Update MapRotation.cs

This commit is contained in:
ChocoTaco1 2020-03-29 23:35:55 -04:00
parent 035294423b
commit 8b9b68c659

View file

@ -45,63 +45,63 @@
//Small Maps //Small Maps
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("SmallCrossing", "CTF",1,1,-1,12); addRotationMap("SmallCrossing", "CTF",1,1,-1,16);
addRotationMap("TWL2_CanyonCrusadeDeluxe", "CTF",1,1,-1,12); addRotationMap("TWL2_CanyonCrusadeDeluxe", "CTF",1,1,-1,18);
addRotationMap("RoundTheMountain", "CTF",1,1,-1,14); addRotationMap("RoundTheMountain", "CTF",1,1,-1,16);
addRotationMap("oasisintensity", "CTF",1,1,-1,12); addRotationMap("oasisintensity", "CTF",1,1,-1,12);
addRotationMap("Minotaur", "CTF",1,0,-1,12); addRotationMap("Minotaur", "CTF",1,0,-1,18);
//addRotationMap("Island", "CTF",1,1,-1,12); //addRotationMap("Island", "CTF",1,1,-1,12);
//addRotationMap("TitForTat", "CTF",1,1,-1,12); //addRotationMap("TitForTat", "CTF",1,1,-1,12);
addRotationMap("SmallMelee", "CTF",1,0,-1,12); addRotationMap("SmallMelee", "CTF",1,0,-1,12);
//addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12); //addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12);
addRotationMap("Machineeggs", "CTF",1,1,-1,12); addRotationMap("Machineeggs", "CTF",1,1,-1,12);
addRotationMap("Mac_FlagArena", "CTF",1,0,-1,12); addRotationMap("Mac_FlagArena", "CTF",1,0,-1,18);
addRotationMap("SmallTimeCTF", "CTF",1,1,-1,10); addRotationMap("SmallTimeCTF", "CTF",1,1,-1,18);
addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,12); addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,18);
addRotationMap("ArenaDome", "CTF",1,1,-1,12); addRotationMap("ArenaDome", "CTF",1,1,-1,12);
addRotationMap("Firestorm", "CTF",1,1,-1,12); addRotationMap("Firestorm", "CTF",1,1,-1,18);
addRotationMap("Bulwark", "CTF",1,1,-1,12); addRotationMap("Bulwark", "CTF",1,1,-1,12);
//Medium Maps //Medium Maps
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("HighOctane", "CTF",1,1,8,20); addRotationMap("HighOctane", "CTF",1,1,8,24);
addRotationMap("S5_Mordacity", "CTF",1,1,10,20); addRotationMap("S5_Mordacity", "CTF",1,1,8,24);
addRotationMap("S5_Damnation", "CTF",1,1,8,20); addRotationMap("S5_Damnation", "CTF",1,1,8,20);
addRotationMap("TWL2_JaggedClaw", "CTF",1,0,8,20); addRotationMap("TWL2_JaggedClaw", "CTF",1,0,8,24);
addRotationMap("S5_Massive", "CTF",1,1,8,20); addRotationMap("S5_Massive", "CTF",1,1,8,26);
addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20); addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20);
addRotationMap("TWL_Feign", "CTF",1,0,8,20); addRotationMap("TWL_Feign", "CTF",1,0,12,24);
addRotationMap("TheFray", "CTF",1,1,8,20); addRotationMap("TheFray", "CTF",1,1,8,20);
addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20); addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20);
addRotationMap("TWL2_Skylight", "CTF",1,0,8,20); addRotationMap("TWL2_Skylight", "CTF",1,0,8,20);
addRotationMap("TWL2_Ocular", "CTF",1,1,12,20); addRotationMap("TWL2_Ocular", "CTF",1,1,12,28);
addRotationMap("Dire", "CTF",1,1,8,20); addRotationMap("Dire", "CTF",1,1,8,24);
addRotationMap("berlard", "CTF",1,1,8,20); addRotationMap("berlard", "CTF",1,1,8,24);
addRotationMap("S8_Opus", "CTF",1,0,8,20); addRotationMap("S8_Opus", "CTF",1,0,8,24);
addRotationMap("BeggarsRun", "CTF",1,0,8,20); addRotationMap("BeggarsRun", "CTF",1,0,8,24);
addRotationMap("Headstone", "CTF",1,0,8,20); addRotationMap("Headstone", "CTF",1,1,8,20);
addRotationMap("Signal", "CTF",1,1,8,20); addRotationMap("Signal", "CTF",1,1,8,26);
addRotationMap("S5_Woodymyrk", "CTF",1,1,8,20); addRotationMap("S5_Woodymyrk", "CTF",1,1,8,26);
addRotationMap("Discord", "CTF",1,1,8,20); addRotationMap("Discord", "CTF",1,1,8,20);
addRotationMap("TenebrousCTF", "CTF",1,1,8,20); addRotationMap("TenebrousCTF", "CTF",1,1,8,20);
addRotationMap("Pariah", "CTF",1,0,8,20); addRotationMap("Pariah", "CTF",1,0,8,20);
addRotationMap("Prismatic", "CTF",1,0,8,20); addRotationMap("Prismatic", "CTF",1,0,8,26);
addRotationMap("TWL_WilderZone", "CTF",1,1,8,20); addRotationMap("TWL_WilderZone", "CTF",1,1,8,20);
addRotationMap("Mirage", "CTF",1,1,8,20); addRotationMap("Mirage", "CTF",1,1,8,20);
addRotationMap("S5_Mimicry", "CTF",1,1,10,20); addRotationMap("S5_Mimicry", "CTF",1,1,8,24);
addRotationMap("TWL_Snowblind", "CTF",1,0,12,20); addRotationMap("TWL_Snowblind", "CTF",1,0,12,28);
addRotationMap("ShortFall", "CTF",1,0,8,20); addRotationMap("ShortFall", "CTF",1,0,8,24);
addRotationMap("IceRidge_nef", "CTF",1,0,8,20); addRotationMap("IceRidge_nef", "CTF",1,0,8,20);
//addRotationMap(Disjointed", "CTF",1,1,8,20); //addRotationMap(Disjointed", "CTF",1,1,8,20);
addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20); addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20);
addRotationMap("Blink", "CTF",1,1,8,20); addRotationMap("Blink", "CTF",1,1,8,20);
addRotationMap("HighAnxiety", "CTF",1,0,8,20); addRotationMap("HighAnxiety", "CTF",1,0,8,20);
addRotationMap("S5_Centaur", "CTF",1,0,8,20); addRotationMap("S5_Centaur", "CTF",1,0,8,20);
addRotationMap("S8_Cardiac", "CTF",1,1,12,24); addRotationMap("S8_Cardiac", "CTF",1,1,12,28);
addRotationMap("CirclesEdge", "CTF",1,1,10,20); addRotationMap("CirclesEdge", "CTF",1,1,10,24);
addRotationMap("S5_Icedance", "CTF",1,1,8,20); addRotationMap("S5_Icedance", "CTF",1,1,8,24);
addRotationMap("Surreal", "CTF",1,1,12,32); addRotationMap("Surreal", "CTF",1,1,12,28);
//Voteable but Not in Rotation //Voteable but Not in Rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
@ -116,158 +116,161 @@ addRotationMap("TWL2_FrozenHope", "CTF",1,0,8,20);
//addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20); //addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20);
//addRotationMap("S5_Reynard", "CTF",1,0,10,20); //addRotationMap("S5_Reynard", "CTF",1,0,10,20);
//addRotationMap("TWL_Cinereous", "CTF",1,0,10,20); //addRotationMap("TWL_Cinereous", "CTF",1,0,10,20);
//addRotationMap("TWL_OsIris, CTF", "CTF",1,0,10,20); //addRotationMap("TWL_OsIris, "CTF",1,0,10,20);
addRotationMap("Coppersky", "CTF",1,0,8,20); addRotationMap("Coppersky", "CTF",1,0,8,20);
//addRotationMap("TWL2_Crevice", "CTF",1,0,10,20); //addRotationMap("TWL2_Crevice", "CTF",1,0,10,20);
//addRotationMap("TWL_SubZero", "CTF",1,0,10,20); //addRotationMap("TWL_SubZero", "CTF",1,0,10,20);
addRotationMap("TWL_Titan", "CTF",1,0,10,20); addRotationMap("TWL_Titan", "CTF",1,0,10,20);
addRotationMap("Confusco", "CTF",1,0,10,20); addRotationMap("Confusco", "CTF",1,0,10,20);
//addRotationMap("Fallout", "CTF",1,0,10,20); //addRotationMap("Fallout", "CTF",1,0,10,20);
addRotationMap("TheClocktower", "CTF",1,0,10,20); //addRotationMap("TheClocktower", "CTF",1,0,10,20);
//addRotationMap("oylentGreen", "CTF",1,0,10,20); //addRotationMap("SoylentGreen", "CTF",1,0,10,20);
addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,20); addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,20);
addRotationMap("Nightdance", "CTF",1,0,10,20); addRotationMap("Nightdance", "CTF",1,0,10,24);
//addRotationMap("Ramparts", "CTF",1,0,10,20); //addRotationMap("Ramparts", "CTF",1,0,10,20);
addRotationMap("TWL2_Celerity", "CTF",1,0,8,20); addRotationMap("TWL2_Celerity", "CTF",1,0,8,20);
addRotationMap("Blastside_nef", "CTF",1,0,10,20); addRotationMap("Blastside_nef", "CTF",1,0,10,20);
addRotationMap("Infernus", "CTF",1,0,10,20); addRotationMap("Burstside", "CTF",1,0,10,20);
addRotationMap("Infernus", "CTF",1,0,18,26);
addRotationMap("NatureMagic", "CTF",1,0,10,20); addRotationMap("NatureMagic", "CTF",1,0,10,20);
//addRotationMap(TWL_Damnation", "CTF",1,0,10,20); //addRotationMap(TWL_Damnation", "CTF",1,0,10,20);
//addRotationMap(TWL_DangerousCrossing", "CTF",1,0,10,20); //addRotationMap(TWL_DangerousCrossing", "CTF",1,0,10,20);
//addRotationMap(TWL_DeadlyBirdsSong", "CTF",1,0,10,20); //addRotationMap(TWL_DeadlyBirdsSong", "CTF",1,0,10,20);
addRotationMap("Vauban", "CTF",1,0,12,20); addRotationMap("Vauban", "CTF",1,0,12,28);
//Vehicle Maps //Vehicle Maps
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("HostileLoch", "CTF",1,1,12,20); addRotationMap("HostileLoch", "CTF",1,1,12,24);
addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,20); addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,24);
addRotationMap("TWL2_Magnum", "CTF",1,1,12,20); addRotationMap("TWL2_Magnum", "CTF",1,1,12,28);
addRotationMap("Logans_Run", "CTF",1,1,12,20); addRotationMap("Logans_Run", "CTF",1,1,12,28);
addRotationMap("Rollercoaster_nef", "CTF",1,1,12,24); addRotationMap("Rollercoaster_nef", "CTF",1,1,12,28);
addRotationMap("MoonDance", "CTF",1,1,12,24); addRotationMap("MoonDance", "CTF",1,1,12,28);
addRotationMap("Raindance_nef", "CTF",1,1,12,20); addRotationMap("Raindance_nef", "CTF",1,1,12,28);
addRotationMap("TWL_Magmatic", "CTF",1,1,12,20); addRotationMap("TWL_Magmatic", "CTF",1,1,12,24);
addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,20); addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,24);
addRotationMap("LandingParty", "CTF",1,1,12,20); addRotationMap("LandingParty", "CTF",1,1,12,28);
addRotationMap("TitanV", "CTF",1,0,12,20); addRotationMap("TitanV", "CTF",1,1,12,28);
addRotationMap("TWL_Crossfire", "CTF",1,1,12,20); addRotationMap("TWL_Crossfire", "CTF",1,1,12,-1);
//addRotationMap("Surro", "CTF",1,0,12,20); //addRotationMap("The_Calm", "CTF",1,0,12,24);
//addRotationMap("The_Calm", "CTF",1,0,12,20);
//Vehicle Maps: Voteable, But Not in Rotation //Vehicle Maps: Voteable, But Not in Rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("SubZeroV", "CTF",1,0,12,20); addRotationMap("SubZeroV", "CTF",1,0,12,24);
//addRotationMap("TWL2_RoughLand", "CTF",1,0,12,20); addRotationMap("S8_Geothermal", "CTF",1,0,12,24);
addRotationMap("S8_Geothermal", "CTF",1,0,12,20); addRotationMap("Lakefront", "CTF",1,0,12,24);
addRotationMap("Lakefront", "CTF",1,0,12,20); addRotationMap("ShockRidge", "CTF",1,0,12,24);
addRotationMap("ShockRidge", "CTF",1,0,12,20); addRotationMap("TWL2_BlueMoon", "CTF",1,0,18,28);
addRotationMap("TWL2_BlueMoon", "CTF",1,0,12,20); addRotationMap("TWL_Katabatic", "CTF",1,0,12,28);
addRotationMap("FullCircle", "CTF",1,0,12,20); addRotationMap("TWL_Starfallen", "CTF",1,0,12,24);
addRotationMap("TWL_Katabatic", "CTF",1,0,12,20); addRotationMap("ConstructionYard", "CTF",1,0,12,24);
addRotationMap("TWL_Starfallen", "CTF",1,0,12,20); //addRotationMap("AcidRain", "CTF",1,0,12,24);
addRotationMap("ConstructionYard", "CTF",1,0,12,20); addRotationMap("SandOcean", "CTF",1,0,12,28);
//addRotationMap("AcidRain", "CTF",1,0,12,20); //addRotationMap("StarIce", "CTF",1,0,12,24);
addRotationMap("SandOcean", "CTF",1,0,12,20); addRotationMap("ks_braistv", "CTF",1,0,12,24);
//addRotationMap("StarIce", "CTF",1,0,12,20); addRotationMap("FilteredDust", "CTF",1,0,12,24);
addRotationMap("ks_braistv", "CTF",1,0,12,20); //addRotationMap("Choke", "CTF",1,0,12,24);
addRotationMap("FilteredDust", "CTF",1,0,12,20); addRotationMap("TWL2_Ruined", "CTF",1,0,12,24);
//addRotationMap("Choke", "CTF",1,0,12,20); //addRotationMap("TWL_Chokepoint", "CTF",1,0,12,24);
//addRotationMap("TWL2_Ruined", "CTF",1,0,12,20); //addRotationMap("Glade", "CTF",1,0,12,24);
//addRotationMap("TWL_Chokepoint", "CTF",1,0,12,20);
//addRotationMap("Glade", "CTF",1,0,12,20);
//BIG Vehicle Maps //BIG Vehicle Maps
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("HarvestDance", "CTF",1,1,18,32); addRotationMap("Agorazscium", "CTF",1,1,20,-1);
addRotationMap("WindyGap", "CTF",1,1,20,32); addRotationMap("FullCircle", "CTF",1,1,18,30);
addRotationMap("Fenix", "CTF",1,1,24,32); addRotationMap("Surro", "CTF",1,1,20,28);
addRotationMap("Hillside", "CTF",1,1,20,32); addRotationMap("TWL2_RoughLand", "CTF",1,1,20,-1);
//addRotationMap("Sangre_de_Grado", "CTF",1,0,20,32); addRotationMap("HarvestDance", "CTF",1,1,20,-1);
addRotationMap("Slapdash", "CTF",1,0,20,32); addRotationMap("WindyGap", "CTF",1,1,20,-1);
addRotationMap("BerylBasin", "CTF",1,0,18,32); addRotationMap("Fenix", "CTF",1,1,24,-1);
//addRotationMap("TWL_Frozen", "CTF",1,0,20,32); addRotationMap("Hillside", "CTF",1,1,20,-1);
addRotationMap("TWL_Harvester", "CTF",1,0,20,32); //addRotationMap("Sangre_de_Grado", "CTF",1,0,20,-1);
addRotationMap("Archipelago", "CTF",1,0,20,32); addRotationMap("Slapdash", "CTF",1,0,20,-1);
addRotationMap("TWL2_Bleed", "CTF",1,0,20,32); addRotationMap("BerylBasin", "CTF",1,1,20,-1);
//addRotationMap("Pantheon", "CTF",1,0,20,32); //addRotationMap("TWL_Frozen", "CTF",1,0,20,-1);
addRotationMap("Circleofstones", "CTF",1,1,20,32); addRotationMap("TWL_Harvester", "CTF",1,1,24,-1);
addRotationMap("Scarabrae_nef", "CTF",1,0,20,32); addRotationMap("Archipelago", "CTF",1,0,20,-1);
addRotationMap("TWL2_Bleed", "CTF",1,0,20,-1);
//addRotationMap("Pantheon", "CTF",1,0,20,-1);
addRotationMap("Circleofstones", "CTF",1,1,20,-1);
addRotationMap("Scarabrae_nef", "CTF",1,0,24,-1);
addRotationMap("aabaaGH", "CTF",1,1,24,-1);
addRotationMap("TWL_Reversion", "CTF",1,1,24,-1);
//Not In Rotation - Not Voteable //Not In Rotation - Not Voteable
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
//addRotationMap("Sandstorm", "CTF",1,0,-1,32); //addRotationMap("Sandstorm", "CTF",1,0,-1,-1);
//addRotationMap("Starfallen", "CTF",1,0,-1,32); //addRotationMap("Starfallen", "CTF",1,0,-1,-1);
//addRotationMap("Stonehenge_nef", "CTF",1,0,-1,32); //addRotationMap("Stonehenge_nef", "CTF",1,0,-1,-1);
//addRotationMap("Extractor", "CTF",1,0,-1,32); //addRotationMap("Extractor", "CTF",1,0,-1,-1);
//addRotationMap("AstersDescent", "CTF",1,0,-1,32); //addRotationMap("AstersDescent", "CTF",1,0,-1,-1);
//addRotationMap("Azoth", "CTF",1,0,-1,32); //addRotationMap("Azoth", "CTF",1,0,-1,-1);
//addRotationMap("BattleGrove", "CTF",1,0,-1,32); //addRotationMap("BattleGrove", "CTF",1,0,-1,-1);
//addRotationMap("Durango", "CTF",1,0,-1,32); //addRotationMap("Durango", "CTF",1,0,-1,-1);
//addRotationMap("DustLust", "CTF",1,0,-1,32); //addRotationMap("DustLust", "CTF",1,0,-1,-1);
//addRotationMap("IceGulch", "CTF",1,0,-1,32); //addRotationMap("IceGulch", "CTF",1,0,-1,-1);
//addRotationMap("MountainMist", "CTF",1,0,-1,32); //addRotationMap("MountainMist", "CTF",1,0,-1,-1);
//addRotationMap("Peak", "CTF",1,0,-1,32); //addRotationMap("Peak", "CTF",1,0,-1,-1);
//addRotationMap("Pendulum", "CTF",1,0,-1,32); //addRotationMap("Pendulum", "CTF",1,0,-1,-1);
//addRotationMap("S5_Misadventure", "CTF",1,0,-1,32); //addRotationMap("S5_Misadventure", "CTF",1,0,-1,-1);
//addRotationMap("S8_CentralDogma", "CTF",1,0,-1,32); //addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1);
//addRotationMap("S8_Mountking", "CTF",1,0,-1,32); //addRotationMap("S8_Mountking", "CTF",1,0,-1,-1);
//addRotationMap("S8_Zilch", "CTF",1,0,-1,32); //addRotationMap("S8_Zilch", "CTF",1,0,-1,-1);
//addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,32); //addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,-1);
//addRotationMap("TWL2_Dissention", "CTF",1,0,-1,32); //addRotationMap("TWL2_Dissention", "CTF",1,0,-1,-1);
//addRotationMap("TWL2_Drifts", "CTF",1,0,-1,32); //addRotationMap("TWL2_Drifts", "CTF",1,0,-1,-1);
//addRotationMap("TWL2_Drorck", "CTF",1,0,-1,32); //addRotationMap("TWL2_Drorck", "CTF",1,0,-1,-1);
