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Update evo_mapRotation.cs
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parent
df8f869c2d
commit
bdc3d8dc07
1 changed files with 19 additions and 19 deletions
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@ -54,12 +54,12 @@ addRotationMap(Island, CTF, 1, 0);
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addRotationMap(TitForTat, CTF, 1, 0);
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addRotationMap(TitForTat, CTF, 1, 0);
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addRotationMap(SmallMelee, CTF, 1, 0);
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addRotationMap(SmallMelee, CTF, 1, 0);
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addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 0);
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addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 0);
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addRotationMap(Machineeggs, CTF, 1, 1);
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addRotationMap(Machineeggs, CTF, 1, 0);
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addRotationMap(Mac_FlagArena, CTF, 1, 1);
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addRotationMap(Mac_FlagArena, CTF, 1, 0);
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addRotationMap(SmallTimeCTF, CTF, 1, 1);
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addRotationMap(SmallTimeCTF, CTF, 1, 1);
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addRotationMap(TWL2_Hildebrand, CTF, 1, 1);
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addRotationMap(TWL2_Hildebrand, CTF, 1, 1);
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addRotationMap(ArenaDome, CTF, 1, 0);
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addRotationMap(ArenaDome, CTF, 1, 0);
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addRotationMap(Firestorm, CTF, 1, 1);
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addRotationMap(Firestorm, CTF, 1, 0);
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//Medium Maps
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//Medium Maps
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/////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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@ -70,33 +70,33 @@ addRotationMap(S5_Damnation, CTF, 1, 1);
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addRotationMap(TWL2_JaggedClaw, CTF, 1, 1);
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addRotationMap(TWL2_JaggedClaw, CTF, 1, 1);
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addRotationMap(S5_Massive, CTF, 1, 1);
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addRotationMap(S5_Massive, CTF, 1, 1);
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addRotationMap(TWL_Stonehenge, CTF, 1, 1);
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addRotationMap(TWL_Stonehenge, CTF, 1, 1);
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addRotationMap(TWL_Feign, CTF, 1, 1);
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addRotationMap(TWL_Feign, CTF, 1, 0);
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addRotationMap(TheFray, CTF, 1, 1);
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addRotationMap(TheFray, CTF, 1, 1);
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addRotationMap(DangerousCrossing_nef, CTF, 1, 1);
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addRotationMap(DangerousCrossing_nef, CTF, 1, 1);
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addRotationMap(TWL2_Skylight, CTF, 1, 1);
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addRotationMap(TWL2_Skylight, CTF, 1, 1);
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addRotationMap(TWL2_Ocular, CTF, 1, 1);
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addRotationMap(TWL2_Ocular, CTF, 1, 1);
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addRotationMap(Dire, CTF, 1, 1);
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addRotationMap(Dire, CTF, 1, 0);
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addRotationMap(berlard, CTF, 1, 1);
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addRotationMap(berlard, CTF, 1, 1);
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addRotationMap(S8_Opus, CTF, 1, 1);
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addRotationMap(S8_Opus, CTF, 1, 0);
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addRotationMap(BeggarsRun, CTF, 1, 1);
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addRotationMap(BeggarsRun, CTF, 1, 0);
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addRotationMap(Signal, CTF, 1, 1);
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addRotationMap(Signal, CTF, 1, 1);
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addRotationMap(Bulwark, CTF, 1, 1);
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addRotationMap(Bulwark, CTF, 1, 1);
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addRotationMap(S5_Woodymyrk, CTF, 1, 1);
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addRotationMap(S5_Woodymyrk, CTF, 1, 1);
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addRotationMap(Discord, CTF, 1, 1);
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addRotationMap(Discord, CTF, 1, 1);
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addRotationMap(TenebrousCTF, CTF, 1, 1);
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addRotationMap(TenebrousCTF, CTF, 1, 1);
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addRotationMap(Pariah, CTF, 1, 1);
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addRotationMap(Pariah, CTF, 1, 1);
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addRotationMap(Prismatic, CTF, 1, 1);
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addRotationMap(Prismatic, CTF, 1, 0);
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addRotationMap(TWL_WilderZone, CTF, 1, 1);
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addRotationMap(TWL_WilderZone, CTF, 1, 1);
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addRotationMap(Mirage, CTF, 1, 1);
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addRotationMap(Mirage, CTF, 1, 1);
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addRotationMap(S5_Mimicry, CTF, 1, 1);
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addRotationMap(S5_Mimicry, CTF, 1, 1);
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addRotationMap(TWL_Snowblind, CTF, 1, 0);
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addRotationMap(TWL_Snowblind, CTF, 1, 0);
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addRotationMap(ShortFall, CTF, 1, 1);
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addRotationMap(ShortFall, CTF, 1, 0);
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addRotationMap(IceRidge_nef, CTF, 1, 0);
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addRotationMap(IceRidge_nef, CTF, 1, 0);
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addRotationMap(Disjointed, CTF, 1, 0);
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addRotationMap(Disjointed, CTF, 1, 0);
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addRotationMap(TWL2_MuddySwamp, CTF, 1, 0);
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addRotationMap(TWL2_MuddySwamp, CTF, 1, 0);
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addRotationMap(Blink, CTF, 1, 1);
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addRotationMap(Blink, CTF, 1, 1);
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addRotationMap(HighAnxiety, CTF, 1, 1);
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addRotationMap(HighAnxiety, CTF, 1, 1);
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addRotationMap(Headstone, CTF, 1, 1);
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addRotationMap(Headstone, CTF, 1, 0);
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addRotationMap(S5_Centaur, CTF, 1, 0);
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addRotationMap(S5_Centaur, CTF, 1, 0);
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addRotationMap(S8_Cardiac, CTF, 1, 1);
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addRotationMap(S8_Cardiac, CTF, 1, 1);
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addRotationMap(CirclesEdge, CTF, 1, 1);
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addRotationMap(CirclesEdge, CTF, 1, 1);
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@ -146,21 +146,21 @@ addRotationMap(TWL2_Magnum, CTF, 1, 1);
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addRotationMap(Logans_Run, CTF, 1, 1);
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addRotationMap(Logans_Run, CTF, 1, 1);
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addRotationMap(Rollercoaster_nef, CTF, 1, 1);
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addRotationMap(Rollercoaster_nef, CTF, 1, 1);
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addRotationMap(MoonDance, CTF, 1, 1);
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addRotationMap(MoonDance, CTF, 1, 1);
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addRotationMap(Raindance_nef, CTF, 1, 1);
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addRotationMap(Raindance_nef, CTF, 1, 0);
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addRotationMap(TWL_Magamatic, CTF, 1, 1);
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addRotationMap(TWL_Magmatic, CTF, 1, 0);
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addRotationMap(TWL2_FrozenGlory, CTF, 1, 1);
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addRotationMap(TWL2_FrozenGlory, CTF, 1, 1);
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addRotationMap(LandingParty, CTF, 1, 1);
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addRotationMap(LandingParty, CTF, 1, 1);
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addRotationMap(TitanV, CTF, 1, 1);
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addRotationMap(TitanV, CTF, 1, 0);
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addRotationMap(TWL_Crossfire, CTF, 1, 1);
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addRotationMap(TWL_Crossfire, CTF, 1, 1);
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addRotationMap(WindyGap, CTF, 1, 0);
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addRotationMap(WindyGap, CTF, 1, 0);
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addRotationMap(Surro, CTF, 1, 0);
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addRotationMap(Surro, CTF, 1, 0);
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addRotationMap(HarvestDance, CTF, 1, 1);
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addRotationMap(HarvestDance, CTF, 1, 0);
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addRotationMap(The_Calm, CTF, 1, 1);
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addRotationMap(The_Calm, CTF, 1, 0);
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//Vehicle Maps: Voteable, But Not in Rotation
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//Vehicle Maps: Voteable, But Not in Rotation
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/////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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addRotationMap(SubZeroV, CTF, 1, 1);
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addRotationMap(SubZeroV, CTF, 1, 0);
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addRotationMap(TWL2_RoughLand, CTF, 1, 0);
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addRotationMap(TWL2_RoughLand, CTF, 1, 0);
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addRotationMap(S8_Geothermal, CTF, 1, 0);
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addRotationMap(S8_Geothermal, CTF, 1, 0);
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addRotationMap(Lakefront, CTF, 1, 0);
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addRotationMap(Lakefront, CTF, 1, 0);
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@ -183,11 +183,11 @@ addRotationMap(Glade, CTF, 1, 0);
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//BIG Vehicle Maps
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//BIG Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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addRotationMap(Fenix, CTF, 1, 1);
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addRotationMap(Fenix, CTF, 1, 0);
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addRotationMap(Hillside, CTF, 1, 1);
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addRotationMap(Hillside, CTF, 1, 0);
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addRotationMap(Sangre_de_Grado, CTF, 1, 0);
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addRotationMap(Sangre_de_Grado, CTF, 1, 0);
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addRotationMap(Slapdash, CTF, 1, 0);
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addRotationMap(Slapdash, CTF, 1, 0);
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addRotationMap(BerylBasin, CTF, 1, 1);
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addRotationMap(BerylBasin, CTF, 1, 0);
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addRotationMap(TWL_Frozen, CTF, 1, 0);
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addRotationMap(TWL_Frozen, CTF, 1, 0);
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addRotationMap(TWL_Harvester, CTF, 1, 0);
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addRotationMap(TWL_Harvester, CTF, 1, 0);
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addRotationMap(Archipelago, CTF, 1, 0);
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addRotationMap(Archipelago, CTF, 1, 0);
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