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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Added ShieldPack
ShieldPack added to antipack restrictions at low numbers
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@ -12,8 +12,8 @@ $Host::AllowPlayerVoteSkipMission = 1;
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$Host::AllowPlayerVoteTimeLimit = 1;
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$Host::AllowPlayerVoteTournamentMode = 0;
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$Host::AnimateWithTransitions = 1;
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$Host::AntiCloakEnable = 1;
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$Host::AntiCloakPlayerCount = 6;
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$Host::AntiPackEnable = 1;
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$Host::AntiPackPlayerCount = 6;
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$Host::AveragePings = 1;
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$Host::BanTime = 1440;
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$Host::BotCount = 14;
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@ -50,7 +50,7 @@ $Host::ClassicLoadSniperChanges = 0;
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$Host::ClassicLoadTR2Gametype = 0;
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$Host::ClassicLoadVRamChanges = 0;
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$Host::ClassicLogEchoEnabled = 0;
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$Host::ClassicMaxVotes = 5;
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$Host::ClassicMaxVotes = 3;
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$Host::ClassicMaxTelepads = 3;
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$Host::ClassicMOTD = "<color:3cb4b4><font:Sui Generis:22>Discord PUB\n<color:3cb4b4><font:Univers:16>Server Hosted/Provided by Branzone/Ravin\n<color:3cb4b4><font:Univers:16>Get Mappacks at https://playt2.com/";
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$Host::ClassicMOTDLines = 3;
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@ -1,78 +0,0 @@
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// AntiCloak Script
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//
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// Amount of players needed on server for CloakPack to be banned/unbanned
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// This is useful for low numbers
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//
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// Enable/Disable the feature
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// $Host::AntiCloakEnable = 1;
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// When you would like for it to deactivate
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// $Host::AntiCloakPlayerCount = 6;
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//
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// Called in GetCounts.cs
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function CheckAntiCloak( %game )
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{
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//CTF only
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if( $Host::AntiCloakEnable && $CurrentMissionType $= "CTF" && !$Host::TournamentMode )
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{
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//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
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//echo("AntiCloakPlayerCount " @ $AntiCloakPlayerCount);
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if( $TotalTeamPlayerCount < $Host::AntiCloakPlayerCount )
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{
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if( $AntiCloakStatus !$= "ACTIVEON" )
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$AntiCloakStatus = "ON";
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}
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//Off
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else
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{
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if( $AntiCloakStatus !$= "ACTIVEOFF" )
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$AntiCloakStatus = "OFF";
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}
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}
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//All other cases outside of CTF
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else
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{
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if( $AntiCloakStatus !$= "ACTIVEOFF" )
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$AntiCloakStatus = "OFF";
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}
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switch$($AntiCloakStatus)
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{
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case ON:
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$InvBanList[CTF, "CloakingPack"] = 1;
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if(!isActivePackage(DisableCloakPack))
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activatePackage(DisableCloakPack);
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$AntiCloakStatus = "ACTIVEON";
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case OFF:
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$InvBanList[CTF, "CloakingPack"] = 0;
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if(isActivePackage(DisableCloakPack))
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deactivatePackage(DisableCloakPack);
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$AntiCloakStatus = "ACTIVEOFF";
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case ACTIVEON:
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//Do Nothing
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case ACTIVEOFF:
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//Do Nothing
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}
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}
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// So if the player is able to get a cloakpack, he cant use it
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package DisableCloakPack
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{
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function CloakingPackImage::onActivate(%data, %obj, %slot)
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{
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if(%obj.client.armor $= "Light")
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{
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if(%obj.canCloak() $= "true")
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messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloakpack is disabled until %1 players.', $Host::AntiCloakPlayerCount );
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}
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else
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{
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messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
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}
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}
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};
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92
Classic/scripts/autoexec/AntiPack.cs
Normal file
92
Classic/scripts/autoexec/AntiPack.cs
Normal file
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@ -0,0 +1,92 @@
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// AntiPack Script
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//
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// Amount of players needed on server for (Cloak and Shield) Pack to be banned/unbanned
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// This is useful for low numbers
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//
