehenge", CTF, 1, 1);
|
addRotationMap("TWL_Stonehenge", CTF, 1, 1);
|
||||||
addRotationMap("TWL_Feign", CTF, 1, 1);
|
addRotationMap("TWL_Feign", CTF, 1, 1);
|
||||||
addRotationMap("TheFray", CTF, 1, 1);
|
addRotationMap("TheFray", CTF, 1, 1);
|
||||||
|
|
@ -292,60 +292,79 @@ addRotationMap("Tombstone", Duel, 1, 1);
|
||||||
// * SpawnCTF Maps *
|
// * SpawnCTF Maps *
|
||||||
// ************************
|
// ************************
|
||||||
|
|
||||||
addRotationMap("BeggarsRun", sctf, 0, 0);
|
addRotationMap("BastardForgeLT", sctf, 1, 1);
|
||||||
|
addRotationMap("FirestormLT", sctf, 1, 1);
|
||||||
|
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
|
||||||
|
addRotationMap("SmallCrossingLT", sctf, 1, 1);
|
||||||
|
addRotationMap("RoundTheMountain", sctf, 1, 1);
|
||||||
|
addRotationMap("CirclesEdge", sctf, 1, 1);
|
||||||
|
addRotationMap("HighOctane", sctf, 1, 1);
|
||||||
|
addRotationMap("JadeValley", sctf, 1, 1);
|
||||||
|
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
||||||
|
addRotationMap("TheFray", sctf, 1, 1);
|
||||||
|
addRotationMap("S5_DamnationLT", sctf, 1, 1);
|
||||||
|
addRotationMap("S5_Icedance", sctf, 1, 1);
|
||||||
|
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
||||||
|
addRotationMap("S5_Silenus", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL2_HildebrandLT", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL2_SkylightLT", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL_Feign", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL_RollercoasterLT", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL_StonehengeLT", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL_WilderZoneLT", sctf, 1, 1);
|
||||||
|
addRotationMap("oasisintensity", sctf, 1, 1);
|
||||||
|
addRotationMap("berlard", sctf, 1, 1);
|
||||||
|
addRotationMap("DuelersDelight", sctf, 1, 1);
|
||||||
|
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
||||||
|
addRotationMap("SmallTimeCTF", sctf, 1, 1);
|
||||||
|
addRotationMap("Pariah", sctf, 1, 1);
|
||||||
|
addRotationMap("SmallMelee", sctf, 1, 1);
|
||||||
|
addRotationMap("ArenaDome", sctf, 1, 1);
|
||||||
|
addRotationMap("Bulwark", sctf, 1, 1);
|
||||||
|
addRotationMap("Discord", sctf, 1, 1);
|
||||||
|
addRotationMap("TitForTat", sctf, 1, 1);
|
||||||
|
addRotationMap("CloseCombatLT", sctf, 1, 1);
|
||||||
|
addRotationMap("BeggarsRunLT", sctf, 0, 0);
|
||||||
addRotationMap("Damnation", sctf, 0, 0);
|
addRotationMap("Damnation", sctf, 0, 0);
|
||||||
addRotationMap("DustToDust", sctf, 0, 0);
|
addRotationMap("DustToDust", sctf, 0, 0);
|
||||||
addRotationMap("Firestorm", sctf, 1, 1);
|
|
||||||
addRotationMap("Minotaur", sctf, 0, 0);
|
addRotationMap("Minotaur", sctf, 0, 0);
|
||||||
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
|
|
||||||
addRotationMap("DesertofDeath_nef", sctf, 0, 0);
|
addRotationMap("DesertofDeath_nef", sctf, 0, 0);
|
||||||
addRotationMap("Gorgon", sctf, 0, 0);
|
addRotationMap("Gorgon", sctf, 0, 0);
|
||||||
addRotationMap("Titan", sctf, 0, 0);
|
addRotationMap("Titan", sctf, 0, 0);
|
||||||
addRotationMap("SmallCrossing", sctf, 1, 1);
|
|
||||||
addRotationMap("Signal", sctf, 0, 0);
|
addRotationMap("Signal", sctf, 0, 0);
|
||||||
addRotationMap("Mac_FlagArena", sctf, 0, 0);
|
addRotationMap("Mac_FlagArena", sctf, 0, 0);
|
||||||
addRotationMap("RoundTheMountain", sctf, 1, 1);
|
|
||||||
addRotationMap("Extractor", sctf, 0, 0);
|
addRotationMap("Extractor", sctf, 0, 0);
|
||||||
addRotationMap("AstersDescent", sctf, 0, 0);
|
addRotationMap("AstersDescent", sctf, 0, 0);
|
||||||
addRotationMap("Azoth", sctf, 0, 0);
|
addRotationMap("Azoth", sctf, 0, 0);
|
||||||
addRotationMap("CirclesEdge", sctf, 1, 1);
|
|
||||||
addRotationMap("DustLust", sctf, 0, 0);
|
addRotationMap("DustLust", sctf, 0, 0);
|
||||||
addRotationMap("HighOctane", sctf, 1, 1);