//addRotationMap("TWL2_Norty", "CTF",1,0,-1,32); //addRotationMap("TWL2_Norty", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Abaddon", "CTF",1,0,-1,32); //addRotationMap("TWL_Abaddon", "CTF",1,0,-1,-1);
//addRotationMap("TWL_BaNsHee", "CTF",1,0,-1,32); //addRotationMap("TWL_BaNsHee", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Boss", "CTF",1,0,-1,32); //addRotationMap("TWL_Boss", "CTF",1,0,-1,-1);
//addRotationMap("TWL_NoShelter", "CTF",1,0,-1,32); //addRotationMap("TWL_NoShelter", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Clusterfuct", "CTF",1,0,-1,32); //addRotationMap("TWL_Clusterfuct", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Curtilage", "CTF",1,0,-1,32); //addRotationMap("TWL_Curtilage", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Deserted", "CTF",1,0,-1,32); //addRotationMap("TWL_Deserted", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Frostclaw", "CTF",1,0,-1,32); //addRotationMap("TWL_Frostclaw", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Horde", "CTF",1,0,-1,32); //addRotationMap("TWL_Horde", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Neve", "CTF",1,0,-1,32); //addRotationMap("TWL_Neve", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Pandemonium", "CTF",1,0,-1,32); //addRotationMap("TWL_Pandemonium", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Ramparts", "CTF",1,0,-1,32); //addRotationMap("TWL_Ramparts", "CTF",1,0,-1,-1);
//addRotationMap("TWL_Sandstorm", "CTF",1,0,-1,32); //addRotationMap("TWL_Sandstorm", "CTF",1,0,-1,-1);
//addRotationMap("TWL_WoodyMyrk", "CTF",1,0,-1,32); //addRotationMap("TWL_WoodyMyrk", "CTF",1,0,-1,-1);
//addRotationMap("OctoberRust", "CTF",1,0,-1,32); //addRotationMap("OctoberRust", "CTF",1,0,-1,-1);
//addRotationMap("DevilsElbow", "CTF",1,0,-1,32); //addRotationMap("DevilsElbow", "CTF",1,0,-1,-1);
//addRotationMap("CloudCity", "CTF",1,0,-1,32); //addRotationMap("CloudCity", "CTF",1,0,-1,-1);
//addRotationMap("Damnation", "CTF",1,0,-1,32); //addRotationMap("Damnation", "CTF",1,0,-1,-1);
//addRotationMap("DeathBirdsFly", "CTF",1,0,-1,32); //addRotationMap("DeathBirdsFly", "CTF",1,0,-1,-1);
//addRotationMap("Desiccator", "CTF",1,0,-1,32); //addRotationMap("Desiccator", "CTF",1,0,-1,-1);
//addRotationMap("DustToDust", "CTF",1,0,-1,32); //addRotationMap("DustToDust", "CTF",1,0,-1,-1);
//addRotationMap("Katabatic", "CTF",1,0,-1,32); //addRotationMap("Katabatic", "CTF",1,0,-1,-1);
//addRotationMap("Quagmire", "CTF",1,0,-1,32); //addRotationMap("Quagmire", "CTF",1,0,-1,-1);
//addRotationMap("Recalescence", "CTF",1,0,-1,32); //addRotationMap("Recalescence", "CTF",1,0,-1,-1);
//addRotationMap("Reversion", "CTF",1,0,-1,32); //addRotationMap("Reversion", "CTF",1,0,-1,-1);
//addRotationMap("RiverDance", "CTF",1,0,-1,32); //addRotationMap("RiverDance", "CTF",1,0,-1,-1);
//addRotationMap("Sanctuary", "CTF",1,0,-1,32); //addRotationMap("Sanctuary", "CTF",1,0,-1,-1);
//addRotationMap("ThinIce", "CTF",1,0,-1,32); //addRotationMap("ThinIce", "CTF",1,0,-1,-1);
//addRotationMap("Tombstone", "CTF",1,0,-1,32); //addRotationMap("Tombstone", "CTF",1,0,-1,-1);
//addRotationMap("Broadside_nef", "CTF",1,0,-1,32); //addRotationMap("Broadside_nef", "CTF",1,0,-1,-1);
//addRotationMap("Camelland", "CTF",1,0,-1,32); //addRotationMap("Camelland", "CTF",1,0,-1,-1);
//addRotationMap("HighTrepidation", "CTF",1,0,-1,32); //addRotationMap("HighTrepidation", "CTF",1,0,-1,-1);
//addRotationMap("SmallDesertofDeath", "CTF",1,0,-1,32); //addRotationMap("SmallDesertofDeath", "CTF",1,0,-1,-1);
//addRotationMap("Agorazscium", "CTF",1,0,-1,32); //addRotationMap("BasinFury", "CTF",1,0,-1,-1);
//addRotationMap("BasinFury", "CTF",1,0,-1,32); //addRotationMap("Cadaver", "CTF",1,0,-1,-1);
//addRotationMap("Cadaver", "CTF",1,0,-1,32); //addRotationMap("EivoItoxico", "CTF",1,0,-1,-1);
//addRotationMap("EivoItoxico", "CTF",1,0,-1,32); //addRotationMap("Einfach", "CTF",1,0,-1,-1);
//addRotationMap("Einfach", "CTF",1,0,-1,32); //addRotationMap("PicnicTable", "CTF",1,0,-1,-1);
//addRotationMap("PicnicTable", "CTF",1,0,-1,32); //addRotationMap("Hostility", "CTF",1,0,-1,-1);
//addRotationMap("Hostility", "CTF",1,0,-1,32); //addRotationMap("HighWire", "CTF",1,0,-1,-1);
//addRotationMap("HighWire", "CTF",1,0,-1,32); //addRotationMap("CloudBurst", "CTF",1,0,-1,-1);
//addRotationMap("CloudBurst", "CTF",1,0,-1,32); //addRotationMap("CloseCombat", "CTF",1,0,-1,-1);
//addRotationMap("CloseCombat", "CTF",1,0,-1,32); //addRotationMap("DesertofDeath_nef", "CTF",1,0,-1,-1);
//addRotationMap("DesertofDeath_nef", "CTF",1,0,-1,32); //addRotationMap("Gorgon", "CTF",1,0,-1,-1);
//addRotationMap("Gorgon", "CTF",1,0,-1,32); //addRotationMap("Magmatic", "CTF",1,0,-1,-1);
//addRotationMap("Magamatic", "CTF",1,0,-1,32); //addRotationMap("Sub-zero", "CTF",1,0,-1,-1);
//addRotationMap("Sub-zero", "CTF",1,0,-1,32);
@ -282,49 +285,49 @@ addRotationMap("Scarabrae_nef", "CTF",1,0,20,32);
//In Rotation //In Rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,32); addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12); addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12);
addRotationMap("Sundance", "Lakrabbit",1,1,-1,32); addRotationMap("Sundance", "Lakrabbit",1,1,-1,-1);
addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,32); addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,32); addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,32); addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,32); addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,32); addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("SaddiesHill", "Lakrabbit",1,1,-1,32); addRotationMap("SaddiesHill", "Lakrabbit",1,1,-1,-1);
addRotationMap("HavenLak", "Lakrabbit",1,0,-1,32); addRotationMap("HavenLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("LushLak", "Lakrabbit",1,1,-1,32); addRotationMap("LushLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10); addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10);
addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,32); addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,-1);
addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,32); addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,32); addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,32); addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("CankerLak", "Lakrabbit",1,1,-1,32); addRotationMap("CankerLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,32); addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,32); addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,-1);
//Voteable, But not in rotation //Voteable, But not in rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("TreasureIslandLak", "Lakrabbit",1,0,-1,32); addRotationMap("TreasureIslandLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("Sulfide", "Lakrabbit",1,0,-1,32); addRotationMap("Sulfide", "Lakrabbit",1,0,-1,-1);
addRotationMap("FrozenFuryLak", "Lakrabbit",1,0,-1,32); addRotationMap("FrozenFuryLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("Arrakis", "Lakrabbit",1,0,-1,32); addRotationMap("Arrakis", "Lakrabbit",1,0,-1,-1);
addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,32); addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("PhasmaDustLak", "Lakrabbit",1,1,-1,12); addRotationMap("PhasmaDustLak", "Lakrabbit",1,1,-1,12);
addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,32); addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,32); addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,32); addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,-1);
//Not Voteable, Not in rotation //Not Voteable, Not in rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
//addRotationMap("EscaladeLak", "Lakrabbit",1,0,-1,32); //addRotationMap("EscaladeLak", "Lakrabbit",1,0,-1,-1);
//addRotationMap("MagmaticLak", "Lakrabbit",1,0,-1,32); //addRotationMap("MagmaticLak", "Lakrabbit",1,0,-1,-1);
//addRotationMap("HillsOfSorrow", "Lakrabbit",1,0,-1,32); //addRotationMap("HillsOfSorrow", "Lakrabbit",1,0,-1,-1);
//addRotationMap("TWL2_MuddySwampLak", "Lakrabbit",1,0,-1,32); //addRotationMap("TWL2_MuddySwampLak", "Lakrabbit",1,0,-1,-1);
//addRotationMap("SandStormLak", "Lakrabbit",1,0,-1,32); //addRotationMap("SandStormLak", "Lakrabbit",1,0,-1,-1);
//addRotationMap("BeggarsRunLak", "Lakrabbit",1,0,-1,32); //addRotationMap("BeggarsRunLak", "Lakrabbit",1,0,-1,-1);
//addRotationMap("DamnnationLak", "Lakrabbit",1,0,-1,32); //addRotationMap("DamnnationLak", "Lakrabbit",1,0,-1,-1);
// _ _____ _______ ______ // _ _____ _______ ______
@ -338,132 +341,132 @@ addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,32);
//In Rotation //In Rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("BastardForgeLT", "sctf",1,1,-1,32); addRotationMap("BastardForgeLT", "sctf",1,1,-1,-1);
//addRotationMap("FirestormLT", "sctf",1,1,-1,32); //addRotationMap("FirestormLT", "sctf",1,1,-1,-1);
addRotationMap("DangerousCrossingLT", "sctf",1,1,-1,32); addRotationMap("DangerousCrossingLT", "sctf",1,1,-1,-1);
addRotationMap("SmallCrossingLT", "sctf",1,0,-1,12); addRotationMap("SmallCrossingLT", "sctf",1,0,-1,12);
addRotationMap("DireLT", "sctf",1,1,-1,32); addRotationMap("DireLT", "sctf",1,1,-1,-1);
addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,32); addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,-1);
addRotationMap("CirclesEdgeLT", "sctf",1,1,-1,32); addRotationMap("CirclesEdgeLT", "sctf",1,1,-1,-1);
addRotationMap("TenebrousCTF", "sctf",1,1,-1,32); addRotationMap("TenebrousCTF", "sctf",1,1,-1,-1);
addRotationMap("TheFray", "sctf",1,0,-1,32); addRotationMap("TheFray", "sctf",1,0,-1,-1);
addRotationMap("SignalLT", "sctf",1,1,-1,32); addRotationMap("SignalLT", "sctf",1,1,-1,-1);
addRotationMap("StarFallLT", "sctf",1,1,-1,32); addRotationMap("StarFallLT", "sctf",1,1,-1,-1);
addRotationMap("S5_DamnationLT", "sctf",1,1,-1,32); addRotationMap("S5_DamnationLT", "sctf",1,1,-1,-1);
addRotationMap("S5_Icedance", "sctf",1,1,-1,32); addRotationMap("S5_Icedance", "sctf",1,1,-1,-1);
addRotationMap("S5_Mordacity", "sctf",1,1,-1,32); addRotationMap("S5_Mordacity", "sctf",1,1,-1,-1);
addRotationMap("S5_SilenusLT", "sctf",1,0,-1,32); addRotationMap("S5_SilenusLT", "sctf",1,0,-1,-1);
