mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-07-14 15:44:34 +00:00
Some work on LCTF
This commit is contained in:
parent
45a58d17fd
commit
be90903595
3 changed files with 106 additions and 53 deletions
|
|
@ -31,12 +31,12 @@
|
|||
|
||||
addRotationMap("SmallCrossing", CTF, 1, 1);
|
||||
addRotationMap("HighOctane", CTF, 1, 1);
|
||||
addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
|
||||
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
|
||||
addRotationMap("S5_Mordacity", CTF, 1, 1);
|
||||
addRotationMap("RoundTheMountain", CTF, 1, 1);
|
||||
addRotationMap("S5_Damnation", CTF, 1, 1);
|
||||
addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
|
||||
addRotationMap("S5_Massive", CTF, 1, 1);
|
||||
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
|
||||
addRotationMap("TWL_Stonehenge", CTF, 1, 1);
|
||||
addRotationMap("TWL_Feign", CTF, 1, 1);
|
||||
addRotationMap("TheFray", CTF, 1, 1);
|
||||
|
|
@ -292,60 +292,79 @@ addRotationMap("Tombstone", Duel, 1, 1);
|
|||
// * SpawnCTF Maps *
|
||||
// ************************
|
||||
|
||||
addRotationMap("BeggarsRun", sctf, 0, 0);
|
||||
addRotationMap("BastardForgeLT", sctf, 1, 1);
|
||||
addRotationMap("FirestormLT", sctf, 1, 1);
|
||||
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
|
||||
addRotationMap("SmallCrossingLT", sctf, 1, 1);
|
||||
addRotationMap("RoundTheMountain", sctf, 1, 1);
|
||||
addRotationMap("CirclesEdge", sctf, 1, 1);
|
||||
addRotationMap("HighOctane", sctf, 1, 1);
|
||||
addRotationMap("JadeValley", sctf, 1, 1);
|
||||
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
||||
addRotationMap("TheFray", sctf, 1, 1);
|
||||
addRotationMap("S5_DamnationLT", sctf, 1, 1);
|
||||
addRotationMap("S5_Icedance", sctf, 1, 1);
|
||||
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
||||
addRotationMap("S5_Silenus", sctf, 1, 1);
|
||||
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_HildebrandLT", sctf, 1, 1);
|
||||
addRotationMap("TWL2_SkylightLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
|
||||
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
|
||||
addRotationMap("TWL_Feign", sctf, 1, 1);
|
||||
addRotationMap("TWL_RollercoasterLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_StonehengeLT", sctf, 1, 1);
|
||||
addRotationMap("TWL_WilderZoneLT", sctf, 1, 1);
|
||||
addRotationMap("oasisintensity", sctf, 1, 1);
|
||||
addRotationMap("berlard", sctf, 1, 1);
|
||||
addRotationMap("DuelersDelight", sctf, 1, 1);
|
||||
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
||||
addRotationMap("SmallTimeCTF", sctf, 1, 1);
|
||||
addRotationMap("Pariah", sctf, 1, 1);
|
||||
addRotationMap("SmallMelee", sctf, 1, 1);
|
||||
addRotationMap("ArenaDome", sctf, 1, 1);
|
||||
addRotationMap("Bulwark", sctf, 1, 1);
|
||||
addRotationMap("Discord", sctf, 1, 1);
|
||||
addRotationMap("TitForTat", sctf, 1, 1);
|
||||
addRotationMap("CloseCombatLT", sctf, 1, 1);
|
||||
addRotationMap("BeggarsRunLT", sctf, 0, 0);
|
||||
addRotationMap("Damnation", sctf, 0, 0);
|
||||
addRotationMap("DustToDust", sctf, 0, 0);
|
||||
addRotationMap("Firestorm", sctf, 1, 1);
|
||||
addRotationMap("Minotaur", sctf, 0, 0);
|
||||
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
|
||||
addRotationMap("DesertofDeath_nef", sctf, 0, 0);
|
||||
addRotationMap("Gorgon", sctf, 0, 0);
|
||||
addRotationMap("Titan", sctf, 0, 0);
|
||||
addRotationMap("SmallCrossing", sctf, 1, 1);
|
||||
addRotationMap("Signal", sctf, 0, 0);
|
||||
addRotationMap("Mac_FlagArena", sctf, 0, 0);
|
||||
addRotationMap("RoundTheMountain", sctf, 1, 1);
|
||||
addRotationMap("Extractor", sctf, 0, 0);
|
||||
addRotationMap("AstersDescent", sctf, 0, 0);
|
||||
addRotationMap("Azoth", sctf, 0, 0);
|
||||
addRotationMap("CirclesEdge", sctf, 1, 1);
|
||||
addRotationMap("DustLust", sctf, 0, 0);
|
||||
addRotationMap("HighOctane", sctf, 1, 1);
|
||||
addRotationMap("Island", sctf, 1, 1);
|
||||
addRotationMap("Dire", sctf, 0, 0);
|
||||
addRotationMap("Disjointed", sctf, 0, 0);
|
||||
addRotationMap("Headstone", sctf, 0, 0);
|
||||
addRotationMap("JadeValley", sctf, 1, 1);
|
||||
addRotationMap("Mirage", sctf, 0, 0);
|
||||
addRotationMap("Peak", sctf, 0, 0);
|
||||
addRotationMap("Snowcone", sctf, 0, 0);
|
||||
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
||||
addRotationMap("TheFray", sctf, 1, 1);
|
||||
addRotationMap("S5_Centaur", sctf, 0, 0);
|
||||
addRotationMap("S5_Damnation", sctf, 1, 1);
|
||||