|
|
||||||
addRotationMap("Island", sctf, 1, 1);
|
|
||||||
addRotationMap("Dire", sctf, 0, 0);
|
addRotationMap("Dire", sctf, 0, 0);
|
||||||
addRotationMap("Disjointed", sctf, 0, 0);
|
addRotationMap("Disjointed", sctf, 0, 0);
|
||||||
addRotationMap("Headstone", sctf, 0, 0);
|
addRotationMap("Headstone", sctf, 0, 0);
|
||||||
addRotationMap("JadeValley", sctf, 1, 1);
|
|
||||||
addRotationMap("Mirage", sctf, 0, 0);
|
addRotationMap("Mirage", sctf, 0, 0);
|
||||||
addRotationMap("Peak", sctf, 0, 0);
|
addRotationMap("Peak", sctf, 0, 0);
|
||||||
addRotationMap("Snowcone", sctf, 0, 0);
|
addRotationMap("Snowcone", sctf, 0, 0);
|
||||||
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
|
||||||
addRotationMap("TheFray", sctf, 1, 1);
|
|
||||||
addRotationMap("S5_Centaur", sctf, 0, 0);
|
addRotationMap("S5_Centaur", sctf, 0, 0);
|
||||||
addRotationMap("S5_Damnation", sctf, 1, 1);
|
|
||||||
addRotationMap("S5_Drache", sctf, 0, 0);
|
addRotationMap("S5_Drache", sctf, 0, 0);
|
||||||
addRotationMap("S5_HawkingHeat", sctf, 0, 0);
|
addRotationMap("S5_HawkingHeat", sctf, 0, 0);
|
||||||
addRotationMap("S5_Icedance", sctf, 1, 1);
|
|
||||||
addRotationMap("S5_Massive", sctf, 0, 0);
|
addRotationMap("S5_Massive", sctf, 0, 0);
|
||||||
addRotationMap("S5_Mimicry", sctf, 0, 0);
|
addRotationMap("S5_Mimicry", sctf, 0, 0);
|
||||||
addRotationMap("S5_Misadventure", sctf, 0, 0);
|
addRotationMap("S5_Misadventure", sctf, 0, 0);
|
||||||
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
|
||||||
addRotationMap("S5_Reynard", sctf, 0, 0);
|
addRotationMap("S5_Reynard", sctf, 0, 0);
|
||||||
addRotationMap("S5_Sherman", sctf, 0, 0);
|
addRotationMap("S5_Sherman", sctf, 0, 0);
|
||||||
addRotationMap("S5_Silenus", sctf, 1, 1);
|
|
||||||
addRotationMap("S5_Woodymyrk", sctf, 0, 0);
|
addRotationMap("S5_Woodymyrk", sctf, 0, 0);
|
||||||
addRotationMap("S8_Cardiac", sctf, 0, 0);
|
addRotationMap("S8_Cardiac", sctf, 0, 0);
|
||||||
addRotationMap("S8_Geothermal", sctf, 0, 0);
|
addRotationMap("S8_Geothermal", sctf, 0, 0);
|
||||||
addRotationMap("S8_Opus", sctf, 0, 0);
|
addRotationMap("S8_Opus", sctf, 0, 0);
|
||||||
addRotationMap("S8_Zilch", sctf, 0, 0);
|
addRotationMap("S8_Zilch", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_CanyonCrusadeDeluxe", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL2_Celerity", sctf, 0, 0);
|
addRotationMap("TWL2_Celerity", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Crevice", sctf, 0, 0);
|
addRotationMap("TWL2_Crevice", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Drifts", sctf, 0, 0);
|
addRotationMap("TWL2_Drifts", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Drorck", sctf, 0, 0);
|
addRotationMap("TWL2_Drorck", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
|
addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_FrozenHope", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL2_Hildebrand", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL2_IceDagger", sctf, 0, 0);
|
addRotationMap("TWL2_IceDagger", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_JaggedClaw", sctf, 0, 0);
|
addRotationMap("TWL2_JaggedClaw", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
|
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
|
||||||
|
|
@ -354,9 +373,7 @@ addRotationMap("TWL2_Norty", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Ocular", sctf, 0, 0);
|
addRotationMap("TWL2_Ocular", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_RoughLand", sctf, 0, 0);
|
addRotationMap("TWL2_RoughLand", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Ruined", sctf, 0, 0);
|
addRotationMap("TWL2_Ruined", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Skylight", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL_BaNsHee", sctf, 0, 0);
|
addRotationMap("TWL_BaNsHee", sctf, 0, 0);