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,32); addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,-1);
addRotationMap("TWL2_FrozenHopeLT", "sctf",1,1,-1,32); addRotationMap("TWL2_FrozenHopeLT", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,32); //addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,-1);
addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,32); addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,-1);
addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,32); addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,-1);
//addRotationMap("TWL_BeachBlitzLT", "sctf",1,1,-1,32); //addRotationMap("TWL_BeachBlitzLT", "sctf",1,1,-1,-1);
addRotationMap("TWL_FeignLT", "sctf",1,0,-1,32); addRotationMap("TWL_FeignLT", "sctf",1,0,-1,-1);
addRotationMap("TWL_RollercoasterLT", "sctf",1,1,-1,32); addRotationMap("TWL_RollercoasterLT", "sctf",1,1,-1,-1);
addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,32); addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,-1);
addRotationMap("TWL_WilderZoneLT", "sctf",1,1,-1,32); addRotationMap("TWL_WilderZoneLT", "sctf",1,1,-1,-1);
addRotationMap("oasisintensity", "sctf",1,1,-1,10); addRotationMap("oasisintensity", "sctf",1,1,-1,10);
addRotationMap("berlard", "sctf",1,0,-1,32); addRotationMap("berlard", "sctf",1,0,-1,-1);
addRotationMap("RaindanceLT", "sctf",1,1,-1,32); addRotationMap("RaindanceLT", "sctf",1,1,-1,-1);
addRotationMap("SmallTimeLT", "sctf",1,0,-1,32); addRotationMap("SmallTimeLT", "sctf",1,0,-1,-1);
addRotationMap("ArenaDome", "sctf",1,1,-1,32); addRotationMap("ArenaDome", "sctf",1,1,-1,-1);
addRotationMap("Bulwark", "sctf",1,1,-1,32); addRotationMap("Bulwark", "sctf",1,1,-1,-1);
addRotationMap("Discord", "sctf",1,1,-1,32); addRotationMap("Discord", "sctf",1,1,-1,-1);
//addRotationMap("JadeValley", "sctf",1,1,-1,32); //addRotationMap("JadeValley", "sctf",1,1,-1,-1);
addRotationMap("S5_MassiveLT", "sctf",1,1,-1,32); addRotationMap("S5_MassiveLT", "sctf",1,1,-1,-1);
addRotationMap("Blink", "sctf",1,1,-1,32); addRotationMap("Blink", "sctf",1,1,-1,-1);
addRotationMap("HillSideLT", "sctf",1,1,-1,12); addRotationMap("HillSideLT", "sctf",1,1,-1,12);
addRotationMap("IcePick", "sctf",1,1,-1,16); addRotationMap("IcePick", "sctf",1,1,-1,16);
addRotationMap("OsIrisLT", "sctf",1,1,-1,32); addRotationMap("OsIrisLT", "sctf",1,1,-1,-1);
addRotationMap("GrassyKnoll", "sctf",1,1,-1,32); addRotationMap("GrassyKnoll", "sctf",1,1,-1,-1);
addRotationMap("TWL2_MuddySwamp", "sctf",1,1,8,32); addRotationMap("TWL2_MuddySwamp", "sctf",1,1,8,-1);
addRotationMap("SandyRunLT", "sctf",1,1,-1,12); addRotationMap("SandyRunLT", "sctf",1,1,-1,12);
//Voteable, But not in rotation //Voteable, But not in rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("CamellandLT", "sctf",1,1,-1,32); //addRotationMap("CamellandLT", "sctf",1,1,-1,-1);
//addRotationMap("Headstone", "sctf",1,0,-1,32); //addRotationMap("Headstone", "sctf",1,0,-1,-1);
//addRotationMap("Mirage", "sctf",1,0,-1,32); //addRotationMap("Mirage", "sctf",1,0,-1,-1);
addRotationMap("BeggarsRunLT", "sctf",1,0,-1,32); addRotationMap("BeggarsRunLT", "sctf",1,0,-1,-1);
//addRotationMap("S5_HawkingHeat", "sctf",1,0,-1,32); //addRotationMap("S5_HawkingHeat", "sctf",1,0,-1,-1);
//addRotationMap("S5_Mimicry", "sctf",1,0,-1,32); //addRotationMap("S5_Mimicry", "sctf",1,0,-1,-1);
addRotationMap("S5_Woodymyrk", "sctf",1,0,-1,32); addRotationMap("S5_Woodymyrk", "sctf",1,0,-1,-1);
//addRotationMap("S8_Cardiac", "sctf",1,0,-1,32); //addRotationMap("S8_Cardiac", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_Celerity", "sctf",1,0,-1,32); //addRotationMap("TWL2_Celerity", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_Crevice", "sctf",1,0,-1,32); //addRotationMap("TWL2_Crevice", "sctf",1,0,-1,-1);
addRotationMap("S8_Opus", "sctf",1,0,-1,32); addRotationMap("S8_Opus", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_MidnightMayhemDeluxe", "sctf",1,0,-1,32); //addRotationMap("TWL2_MidnightMayhemDeluxe", "sctf",1,0,-1,-1);
//addRotationMap("TWL2_Ocular", "sctf",1,0,-1,32); //addRotationMap("TWL2_Ocular", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Cinereous", "sctf",1,0,-1,32); //addRotationMap("TWL_Cinereous", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Deserted", "sctf",1,0,-1,32); //addRotationMap("TWL_Deserted", "sctf",1,0,-1,-1);
addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,32); addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,-1);
//addRotationMap("TWL_OsIris", "sctf",1,0,-1,32); //addRotationMap("TWL_OsIris", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Damnation", "sctf",1,0,-1,32); //addRotationMap("TWL_Damnation", "sctf",1,0,-1,-1);
//addRotationMap("TWL_Titan", "sctf",1,0,-1,32); //addRotationMap("TWL_Titan", "sctf",1,0,-1,-1);
//Not Voteable, Not in rotation //Not Voteable, Not in rotation
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("SurrealLT", "sctf",1,1,-1,32); addRotationMap("SurrealLT", "sctf",1,1,-1,-1);
//addRotationMap("Coppersky", "sctf",1,1,-1,32); //addRotationMap("Coppersky", "sctf",1,1,-1,-1);
addRotationMap("DuelersDelight", "sctf",1,0,-1,12); addRotationMap("DuelersDelight", "sctf",1,0,-1,12);
//addRotationMap("SuperHappyBouncyFunTime", "sctf",1,1,-1,32); //addRotationMap("SuperHappyBouncyFunTime", "sctf",1,1,-1,-1);
addRotationMap("PariahLT", "sctf",1,1,-1,16); addRotationMap("PariahLT", "sctf",1,1,-1,16);
//addRotationMap("SmallMelee", "sctf",1,1,-1,32); //addRotationMap("SmallMelee", "sctf",1,1,-1,-1);
//addRotationMap("TitForTat", "sctf",1,1,-1,32); //addRotationMap("TitForTat", "sctf",1,1,-1,-1);
//addRotationMap("CloseCombatLT", "sctf",1,1,-1,32); //addRotationMap("CloseCombatLT", "sctf",1,1,-1,-1);
//addRotationMap("Prismatic", "sctf",1,1,-1,32); //addRotationMap("Prismatic", "sctf",1,1,-1,-1);
//addRotationMap("Damnation", "sctf",1,1,-1,32); //addRotationMap("Damnation", "sctf",1,1,-1,-1);
//addRotationMap("DustToDust", "sctf",1,1,-1,32); //addRotationMap("DustToDust", "sctf",1,1,-1,-1);
//addRotationMap("Minotaur", "sctf",1,1,-1,32); //addRotationMap("Minotaur", "sctf",1,1,-1,-1);
//addRotationMap("DesertofDeath_nef", "sctf",1,1,-1,32); //addRotationMap("DesertofDeath_nef", "sctf",1,1,-1,-1);
//addRotationMap("Gorgon", "sctf",1,1,-1,32); //addRotationMap("Gorgon", "sctf",1,1,-1,-1);
//addRotationMap("Titan", "sctf",1,1,-1,32); //addRotationMap("Titan", "sctf",1,1,-1,-1);
//addRotationMap("Mac_FlagArena", "sctf",1,1,-1,32); //addRotationMap("Mac_FlagArena", "sctf",1,1,-1,-1);
//addRotationMap("Extractor", "sctf",1,1,-1,32); //addRotationMap("Extractor", "sctf",1,1,-1,-1);
//addRotationMap("AstersDescent", "sctf",1,1,-1,32); //addRotationMap("AstersDescent", "sctf",1,1,-1,-1);
//addRotationMap("Azoth", "sctf",1,1,-1,32); //addRotationMap("Azoth", "sctf",1,1,-1,-1);
//addRotationMap("DustLust", "sctf",1,1,-1,32); //addRotationMap("DustLust", "sctf",1,1,-1,-1);
//addRotationMap("Disjointed", "sctf",1,1,-1,32); //addRotationMap("Disjointed", "sctf",1,1,-1,-1);
//addRotationMap("Peak", "sctf",1,1,-1,32); //addRotationMap("Peak", "sctf",1,1,-1,-1);
//addRotationMap("Snowcone", "sctf",1,1,-1,32); //addRotationMap("Snowcone", "sctf",1,1,-1,-1);
//addRotationMap("S5_Centaur", "sctf",1,1,-1,32); //addRotationMap("S5_Centaur", "sctf",1,1,-1,-1);
//addRotationMap("S5_Drache", "sctf",1,1,-1,32); //addRotationMap("S5_Drache", "sctf",1,1,-1,-1);
//addRotationMap("S5_Misadventure", "sctf",1,1,-1,32); //addRotationMap("S5_Misadventure", "sctf",1,1,-1,-1);
//addRotationMap("S5_Reynard", "sctf",1,1,-1,32); //addRotationMap("S5_Reynard", "sctf",1,1,-1,-1);
//addRotationMap("S5_Sherman", "sctf",1,1,-1,32); //addRotationMap("S5_Sherman", "sctf",1,1,-1,-1);
//addRotationMap("S8_Geothermal", "sctf",1,1,-1,32); //addRotationMap("S8_Geothermal", "sctf",1,1,-1,-1);
//addRotationMap("S8_Zilch", "sctf",1,1,-1,32); //addRotationMap("S8_Zilch", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Drifts", "sctf",1,1,-1,32); //addRotationMap("TWL2_Drifts", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Drorck", "sctf",1,1,-1,32); //addRotationMap("TWL2_Drorck", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_FrozenGlory", "sctf",1,1,-1,32); //addRotationMap("TWL2_FrozenGlory", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_IceDagger", "sctf",1,1,-1,32); //addRotationMap("TWL2_IceDagger", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Norty", "sctf",1,1,-1,32); //addRotationMap("TWL2_Norty", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_RoughLand", "sctf",1,1,-1,32); //addRotationMap("TWL2_RoughLand", "sctf",1,1,-1,-1);
//addRotationMap("TWL2_Ruined", "sctf",1,1,-1,32); //addRotationMap("TWL2_Ruined", "sctf",1,1,-1,-1);
//addRotationMap("TWL_BaNsHee", "sctf",1,1,-1,32); //addRotationMap("TWL_BaNsHee", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Boss", "sctf",1,1,-1,32); //addRotationMap("TWL_Boss", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Crossfire", "sctf",1,1,-1,32); //addRotationMap("TWL_Crossfire", "sctf",1,1,-1,-1);
//addRotationMap("TWL_NoShelter", "sctf",1,1,-1,32); //addRotationMap("TWL_NoShelter", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Clusterfuct", "sctf",1,1,-1,32); //addRotationMap("TWL_Clusterfuct", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Curtilage", "sctf",1,1,-1,32); //addRotationMap("TWL_Curtilage", "sctf",1,1,-1,-1);
//addRotationMap("TWL_DeadlyBirdsSong", "sctf",1,1,-1,32); //addRotationMap("TWL_DeadlyBirdsSong", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Frostclaw", "sctf",1,1,-1,32); //addRotationMap("TWL_Frostclaw", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Magamatic", "sctf",1,1,-1,32); //addRotationMap("TWL_Magamatic", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Neve", "sctf",1,1,-1,32); //addRotationMap("TWL_Neve", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Pandemonium", "sctf",1,1,-1,32); //addRotationMap("TWL_Pandemonium", "sctf",1,1,-1,-1);
//addRotationMap("TWL_Ramparts", "sctf",1,1,-1,32); //addRotationMap("TWL_Ramparts", "sctf",1,1,-1,-1);
//addRotationMap("DehSwamp", "sctf",1,1,-1,32); //addRotationMap("DehSwamp", "sctf",1,1,-1,-1);
//addRotationMap("HostileLoch", "sctf",1,1,-1,32); //addRotationMap("HostileLoch", "sctf",1,1,-1,-1);
//addRotationMap("DevilsElbow", "sctf",1,1,-1,32); //addRotationMap("DevilsElbow", "sctf",1,1,-1,-1);
//addRotationMap("SmallDesertofDeath", "sctf",1,1,-1,32); //addRotationMap("SmallDesertofDeath", "sctf",1,1,-1,-1);
//addRotationMap("ShortFall", "sctf",1,1,-1,32); //addRotationMap("ShortFall", "sctf",1,1,-1,-1);
//addRotationMap("Fallout", "sctf",1,1,-1,32); //addRotationMap("Fallout", "sctf",1,1,-1,-1);
//addRotationMap("SoylentGreen", "sctf",1,1,-1,32); //addRotationMap("SoylentGreen", "sctf",1,1,-1,-1);
//addRotationMap("Island", "sctf",1,1,-1,32); //addRotationMap("Island", "sctf",1,1,-1,-1);
//addRotationMap("HighOctane", "sctf",1,1,-1,32); //addRotationMap("HighOctane", "sctf",1,1,-1,-1);
// _____ _ _ _ _ // _____ _ _ _ _
// | __ \ | | | | | | | | // | __ \ | | | | | | | |
@ -473,15 +476,15 @@ addRotationMap("PariahLT", "sctf",1,1,-1,16);
// |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_| // |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_|
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("RaspDM", "DM",1,1,8,32); addRotationMap("RaspDM", "DM",1,1,8,-1);
addRotationMap("EntombedDM", "DM",1,1,-1,32); addRotationMap("EntombedDM", "DM",1,1,-1,-1);
addRotationMap("IceDomeDM", "DM",1,1,-1,32); addRotationMap("IceDomeDM", "DM",1,1,-1,-1);
addRotationMap("HoofToeDM", "DM",1,1,6,32); addRotationMap("HoofToeDM", "DM",1,1,6,-1);
addRotationMap("ArenaDomeDM", "DM",1,1,-1,32); addRotationMap("ArenaDomeDM", "DM",1,1,-1,-1);
addRotationMap("VulcansWrathDM", "DM",1,1,-1,32); addRotationMap("VulcansWrathDM", "DM",1,1,-1,-1);
addRotationMap("RampartsDM", "DM",1,1,-1,32); addRotationMap("RampartsDM", "DM",1,1,-1,-1);
addRotationMap("ShrineDM", "DM",1,1,-1,12); addRotationMap("ShrineDM", "DM",1,1,-1,12);
addRotationMap("LiveBaitDM", "DM",1,1,-1,32); addRotationMap("LiveBaitDM", "DM",1,1,-1,-1);
addRotationMap("FourSquareDM", "DM",1,1,-1,10); addRotationMap("FourSquareDM", "DM",1,1,-1,10);
addRotationMap("BrigDM", "DM",1,1,-1,8); addRotationMap("BrigDM", "DM",1,1,-1,8);
@ -495,23 +498,23 @@ addRotationMap("BrigDM", "DM",1,1,-1,8);
// |_____/ \__,_|\___|_| // |_____/ \__,_|\___|_|
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
//addRotationMap("AgentsOfFortune", "Duel",1,1,-1,32); //addRotationMap("AgentsOfFortune", "Duel",1,1,-1,-1);
//addRotationMap("Casern_Cavite", "Duel",1,1,-1,32); //addRotationMap("Casern_Cavite", "Duel",1,1,-1,-1);
//addRotationMap("Equinox", "Duel",1,1,-1,32); //addRotationMap("Equinox", "Duel",1,1,-1,-1);
//addRotationMap("Escalade", "Duel",1,1,-1,32); //addRotationMap("Escalade", "Duel",1,1,-1,-1);
//addRotationMap("Fracas", "Duel",1,1,-1,32); //addRotationMap("Fracas", "Duel",1,1,-1,-1);
//addRotationMap("Invictus", "Duel",1,1,-1,32); //addRotationMap("Invictus", "Duel",1,1,-1,-1);
//addRotationMap("MyrkWood", "Duel",1,1,-1,32); //addRotationMap("MyrkWood", "Duel",1,1,-1,-1);
//addRotationMap("Oasis", "Duel",1,1,-1,32); //addRotationMap("Oasis", "Duel",1,1,-1,-1);
//addRotationMap("Pyroclasm", "Duel",1,1,-1,32); //addRotationMap("Pyroclasm", "Duel",1,1,-1,-1);
//addRotationMap("Rasp", "Duel",1,1,-1,32); //addRotationMap("Rasp", "Duel",1,1,-1,-1);
//addRotationMap("SunDried", "Duel",1,1,-1,32); //addRotationMap("SunDried", "Duel",1,1,-1,-1);
//addRotationMap("Talus", "Duel",1,1,-1,32); //addRotationMap("Talus", "Duel",1,1,-1,-1);
//addRotationMap("Underhill", "Duel",1,1,-1,32); //addRotationMap("Underhill", "Duel",1,1,-1,-1);
//addRotationMap("Whiteout", "Duel",1,1,-1,32); //addRotationMap("Whiteout", "Duel",1,1,-1,-1);
//addRotationMap("Tombstone", "Duel",1,1,-1,32); //addRotationMap("Tombstone", "Duel",1,1,-1,-1);
//addRotationMap("VaubanLak", "Duel",1,1,-1,32); //addRotationMap("VaubanLak", "Duel",1,1,-1,-1);
//addRotationMap("DesertofDeathLak", "Duel",1,1,-1,32); //addRotationMap("DesertofDeathLak", "Duel",1,1,-1,-1);
@ -525,14 +528,14 @@ addRotationMap("BrigDM", "DM",1,1,-1,8);
// |___/ // |___/
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
addRotationMap("Alcatraz", "Siege",1,1,-1,32); addRotationMap("Alcatraz", "Siege",1,1,-1,-1);
addRotationMap("BridgeTooFar", "Siege",1,1,-1,32); addRotationMap("BridgeTooFar", "Siege",1,1,-1,-1);
addRotationMap("Caldera", "Siege",1,1,-1,32); addRotationMap("Caldera", "Siege",1,1,-1,-1);
addRotationMap("Gauntlet", "Siege",1,1,-1,32); addRotationMap("Gauntlet", "Siege",1,1,-1,-1);
addRotationMap("IceBound", "Siege",1,1,-1,32); addRotationMap("IceBound", "Siege",1,1,-1,-1);
addRotationMap("Isleofman", "Siege",1,1,-1,32); addRotationMap("Isleofman", "Siege",1,1,-1,-1);
addRotationMap("Masada", "Siege",1,1,-1,32); addRotationMap("Masada", "Siege",1,1,-1,-1);
addRotationMap("Respite", "Siege",1,1,-1,32); addRotationMap("Respite", "Siege",1,1,-1,-1);
addRotationMap("Trident", "Siege",1,1,-1,32); addRotationMap("Trident", "Siege",1,1,-1,-1);
addRotationMap("UltimaThule", "Siege",1,1,-1,32); addRotationMap("UltimaThule", "Siege",1,1,-1,-1);