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// Enable/Disable the feature
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// $Host::AntiPackEnable = 1;
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// When you would like for it to deactivate
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// $Host::AntiPackPlayerCount = 6;
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//
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// Called in GetCounts.cs
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function CheckAntiPack( %game )
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{
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//CTF only
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if( $Host::AntiPackEnable && $CurrentMissionType $= "CTF" && !$Host::TournamentMode )
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{
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//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
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//echo("AntiPackPlayerCount " @ $AntiPackPlayerCount);
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if( $TotalTeamPlayerCount < $Host::AntiPackPlayerCount )
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{
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if( $AntiPackStatus !$= "ACTIVEON" )
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$AntiPackStatus = "ON";
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}
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//Off
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else
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{
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if( $AntiPackStatus !$= "ACTIVEOFF" )
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$AntiPackStatus = "OFF";
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}
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}
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//All other cases outside of CTF
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else
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{
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if( $AntiPackStatus !$= "ACTIVEOFF" )
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$AntiPackStatus = "OFF";
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}
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switch$($AntiPackStatus)
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{
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case ON:
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$InvBanList[CTF, "CloakingPack"] = 1;
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$InvBanList[CTF, "ShieldPack"] = 1;
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if(!isActivePackage(AntiPack))
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activatePackage(AntiPack);
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$AntiPackStatus = "ACTIVEON";
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case OFF:
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$InvBanList[CTF, "CloakingPack"] = 0;
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$InvBanList[CTF, "ShieldPack"] = 0;
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if(isActivePackage(AntiPack))
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deactivatePackage(AntiPack);
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$AntiPackStatus = "ACTIVEOFF";
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case ACTIVEON:
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//Do Nothing
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case ACTIVEOFF:
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//Do Nothing
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}
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}
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// So if the player is able to get said pack, he cant use it
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package AntiPack
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{
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function CloakingPackImage::onActivate(%data, %obj, %slot)
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{
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if(%obj.client.armor $= "Light")
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{
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if(%obj.canCloak() $= "true")
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messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloakpack is disabled until %1 players.', $Host::AntiPackPlayerCount );
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}
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else
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{
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messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
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}
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}
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function ShieldPackImage::onActivate(%data, %obj, %slot)
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{
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messageClient(%obj.client, 'MsgShieldPackInvalid', '\c2Shieldpack is disabled until %1 players.', $Host::AntiPackPlayerCount );
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%obj.setImageTrigger(%slot,false);
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%obj.isShielded = "";
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}
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function ShieldPackImage::onDeactivate(%data, %obj, %slot)
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{
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//Nothing
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}
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};
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@ -75,7 +75,7 @@ function GetTeamCounts( %game, %client, %respawn )
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//Start Team Balance Notify
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schedule(1000, 0, "TeamBalanceNotify", %game, %team1difference, %team2difference);
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//Start AntiCloak
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schedule(1500, 0, "CheckAntiCloak", %game);
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schedule(1500, 0, "CheckAntiPack", %game);
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//Set so counter wont run when it doesnt need to.
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$GetCountsStatus = "IDLE";
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@ -126,8 +126,8 @@ $Host::EnableNoBaseRapeNotify = 1; //Get a base rape notification
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$Host::EnableTeamBalanceNotify = 1; //Get a teambalance notification
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$Host::EnableTurretPlayerCount = 10; //How many to enable turrets
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$Host::EnableVoteSoundReminders = 3; //If you want a sound chime during voting, number of times
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$Host::AntiCloakEnable = 1; //Enable or disable AntiCloak
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$Host::AntiCloakPlayerCount = 6; //How many to enable Cloak
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$Host::AntiPackEnable = 1; //Enable or disable AntiCloak
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$Host::AntiPackPlayerCount = 6; //How many to enable Cloak
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$Host::PUGautoPassword = 0; //Auto enable a password in tournament mode
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$Host::PUGPassword = "pickup"; //PUG password, Auto or enable/disable thru admin menu
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$Host::PUGpasswordAlwaysOn = 0; //If you want the pug password Always on
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