|
||||||
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL_Boss", sctf, 0, 0);
|
addRotationMap("TWL_Boss", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Cinereous", sctf, 0, 0);
|
addRotationMap("TWL_Cinereous", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Crossfire", sctf, 0, 0);
|
addRotationMap("TWL_Crossfire", sctf, 0, 0);
|
||||||
|
|
@ -365,39 +382,24 @@ addRotationMap("TWL_OsIris", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
|
addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Curtilage", sctf, 0, 0);
|
addRotationMap("TWL_Curtilage", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Damnation", sctf, 0, 0);
|
addRotationMap("TWL_Damnation", sctf, 0, 0);
|
||||||
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0);
|
addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Deserted", sctf, 0, 0);
|
addRotationMap("TWL_Deserted", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Feign", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL_Frostclaw", sctf, 0, 0);
|
addRotationMap("TWL_Frostclaw", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Magamatic", sctf, 0, 0);
|
addRotationMap("TWL_Magamatic", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Neve", sctf, 0, 0);
|
addRotationMap("TWL_Neve", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Pandemonium", sctf, 0, 0);
|
addRotationMap("TWL_Pandemonium", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Ramparts", sctf, 0, 0);
|
addRotationMap("TWL_Ramparts", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Stonehenge", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL_Titan", sctf, 0, 0);
|
addRotationMap("TWL_Titan", sctf, 0, 0);
|
||||||
addRotationMap("TWL_WilderZone", sctf, 1, 1);
|
|
||||||
addRotationMap("oasisintensity", sctf, 1, 1);
|
|
||||||
addRotationMap("DehSwamp", sctf, 0, 0);
|
addRotationMap("DehSwamp", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Rollercoaster", sctf, 0, 0);
|
|
||||||
addRotationMap("berlard", sctf, 1, 1);
|
|
||||||
addRotationMap("HostileLoch", sctf, 0, 0);
|
addRotationMap("HostileLoch", sctf, 0, 0);
|
||||||
addRotationMap("DevilsElbow", sctf, 0, 0);
|
addRotationMap("DevilsElbow", sctf, 0, 0);
|
||||||
addRotationMap("DuelersDelight", sctf, 1, 1);
|
|
||||||
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
|
||||||
addRotationMap("Camelland", sctf, 0, 0);
|
addRotationMap("Camelland", sctf, 0, 0);
|
||||||
addRotationMap("SmallTimeCTF", sctf, 1, 1);
|
|
||||||
addRotationMap("Pariah", sctf, 1, 1);
|
|
||||||
addRotationMap("SmallDesertofDeath", sctf, 0, 0);
|
addRotationMap("SmallDesertofDeath", sctf, 0, 0);
|
||||||
addRotationMap("SmallMelee", sctf, 1, 1);
|
|
||||||
addRotationMap("ShortFall", sctf, 0, 0);
|
addRotationMap("ShortFall", sctf, 0, 0);
|
||||||
addRotationMap("ArenaDome", sctf, 1, 1);
|
|
||||||
addRotationMap("Bulwark", sctf, 1, 1);
|
|
||||||
addRotationMap("Discord", sctf, 1, 1);
|
|
||||||
addRotationMap("Fallout", sctf, 0, 0);
|
addRotationMap("Fallout", sctf, 0, 0);
|
||||||
addRotationMap("SoylentGreen", sctf, 0, 0);
|
addRotationMap("SoylentGreen", sctf, 0, 0);
|
||||||
addRotationMap("TitForTat", sctf, 1, 1);
|
addRotationMap("Island", sctf, 0, 0);
|
||||||
addRotationMap("CloseCombat", sctf, 1, 1);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -405,7 +407,7 @@ addRotationMap("CloseCombat", sctf, 1, 1);
|
||||||
// * Siege Maps *
|
// * Siege Maps *
|
||||||
// ************************
|
// ************************
|
||||||
|
|
||||||
//addRotationMap("Isleofman", siege, 1, 1);
|
addRotationMap("Isleofman", siege, 1, 1);
|
||||||
//addRotationMap("Trident", siege, 1, 1);
|
addRotationMap("Trident", siege, 1, 1);
|
||||||
//addRotationMap("Alcatraz", siege, 1, 1);
|
addRotationMap("Alcatraz", siege, 1, 1);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue