Update player.cs

Upped fov for widescreen users
This commit is contained in:
ChocoTaco1 2020-05-07 15:47:14 -04:00
parent 5fe7211056
commit 5c72ec89d4

View file

@ -1230,7 +1230,7 @@ datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
cameraDefaultFov = 90.0;
cameraMinFov = 5.0;
cameraMaxFov = 130.0;
cameraMaxFov = 138.0;
debrisShapeName = "debris_player.dts";
debris = playerDebris;
@ -1486,7 +1486,7 @@ datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
cameraDefaultFov = 90.0;
cameraMinFov = 5.0;
cameraMaxFov = 130.0;
cameraMaxFov = 138.0;
debrisShapeName = "debris_player.dts";
debris = playerDebris;
@ -1743,7 +1743,7 @@ datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
cameraDefaultFov = 90.0;
cameraMinFov = 5.0;
cameraMaxFov = 130.0;
cameraMaxFov = 138.0;
debrisShapeName = "debris_player.dts";
debris = playerDebris;