From bdc3d8dc0764c8bcd45522606aedb5687a95a440 Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Sat, 7 Mar 2020 13:42:31 -0500 Subject: [PATCH] Update evo_mapRotation.cs --- Classic/prefs/evo_mapRotation.cs | 38 ++++++++++++++++---------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/Classic/prefs/evo_mapRotation.cs b/Classic/prefs/evo_mapRotation.cs index 04f0f80..c462f5c 100644 --- a/Classic/prefs/evo_mapRotation.cs +++ b/Classic/prefs/evo_mapRotation.cs @@ -54,12 +54,12 @@ addRotationMap(Island, CTF, 1, 0); addRotationMap(TitForTat, CTF, 1, 0); addRotationMap(SmallMelee, CTF, 1, 0); addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 0); -addRotationMap(Machineeggs, CTF, 1, 1); -addRotationMap(Mac_FlagArena, CTF, 1, 1); +addRotationMap(Machineeggs, CTF, 1, 0); +addRotationMap(Mac_FlagArena, CTF, 1, 0); addRotationMap(SmallTimeCTF, CTF, 1, 1); addRotationMap(TWL2_Hildebrand, CTF, 1, 1); addRotationMap(ArenaDome, CTF, 1, 0); -addRotationMap(Firestorm, CTF, 1, 1); +addRotationMap(Firestorm, CTF, 1, 0); //Medium Maps ///////////////////////////////////////////////////////////////////// @@ -70,33 +70,33 @@ addRotationMap(S5_Damnation, CTF, 1, 1); addRotationMap(TWL2_JaggedClaw, CTF, 1, 1); addRotationMap(S5_Massive, CTF, 1, 1); addRotationMap(TWL_Stonehenge, CTF, 1, 1); -addRotationMap(TWL_Feign, CTF, 1, 1); +addRotationMap(TWL_Feign, CTF, 1, 0); addRotationMap(TheFray, CTF, 1, 1); addRotationMap(DangerousCrossing_nef, CTF, 1, 1); addRotationMap(TWL2_Skylight, CTF, 1, 1); addRotationMap(TWL2_Ocular, CTF, 1, 1); -addRotationMap(Dire, CTF, 1, 1); +addRotationMap(Dire, CTF, 1, 0); addRotationMap(berlard, CTF, 1, 1); -addRotationMap(S8_Opus, CTF, 1, 1); -addRotationMap(BeggarsRun, CTF, 1, 1); +addRotationMap(S8_Opus, CTF, 1, 0); +addRotationMap(BeggarsRun, CTF, 1, 0); addRotationMap(Signal, CTF, 1, 1); addRotationMap(Bulwark, CTF, 1, 1); addRotationMap(S5_Woodymyrk, CTF, 1, 1); addRotationMap(Discord, CTF, 1, 1); addRotationMap(TenebrousCTF, CTF, 1, 1); addRotationMap(Pariah, CTF, 1, 1); -addRotationMap(Prismatic, CTF, 1, 1); +addRotationMap(Prismatic, CTF, 1, 0); addRotationMap(TWL_WilderZone, CTF, 1, 1); addRotationMap(Mirage, CTF, 1, 1); addRotationMap(S5_Mimicry, CTF, 1, 1); addRotationMap(TWL_Snowblind, CTF, 1, 0); -addRotationMap(ShortFall, CTF, 1, 1); +addRotationMap(ShortFall, CTF, 1, 0); addRotationMap(IceRidge_nef, CTF, 1, 0); addRotationMap(Disjointed, CTF, 1, 0); addRotationMap(TWL2_MuddySwamp, CTF, 1, 0); addRotationMap(Blink, CTF, 1, 1); addRotationMap(HighAnxiety, CTF, 1, 1); -addRotationMap(Headstone, CTF, 1, 1); +addRotationMap(Headstone, CTF, 1, 0); addRotationMap(S5_Centaur, CTF, 1, 0); addRotationMap(S8_Cardiac, CTF, 1, 1); addRotationMap(CirclesEdge, CTF, 1, 1); @@ -146,21 +146,21 @@ addRotationMap(TWL2_Magnum, CTF, 1, 1); addRotationMap(Logans_Run, CTF, 1, 1); addRotationMap(Rollercoaster_nef, CTF, 1, 1); addRotationMap(MoonDance, CTF, 1, 1); -addRotationMap(Raindance_nef, CTF, 1, 1); -addRotationMap(TWL_Magamatic, CTF, 1, 1); +addRotationMap(Raindance_nef, CTF, 1, 0); +addRotationMap(TWL_Magmatic, CTF, 1, 0); addRotationMap(TWL2_FrozenGlory, CTF, 1, 1); addRotationMap(LandingParty, CTF, 1, 1); -addRotationMap(TitanV, CTF, 1, 1); +addRotationMap(TitanV, CTF, 1, 0); addRotationMap(TWL_Crossfire, CTF, 1, 1); addRotationMap(WindyGap, CTF, 1, 0); addRotationMap(Surro, CTF, 1, 0); -addRotationMap(HarvestDance, CTF, 1, 1); -addRotationMap(The_Calm, CTF, 1, 1); +addRotationMap(HarvestDance, CTF, 1, 0); +addRotationMap(The_Calm, CTF, 1, 0); //Vehicle Maps: Voteable, But Not in Rotation ///////////////////////////////////////////////////////////////////// -addRotationMap(SubZeroV, CTF, 1, 1); +addRotationMap(SubZeroV, CTF, 1, 0); addRotationMap(TWL2_RoughLand, CTF, 1, 0); addRotationMap(S8_Geothermal, CTF, 1, 0); addRotationMap(Lakefront, CTF, 1, 0); @@ -183,11 +183,11 @@ addRotationMap(Glade, CTF, 1, 0); //BIG Vehicle Maps ///////////////////////////////////////////////////////////////////// -addRotationMap(Fenix, CTF, 1, 1); -addRotationMap(Hillside, CTF, 1, 1); +addRotationMap(Fenix, CTF, 1, 0); +addRotationMap(Hillside, CTF, 1, 0); addRotationMap(Sangre_de_Grado, CTF, 1, 0); addRotationMap(Slapdash, CTF, 1, 0); -addRotationMap(BerylBasin, CTF, 1, 1); +addRotationMap(BerylBasin, CTF, 1, 0); addRotationMap(TWL_Frozen, CTF, 1, 0); addRotationMap(TWL_Harvester, CTF, 1, 0); addRotationMap(Archipelago, CTF, 1, 0);