addRotationMap("S5_Drache", sctf, 0, 0);
|
||||
addRotationMap("S5_HawkingHeat", sctf, 0, 0);
|
||||
addRotationMap("S5_Icedance", sctf, 1, 1);
|
||||
addRotationMap("S5_Massive", sctf, 0, 0);
|
||||
addRotationMap("S5_Mimicry", sctf, 0, 0);
|
||||
addRotationMap("S5_Misadventure", sctf, 0, 0);
|
||||
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
||||
addRotationMap("S5_Reynard", sctf, 0, 0);
|
||||
addRotationMap("S5_Sherman", sctf, 0, 0);
|
||||
addRotationMap("S5_Silenus", sctf, 1, 1);
|
||||
addRotationMap("S5_Woodymyrk", sctf, 0, 0);
|
||||
addRotationMap("S8_Cardiac", sctf, 0, 0);
|
||||
addRotationMap("S8_Geothermal", sctf, 0, 0);
|
||||
addRotationMap("S8_Opus", sctf, 0, 0);
|
||||
addRotationMap("S8_Zilch", sctf, 0, 0);
|
||||
addRotationMap("TWL2_CanyonCrusadeDeluxe", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Celerity", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Crevice", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Drifts", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Drorck", sctf, 0, 0);
|
||||
addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
|
||||
addRotationMap("TWL2_FrozenHope", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Hildebrand", sctf, 1, 1);
|
||||
addRotationMap("TWL2_IceDagger", sctf, 0, 0);
|
||||
addRotationMap("TWL2_JaggedClaw", sctf, 0, 0);
|
||||
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
|
||||
|
|
@ -354,9 +373,7 @@ addRotationMap("TWL2_Norty", sctf, 0, 0);
|
|||
addRotationMap("TWL2_Ocular", sctf, 0, 0);
|
||||
addRotationMap("TWL2_RoughLand", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Ruined", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Skylight", sctf, 1, 1);
|
||||
addRotationMap("TWL_BaNsHee", sctf, 0, 0);
|
||||
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
|
||||
addRotationMap("TWL_Boss", sctf, 0, 0);
|
||||
addRotationMap("TWL_Cinereous", sctf, 0, 0);
|
||||
addRotationMap("TWL_Crossfire", sctf, 0, 0);
|
||||
|
|
@ -365,39 +382,24 @@ addRotationMap("TWL_OsIris", sctf, 0, 0);
|
|||
addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
|
||||
addRotationMap("TWL_Curtilage", sctf, 0, 0);
|
||||
addRotationMap("TWL_Damnation", sctf, 0, 0);
|
||||
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
|
||||
addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0);
|
||||
addRotationMap("TWL_Deserted", sctf, 0, 0);
|
||||
addRotationMap("TWL_Feign", sctf, 1, 1);
|
||||
addRotationMap("TWL_Frostclaw", sctf, 0, 0);
|
||||
addRotationMap("TWL_Magamatic", sctf, 0, 0);
|
||||
addRotationMap("TWL_Neve", sctf, 0, 0);
|
||||
addRotationMap("TWL_Pandemonium", sctf, 0, 0);
|
||||
addRotationMap("TWL_Ramparts", sctf, 0, 0);
|
||||
addRotationMap("TWL_Stonehenge", sctf, 1, 1);
|
||||
addRotationMap("TWL_Titan", sctf, 0, 0);
|
||||
addRotationMap("TWL_WilderZone", sctf, 1, 1);
|
||||
addRotationMap("oasisintensity", sctf, 1, 1);
|
||||
addRotationMap("DehSwamp", sctf, 0, 0);
|
||||
addRotationMap("TWL_Rollercoaster", sctf, 0, 0);
|
||||
addRotationMap("berlard", sctf, 1, 1);
|
||||
addRotationMap("HostileLoch", sctf, 0, 0);
|
||||
addRotationMap("DevilsElbow", sctf, 0, 0);
|
||||
addRotationMap("DuelersDelight", sctf, 1, 1);
|
||||
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
||||
addRotationMap("Camelland", sctf, 0, 0);
|
||||
addRotationMap("SmallTimeCTF", sctf, 1, 1);
|
||||
addRotationMap("Pariah", sctf, 1, 1);
|
||||
addRotationMap("SmallDesertofDeath", sctf, 0, 0);
|
||||
addRotationMap("SmallMelee", sctf, 1, 1);
|
||||
addRotationMap("ShortFall", sctf, 0, 0);
|
||||
addRotationMap("ArenaDome", sctf, 1, 1);
|
||||
addRotationMap("Bulwark", sctf, 1, 1);
|
||||
addRotationMap("Discord", sctf, 1, 1);
|
||||
addRotationMap("Fallout", sctf, 0, 0);
|
||||
addRotationMap("SoylentGreen", sctf, 0, 0);
|
||||
addRotationMap("TitForTat", sctf, 1, 1);
|
||||
addRotationMap("CloseCombat", sctf, 1, 1);
|
||||
addRotationMap("Island", sctf, 0, 0);
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -405,7 +407,7 @@ addRotationMap("CloseCombat", sctf, 1, 1);
|
|||
// * Siege Maps *
|
||||
// ************************
|
||||
|
||||
//addRotationMap("Isleofman", siege, 1, 1);
|
||||
//addRotationMap("Trident", siege, 1, 1);
|
||||
//addRotationMap("Alcatraz", siege, 1, 1);
|
||||
addRotationMap("Isleofman", siege, 1, 1);
|
||||
addRotationMap("Trident", siege, 1, 1);
|
||||
addRotationMap("Alcatraz", siege, 1, 1);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue